RPG Encyclopedia: F
0-9 A B C D E F G H I J-K L M N O P-Q R S T U V W X-Z Index
- F20
- Gamers against Cancer Edition ed by Timothy Jones (2004) Flying Mice LLC Chine Games
- A brief (24 page) generic game system using a variation of the D20 Modern SRD. Action resolution is Stat + Skill + 1d20. Character creation is open point-based.
- Fabula
- 1st ed by Tomas Mørkrid (1999) Cappelen
- A fantasy-genre RPG a generic background and a simple, straightforward system. Its web supplement, "Ulvetid", however, is recommended for adults and advanced players, and has more psychological depths, sex and grimness. cf. the official website.
- Fading Suns
- 1st ed by Bill Bridges, Andrew Greenberg (1996) Holistic Design
- 2nd ed (1999)
- A dark-ages sci-fi game set in a decaying empire where technology is distrusted, dominated by the Universal Church. The system is based on rolling a d20 under attribute+skill, where degree of success is determined by the "blackjack" method (i.e. your actual roll equals your success level, unless you fail).
- Fae Noir
- 1st ed by Justin Bow (2007) Green Fairy Games
- A role-playing game set in an alternate version of America in the 1920s, with the addition of magic and fae beings -- elves, trolls, and so forth.
- Faery's Tale
- 1st ed by Patrick Sweeney, Sandy Antunes, Christina Stiles, Robin Laws (2006) Firefly Games
- Deluxe ed (2007) Firefly Games
- An RPG aimed at young children about playing faeries in the enchanted forest of Brightwood, a mythic medieval setting. The PCs are one of four types of faery: Pixies, Brownies, Sprites, or Pookas. It uses a dice pool system, rolling a number of d6s equal to the appropriate attribute, where even numbers are a success, and a "6" allows you to roll an additional die. Players may also spend Essence Points for successes as well as magical effects or others. Character creation is by picking a type of faery, distributing 9 points among the three attributes (Body, Mind, and Spirit), and spending points on Gifts.
- Fallen Alliance
- 1st ed (1999) Nebula
- A spacefaring sci-fi RPG, set in the distant future 75 years after the great Alliance has broken down. The Frontier (a large section of the galaxy opposite from Earth) is a wild place where pockets of civilization are separated by parsecs of chaos. There are 10 races. It uses a skill-based system (the "ROPE" system) with hundreds of skills. Character creation is point-based.
- Familiars
- 1st ed by Andrea Sfiligoi (2007) Ganesha Games
- A simple, fast fantasy RPG where the player characters are magical animals working for a powerful wizard. Character creation includes choosing from among 14 character types (cats, bats, dogs, magpies, ravens, doves, mice, shrews, lizards, homunculi, owls, rabbits, snakes and toads); and selecting from among 40 magical powers. The core book also contains an introductory adventure.
- Fanhunter
- 1st ed by Chemapamundi, Cels Piñol (1993) Fasas Wagon Fasas Wagon Gusa Comics Inc
- 2nd ed (1994) Devir Iberia Devir Iberia Gusa Comics Inc
- A humorous Spanish-language science fiction RPG, based on the comic "Fanhunter" by Cels Piñol. It is set in the year 2008 of a world where comic-books, wargames, TV series, and Terry Pratchet have all been banned by "Pope Alejo I". He is a mad bookseller who has conquered all Europe, believing he is possessed by the ghost of Phillip K. Dick. He has issued repression troops, the "Fanhunter", who are responsible for chasing down and destroying rebel forces. The PC's are rebels -- a dispersed and unorganized group of fans, rolegamers, and inept superheroes.
- Fantasia
- 1st ed by Matt deMille (2001) New Dimension Games
- Revised ed (2003)
- A traditional fantasy RPG set in an typical medieval fantasy world populated by men, elves, dwarves, and halfmen. It has varying core mechanics. For example, some actions use stats + 1d20 vs Difficulty, while ability checks use stat + 1d6 vs a Difficulty of 10, 15, or 20. Character creation is class-based, with level-based advancement. Human characters have classes Barbarian, Cavalier, Charlatan, Cleric, Druid, Holy Man, Mystic, Necromancer, Nomad, Paladin, Ranger, Sorcerer, Thief, Viking, Warrior, Wizard or Woodsman. Elves have classes: Animist, Champion, Shadow, Strider or Swordmaster. Dwarves have classes: Elder, Glandran or Urudar. Halfmen have classes: Bard, Burglar, Highman, Scout or Sherriff. There is also a "Story Point" mechanic, with points given to the player which remains even if the character dies.
- Fantasy Earth
- 1st ed by Michael C. Zody (1995) Zody
- A traditional fantasy-genre RPG, emphasizing realism. It uses a complex and somewhat math-intensive system. Skill rolls are skill + 1d10 vs difficulty, while combat uses 2d10. Character creation uses random-roll attributes (14 attributes rolled by 3d10/3) and classes (warrior, ranger, burglar, sorcerer, shaman, cleric) as modifiers to point-bought skills.
- Fantasy Hero
- 1st ed by Steve Peterson (1985) Hero Games
- 4th ed by Rob Bell et al. (1990)
- A generic fantasy-genre RPG using the 3rd edition Champions system. It includes the full powers meta-system, used for designing magic spells (including only a short list of 15 predesigned spells). No background is included, but it has a short introductory adventure. The newer Fantasy Hero book is a supplement for 4th edition HERO rather than a stand-alone game: it is 60% larger (256 pages) and includes no core rules.
- Fantasy Imperium
- 1st ed by Mark O'Bannon (2006) Shadowstar Games
- A fantasy RPG set in medieval Europe, in the default year 1121 A.D. It uses a percentile skill-based system (roll under stat or skill on 1d100).
- Fantasy Legend
- 1st ed by William F. Lorenz, Mike Katzenberger (1998) Blade Knight Games
- A medieval fantasy-genre RPG and miniatures system.
- The Fantasy Trip
- Melee ed by Steve Jackson, Howard Thomson (1977) Metagaming
- Wizard ed (1978)
- In The Labyrinth ed (1980)
- This was originally a series of two compatible pocket-sized games of combat and dungeon exploration, only nominally role-playing. They are notable as precursors to Steve Jackson's GURPS and other games. Actions are resolved by rolling 3d6 under 1 of 3 attributes: Strength (ST), Dexterity (DX), and Intelligence (IQ). There are no skills in the basic game. Character creation is point-based: distribute 8 points to raise attributes above base. "Into the Labyrinth" adds advanced rules, including binary skills, more complex point-buy options, and an optional critical hit location chart for hit rolls of 3-7. The advanced system has two classes: hero and wizard, extended from the character generation in Melee and Wizard. There are also advanced rules for targeting specific locations, at a DX penalty.
- Fantasy Wargaming
- 1st ed by Bruce Galloway, Mike Hodson-Smith, Nick Lowe, Bruce Quarrie, Paul Sturman (1982) Stein and Day
- A medieval fantasy-genre RPG. Over half of the book is dedicated to describing the medieval period and folklore in great detail, and the rules reflect this. There is a lot of medieval authenticity, such as the importance put on astrology and the Christian church. The system is complex and table-driven, comparing stat+modifiers with a percentile roll for a result. Unfortunately, there is no universal table, and the different tables and formulas are poorly laid out. Character creation is based on astrological sign and a random number of points. Each character has 3 experience levels: Combat, Religious, and Magical.
- The Farm
- 1st ed by Jared A. Sorensen (2004) Memento Mori Theatricks
- An electronically-published game "of hunger and horror", previewed in the Halloween 2004 issue of Daedalus magazine. The PCs were captured and brought to a place called only "The Farm" so they may eventually be slaughtered and eaten by a mysterious group of people called the Headmasters. They are trying to escape, obviously. It uses a simple dice-pool system which allows pooling and sharing of dice. There are two stats (Stamina and Psyche) which average 4 and determine the number of six-sided dice you roll. There are six skills, each of which has an individually-assigned number. Rolling a number of d6s equal to your stat, you get successes equal to those which roll exactly the assigned skill number. An assigned leader may be given dice, and hand out appropriate numbers to those who need them within certain limits. There are rules for strain and torture as well as combat.
- Farscape
- 1st ed by Ken Carpenter, Keith R. A. DeCandido, Gavin Downing, Lee Hammock, Kelly Hill, Christina Kamnikar, Rob Vaux (2002) Alderac Entertainment Group
- A spacefaring RPG based on the U.S. televisions series. The rules are a variant of the D20 System from 3rd edition D&D. Complete rules are not provided: basic rules for character creation, combat, and advancement refer to the D&D Players Handbook.
- Far West
- 1st ed by Daío Pérez, Óscar Díaz (1994) M+D Editores
- A Spanish-language RPG set in the American wild west. It has three attributes (STR, DEX, CON) along with percentile skills similar to Call of Cthulhu.
- Fastlane: Everything, All The Time
- 1st ed by Alexander Cherry (2004) Twisted Confessions
- An RPG system based on the use of a roulette wheel (with an alternative mechanic using d6s). It has no setting, but rather a meta-genre. It is about characters prone to indulgence, consumption, diversion, and amusement. Players have a bank of casino chips which they bet on the wheel over conflicts. Winning not only lets you succeed in the conflict, but can allow you to narrate the results of your success by spending extra. Character creation is by design. Each character has five Facets: people, assets, nerve, guile, and sobriety. Each Facet also has a Style descriptor. In addition, characters have motivations and favors.
- Fates Worse than Death
- 1st ed by Brian St.Claire-King (2003) Vajra Enterprises
- A post-apocalyptic/cyberpunk RPG, subtitled "Suspense Horror and Hope in 2080 on the streets of Manhattan". It is set on Manhattan island in 2080, which is largely deserted with 50,000 inhabitants. Gangs draw lines and protect their own, existing because besides welfare, there is little the government does to protect human rights. Most are afraid to venture to the streets, and live as shut ins, playing in VR rather than living. It uses a detailed skill-based system, the "Organic Rule Components" system. Character creation uses classes and limited point buy. In order, the players chooses personality traits and worldviews, splits 80 points between eight attributes, chooses from amont 46 classes, and split 100 points among skills (with costs based on class). Action resolution is attribute + skill + 1d20 vs difficulty. It has a detailed combat system with maneuvers and three Health attributes: Blood, Body, and Incapacity.
- Féérie
- 1st ed by Philippe Mercier (1985) Les Elfes
- A French-language fantasy RPG. Written by one of the creators of the Légendes system.
- Feng Shui
- 1st ed by Robin D. Laws (1996) Daedalus Games
- 2nd ed (1999) Atlas Games
- A (mainly) modern-day action-movie genre game, taking after Hong Kong action films with wild martial arts, magic, and other strangeness. It uses a simple system of skill+1d6-1d6 vs difficulty. Combat is emphasized, which works on an action point (or "shot") system. Unusually, there are full character creation rules. Instead, there only are a set of tailorable archetypes which fit the genre.
- Field Guide to Encounters
- 1st ed (1982) Judges Guild
- A science fantasy RPG, using a class-based and level-based system similar to D&D, published as a two-book set. The first book covers character creation, which is mostly a huge list of classes and races. The second book is a collection of monsters. The options provided range from traditional fantasy to the bizarre (Attack Blink Cows, or the Acupuncturist class).
- Fifth Cycle
- 1st ed by Robert Bartels (1990) Shield Laminating
- A fantasy RPG set on the world of "Dolphinis", which is at a point in history where the long-lost art of magic is returning to the world. The first cycle was the era of creation. The second cycle was an era of magic. The third cycle was dominated by Tyrant Mages which created elves, dwarves, lizardmen, and dogmen along with subhumans including trolls and goblins. The fourth cycle was an era when all magic was shunned. The system handles character creation by selecting a profession and then picking skills within that profession. It includes a central magic system which is point-based. Reviewed in White Wolf #29.
- Fighting Fantasy
- Fighting Fantasy ed by Ian Livingstone, Steve Jackson (1984) Penguin Books
- Dungeoneer ed by Marc Gascoigne, Pete Tamlyn (1989)
- A traditional fantasy-genre wargame and RPG, published as a series of books aimed at beginners. It is primarily a solo adventure book series of fighting orcs, dragons, zombies, and vampires. The role-playing rules (i.e. guidelines for creating your own adventures) were in "Fighting Fantasy". This has 3 attributes: Skill, Stamina, and Luck. The rules were expanded in "Dungeoneer".
Note that this "Steve Jackson" (UK author) is unrelated to "Steve Jackson" (US author, head of Steve Jackson Games). cf. the official website.- I Figli Dell'Olocausto
- 1st ed by Andrea Cortellazzi (1990) Black-Out
- An Italian-language post-atomic-apocalypse RPG set in Italy, using a detailed set of rules.
- Fireborn
- 1st ed by Rob Vaughn (2004) Fantasy Flight Games
- A modern fantasy RPG set in the near-future where the PCs are human reincarnations of dragons. It is set about 10 years in the future in London, where over the past year magic has come out into public knowledge. It also supports flashback sequences to when the PCs were true dragons back during the mythic age. It uses a d6 dice pool system similar to Shadowrun.
- A Fistful of Dice
- 1st ed by Judas I. Zeh (2002) Azathot LLC
- A universal RPG system, using a dice pool system. Action resolution is by rolling d6's equal to your talent and comparing the total vs difficulty. There are modifiers in extra dice which are not kept (i.e. +2 modifier on 3d6 means roll 5d6 and keep the best 3).
- Flash Gordon and the Warriors of Mongo
- 1st ed by Lin Carter, Scott Bizar (1977) FGU
- A game which handles the Flash Gordon story as a sequence of programmed choices, similar to a "Choose-Your-Own-Adventure" book -- billed as a "game of schematic role-playing". Each player takes on the role of an Earthling who has landed by rocket on the planet Mongo, and attempts to be the first group to reach Mingo City and defeat Ming the Merciless. There is no GM. Instead, they consult the rulebook for description of the challenges faced at each region of Mongo: such as the Cave Kingdom, Frigia, or the Fiery Desert. Characters are defined by four attributes: Physical Strength and Stamina, Combat Skill, Charisma/Attractiveness, and Scientific Aptitude. Each is determined by rolling three "average dice" (six-sided dice with values 2,3,3,4,4,5).
- Flashing Blades
- 1st ed by Mark Pettigrew (1984) FGU
- A swashbuckling combat system and RPG, set in 17th century France: the time of the musketeers. It emphasizes both combat and social status. The duelling system is naturally rather complex and involved. Character creation is random-roll attributes and point-bought skills (modified by class: Rogue, Gentleman, Soldier, or Nobleman) and profession.
- FlipQuest
- Quest for the Princess' Crystal ed by Rolando Mei (2001) Shadowcraft Imaging Group
- A collectible card game with some role-playing elements, where you build the game board as you play. There are square tiles for locations, characters, monsters, and treasure. It has some resolution using d6s.
- ForeSight
- 1st ed by Tonio Loewald (1986) self-published
- A sci-fi RPG system. It uses a percentile system similar to James Bond 007. A simplified version of the original rules is now available free.
- Forge: Out of Chaos
- 1st ed by Mark Kibbe (1998) Basement Games
- A traditional fantasy-genre RPG, using a class and level-based system with skills.
- Forgotten Futures
- 1st ed by Marcus L. Rowland (1999) Heliograph, Inc.
- A Victorian adventure RPG based on early science fiction writings: not only Jules Verne, but also "forgotten" sci-fi works such s George Griffith and Rudyard Kiplings. This appeared as a shareware download on the Internet for several years, and later was published in print. Although the rules are cheaply downloadable, the core rulebook is 151 pages - illustrated with an index. It uses a rules-lite system with 3 attributes and broad skills. There are both printed and downloadable supplements on various early sci-fi works. cf. the official website.
- The Forgotten Hunt
- 1st ed by John Josten (1996) Board Enterprises
- A modern dinosaur-hunting RPG where living dinosaurs have been rediscovered. Modern scientists are racing to study the creatures, both in their native environments and in their labs, but hunters and adventurers are the main focus. (Was it ever released?)
- Forward... To Adventure!
- 1st ed by The RPG Pundit (2007) Flying Mice LLC
- A medieval fantasy RPG focusing on tactical play in dungeons, drawing from the original Dungeons & Dragons game, as well as some derivatives like Nethack.
- Frankenstein Faktoria
- 1st ed by Joe Abracadabra (2000) Portal
- 1st Spanish ed (2001) Edge Entertainment
- A Polish-language horror RPG, whose title translates as "Frankenstein Factory". The PC's are creations of doctor Frankenstein, made up with many different body parts.
- Freaks and Friendlies
- 1st ed by Denton R. Elliot (1986) Doc's Games
- A post-apocalyptic mini-RPG featuring the usual assortment of mutants and other beasts and includes rules covering both psionics and magic.
- Freedom Fighters
- 1st ed by J. Andrew Keith (1986) FGU
- A modern military RPG about guerillas taking back America from invaders, subtitled "North America Invaded!". The game presents two options: either Russian or space-alien invaders. The core rules are broken into two books: "The Character" (96 pp) and "The Resistance" (80 pp). The boxed set also includes a 32-page booklet of character creation charts & tables, screen, character sheet, a sample adventure called "The Errant Knight Gambit" (pamphlet 8 pp), Stan Johansen Miniatures (pamplet ad for miniatures), a pin with the Freedom Fighters logo.
- Frenzy
- 1st ed by William E. Worthey, Gregor Hutton, William E. Worthey (1995) Venture Press
- A small-press universal role-playing and skirmish wargaming system. It included a sci-fi setting ("Stone Killers") and a modern US setting ("Crime Story"). It uses a special percentile system, the "Reverse Roll", where the ones die determines success, and the full percentile roll determines level of success. Character creation is limited point-based, with points for the six main attributes and separate points for the binary skills. The basic rulebook included two sample scenarios, one for each setting.
- Fringeworthy
- 1st ed by Richard Tucholka (1981) Tri-Tac Games
- 2nd ed (1984)
- 3rd ed (1990)
- A near-future interdimensional sci-fi RPG. In 2008 an interdimensional portal is found in Antartica, and U.N. teams are sent to explore these other dimensions -- consisting of those elite capable of crossing the interdimensional "fringes". It uses a variant of the Tri-Tac system: a percentile skill system. Character creation is random-roll attributes, skills are generated by assigning dice to them. Advancement is level-based, giving extra hit points and raising skills.
- FSpace RPG
- 1st ed by Martin Rait (1991) FSpace Publications
- KAPCON Edition ed (1995)
- SpaceRPG Concise Rulebook v4.0 ed (2001)
- SpaceRPG Concise Rulebook v4.2 ed (2008)
- A space-opera RPG, in a background set in the late 22nd century, where humanity and others are defending themselves against the expansion of the Stotatl Empire and other menaces. The original edition was titled the "Federation Science Fiction Roleplaying Game Rulebook", later known as the "Fed RPG". The name was changed to FSpaceRPG since most testing players refered to the game as "FED Space". The concise rulebooks (v4.0 and v4.2) and a range of supplements are available in hardcopy, as ebooks or on CDROM.
- FTL:2448
- 1st ed by Richard Tucholka (1982) Tri-Tac Games
- 2nd ed (1985)
- 3rd ed (1990)
- A space-opera RPG, set in a far-flung alliance on the edge of war. On one side is the Hagonni Empire, on the other is humanity and its numerous allies (the "ISCO"). It includes 28 alien races plus humans, uplifted animals, and androids. The system is a fairly complex percentile skill system, based on Fringeworthy.
- FUDGE
- 1st ed by Steffan O'Sullivan (1995) Grey Ghost Press
- Expanded Edition ed (2000)
- 10th Anniversary Edition ed (2005)
- A free-form, generic, minimalist role-playing "engine". At times, this is intentionally more of a "how to design an RPG" guide than a pre-made game. There are no fixed attributes or skills, and multiple options are provided for almost everything. There are sample psionics, magic, and clerical magic systems provided with the core rules. The Expanded Edition provides a pre-determined fantasy role-playing game with fixed attributes, skills, and new magic system. The Anniversary Edition provides a host of other pre-made and/or optional systems: a new magic system ("Degrees of Magic"), superhero rules, cybernetics, netrunning, vehicles, dogfighting, detailed weapons, and two alternate martial arts systems.
- Fuerze Delta
- 1st ed by Jorge Barquín (1991) Miraguano
- A Spanish-language science-fiction RPG. It is set in the 22nd century, where humanity is part of an unstable alliance of members from five species with space travel technology. The political fight for the authority is fierce. There is an institution that takes charge of peace and balance between species, the Guiding Council, but it barely has official influence. The PCs are members of Fuerza Delta, the Council's secret side. Its mission is to keep the peace whatever the cost.
- Furry Pirates
- 1st ed by Lise Breakey, Bruce Thomas (1999) Atlas Games
- An RPG of anthropomorphic animals sailing the high seas as pirates in a quasi-historical environment. It has an alternate history similar to our own, but with twists to suit the anthropomorphic animals and the dose of added magic. It uses the "Halogen" system, a percentile skill-based system. In combat, the attacker has a skill level which is added to the defender's skill level to generate a score which the attacker must beat (i.e. lower attack score is better).
- Fusion
- 1st ed by Palle Schmidt, Malik Hyltoft (2000) Høst and Søn
- A Danish-language science fiction RPG, set in Denmark in 2012 of a dark future. In the year 2007 a new "self-protection" act gives over much power to private citizens. The PCs are all private detectives belonging to the same firm, which is left to the GM to define. The background is focused on the Danish capital of Copenhagen, where most of the action occurs. It uses a simple dice-pool system, where you roll d6's equal to attribute + skill (both rating 1 to 6). Any roll of 6 gives you a success, but if you roll more 1s than you have in either skill or ability, you get a fiasco. Note that it is possible to get both a success and a fiasco.
- Future Worlds
- 1st ed by Patrick Lester (1987) Stellar Gaming Workhop
- A spacefaring science fantasy RPG, set in the far future which has both an interstellar society and magic-using "Mystics".
- Fuzion
- 1st ed by "The Fuzion group" (1997) R Talsorian
- A universal system which fuses R Talsorian's "Interlock" system with Hero Games "HERO" system (from Champions). The core system is available for free download. It has not been released in print as a universal RPG, but the rules are included in numerous printed games including Champions: The New Millenium, Sengoku, and other games. It uses attribute + skill + 3d6 vs difficulty. Character creation is by limited point buy ("characteristic points", "option points", and "power points").
"Instant Fuzion" is a simplified version of the Fuzion system used by the Usagi Yojimbo and Dragonball Z games. cf the official website.- Fvlminata: Armed with Lightning
- 1st ed by Jason E. Roberts, Michael S. Miller (2001) Thyrsus
- 2nd ed (2002)
- An RPG set in an alternate history where the Romans discovered gunpowder. It is set in AD 248. The divergence point is in AD 79 when Aufidius Caelus and Pliny the Younger survive the eruption of Pompeii by visiting the Misenum shore, and Caelus then devotes his life to pursuing the secret of volcanic power. It uses an original system which includes a magic system based on Roman superstition.
John H. Kim <jhkim@darkshire.net> Last modified: Thu May 1 21:40:24 2008