RPG Theory Glossary: R

Broadly-used term for linear plotting in RPGs. (1) GM behavior when the planned scenario requires a particular sequence of events/scenes leading to a particular ending. The GM ensures that it arrives there by a variety of means. This is generally pejorative, but is sometimes defended as valid as long as it is not overused. (2) On the Forge, a purely negative term for GM behavior that breaks the Social Contract via the GM controlling a player-character's decisions or opportunities for decisions.
So... What is Railroading? (Using Illusionism Terminology)
Railroading, Star Wars, and more
Railroading Fun
Relationship Map
In general, diagramming relations between characters by arrows or other lines between them -- a technique from fiction writing. In RPG, it is suggested in "The Sorcerer's Soul" supplement for Sorcerer as a technique to help with scenario preparation. That recommends creating a map with only bonds of family relationship and sexual contact. See also Storymap
Relationship maps
relationship maps and all that jazz
As a Character Component, any available usable pool upon which Effectiveness or Metagame mechanics may draw, or which are reduced to reflect harm to the character.
Gamism: Step On Up
Reward System
Enjoyability payoff that prompts further play, usually expressed in Explorative terms but not restricted to Exploration.
Gamism: Step On Up
Short for rec.games.frp.advocacy, a Usenet newsgroup where much RPG theory discussion took place particularly from 1996 to 1999. This forum was the origin of the Threefold Model and Narrative Stance Model.
RGFA at Google Groups
John Kim's rgfa info
Role Levels
A concept suggested by Ron Edwards for levels of player involvement: (1) The player's social role in terms of his character -- the mom, the jokester, the organizer, the placator, etc. (2) The character's thematic or operational role relative to the others -- the leader, the brick, the betrayer, the ingenue, etc. (3) The character's in-game occupation or social role -- the pilot, the mercenary, the alien wanderer, etc. (4) The character's specific Effectiveness values -- armor rating, weapon attributes, specific skills and their values, available funds, etc.
The class issue

John H. Kim <jhkim@darkshire.net>
Last modified: Tue Mar 18 15:19:07 2008