RPG Encyclopedia: B
0-9 A B C D E F G H I J-K L M N O P-Q R S T U V W X-Z Index
- Babylon 5: Roleplaying Game and Fact Book
- 1st ed by Matthew Sprange (2003) Mongoose Publishing
- 2nd ed (2006)
- A sci-fi game based on the TV series "Babylon 5". It uses a variant of the rules from third edition Dungeons & Dragons (aka d20). The book is not a complete game, and requires the D&D Players Handbook for character generation, skills, and experience. It includes descriptions for six races and eight classes, plus modified combat rules and rules for telepathy and spacecraft battles.
- The Babylon Project
- 1st ed by Joseph Cochran (1997) Chameleon Eclectic
- A sci-fi game based on the TV series "Babylon 5". The rules are reasonably laid out, with a straightforward skill-based system. The combat system is fairly complex, with a hex-pattern hit location chart and a table relating damage amount and type.
- Bacchanal
- 1st ed by Paul Czege (2005) Half-Meme Press
- A mini-RPG about a night of madness in 61 A.D., in the Italian harbour town of Puteoli. The god Bacchus and his satyrs have descended from the hills to induce an irresistable madness of drunkenness, violent crime, and lust. Three other gods are also present: Venus, goddess of love and lust; Pluto, who has come to see the most base crimes of men; and Minerva, enraged by the mindless brutality and of a mind to put a stop to it. The PCs have each been accused of a crime against the empire, and they need to find their lost companion and flee Puteoli before they are caught and killed by the soldiers that are looking for them. The game consists of rolling a handful of dice, with different dice representing the gods, the soldiers, the companion, and wine. Depending on which die is highest, the player is given directions to narrate the scene.
- Barbarians Versus
- 1st ed by Nathan J. Hill (2005) Key 20 Publishing Mystic Ages Online
- A mini-roleplaying game about medieval fantasy barbarians fighting reptilian invaders from beyond the stars.
- Barony Fantasy Role-Play
- 1st ed by Joseph Hillmer, George Rahm (1993) Better Games
- An oriental fantasy RPG, published in magazine format in three books. One book handles character creation and basic mechanics, one book walks GMs through developing scenarios, and the last one is on dragon battles. It uses the "Free-Style Roleplay" system from Crimson Cutlass. Reviewed in White Wolf #26.
- Barrio Xino
- 1st ed by Sergi Latorre (2000) La Factoría de Ideas
- 2nd ed (2001)
- A humorous Spanish-language modern-day RPG. The setting can be your own city and district. PCs are the everydays people who you can see at the streets, frequently dealing with the illegality. Pickpockets, cops, pimps, whores, students, etc.
- BASH! Basic Action Super Heroes
- 1st ed by Chris Rutkowsky (2005) Basic Action Games
- Ultimate ed (2009)
- A superhero RPG with a simple system. Action resolution is by rolling 2d6 (with doubles open-ending), multiplying by attribute (1-5), adding modifiers, and comparing with difficulty. Skills are binary -- lacking a skill means -4 on the die roll before multiplying. In combat, if a hit is scored, the damage is the difference between a damage roll (usually Brawn + attack bonuses) and a soak roll (usually Brawn + Armor). Character creation is limited point-based. First, spread 7 points among the three attributes (Brawn, Agility, and Mind). Second, spread 9 points on powers. Third, pick a number of Agility skills equal to Agility, and Mind skills equal to Mind.
- BASH! Fantasy
- 1st ed by Chris Rutkowsky (2005) Basic Action Games
- A fantasy RPG using a variant of the system in BASH!.
- Basic Role-Playing
- 1st ed by Greg Stafford, Lynn Willis (1980) Chaosium
- 1st ed by Jason Durall, Sam Johnson, Steve Perrin, Steve Hedrickson, Ray Turney (2008) Chaosium
- This is a short universal RPG system, although as originally published it only supported fantasy or early history. The original booklet was intended as an introduction for beginners to Chaosium's RuneQuest, Call of Cthulhu, and Stormbringer games. These used roughly the same system which BRP explained. BRP is a percentile skill system: roll under skill(0-100) on percentile dice, or roll on the "resistance table" for attribute (3-18) vs difficulty. Character creation is random-roll attributes. In the introductory booklet, skills are fixed but can be improved with experience. In 1982, the booklet was packaged with 3 genre books in Worlds of Wonder.
- Batman RPG
- 1st ed by Jack A. Barker, Greg Gorden, Ray Winninger (1988) Mayfair Games
- 2nd ed by Ray Winninger (1989)
- A superhero RPG based on playing characters from the "Batman" comic series from DC Comics. It used a "lite" version of the DC Heroes system (aka MEGS).
- Battle Born
- 1st ed by Joseph Hillmer, George Rahm (1992) Better Games
- A sci-fi mini-RPG published in Space Gamer magazine, issue #1. It is based on a portion of the space marine RPG Era Ten.
- Battlelords of the 23rd Century
- 1st ed by Lawrence R. Sims (1990) Optimus
- 2nd ed (1991)
- 3rd ed (1992)
- 4th ed (1993)
- 5th ed (1999)
- A "deep space" sci-fi RPG that focuses on an Alliance of 27 alien races who desperately seek to ward off the threat of internal destruction while simultaneously exploring the vast uncharted regions of space. It uses a d100, skill-based system. Reviewed in White Wolf #35.
- Battlestar Galactica Role Playing Game
- 1st ed by Jamie Chambers, James Davenport, Sean Everette, Patrick Kapera, Nathan Rockwood, Floyd C. Wesel (2007) Margaret Weis Productions
- A space opera RPG based on the modern television series created by Ronald D. Moore that started in 2004. It uses the "Cortex" system adapted from the Sovereign Stone fantasy system and Serenity RPG. Attributes and skills are rated in a a step die system with twelve ranks: d2, d4, d6, d8, d10, d12, d12+d2, d12+d4, d12+d6, d12+d8, d12+d10, d12+d12. Action resolution is by rolling attribute die plus skill die. Characters have six attributes (Agility, Strength, Vitality, Alertness, Intelligence, Willpower), along with skills and advantages. It also includes a plot point mechanic. Plot Points can be spent before a roll for an extra die (costing 1 per rank), after the roll to raise the total (costing 1 per +1), or to manipulate the story (scaled from 1-3 for convenient coincidence to 11+ for "saving your bacon").
- Battlestations
- 1st ed by Jeff Siadek, Jason Siadek (2004) Gorilla Games
- A mixed boardgame and role-playing game which integrates character actions with spaceship actions. Players track their characters' positions on the spaceship layouts (also used for boarding actions) and the ships' positions on the hex map. If you want the ship to turn or speed up, a character has to take an action to make it so. If you want the ship's guns to fire at an enemy ship, a character has to take an action to fire the guns. Character creation uses six species and four professions (Pilot, Marine, Scientist, and Engineer).
- Beach Bunny Bimbos with Blasters
- 1st ed by Richard Tucholka (1991) Tri-Tac Games
- A humorous mini-RPG of alien invasion (a take-off of BTRC's Macho Women with Guns). Martians are taking over, reviving the horrors of plastic flamingos and Disco, and only California beach bunnies can spot them (due to their uncluttered brains). It uses a percentile skill system (roll under skill on d100), with mixed random-roll and point-bought character creation.
- Beast Hunters
- 1st ed by Christian Griffen, Lisa Griffen (2007) Berengad Games
- A game for two players set in an original fantasy setting where tribal hunters stalk mythical beasts through jungles -- combined with mystic rituals and spirits.
- Beasts, Men, & Gods
- 1st ed by Bill Underwood (1980) Imagination Unlimited Imagination Unlimited The Game Masters
- A fantasy RPG. Character creation has combined classes and races (like original D&D Advancement is level-based. It was a small-press offering published locally in Kansas.
- Beat to Quarters
- 1st ed by Neil Gow (2009) Omnihedron Games
- A role-playing game of naval action in the Napaleonic era. The resolution system is based on playing cards, where each player has their own deck of cards. The players draws a pool of cards based on stat to resolve an entire combat or other conflict, where each card that beats a randomly-drawn "Card of Fate" is one success. Play is structured around mechanically-defined missions. The system also includes mechanics for social advancement, ship-to-ship combat, weather, and grog. Character creation uses a lifepath system.
- Behind Enemy Lines
- 1st ed by William H. Keith, Jr., Jordan Weisman, Ross Babcock, Eric Turn, Steve Turn (1982) FASA
- 2nd ed (1985) The Companions
- A military RPG set in WWII on the Western front. The system is similar to the original Traveller rules.
- Berlin XVIII
- 1st ed by Laurent Tremel (1989) Siroz / Ideojeux
- 2nd ed (1995)
- A French-language dark-future RPG, where the PC's are police in a nightmarish city's worst bourough (Sector 18). This had several releases, the first ones being part of the Universom line.
- Best Friends: A Role-Playing Game About Girlfriends And All Their Petty Hatreds
- 1st ed by Gregor Hutton (2006) BoxNinja
- A game where the PCs are "best friends". There are five stats: Pretty, Cool, Smart, Tough, and Rich. Each PC's stats are set by how all the other players rate your character. Each player answers five questions for her PC, of the form "I hate _____ because she is (Prettier/Cooler/etc.) than me". Then the number of PCs who hate your character for how Cool she is becomes that PC's Cool stat.
- Beyond Mortal Men
- 1st ed by Christopher Helton (2005) Battlefield Press
- A superhero RPG rules system. This is strictly speaking a supplement for use with the Action! System from Gold Rush Games.
- Beyond the Supernatural
- 1st ed by Randy McCall, Kevin Siembieda, Erick Wujcik (1988) Palladium Books
- 2nd ed (2005) Palladium Books
- A contemporary horror RPG, using a variant of the Palladium System. It includes supernatural and psychic powers, plus a magic system (including ley lines).
- Bifrost
- Volume 1: Faerie ed (1977) L.W.Felstead Ltd
- Volume 2: Combat ed (1978) Skytrex Ltd.
- Volume 3: Magic ed (1978) Skytrex Ltd.
- Volume 4 ed by A.R. Chandler, B.D. Cooper, G.D. Evans, J. le Grabbe-Phipps, D.R. Henderson, G.J. Philp, A.R. Williamson (1979) Skytrex Ltd.
- Bifrost ed by K. White, K. Minear, S. Johnson, G. Highley (1982) Skytrex Ltd.
- A medieval fantasy miniatures combat system and RPG, using a fairly complex system. Originally published as a series of four separate rulebook volumes. These were eventually expanded and combined into a single volume, published in 1982. In addition to combat and characters, the system covers planar travel and divine intervention. Volume 1 ("Faerie") is 74 pages staple-bound with a dark blue cover with white illustration of a dragon. Volume 2 ("Combat") is 36 pages staple-bound with a light blue cover with white illustration of castle. Volume 3 ("Magic") is 84 loose pages with a purple cover with illustration of wizard. Volume 4 is 90 pages glue-bound, with a yellow cover with a black illustration of a goblin-like creature. Volume 4 contains rules on unarmed, mounted, and aerial combat, horses, fatigue, firearms and literacy, plus creature descriptions.
- Big Bang Comics Role-Playing Game
- 1st ed by Chris Carter (2006) Pisces All Media
- A superhero RPG based on the series of comic books of the same name, a retro take-off series of many classic comics of the Golden Age and Silver Age, founded by Gary Carlson. It is a standalone game using a variant of the D20 System used by 3rd edition D&D called the Golden System. It uses the standard ability scores, levels, attacks and skills, and class mechanics -- while adding disadvantages ("Negative Feats") that allow a bonus feat, as well as a large selection of 200+ new feats including various superheroic abilities. The core book includes statistics for many of the Big Bang characters -- the Blitz, Ultiman, Knight Watchman, Thunder Girl, and others -- as well as background on the universe, gadget rules, mass combat and vehicle combat rules, and alternate dimensions.
- Big Eyes, Small Mouth
- 1st ed by Mark MacKinnon (1997) Guardians of Order
- 2nd ed by David L. Pulver, Mark MacKinnon (2000)
- A universal Japanese anime role-playing game, intended to cover subgenres from giant mecha to romantic comedy. It has a very simple system (the "Tri-Stat" system) with three attributes and ads/disads -- the base game has no skills. Action resolution is by 2d6 against modified attribute. The 2nd edition incorporated skill rules, lots of advantages/disadvantages, and mecha rules into the core rulebook.
- Binary RPG
- 1st ed by Bertrand Triplet (1988) self-published
- 2nd ed (1990) Les Silmarils
- A French-language universal mini-RPG with minimalist rules that fit on a single page. Character creation is either point-based or random-roll attributes. It included an advertisement for a Hollow Earth setting.
- Bitume
- 1st ed by Croc (1985) self-published
- 2nd ed (1986)
- 3rd ed (1989) Siroz / Ideojeux
- Mk5 ed (1992)
- A French-language post-apocalyptic RPG in the genre of Mad Max. The first game of Croc, one of France's famous game creators.
- Blackwatch Technical Reference Manual
- 1st ed by Ted Greer, Peter Christian (1989) Different Worlds Publications
- A spacefaring sci-fi RPG, about members of a freelance trouble-shooting organizations ("Blackwatch"). Besides humans, there are 4 alien races described. It uses a skill-based system, including rules for starship combat and robots.
- Blade of Arcana
- 1st ed by Taro Suzubuki (1999) F.E.A.R.
- 2nd ed (2001)
- A Japanese-language mythic fantasy RPG. It includes a special tarot deck with the basic rules.
- Blood: The Roleplaying Game of Modern Horror
- 1st ed by Norley Tucker, Stephen Osborn (1990) Underground Games
- 1st ed by James Desborough (2006) Postmortem Studios
- A modern-day horror RPG where PC's face various film-based creatures including zombies, Angels of Pain (from Hellraiser), Candarion Demons (from Evil Dead), The Blob (from the film of the same name). It uses a percentile system. Character creation is d100 for each attribute, and skills chosen by a career package plus points based on attributes. The combat system is quite gory, with 400+ weapons and 25 critical hit tables. It is a 112 page book, with 2 scenarios to help you get started.
- Bloodbath
- 1st ed by Rick Slawson, Troy Christensen (1989) TC International
- A fantasy mini-RPG set on the barbaric world of Helboria. The PC's are warriors who explore this world, while killing stuff along the way. The combat system is based on a hex-map, and includes graphic descriptions with various critical hits. It uses "Bodily Mutilation Capacity" in place of hit points. Published in a set of 24-page rulebook (complete with a sample dungeon adventure), a world map, hex grid map, and counters. A companion game, Bloodchant, added spellcasting rules to the system.
- Blood Dawn
- 1st ed by Lawrence R. Sims (1996) Optimus
- A post-nuclear-apocalypse science fantasy RPG set 60 years after the devastation, in a world of "magic, mutations, and machines". The PC's are prophets seeking to restore civilization from the reigning barbarism. It uses a basic roll-under-stat with modifiers. Character creation is limited point-bought.
- Bloode Island
- 1st ed by Todd Downing (1999) Deep7
- XPG ed by Todd Downing, John Sullivan, Mark Bruno (2002)
- Diceless ed (2004)
- A mini-game of swashbuckling pirate action, set in a historical pastiche of varied periods from the Age of Exploration and the golden age of piracy. The original game used the 1PG rules from Deep7, where resolution is rolling 1d6 and getting under attribute or skill, where 1 is always success and 6 is always failure. Later editions used the "XPG" system and then later the Active Exploits Diceless Roleplaying rules. The last includes new rules for Mojo and Naval Combat.
- Blood Games: Occult Horror Role-playing
- 1st ed by Clash Bowley, Jason Ludwig, Wesley Fornero (2004) Flying Mice LLC
- A modern-day horror RPG, set in an alternate reality where a evil demons are rampaging. In the past, a god-like figure ("Norandon") saved mankind from the demons, giving humans magic. However, Science has eroded the belief which is necessary for magic, via a process called "Nullity". There is no great conspiracy, but scattered hunters work for the Force of Light to fight vampires and demons. The rules use a percentile skill-based system. Character creation has random-roll attributes and a lifepath mechanic for each year over 10, which generates skills, metaskills, and attribute improvements. Characters may have a "path" -- which are supernatural powers of a variety of sorts.
- Bloodlust
- 1st ed by Croc (1991) Siroz/Ideojeux
- A French-language heroic fantasy game, set on the fantasy continent of Tanaephis -- a violent and wild land.
- Blood of Heroes
- 1st ed by Tony Oliveira, Ray Hedman, Joshua Marquart, Christopher Tatro (1998) Pulsar
- A superhero/supervillian RPG. It uses the "MEGS" system from DC Heroes, where everything is rated in exponential "AP" values. Actions are resolved by rolling 2d10 on a universal table of offensive AP vs defensive AP.
- Blowback
- 1st ed by Elizabeth Shoemaker (2010) Two Scooters Press
- A modern-day thriller RPG inspired by the television series "Burn Notice" as well as the Bourne trilogy movies. The PCs are spies who have been blacklisted - their assets frozen and passports flagged.
- Blue Planet
- 1st ed by Jeff Barber, Greg Benage, John Snead, Jason Werner (1997) Biohazard Games
- 2nd ed (2000) Fantasy Flight Games
- A post-ecological-apocalypse game set on a lush alien world nearly entirely ocean-covered. The majority of the very thick book is a very detailed description of the world, history, and culture. It is set in a future where Earth discovers a wormhole just outside the solar system which leads to a waterworld dubbed "Poseidon". Colonization had just begun, spurred by the discovery of a longevity ore called "Long John". Contact is interrupted by a catastrophic grain blight on Earth, leading to 75 years of rough independent life for the colonists. The 1st edition rule system is a semi-complex percentile skill-based system. The 2nd edition has a completely new system which uses dice pools: roll d10's equal to your aptitude (1 to 3), take the lowest roll, and try to get less than your attribute+skill+modifiers. In both, character creation is semi-random attributes and point-bought skills.
- Blue Rose: The Roleplaying Game of Romantic Fantasy
- 1st ed by Jeremy Crawford, Dawn Elliott, Steve Kenson, John Snead (2005) Green Ronin Publishing
- A fantasy genre game set on an original world, Aldea. It is populated by various races including the ancient and mystical Vata, the Sea-folk; the Night People; and the Rhydan (psychic intelligent animals). The rules are a standalone system (the "True20" system) loosely based on the D20 System used by 3rd edition D&D, adding in rules variations from Mutants & Masterminds. There are only three core classes: adept, expert, and warrior -- and variety instead comes from more and more variety of feats. It also includes a wound track damage system based on a 1d20 roll to resist damage, and a new magic system based on feats, where spells cost fatigue. The combat system is modified to remove full-round attacks and attacks of opportunity, and adding some non-attack options.
- Bob, Lord of Evil
- 1st ed by Kevin Davies (1993) Peregrine
- A humorous RPG set in the "Dark Lands" with a techno- fantasy horror theme. The game is intended particularly for characters from other game universes to drop in for light-hearted adventures.
- Bones the Role Playing Game
- 1st ed by Andrew J. Martone (2004) Peregrine
- A fantasy role playing game in which characters, monsters, equipment, and obstacles are all represented by customized six-sided dice. These can be made by gluing printed icon sheets onto dice, marking on blank dice, or simulated with a computerized dice roller utility. Each die has icons such as "Universal Success", "Physical Success", "Mental Success", "Universal Hindrance", "Damage", and many icons for skills, magic, and special circumstances. Action resolution is by rolling your set of dice and counting applicable success icons, compared to the result of Challenge dice (if unopposed) or the opposed entity's dice (if opposed). Challenge dice have 2 out of 6 faces as "Null" which cancels one success. Character creation is open point-based of a sort: the player chooses icons for his four starting dice. One face is always "Universal Success", and one face is either "Physical Success" or "Mental Success", while the other four are freely chosen from the other choices.
- The Book of Jalan
- 1st ed by Albert Bailey, Clash Bowley, Klaxon Bowley (2004) Flying Mice LLC
- A fantasy game set on a Renaissance-to-Restoration era alien world where humanity has magic-like psionic powers. This is a standalone fantasy variant of the science fiction RPG Starcluster. There are four races: human, Alari (humanoids with supernaturally deep but engrossing memories), Khali (orc-like barbarians), and Bani (short, agile miners). It uses a percentile skill-based system. Character creation has either random-roll or point-based attributes; and a lifepath mechanic for each year over 10, which generates skills, metaskills, and attribute improvements.
- The Book of LARP
- 1st ed by Mike Young, Gordon Olmstead-Dean, Miki Tracey, Mike Pohjola, Jeff Diewald, Ryan Markle, Sandy Antunes, Mike Beddes, John Kammer, John Kilgallon (2003) Interactivities, Inc.
- A guide to writing and running live-action role-playing games (LARPs). It includes six sample games: "Trapped", "All the President's Zombies", "I Shall Not Want", "Michael Clambino's Fundraiser", "Humans vs Monsters: Diplomacy", and "Lost in the Stacks".
- The Boomtown Planet
- 1st ed by Richard Parkinson (2005) Better Mousetrap Games Timeless Games
- "Saturday" ed (2007)
- A pulp style RPG set in the fictional city of Boomtown during the "Dirty 30s" of the U.S. -- with a focus on investigative reporting for its daily newspaper, the Planet. It is an over-the-top setting with ghosts and other supernatural influences, where there are only two countries: the corrupt Capital State and warmongering Klankeruberalles. It uses a dice pool system where you roll either your attributes in d6s (if you have the appropriate skill) or 1d6 (if you don't); and also declare odds or evens. The number of successes is the number of dice over the difficulty and matching your odd/even call. The six attributes are Strength, Endurance, Fortitude, Perception, Essence, and Agility. There is no character generation system -- only sixteen pre-generated members of the Boomtown Planet's staff.
- Boot Hill
- 1st ed by Gary Gygax, Brian Blume (1975) TSR
- 2nd ed (1979)
- 3rd ed by Steve Winter (1990)
- An early western RPG. It uses a mostly percentile resolution system. Character creation uses random-roll attributes (Strength, Coordination, Observation, Stature, and Luck) in the 1-20 range. Skills are point-bought with points based on your attributes. The third edition majorly changed the system, revising resolution to use only d6's and d20's instead of percentile rolls. There was a GM's screen and five 32-page adventure modules published for it from 1981 to 1984: "Mad Mesa", "Ballots & Bullets", "Lost Conquistador Mine", "Burned Bush Wells", and "Range War".
- Boucanier
- 1st ed by Bruno Merandon (1992) Le Korrigan
- A French-language pirate RPG.
- Bounty Head Bebop
- 1st ed by JP deHénaut (2008) Heroic Journey Publishing
- A sci-fi RPG set in a gritty near future where the solar system has been colonized, but lawlessness is rampant in the Solar Frontier. It is loosely based on the anime series Cowboy Bebop. It uses the "Inverted 20" system that partly derives from D20, but resolves by rolling 1d20 under a target number modified by ability, skill, and/or difficulty. Attributes are rated from 1 to 5, and derive Initiative, Movement, Saves, Wounds, and Vitality points. There are also skills - divided into General, Combat, and Specialty - as well as binary Edges and Flaws. Characters start with 3 Edges and may take 3 more by taking corresponding Flaws. The system also includes psychic/feng shui powers. Combat is simple, and you can optionally use the same roll for hit and damage.
- Bram Stoker's Dracula
- 1st ed by Barry Nakazano, David McKenzie (1993) Leading Edge
- A cinematic vampire-hunting game covering periods from medieval to the present, based on the 1992 film. It's mechanics include the accumulation of "Clue Points" which allow the PC's to progress to the "Search Stage" and "Confrontation Stage" with various random encounters along the way. The system has an extremely simplified version of the combat rules in Phoenix Command, which is still quite complex.
- Brave New World
- 1st ed by Matt Forbeck (1999) Pinnacle
- 1st ed (2000) Alderac Entertainment Group
- A superhero game in an alternate timeline, where the heroes are "deltas" that are fighting against a repressive U.S. government. Powers are handled by pre-building power packages (10 given in the basic game). The system is a fairly simple open-ended attribute+skill dice pool (d6) vs difficulty, similar to the D6 or Icon Systems.
- Breaking the Ice: A Game about Love, for Two
- 1st ed by Emily Care Boss (2005) Black & Green Games
- A game of romance designed for two players. Each of the two players creates a character which is in some ways a reversal of themselves -- such as another gender, culture, or orientation. After playing out three dates, the players add up their characters' Compatibilities and Attraction Levels. In general, five or more of both is Love Triumphant, but players are encouraged to discuss things. Players take turns gamemastering the date for each other, awarding dice to roll for those Levels based on story events, cleverness, and agreeing to the GM's ideas. The game awards dice for letting complications mess up your character's date, or otherwise adding in twists.
- Broadsword
- 1st ed by Jeff Mejia, James Stubbs, Todd Downing (2007) Deep7
- A 16-page self-styled "beer & pretzels" RPG emulating fantasy barbarian movies of the 1970s and 1980s, such as "Conan" and "Hawk the Slayer". It uses the 1PG mechanics from other Deep7 games. Action resolution is rolling 1d6 and getting under attribute or skill, where 1 is always success and 6 is always failure. This game adds brief systems for "advantages" and "magic", and also includes nine 1-page adventures.
- Bubblegum Crisis
- 1st ed by Benjamin Wright, David Ackerman-Gray (1997) R Talsorian
- A cyberpunk RPG based on the Japanese anime series, including a lot of background information on the show. It uses the Fuzion system.
- Buccaneer
- 1st ed by Carl Smith (1979) Adversary Games
- A pirate mini-RPG (16 pages), covering 17th and 18th centuries. The terse rules cover character creation, man-to-man and ship-to-ship combat, and treasure-hoarding.
- Buck Rogers: XXVc
- 1st ed by Mike Cook, Michael Dobson, Jeff Grubb, Jim Ward, Warren Spector, Jeff Butler (1990) TSR
- A sci-fi RPG loosely based on the comic and TV series, rewriting significant background. The setting is post-apocalyptic, with many dark elements. In 2456, Earth is devastated by war and recently freed from the tyrrany of Russo-American Mercantile (RAM) by the New Earth Order (NEO) and, of course, Buck Rogers. It uses a variant of the AD&D system with a more advanced skill system.
- Buffy the Vampire Slayer
- 1st ed by C.J. Carella (2002) Eden Studios
- A modern-day monster-fighting RPG based on the U.S. television series. It uses the skill-based "Unisystem" from Witchcraft, with open point-based character creation and resolution by stat+d10 vs difficulty. There are two basic character types: heroes (like Buffy) and "white hats" (like Willow and Xander).
- Bulldogs!
- 1st ed by Brennan Taylor, C. Austin Hogan, David Sklar, A.J. Hernandez, Jeremy Simmons (2004) Galileo Games
- A science fiction / space opera game, published as a supplement for third edition Dungeons & Dragons (aka d20). It is set in a distant small galaxy. It includes ten races, including a colorful near-human race, the Arsurbans. There are six new primary classes, including Bounty Hunter, Space Pilot, Engineer, and Space Pirate. It also includes starship combat rules.
- Bunnies and Burrows
- 1st ed by Scott Robinson, B. Dennis Sustare (1976) FGU
- 2nd ed (1982)
- A rabbit-adventure RPG in the genre of the Richard Adam's novel Watership Down. It uses class-based character creation, including herbalists (capable of concoctions like "Snuffball" sleep grenades), seers, and empathic healers. It has a rudimentary skill system and even martial arts rules (the humorous "Bunfoo").
- Bureau 13: Stalking the Night Fantastic
- 1st ed by Richard Tucholka, Chris Belting (1983) Tri-Tac Games
- 2nd ed (1984)
- 3rd ed (1990)
- A light-hearted supernatural conspiracy game about agents of a super-secret U.S. government agency dedicated to hunting down evil supernatural creatures while also protecting innocent supernaturals by keeping them secret. The system is fairly complex, including extensive damage rules.
- Burning Empires
- 1st ed by Luke Crane (2006) self-published
- A science fiction system based on the graphic novel series Iron Empires by Chris Moeller. It is set in a far future where human civilization of eight vast interstellar empires is on the verge of collapse in the face of an alien invasion. It uses a variant of the dice pool system in Burning Wheel. The system is greatly expanded in the World Burning process to jointly create the setting, and a staged system that creates different types of scenes (Color, Interstitial, Building, and Conflict) in response to strategic maneuvers in resisting the alien invasion.
- The Burning Wheel
- 1st ed by Luke Crane (2002) self-published
- Revised ed (2005)
- A generic fantasy system, with an unspecified default setting -- feudal medieval with the usual dwarves, elves, and orcs. It uses a dice pool system, based on rolling d6's equal to stat against a target number of 2, 3, or 4 (depending on the "Shade" of the stat tested). The number of successes then must be greater than the task difficulty. Character creation is based on generating a year-by-year lifepath according to profession. Attributes are bought from a pool of Mental Attribute points and Physical Attribute points based on age. Skills are bought with skill points accumulated via the lifepath. There are two mental attributes -- Perception and Will -- and four physical attributes -- Power (i.e. strength), Agility, Speed, and Forte (i.e. endurance).
- Burros and Banditos
- 1st ed (unknown) Sierra Madre Games
- A semi-roleplaying game set on the Mexican border.
- Bushido
- 1st ed by Paul Hume, Bob Charrette (1980) Tyr / Phoenix Games
- 2nd ed (1981) FGU
- A fantasy RPG set in mythic Japan ("Nippon"), using a combined class and skill-based system.
John H. Kim <jhkim@darkshire.net> Last modified: Sun Aug 29 00:07:39 2010