Hârn is a lavishly detailed medieval fantasy world, published
since 1983. In tone, it is a cross between Tolkienesque fantasy
(with elves, dwarves, and magic) and historical England of the early
middle ages. What sets it apart is the mass of carefully-constructed
detail which is paid to the regions, cultures, and races of the
world. While I read Hârn and Hârnmaster since early in
their development, I only played in a campaign set in Hârn
much later. My first campaign was game-mastered by Jim Chokey,
and was set in the village of Cuthren in the Kingdom of Rethem.
My second campaign was game-mastered by David Johnson, and began
on Cherafir on the island of Melderyn.
- Local Hârn Articles by John Kim
- While I'm not a Hârn expert, I have written two
HârnMaster Character Sheet Utility
- An incomplete online utility that creates nicely formatted
HTML character sheets.
Hârn: City of Red Domes (GM's site)
- A campaign set in Hârn using the Burning Wheel system,
started in June 2007. The PCs are establishing an Ilviran
temple in the city of Coranan. (This was originally planned
in 2005 to be run using the HârnMaster system, but was
put on hold.)
Hârn: The Glooming Isle
- A HârnMaster campaign started in the fall of 2005.
GM David Johnson.
Cuthren Village Campaign
- This was a HârnMaster Gold campaign, set in a
small village in the Kingdom of Rethem. The PC's were an
eclectic mix of folk from village, who investigate various
political and supernatural machinations which intersect
their corner of the world.
Cuthren Village Characters (PC and NPC)
Local Cuthren Village Notes
Timeline of Campaign Events
Regional Map of Rethem
Political Map of Rethem
Local Map of the Cuthren Area
General Hârn Links
John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Mon Jul 9 11:56:53 2007