RPG Encyclopedia: U
- 1st ed by G. Niccolai, F. Baroni, M. Corsini, A. Silvestrini (1993) Draco Flamula Games
An Italian-language fantasy genre RPG, whose title translates as
"Last Eclipse". The design is strongly inspired by
- 1st ed by Blake Mobley (1994) The Game Lords, Ltd.
A fantasy genre RPG.
Ultima Thule: Roolipeli muinaisessa Pohjolassa
- 1st ed by Ilmari Piela (1999) Suomalaisen kirjallisuuden seura
A Finnish-language historical RPG set in medieval and pre-medieval
Finland. Although this game touches the national epic of Kalevala,
it does not focus on it. It includes magical spells and monsters,
including historical resources for authentic-feeling spells.
It uses a rules-lite system.
- 1st ed by Fabrice Cayla (1983) Jeux Actuels
- 2nd ed (1984)
- 3rd ed (1987)
A French-language fantasy genre RPG, the first French RPG. It
is set in the largely open world of Linaïs, which is
inhabited by six types of humans: mountain people, forest people,
sea people, etc. The PCs have the defined goal to fight against
the lords of destruction, become powerful enough to pass the
ultimate test, cross the door, and join the lords of balance.
It uses a skill-based system similar to Chaosium's
Basic Role-playing, with
six attributes (determined by 3d6): Intelligence, Force,
Dextérité, Pouvoir, Constitution, Charisme.
There are also broad skills (only 10 in the original game),
calculated by the sum of two or three attributes. These are
increased only be increasing the attributes themselves. Character
advancement is done by buying "training courses" in schools that
increase attributes. It includes a magic system based on your
Magic skill rating, with choice and number of spells determined by
your skill. The expanded second edition is entitled
"Les Chroniques de Linaïs".
Umläut: Game Of Metal
- 1st (electronic) ed by Rich Stokes (2009) Lord of the Pies
- 1st (print) ed (2010)
A GMless storytelling game for 3-8 players, where players (individually
or in pairs) take on the roles of heavy metal bands rather than an
individual characters. It is designed for 3-4 hours of play with no
prep, using playing cards rather than dice. The system centers on
charting their bands' careers as they rehearse, play gigs, fight
among themselves and pull crazy publicity stunts. Bands have four
stats (Hope, Ego, Fanbase and Cash) and three performance traits
(Power, Technique and Stagecraft). It uses a card draw scene resolution
mechanic similar to
Primetime Adventures and
Each player takes a turn with a scene, with the players on their
left acting as "roadie" (opposition) for the turn. The active
player and roadie are dealt a number of cards based on stats and
money spent. If the player has more blacks, he succeeds in the
scene. Whichever of the two has the highest card gets narration
- 1st ed by Ray Winninger (1993) Mayfair
A dark-future superhero RPG, set in 2020 where the superpowered
veterans of past wars are abandoned and oppressed by a corrupt
U.S. government. The system is based on
DC Heroes. Character creation is point-based, spending
government money on super-soldier aspects: including genetic
surgery (i.e. superpowers), recruitment (i.e. attributes/skills),
cash (i.e. equipment), and reconditioning (i.e. curing power
induced stress). There are random aspects to superpowers and
reconditioning. The system also includes strategic-level
mechanics of dealing with the community's problems such as
corruption and safety -- which are numerically rated, and can be
affected by PCs.
Under My Skin: Who do you love?
- 1st ed by Emily Care Boss (2008) Black & Green Games
A live-action RPG about romantic relationships for 4 to 8 people, though
optional tabletop rules are also included. Play is aimed at taking from
4 to 6 hours. There is a GM (Director), but there are no rules for combat
or conflict resolution. Characters have ratings (from 1-3) for intimacy
and passion for a number of relationships, possibly including Partner,
Friend, Best Friend, and New Flame. Play proceeds by going through a
number of scenes according to a general structure, though all details
are left up to the players.
Under the Bed
- 1st ed by Joshua A.C. Newman (2005) The Glyph Press
A horror RPG about childhood perils. The PCs are a child's toys who
are trying to defend the child but also competing with each other
for the child's affection. Each character has a set of binary traits,
and a rating for Favoritism. Conflict resolution is by rolling
opposed sets of d8s, adding dice for relevant traits, where the highest
- 1st ed by Gareth-Michael Skarka, Laura D. Hanson, T.S. Luikart, Sean Jaffe (2000) Synister Creative
An urban fantasy RPG, along the lines of the television series
Neverwhere by Neil Gaiman or the television series
Beauty and the Beast by Ron Koslow. It is set in
and below the New York City subway system, which were somehow manipulated
to run along magical ley lines ("The Radiance"). It uses a rules-light
system of coin flipping, built for play in either tabletop or live-action
mode. It uses class-based character creation. Character creation
involves choosing 1 of 9 Breeds, 1 of 10 Guilds, 3 Defining
Traits, 3 Secondary Skills from the Guild list, and choosing
starting equipment. The Breeds range from intelligent animals
to magical robots to wandering immortals. Guilds are roughly
Undiscovered: The Quest for Adventure
- 1st ed by Adam D. Theriault, Antonio Da Rosa, Phillip Theriault (2001) Eilfin Publishing
A swords-and-sorcery fantasy RPG, set on the world of "Arkas".
This is inhabited by traditional races like humans, elves,
and dwarves as well as new races like the Dusters (humans with
faint reptilian ancestry), Seraphs (a magical race of neuter
beings), Muklags (hairy Bigfoot-like humanoids), and Dracomensc
(humanoid dragons). It uses a percentile skill-based system,
rolling under skill or attribute on 1d100. Character creation
is classless and point-based, with some random adjustments during
the process. There are also 150 skills each with five levels.
Advancement is level-based.
The Unexplained: Chronicles of the FPI
- 1st ed by Bradford Younie (2010) Carnivore Games
A modern-day supernatural RPG where the player characters are members of
the Foundation for Paranormal Investigation - investigating ghosts, aliens,
rare and monstrous creatures, and magicians. It uses a variant of the
FUDGE system, extending on the
Now Playing system,
where the FPI was introduced as a sample campaign.
- 1st ed by Ralph Mazza, Mike Holmes (2002) Ramshead Publishing
A universal storytelling role-playing system. The system has no
no game-master. Instead, each player acts as GM to some degree
by use of coin-spending mechanics. Players may make Complications
to the story which are targetted at other players. Rules resolve
who controls using die rolls and the traits of the characters
- 1st ed by John H. Butterfield (1981) SPI
- 2nd ed (1982) SPI / Bantam Books
A sci-fi game around interstellar adventure in a free-market
Federation (similar to Traveller),
featuring semi-realistic high tech and prevalent psionics, but
with little background information. The system is a complex
percentile skill system, with the bonus to the roll being the
square of the skill. The character creation and combat systems
are both particularly involved.
Universe, The Sci-Fi RPG
- 1st ed by Mark Wilkinson, Michael Wilkinson, William T. Pace (2003) Tower Ravens LLC
A science fiction role-playing game set on an independent world in
the midst of several galactic empires, some of which are waring against
alien incursions. Characters are skill based. System uses percentile
dice and a universal lookup table.
- 1st ed by Pedro Alcántara (1993) Ediciones Cronópolis
A Spanish-language universal RPG. It uses a percentile system with
characteristics and skills. Advancement is level-based. It
includes rules about magic, psionics, robots, and time and space
- Silrin ed by Laurent Trémel, Nicolas Théry, Eric Bouchaud, Fred Pannetier, Franck Bouchaud (1988) Siroz
- Koros ed by Laurent Trémel, Nicolas Théry, Eric Bouchaud, Fred Pannetier, Yann, José Das Neves (1988)
- Berlin XVIII ed by Olivier Noël, Laurent Trémel, Fréderic Texier, Eric Bouchaud, Nicolas Théry (1989)
A French-language series of sci-fi mini-RPGs: "Silrin",
"Koros", "Berlin XVIII", and a few others. Each book detailed a
single star system. Berlin XVIII
was later released as its own game. It uses a percentile skill-based
- 1st ed by Greg Stolze, John Tynes (1998) Atlas Games
- 2nd ed (2002)
A modern-day occult conspiracy RPG with an emphasis on "furious
action", based around the concept that the cosmos will soon die
and be reborn. The PC's are conspirators within the occult
underground, trying to influence what the next world will be
like. It uses a percentile skill-based system. Action resolution
is by rolling under skill on d100, where "doubles" (11,22,etc.) are
special results, and quality of success is measured by the roll
itself. Character creation is limited point-based, with freeform
skills. There is a mental health system which divides trauma into
five categories in which mental stress points can accumulate.
- 1st ed by Greg Poehlein, Paul Arden Lidberg (2000) Nightshift Games
A dark superheroes RPG, set in an alternate 1999 where
meta-humans (i.e. superheroes) have been working for the United
Nations since the 1940's. Known as "Peacekeepers" (for their
leader), they have come to dominate the planet. The PC's are
meta-human rebels against the now-oppressive U.N. supers.
The system uses d20 rolls for skills, but 2d10 rolls for combat.
Character creation is point-bought, with 3 attributes (Body,
Mind, and Agility) plus skills and powers.
- 1st ed by Kirt Dankmyer (2005) Ivanhoe Unbound
A narrative game with no defined setting, but focuses on situation where
the character make tough moral and ethical choices under pressure --
such as inner city police, American soldiers in the Vietnam War, or the
American Civil War. It uses a simple one-die mechanic, where a loss
during a stressful situation means that the other players may decide
what happens to the character.
- 1st ed by Keith Senkowski (2005) Bob Goat Press
A game designed mainly as an artifact, about a man in the modern world
who is struggling with insanity and suicide. It has only a single
player taking the part of the protagonist, lead by multiple antagonist
players (like GMs). The game comes as a hand-sewn journal with hand
written notes, a letter, a rapsheet, a photocopy of a hand written
journal, and an audio recording.
- 1st ed by James Desborough (2004) Postmortem Studios
A humorous RPG about faeries as envisioned in Victorian England, now
adapted to living in modern times. For example, Oberon had a midlife
crisis and moved off to L.A. to start an Internet porn business.
The faerie population is now divided into the "Seedy" and the "Unseedy"
courts. The game uses a very simple system, where resolution works
by 1d6 + attribute + possible bonus for one of two skills versus
difficulty or opposed roll. Character creation is by choosing one
of 25 archetypes, which defines your base attributes and a general
skill ("thing they're good at"). You choose one additional skill,
and may optionally raise one attribute by 1 and lower another by 1.
- 1st ed by Clint Krause (2007) Clint Krause Games
A short modern fantasy RPG based on the independent film of the same
name by John Harlacher. It is set in an underground haven for the
homeless beneath Manhattan called Scum City. The place is ruled by
a figure called the Old Man, who has promised to lead the inhabitants
to a paradise within the hollow earth once he finds five noble souls.
It uses a simple original system intended to force players to be
- 1st ed by Greg Stolze (1997) Gold Rush Games
An RPG set in 17th century Japan, based on the anthropomorphic animal
comic books by Stan Sakai about a deadly rabbit ronin. The inhabitants
are all anthropomorphic animals in an otherwise fairly historical setting.
It uses the Instant Fuzion system.
The system includes 4 attributes, 11 races (i.e. animal species), and
9 job packages. This is unrelated from the later RPG adaptation,
by Jason Holmgren and Pieter van Hiel for Sanguine Productions.
The Usagi Yojimbo Role-Playing Game
- 1st ed by Jason Holmgren, Pieter van Hiel (2005) Sanguine Productions
An RPG set in 17th century Japan, based on the anthropomorphic animal
comic books by Stan Sakai about a deadly rabbit ronin -- the second
RPG adaptation, after Greg Stolze's game
for Gold Rush Games. The inhabitants are all anthropomorphic animals
in an otherwise fairly historical setting. It uses a modified version
of the step-die system from the
- 1st ed by Bob King (1976) Blackhawk Games
A silly prehistoric RPG emphasizing cavemen vs dinosaur combat.
John H. Kim
Last modified: Thu Apr 14 22:02:47 2016