RPG Encyclopedia: L
- 1st ed by Irma Amézquita y Tonatiuh Moreno (1999) Editorial Gráfica Nuevo
Laberinto is a sci-fi anime/manga RPG, the first Mexican RPG.
The tagline for the book translates to: "A new and original game
to live adventures in a magic and dangerous world. Is fantasy and
science fiction. (A) Roleplaying game located within an anime-manga
world. Into dungeons or in cities, with robots and dragons...
martial artists, ninjas, psychics, monks, magic girls, knights,
thieves and aliens live fantastic adventures. You are the hero.
Walk the mind labyrinths."
- 1st ed by Patrick Savary, Laurent Gabella (1988) Éditions ECG
A French-language fantasy RPG -- the first Swiss RPG. It
features onirism, symbols, and psycho-analysis. The book is
illustrated with original engravings and eau-fortes, and
- 1st ed by Daniel Proctor (2007) Goblinoid Games
A variant of the original
mimicking the original basic game circa 1980 based on the third
edition rules released under the Open Gaming License.
Labyrinths & Lycanthropes
- 1st ed by Joe J. Prince (2009) Prince of Darkness Games
A tongue-in-cheek dungeon crawl RPG, featuring random labyrinth generation
and a rotating GM. The emphasis is on comedy and fast play, with
streamlined combat and magic with no spell lists. Character creation
is class-based, with the three classes being Fighter, Ninja, and Mage.
Lace and Steel
- 1st ed by Paul Kidd (1989) TAGG
- 2nd ed (1998) Plainlabel / Pharos
A swashbuckling fantasy RPG set in an alternate world parallel to
our 1640's, populated with humans and civilized centaurs. It
uses a skill-based system which uses cards in addition to dice.
Tarot cards modify character creation (which is mixed random-roll
attributes and point-bought skills), and special cards are used
Lacuna Part I: The Creation of the Mystery and the Girl from Blue City
- 1st ed by Jared A. Sorensen (2004) Memento Mori Theatricks
An experimental roleplaying game set in modern-day psychic world of black-suited Mystery Agents and shadowy spidermen. The PCs are "Mystery Agents" in the modern day, who go into a dream-state where they can explore a collective unconscious. This go to a place called the Blue City. Characters have four abstract attributes: Force, Access, Instinct, and Talent. These are rated in a five-step scale: 2d6, lowest 3 of 4d6, 3d6, highest 3 of 4d6, 4d6. There is a reward (Challenge Points) equal to difficulty for a successful roll that can be used to increase attributes. Since all action is psychic, there is no damage but PCs heart rates will rise with every roll. Character generation has random-roll age and mentor, freeform strength/weakness keywords, and optional picking a proficient/deficient attribute.
Lamentations of the Flame Princess: Weird Fantasy Role-Playing
- Deluxe ed by James Edward Raggi IV (2010) self-published
- Grindhouse ed by James Edward Raggi IV (2011) self-published
A variant of the original
part of the "Old School Renaissance", that mimics the original basic
game with a focus on emulating weird pulp fantasy. It has a simple
skill system along with classes of wizard, cleric, fighter, specialist,
elf, dwarf, and halfling.
Land of the Rising Sun
- 1st ed by Lee Gold (1980) FGU
A fantasy RPG set in medieval Japan, using a variant of the
original Chivalry and Sorcery
Lands of Adventure
- 1st ed by Lee Gold (1983) FGU
A generic fantasy RPG, with "culture packs" for specific
settings. A short booklet covering mythic Greece and medieval
England was included with the game. The system is percentile
skill-based, with complex sub-systems for combat, encumbrance,
movement, etc. Characters track Energy Points (EP, lost by
fatigue), Body Points (BP, lost by wounds), and Life Points (lost
- 1st ed by Bryan Ansell, Richard Halliwell, Tony Ackland (1980) Tabletop Games
A sci-fi miniatures combat system: not really an RPG, but an
ancestor of Warhammer 40K by the same authors. It
features power armour, dreadnought armour, hand flamers, needle
weapons, "sunguns", conversion beam projectors, bolt rifles and
The Last Exodus
- 1st ed by Nicholas Van Zandt, Jaz Michele (2001) Synister Creative
A modern-day magical/religious apocalypse RPG. It is set shortly after
the millenium, where the PC's are all "Scions" -- powerful miracle-
performer who act as either Messiahs or Antichrists. The rules system
uses a standard playing deck and difficulty numbers for action
resolution. Character creation is limited point based, with players
spending points on four qualities: Mental, Physical, Cultural, and
Spiritual, along with various other choices.
Last Train Out of Warsaw
- 1st ed by Jason Morningstar (2009) self-published
A roleplaying/storytelling game based on a historical fiction scenario.
It is designed for a single, short session with 2-8 players - with
included rules based on the free rule system Archipelago II, by
Matthijs Holter. There is a Guide with no main character and a
pre-determined sequence of ten scenes. In each scene, players take
turns narrating what happens. The current narrator may use mechanics
to draw from three sets of custom cards: Fate cards, Setting Element
cards, and Resolution cards. The scenario is Warsaw in 1939 on the
eve of the German encirclement- with players taking the roles of people
on the very last train out of the city: the Conductor, the Quiet Man,
the Engineer, the Fireman, the Adjutant, the Countess, the Old Man,
and the Pretty Girl.
- 1st ed by Jason Durall, Gareth Hanrahan, John Snead (2010) Cubicle 7 Entertainment Limited
A modern-day horror RPG based on the "Laundry Files" series of novels
by Charles Stross. Players take on the roles of British intelligence
agents tasked with fighting from supernatural horrors. It uses a variant
of the Call of Cthulhu
- 1st ed by Barry Nakazano, David McKenzie (1993) Leading Edge
A cyberpunk RPG based on the 1992 movie about a treatment of drugs
and virtual reality which unlocks genius intelligence and psychic
powers in a retarded man, loosely based on a novel by Stephen
King. The system has an extremely simplified version of the combat
rules in Phoenix Command,
which is still quite complex. It includes cybernetic enhancement
LEF: DE SAMLEDE VÆRKER
- 1st ed by Jacob Octavius Jarlskov (1991) Caligula Forlag
- 2nd ed (1999)
- 3rd ed (2003)
A Danish-language fantasy game, whose title translates as
"LEF: The Collected Works". "LEF" is an acronym for "Levende Eventyr
og Fantasi" -- meaning "Living Adventure and Fantasy". It is set in
the world of Valhel, a medieval fantasy world with humans along with
elves, dwarfs and trolls. It uses a d6-based rules system, where
action resolution is skill plus 2d6 vs difficulty (with some
complications for combat). Character creation is point-based:
pick one of two broad classes ("learned" and "practical"), and
then spend starting experience points on attributes and skills.
Attributes range from 1 to 3 dice, with 1 being the default (except
for magic which starts at 0). Skills range from 1 to 6. The cost
varies depending on skill and class, and starting rank is randomly
determined as a 1d6 roll. There is a magic system with five types
of magic, each of which work differently. The core rulebook is a
oversize black hardback (30 by 19 by 3 cm), with a bookmark ribbon
sewn in, and embossed logo of a crowned horse on the spine and back.
There is a picture at the
Danish Alexandria site. The original system concept was
from 1981 -- with first publication in 1991, second in 1999, third
Legacy: War of Ages
- 1st ed by Brandon Blackmoor, Susan Blackmoor (1993) Black Gate Publishing
A modern-day occult RPG in the "Techno-Gothic" genre, about
secret immortal beings the 21st century (in the style of the
- 1st ed by J.D. Frazer (1992) Discordian Games
A "hard science" sci-fi RPG.
- 1st ed by David A. Feldt (1978) Legacy Press
A universal RPG system, which uses a complex skill system
where the GM creates statistics for the civilization.
The Legacy of Zorro
- 1st ed by Mark Arsenault (2001) Gold Rush Games
A swashbuckling action game based on the popular series of books
and film. This uses the "Instant Fuzion" game system, and is
intended for beginning players. It includes four pre-made characters,
an introductory adventure, and cut-out cardstock figures.
- 1st ed by Lawrence Whitaker, Pete Nash (2011) Mongoose Publishing
A generic fantasy RPG based on Mongoose's version of the
- 1st ed by Jacob Kurzer, Chris Campbell (2011) Rule of Cool Gaming
A generic fantasy RPG using a streamlined variant of the
D20 System from 3.5th edition
The core classes are Barbarian, Monk, Paladin, Ranger, Rogue,
Sage, Shaman, and Tactician. It uses standard attributes and
resolution using a D20, but gives each class three distinct tracks
of special abilities - with one gained each level. Skills are binary,
with any trained skill getting a bonus equal to level.
- 1st ed by Kathleen Williams, Joe Williams (1990) Sage Lore Productions, Inc.
- 2nd ed (1993) Marquee Press
A fantasy-genre RPG, set in a light-hearted Celtic-flavored world
thick with faeries. The system uses a universal Action
Resolution Table (ART), included on the character sheet. You
find the row for skill (modified by difficulty) and rolling
percentile dice to find degree of success/failure (5 levels
each). Character creation is largely random-roll with a choice
of profession, developing a random "life-path" of the character's
- 1st ed by Stéphane Daudier, Marc Deladerrière, Philippe Mercier, Jean Marc Montel, Guillaume Rohmer (1983) Jeux Descartes
- Légendes des 1001 Nuits ed by Jean Marc Montel (1984)
- Légendes Celtiques ed by Philippe Mercier, Stéphane Daudier, Guillaume Rohmer, Jean Marc Montel, Marc Deladerrière (1985)
- Premières Légendes ed (1986)
- De La Table Ronde ed by Anne Vetillard (1986)
- Vallée des Rois ed by Christian Caroli (1987)
- Des Cités ed by Didier Franque (1993) Antre du Dragon
A French-language historical fantasy RPG system, released as
several games focusing on different time periods. "LÉgendes
Celtique" was also released in English as "Celtic Legends".
The original game has complex rules and focuses on very
detailed historical/legendary background. "1001 Nights" also
uses these rules. A simplified version of the rules
("Premières Légendes") was later released, which
the later supplements use. The simplified version has 3 basic attributes,
each of which has 3 sub-attributes. There are 8 Gifts, each of which
govern a set of skills. Action resolution uses a d20. The official
settings included "LÉgendes Celtique" (pre-Roman Celtic
civilization); "LÉgendes de la Table Ronde" (Arthurian
Britain); "LÉgendes Mille et Une Nuits" (based on 1001
Arabian Nights); and "LÉgendes de la Vallée des Rois"
(ancient Egypt). There was also a third-party supplement for ancient
Greece, "Légendes des Cités".
Légendes des Contrées Oubliées
- 1st ed by G.E. Ranne, Stephane Bura (1995) Delcourt
A French-language heroic fantasy RPG, adapted from a serie of
French comic books of the same name.
- 1st ed by Howard I. Scott III (1998) Chaos Enterprises, Inc.
A traditional fantasy-genre RPG. It uses a percentile skill based
system, also using Xd10 for damage and other rolls. Character
creation is by random-roll attributes, and choice of race and
class. Class (Fighter/ Thief/ Cleric/ Mage) determines your
central skill -- increase in that skill brings you up a level
which improves saving throws and hit points.
Legend of the Ages
- 1st ed by William WR Ozier (2010) self-published
A generic fantasy system, which includes rules on creating cultures and civilizations, original monsters, and major houses and guilds, as well as magical items and spells.
Legend of the Burning Sands
- 1st ed by Jed Carlton, Shawn Carman, Dan Comrie, Douglas Sun, Lucas Twyman, Brian Yoon (2008) Alderac Entertainment Group
A stand-alone variant of the
Legend of the Five Rings
game, set in an alternate desert region of that world.
It details major factions such as the warlike Yodotai, the mystical
Ashalan, and the scholarly Qabal. It includes a new magic system
with dueling rules (ta-haddi) as well as rules for summoning and
Legend of the Five Rings
- 1st ed by John Wick, D. Williams (1997) Alderac Entertainment Group
- 2nd ed by Ree Soesbee (2000) Alderac Entertainment Group
Wizards of the Coast
- 3rd ed by Rich Wulf, Shawn Carman, Brian Yoon, Seth Mason, Fred Wan (2005) Alderac Entertainment Group
- 4th ed by Shawn Carman, Robert Hobart, Jim Pinto (2010) Alderac Entertainment Group
A medieval fantasy-genre RPG, set in the world of Rokugan where
clans struggle for dominance. The names, appearance, and other
features are Japanese-based, but there are also European
influences. The "five rings" are the elements of Air, Earth,
Fire, Water, and Void which group the basic attributes. It uses
a dice pool system where you roll a number of d10s equal to
attribute + skill, keep a number equal to attribute, and sum them.
This is modified: rolls of ten add an extra roll, and in contests
you throw out dice less than the opposing attribute. Character
creation is skill-based, with a choice of 7 clans and 2 professions:
bushi (warrior) or shugenja (mage).
The Legend of Yore
- 1st ed by Brennan Taylor (1997) Galileo Games
A fantasy-genre RPG, which allows PC's of giants, goblins, and
trolls as well as elves, dwarves, and humans. It uses a simple
skill-based percentile system: roll under (skill * 5) +
attribute. Character creation has random-roll of race and
attributes, followed by selecting a career (1 of 30) and picking
skills from that career's list.
- 1st ed by John Josten (1991) Board Enterprises
- 2nd ed (1994)
A generic fantasy genre RPG system, including rules for magic and
"mentalism", but no background material. It uses a simple
skill-based percentile system (roll under attribute*10 +
Skill*5) for all tasks. Character creation, however, is
point-bought and time-consuming.
Legends of Anglerre
- 1st ed by Sarah Newton, Chris Birch, Marc Reyes, Tom Miskey, Mike Olson (2010) Cubicle 7 Entertainment Limited
An RPG based on a fantasy series of British comic books that appeared
in the Starblazer Adventures series. It includes two settings:
Anglerre and the Hither Kingdoms. Anglerre is a swords-and-sorcery
setting, where the kingdom of Anglerre are stoic, salt-of-the-earth
people at war with the neighboring kingdom of wizards, Suvethia.
In the Hither Kingdoms, an alliance of men, elves and dwarves fell a
thousand years ago, and only the city of Selantium now holds out
against the forces of darkness. The game uses a variant of the
FATE system (version 3.0) from
Spirit of the Century,
similar to the variant in
Character creation is limited point-based.
Legends of Kralis
- 1st ed by Levi Davis (2005) Fantasy Makers Industries, LLC
A fantasy genre game with some science fiction elements, set on an
original world ("Kralis"). There are fifteen races: Acires, Aelwyn,
Ba-liyan, Centaur, Dwarves, Elves, Firbogs, Gnomes, Humans, Jakara,
Kanus, Manax, Minotaurs, Sprites, and Trolls. The world is late
Renaissance with the addition of magical war machines, airships, and
related elements. It uses a percentile skill-based system (the
"Talarius Gaming System"). Action resolution is roll under skill
on d100 where successes (skill - roll / 10) must be greater than
Target Successes. Character creation is limited point-based.
Distribute 200 points plus racial modifiers among eight attributes:
four Physical (Strength, Stamina, Agility and Perception) and four
Mental (Intelligence, Wits, Willpower and Charisma).
- 1st ed by Tim Gray (2002) Silver Branch Games
An electronically-published superhero RPG set in a near-future world
in the year 2020 where certain people have become empowered by
creatures of popular myth. Each hero represents a single being
from legend: a God like Thor or Athena; an Angel like Michael or
Gabriel; a Hero like Hercules; or a Monster like Fenrir or a Spriggan.
The setting is described, but the true reasons behind the event are
left up to the group. It uses a dice-pool system, rolling a number
of d6's based on skill + modifiers, where any result of 4-6 indicates
a success. Character creation is limited-point based (spending
points on Attributes, Skills, and Advantages) plus a selection
of template, i.e. a pre-define mythic source which provides your
powers. The core rulebook includes Greek, Norse, Celtic, and
Angelic sources, plus there is a supplement for Aztec, Maya,
Sumerian and Babylonian sources.
- 1st ed by Danilo Moretti (1994) Beholder
An Italian-language superhero RPG.
- 1st ed by Marco Donadoni (1980) International Team
An Italian-language sci-fi boardgame, only marginally an RPG.
It is set in a vast galactic empire along Roman lines, where
players go exploring the galaxy. The title is Latin for "7th Legion".
It is a strictly table-driven game, where the GM only rolls dice
and reads results on tables.
- 1st ed by Gary Gygax (1999) Hekaforge
A fantasy RPG, packaged in several volumes ("Lejendary Rules",
"Lejend Master's Lore", and "Lejendary Earth"). It uses a
fairly rules-lite percentile skill-based system. Character
creation is point-bought attributes. Skills are picked and then
ranked in order of importance -- the picks add to attributes, and
then attributes and rank determine individual skill values.
There are class-like packages ("Orders") which enhance your picks
if you qualify.
- 1st ed by Risto J. Hieta, Hans Zenjuga (2000) Artic Ranger Production
A small-press Finnish-language RPG in which the PC's are live toys
(as in the Disney film "Toy Story"). It uses a fast d6-based system,
and allows you play with real toys (cars, trains, dolls, soldiers..)
- 1st ed by Anders Blixt, Krister Sundelin (2004) Rävspel
A Swedish-language action-oriented "dieselpunk" game, set on the lost
continent of Lemuria in the 1930s. This is a sourcebook for use with the
D20 Modern system, and is
the first D20 game made in Swedish.
Leverage: The Role Playing Game
- 1st ed by Cam Banks, Rob Donoghue, Matt Forbeck, Laura Anne Gilman, Ryan Macklin, Clark Valentine (2010) Margaret Weis Productions
A modern-day espionage game based on the television series from the
TNT network, where the player characters are a specialized group of
con artists, criminals, and crooks who are trying to redeem themselves
by using their skills to protect the victims of corporations, mobsters,
and corrupt politicians. This uses a version of the
Cortex System mechanics.
- 1st ed by Leo Colovini, Dario De Toffoli, Marco Maggi, Francesco Nepitello (1993) Dal Negro
- "Essential Rules" ed (1998) Nexus Editrice
An Italian-language alternate-history RPG with magic, set in
an alternate history 476 A.D. where the Western Roman Empire survived
rather than fell. Players take the role of Custodes, members of the
Cohors Auxiliaria Arcana, a special branch of the Praetorian Guard
devoted to search deep into the mysteries of the known world.
In the late 90's, Nexus Editrice bought the game from Dal Negro and
distributed the remaining copies. They also published a new geographical
supplement called "Italia", by Andrea Angiolino and Francesca Garello.
However, the "Essential Rules" edition is really an 8-page introduction
to the original game, published in #54 of the magazine "Kaos".
- 1st ed by Ashok Desai (2006) Sane Studios
A post-apocalyptic mini-RPG set a hundred years after robot wars wiped
the Earth clean. The survivors live with little technology in the
city of New Olympus. The player characters are robots whose minds
have been wiped clean, in the hope that they can help the struggling
city - despite their violent history.
- 1st ed by Jason L. Blair, Greg Oliver (2001) Key 20 Publishing
- Nightmare ed by Jason L. Blair (2009) FunSizedGames
An RPG of childhood terror, set in a world of bullies, curfews, tattle-tales,
werewolves, vampires, and things much worse. The PC's are children
below the age of 13, who have the gift of Innocence which monsters
hunger for. Upon passing 13, they lose their Innocence and are safe
from the monsters -- but they become blind to the terrors of their
youth. The "Nightmare Edition" features a complete new system, the
"Top 3" System.
Live System: Modernised OGL System
- 1st ed by James Desborough (2004) Postmortem Studios
An electronically-published universal RPG system, intended to be
a more free-flowing variant of the D20 System of third edition
D20 Modern. Character
creation replaces classes with packages of skills and feats.
- 1st ed by Jeff Dee, Jack Herman (1999) Unigames
A superhero RPG, a 3rd edition / revision of the classic
Villians and Vigilantes.
- 1st ed by Barry Nakazono, David McKenzie (1987) Leading Edge
- 2nd ed (1988)
A sci-fi post-apocalyptic RPG, set on an alien world called Rhand
in 2349. Alien "Spectrals" assaulted the corrupt human Imperium,
and invaded the isolated tourist world of Rhand. The invasion
craft was destroyed, but chaos reigns after the devastation. The
PC's are human champions equipped with power armor called "Living
Steel", dedicated to restoring civilization. The game focuses
on realistic powered-armor combat, using a version of the system
from Phoenix Command.
The second edition featured a simplified version of the rules,
which is still quite complex.
LodlanD: Ein Rollenspiel in den Tiefen des Meeres
- 1st ed by André Wiesler (2003) Image 3033
A German-language post-apocalyptic RPG, set in a future where the
Earth's surface has become uninhabitable and humanity survives in
domed cities beneath the oceans, complete with farms of genetically
engineered algae. See www.lodland.de for more information.
Lone Wolf the Roleplaying Game
- 1st ed by August Hahn (2004) Mongoose Publishing
A fantasy genre RPG, based on the Lone Wolf series of gamebooks
and novels. The original gamebooks were co-authored by Paul Barnett
(aka John Grant) and Joe Dever. The game is set in the kingdom of
Sommerlund, grandest nation on the world of Magnamund. There, Kai
monks with mystical powers defend the land against the Darklords of
the west. The RPG is officially set some 50 years before the plot
of the gamebooks (wherein all but one the Kai monks are killed in
a war with the Darklords). It is a standalone RPG, while the rules
are a variant of the D20 System from 3rd edition
Combat has been made faster by the elimination of Attacks of
Opportunity and Feats, and there is special magic appropriate to
Long Live the King
- 1st ed by Mark Rein•Hagen, Stewart Wieck, Dale Cook, John Dashler (2006) White Wolf
A strategic live-action role-playing game for five or more players,
which uses cards and three sets of points (Gold, Status, and Favor).
It is set in a generic historical kingdom where the prince is dead,
and a new heir must be chosen by the ailing king. There are eight
named characters: the King, Queen, Royal Bastard, Archbishop, Steward,
Ambassador, Baron, and Treasurer. Each has a card with stats provided
for it. The game is played with formal rounds for diplomacy and
Lord of the Rings Roleplaying Game
- 1st ed by Steven S. Long, Christian Moore, John Rateliff, Matt Forbeck (2002) Decipher
A fantasy RPG based on the novels by J.R.R. Tolkien. It uses a
version of the "CODA" system (also used by Decipher's
Star Trek RPG).
Action resolution is by attribute + skill + 2d6 versus difficulty.
Character creation uses random-roll attributes (with a point-bought
option), and chosen skills -- taking 'picks' of skills from racial
background and selecting an 'order' (i.e. warrior, wizard, rogue).
There are also Edges and Flaws (advantages/disadvantages).
Lords of Creation
- 1st ed by Tom Moldvay (1984) Avalon Hill
A dimension-hopping game about characters rising to become
masters of their own dimension.
Lords of Olympus
- 1st ed by The RPG Pundit (2012) Precis Intermedia Games
A diceless RPG using a variant of the system from
Amber Diceless Role-playing,
and set in a version of the world of Greek myth. The player characters
are children of Olympian Gods, Titans, or Primordials - travelling
between dimensions such as Olympus, Atlantis, and Hades. The core
book includes many detailed listings of the divine family including
many obscure deities and beings. Resolution uses a similar system
of GM adjudication with four attributes (Ego, Might, Prowess, and
Fortitude), but the resolution rules are written independently.
- 1st ed by Troye W. Gerard, Bryan P. Donihue, Jeremy L. Huffman, Daniel E. Beatty (2001) Lore Roleplaying
A small press fantasy-genre RPG with the usual elements of
elves, dwarves, orcs, and dragons. It is not yet released.
Lost Roads of Lociam
- 1st ed by Rasmus Strand (1991) self-published
A fantasy RPG, set on the world of Lociam - populated by elves,
dwarves, giants, and animal-peoples (the First People) as well as
humans (the Second People). Both are locked in struggle with creatures
of Chaos (the Third People). The rules are based on percentile skills
for most activities, and binary skills for knowledges. There are
eight attributes, including four physical (Strength, Dexterity, Speed,
Constitution) and four mental (Wisdom, Perception, Charisma, Mana).
Experience is gained on individual skills based on use.
A self-publishing site is available at
- 1st ed by Kathleen Williams, Joe Williams (1991) Sage Lore Productions, Inc.
- 2nd ed (1992) Sage Lore Productions, Inc.
A supernatural RPG of playing ghosts trying to reincarnate,
fighting evil ghosts and other creatures to improve their karma.
It uses a variant of the system from
Legendary Lives. The system is percentile-based, with degree
of success indicated by a universal chart printed on the character sheet.
There are five degrees of failure (from Catastrophic to Poor) and
five degrees of success (from Passable to Awesome). Character
creation has many random rolls, but the key selections are profession
in life and lost soul type -- which may be either rolled or chosen.
Creation begins with generating appearance, then profession, then
how you died, and then the type of ghost you become (which determines
your powers). There are 22 types of ghosts, including Bansee,
Doppelganger, Haunt, Shade, and Spook. There are also 12 attributes,
each of which has 4 associated skills. Ghosts have "will-to-live"
points, which when you run out of you have a chance to reincarnate.
Experience is via karma, which grants powers as well as improving
your luck in reincarnation.
'The Lost World: Jurassic Park' Role-Playing Game Book
- 1st ed by Greg Farshtey (1997) Putnam Publishing Group
This is a card-based RPG for young children (ages 7 and up).
The book contains three interactive adventures, which use 24 punch-out
cards. Some cards portray characters from the film, while others
contain facts about dinosaurs or the Jurassic era. Each character
has four attributes (agility, strength, perception, and mind) which
are used with a d6 roll to determine action resolution.
Love in the Time of Seið
- 1st ed by Jason Morningstar, Matthijs Holter (2010) self-published
A low-prep, quick-playing story game that includes five pre-generated characters along with locations and events. It is set in a Norse-themed fantasy kingdom on the brink of ruin. The old King has no male heir, and he seeks to marry his daughter to the Earl of Gardarike - a rival kingdom to the East. It uses a version of the free rules system Archipelago II.
Luftwaffe 1946 Role Playing Game
- 1st ed by Jonathan M. Thompson (2003) Battlefield Press
An RPG set in alternate-history Europe of 1946, based on
Ted Nomura's comic book series of the same name. It uses a
variant of the Action! System.
La Lutte des Gemmes
- 1st ed (1995) Presses du Midi
A French-language medieval fantasy RPG.
Jack Vance's Lyonesse
- 1st ed by Philippe Genequand, Raphael Kissling, Boris Leu, Didier Salzmann (1999) Men-in-Cheese
A French-language fantasy RPG based on the trilogy of novels by Jack
Vance. It is set in the kingdom of Lyonesse, within an imaginary
archipelago ("Isles Anciennes") between Spain, France and Ireland.
The background has a strong Celtic flavor mixed with historical
John H. Kim
Last modified: Thu Apr 14 22:02:47 2016