RPG Theory Glossary: H

Hard Core
(1) In general, this means players who are especially dedicated to anything. Thus, hard-core medieval LARP players might sew their own clothes, while hard-core storytelling players might study narrative theory for years. (2) A coin termed by Ron Edwards in his Gamism essay for Gamist play with minimal or even absent Exploration.
Gamism: Step On Up
See Fantasy Heartbreaker.
Within the GNS model, either a system or game with elements facilitating multiple GNS priorities. Hybrids of two GNS modes are widely well accepted as part of the GNS model, with The Riddle of Steel often being cited as an example. However, three-way hybrids are not. See also Congruence.
Ron Edwards' review of The Riddle of Steel

John H. Kim <jhkim@darkshire.net>
Last modified: Tue Mar 18 15:19:07 2008