RPG Encyclopedia: R
- 1st ed by Carlos Monzon (1992) Ludoctenia
- 2nd ed by Carlos Monzon (1995) Ludoctenia
A Spanish-language contemporary horror RPG, including background
dealing with an evil entity that arrived to Earth 65 million years ago,
along with Arab philosophers, secret orders, the Knights Templar,
and various paranormal creatures. The original system uses stat + 1d20
vs difficulty. The second edition, Ragnarok: Un Nuevo Comienzo,
changes this to rolling under base attribute + relevant skill on 2d10.
Character generation is point-based, with four different power levels.
- 1st ed (1999) Living Imagination, Inc.
A fantasy genre live-action role-playing system.
RandomAnime: The Definitive Anime Role-Playing Game
- 1st ed by Brian J. Perry (2002) Infernal Funhouse Productions
A universal system for anime-style play. Action resolution uses
stat + 2d6 - difficulty, where a 10 or higher is a success. An
additional die, the Luck die, is rolled to determine partial successes
based on your Luck score. Character creation uses templates and
limited point-buy. The player selects one of 21 templates (which
gives a number of bonus points and luck points), then spends attribute
points among the 8 attributes and skill points among the 30 skills.
Experience is in "Style Points", given out during the game immediately
if the player does a stylish move.
Ranma 1/2: il gioco
- 1st ed by Gianluca Casu, Millo Franzoni (1999) Alchemia
An Italian-language martial-arts RPG, based on the Japanese
manga/anime series of the same name.
- 1st ed by Marcel Larcenet (1994) Les Rêveurs de Runes
A French-language humorous modern-day RPG where the PC's
are caricatural, average French redneck in everyday situations.
The title translates as "The Smelly-under-the-arms Role-playing Game".
It uses a very simple system.
Rapture: The Second Coming
- 1st ed by William Spencer-Hale (1995) Quintessential Mercy
A game of theological horror, set in a futuristic biblical
- 1st ed by Nicolas Julien, Thomas Baudoin (2002) self-published
A French-language military science fiction RPG, in the genre of
Heinlein's "Starship Troopers". It is set in a galaxy inhabited
by Humans, the Ullar (orca-descended humanoids, now wandering
mercernaries), the Adharax (enigmatic tentacled creatures), and
Shankkar (warlike cat-people). It uses a simple system of attribute
+ skill + 1d10 vs difficulty, with some special modifiers.
R.A.S.H. Engine Fantasy
- 1st ed by Jesse Sikes, Shawn Houghtaling (2010) The R.A.S.H. Engine Team
A skill-based system using a single d10 for resolution as a fantasy
core rulebook in the genre of
Dungeons & Dragons.
It includes a magic system as well as options for races including
humans, light and dark elves, dwarves, halflings, and gnomes.
Character creation is limited point-based, spending 20 points on
the four attributes - Reason, Agility, Strength, and Health - that
form the game's acronym. The character then gets starting skill
points equal to Reason times three, spends 10 specialization points,
and may optionally choose a template - a package of starting abilities
that give greater power within a specialty for a genre type such as
fighter, thief, cleric, wizard, or knight.
Rated G: The Roleplaying Game of Saturday Morning Fantasy Violence
- 1st ed by Vincent Diakuw (2003) Thousandpress
A simple diceless system emulating fantasy action cartoons. Characters
are defined by ranked "Tags", such as "Legendary Strength" for Superman.
Higher-rated tags win, with more specific tag winning in the case
of a tie. Tags may be pushed to increase them, but they are fatigued
(lowering one rank) after one push, or exhausted after two pushes.
Character creation works by all players writing a word or phrase on
five slips of paper, then drawing from all the slips put together,
using the drawn slips to create the basis for their tags.
- 1st ed by Iacopo Frigerio (2010) Coyote Press
An Italian-language GMless game about stories of revenge such as
The Crow, The Count of Monte Cristo, Sin City, Kill Bill, and others.
- 1st ed by A. Siddiqui (1994) Raven Star Game Designs
- 2nd ed (1997)
A science fantasy RPG, set in a far-future space-opera universe
where magic has been found on a frontier world, via the remnants
of an ancient civilization. In addition to humanity, there are
aliens easily described as elves, dwarves, lion-men, and
bear-men. The frontier world has a "wild west" feel as everyone
converges to get at the new phenomena. The game uses a simple
skill system: skill+d20 vs difficulty. d6's are used for damage
rolls (i.e. 2d6, 3d6+2, etc.).
The Realm of the Gateway
- Part One - The Magic Realm ed by John Griffin, Matt Nixon (1996) Griffin Games
- Part Two - The Science Realm ed (1999)
A small-press fantasy RPG. It uses a system intended to be adapted
to various "realms" for different genres, although only the fantasy
one was ever published. Character creation is by random-roll attributes
and point-bought skill with required profession packages. Action
resolution is by rolling 1d20 under attribute + skill. The first
book included 9 fantasy races, a magic system with 200 spells,
and a psionics system with 20 powers.
Realm of Yolmi
- 1st ed by Ken Black, Marshall Rose (1978) Avant-Garde Simulations Perspectives
- 2nd ed (1978)
A spacefaring sci-fi RP set on a future Earth. The PC's are
humans, although there are various aliens (including the evil
"Yolmi"). The system is class-based: soldiers, cyborgs,
scientists, and psychics. Advancement is level-based. It
includes starship combat rules, and over 140 creature stats.
The Realms of Atlantasia
- 1st ed by John Holland (2011) J.A.C.H. Books
A medieval fantasy RPG that focuses on realism, such as damage to weapons
and armor. It uses a percentile system, including a magic system with
8 schools of magic and 8 temples of worship, each having their own spells.
Realms of Wor
- 1st ed by Jeffrey Walker, Steve Ong, David Wainio (2004) Three Sages Games
A medieval fantasy RPG. It uses a skill-based system, with 1d20
resolution rolls. Character creation is class-based, with the option
to build your own subclasses. Advancement is by skill improvement
by use or training. Combat occurs in ten second rounds and actions
are split up within that round as strike ranks, with armor reducing
damage. The core rules come in four books: the Player Guidebook,
Spellcaster's Guidebook, Game Master Book, and Encounter Encyclopedia.
- 1st ed by Joe F. Martin (1982) RPG Inc.
- 2nd ed by Erick Wujcik (1986) Palladium Books
- Deluxe Revised ed (1999)
A modern military RPG and miniatures system set in the Vietnam
War, playing U.S. troops against the evil V.C. The game was
licensed by Palladium for the 2nd edition, but does not use the
Palladium RPG house system.
Red Dwarf: The Roleplaying Game
- 1st ed by Todd Downing, Mark Bruno, John Sullivan, Andrew Kenrick, Lee Hammock (2003) Deep7
A humorous sci-fi RPG based on the television series from
Grant Naylor Productions, about characters trapped in an ancient
Earth spaceship now lost in the middle of nowhere. It uses the
"XPG" system. Action resolution is by rolling under attribute +
skill on 2d6. Character creation is limited point based (attribute
points and skill points), with adjustments for different types of
characters: holograms, mechanoids, gelfs, simulants, and various
types of evolved animals (cat, dog, rabbit, iguana, and rat).
- 1st ed by Juan Antonio Huerta Domínguez (2004) Edge Entertainment
A Spanish-language hard sci-fi roleplaying game, subtitled
"Un pasado a olvidar, un futuro a temer, un presente para luchar".
Set in the year 2398, where the Earth has been destroyed and the
survivors live in small habitats on Mars, the Moon, and orbital
stations. The game deals with ancient cultures (Egyptian, Sumerian,
etc.) and their relationship with the aliens that attacked the earth.
- 1st ed by Paul B. Spence (1998) Grendel
- 2nd ed (2002)
A spacefaring sci-fi RPG, set in 3663 after an interstellar
human empire collapsed.
La Regola del Gioco
- 1st ed by Piermaria Maraziti, Marco Perez (1996) Qualitygame
An Italian-language universal storytelling RPG, part of the
"I Giochi del 2000" collection. The title translates as
"The Rule of the Game".
REICHCRAFT : el juego de rol y t´ctico de fantas&icaute;a en la II guerra mundial
- 1st ed by Diego Martinez Ruiz de Gaona, Nora Ortega Rey (2003) self-published
A Spanish-language modern fantasy RPG, whose title roughly translates
as "REICHCRAFT: The RPG & Wargame of Fantasy in the
Second World War". Self-published in Bilbao, Spain. It is set
in an alternate WWII, where orcs and undeads have joined
the Italian army, sinister elves representing Germany have imprisoned
humans in concentration camps, and the ratlings follow the orders of
the Japanese emperor. Meanwhile the Allies are aided by elves,
gnomes, dwarves, humans & golems. It uses a simple
system which includes tactical miniatures rules using a metric
ruler. Action resolution is based on attribute + 1d10 +
- 1st ed by Simon Bell, Ken Richardson (1991) Creative Encounters
A sci-fi RPG set in 2134 of an alternate history where the Third
Reich won WWII and dominated the world. The Third Reich and the
Empire of Nippon are in the midst of an age-old Cold War with
each other, even as they expand their empires to other star systems.
The player characters are revolutionaries trying to overthrow the
Third Reich and restore freedom and democracy to Erde and its
- 1st ed by Greg Stolze (2007) Schroedinger's Cat Press
A fantasy genre RPG using the "One-Roll Engine" from
Godlike: Superhero Roleplaying
in a World on Fire. It includes an original setting, magic system,
and rules for resolving group conflicts. Actions are resolved by
rolling d10's equal to stat plus skill. The number of matches
(i.e. d10's with the same value) indicate speed of success, while
the number matched indicates quality of success.
Remember Tomorrow: Near Future Role-Playing
- 1st ed by Gregor Hutton (2010) BoxNinja
A sci-fi literary cyberpunk GMless RPG with no specified setting, although
sample brand names and factions are included. Each scene has a focus
player character, and one of the other players acts as GM by playing on
the opposing faction. Characters have three numerical stats rated from
1 to 10 called Ready, Willing, and Able - as well as two descriptive
stats called Positive Condition (PCon) and Negative Condition (NCon).
Opposition factions have a single stat called Influence. Resolution
is by each side rolling 3d10, with each die at or under the three PC
stats (or the faction's Influence) counting as a success. Each player
creates both a PC and an opposing faction, including choosing a
descriptive Identity, Motivation, PCon, and NCon; and for PCs
distributing 12 points among the three stats.
Renegade Legion: Legionnaire
- 1st ed by Michael A. Stackpole, A. Peters (1990) FASA
A small-unit tabletop sci-fi combat system, covering infantry to
tanks. Part of a wargame trilogy with RL: Interceptor
dealt with air combat and RL: Leviathan. It has a unique
system for vehicle armor, where differing weapons affected
different 2D shapes of armor blocks. Set in year 6830, PC's
include starfighter pilots, grav tank commander, or other
adventurer. Fight the oppressive Terran Overlord Government of
the Roman-style empire centered around Earth. A few military
units defected from the empire to protect the alien races of the
Commonwealth and became known as the Renegade Legion. Legionnaire
details the history of Earth and seven alien races and provides
combat focused rules. cf. Therion's
Renegade Legion page.
- 1st ed by Zsolt Nyulászi, Tamás Farkas, Zoltán Pozsonyi, István Eörsi (2000) Beneficium
A Hungarian-language fantasy RPG.
Resolute: The Superhero RPG
- 1st ed by Michael T. Desing (2008) Teddy Bear Press
A simple superhero roleplaying game, with an original setting of a modern
Earth under siege by tyrranical aliens, the Messari, who have made several
invasion attempts starting 13 years ago. It uses an original system.
Resolution is by 2d6 + stat versus difficulty. Stats ranging from
-1 (Impaired, lifting 20 lbs or 5 mph speed) to +13 (Supreme, lifting
500 tons or light speed travel). Character creation is open point-based,
with eight attributes and over 50 superpowers.
- 1st ed by Raphael Bardas, Sebastien Celerin, Mael Le Mee, Tristan Lhomme, Frederic Weil (2002) Multisim
A French-language RPG set in an alternate history called the
"Twisted 50's" -- inspired by uchronic dystopian fiction like Dark
City and Brazil. Governments were telepathically contacted by aliens
in the mid-19th century, which have largely unified into power blocks
in preparation for contact. The PCs are part of the resistance
against this world government. Character creation is based on
rolling 1d10 on a universal chart which compares skill to difficulty.
Skill is determined by a combination of freeform, binary "domain"
traits and "verb" traits. Your skill for a task is based on the
number of traits which apply. There is also a form of fate points:
a pool of "Death" points which players add to gain bonuses, and
which the GM draws from to cause penalties.
Rêve de Dragon
- 1st (French) ed by Denis Gerfaud (1985) Nouvelles Editions Fantastiques
Nouvelles Editions Fantastiques Ludodélire
- 2nd (French) ed (1993) Multisim
- 1st (English) ed (2002) Malcontent Games
A French-language fantasy RPG, set in an ever changing and poetic
world dreamed by dragons. The PC's are travellers there, who
walk along the Low and High Lands of dream, and fight magic
dangers and dream creatures. One of the best-selling games in
France. A beginner's version of the game was also made,
entitled "Oniros". There is also an English edition, published
Revelation: The Modern Superheroic Horror Role-Playing Game
- 1st ed by James C. Taylor Jr., Jason Knizley (1998) Happy Nebula Adventure Publishing
A modern horror game where the PCs are members of an ancient organization
based in England dedicated to fighting the supernatural, and in particular
demons known as the "Shaetan". The PCs are all superhuman, including
five types: Child of the Vampire, Dead Man Walking, Eternal Hero,
Nephilim, and Reluctant Werewolf. It includes four magic subsystems
for witchcraft, sorcery, psionics, and faith.
Rhand: Morning Star Missions
- 1st ed by Barry Nakazano, David McKenzie (1984) Leading Edge
A science-fantasy RPG with an in-depth combat system, predecessor
to Living Steel. It is
set on the planet Rhand about 500 years after the "Apocalypse",
where alien "Spectrals" are invading. It uses a slightly simplified
version of the combat system in
Sword's Path: Glory
(which is very complex by most standards).
It includes rules for magic, fantasy creatures, etc.
- 1st ed by Joe McDonald (2009) Buried Without Ceremony
A GMless cooperative storytelling game about a modern-day road trip.
It uses randomly chosen songs from mix tapes that the players supply
to guide choices. Each player creates a character by choosing a name,
two desired futures for the character, and three traits. The players
then take turns framing scenes. There are rules for obstacles that
may result in crossing off traits, achieving futures, or crossing off
(transcending) futures. The first player character to cross off both
futures becomes the protagonist.
The Riddle of Steel
- 1st ed by Jacob Norwood, Rick McCann, Ben Moore (2002) Driftwood Publishing
A fantasy RPG set on an original world, Weyrth. It focuses on a
realistic, turn-less combat system which is tactically demanding and
deadly -- based on study of European Renaissance fighting techniques.
It uses a dice pool system where you roll a number of d10's against
a target number, counting number of successes. It also has a core
system of Spiritual Attributes, which gives you extra dice for following
defined goals or ties for your character (such as a destiny, a loved
one, or a faith).
- 1st ed by Kevin Siembieda (1990) Palladium Books
- Ultimate ed (2005)
A science fantasy post-apocalyptic game about a world where nuclear
strikes set off a magical transformation of the Earth. Visible
ley lines of magical energy spring up, along with inter-
dimensional "rifts" which brought in aliens and monsters. The
system is a variant of the
The game features many augmented humans and massive firepower (up
to personal nukes!), facilitated by "Mega-damage" where each point
is 100 normal "hit points".
Ring of Changes
- 1st ed by Ben Wright (2010) self-published
A fantasy RPG centered on alchemy as a codified and narrow form of magic,
inspired by the Japanese anime FullMetal Alchemist. The intended emphasis
mechanical and story levels is on making sacrifices towards a goal and
facing difficult choices. The book is self-published as a
print-on-demand book via Lulu.com.
- 1st ed by Dennis Drew (1990) self-published
A shareware science fantasy RPG set on a giant generational
starship using mystic "Psycho-Manipulative Energy" that had a
catastrophic accident shortly after. The systems went
haywire and rewrote the environment and people to match
fictional characters and locales. The PCs are "Ringwielders"
that have entered into an agreement with the central computer
to protect all life on the ship, armed with rings that can
have up to 36 powers. Character creation is random-roll,
rolling for powers, the 8 primary abilities, and the 20
- 1st ed by Sherman Kahn, John Hewitt, Lynn Willis, Sandy Petersen, Charlie Krank, Rudy Kraft (1983) Chaosium
A sci-fi RPG based on the Larry Niven's novels: set on an
artificial mega-world (a ring around its star) with a melting pot
of races and technology. It uses a variant of Chaosium's
Basic Role-playing percentile system.
Character races are human, Kzin, or Puppeteer.
- 1st ed by Dale L. Gordon (1989) self-published
A post-apocalyptic RPG in the genre of the "Road Warrior" films.
It uses a percentile system (roll under skill on d100). Character
creation has seven random-roll attributes on a 3-18 scale
(STR, LOOKS, DEX, CON, SIZ, CHA, SPD), random-roll social class,
and point-bought skills. It includes rules for repairing and
modifying vehicles, done with flowcharts. Combat is table-based
- 1st ed by Clint Krause (2006) Clint Krause Games
Roanoke is a short alternate historical role-playing game of mystery
and action, set at the Roanoke colony in America between 1587 and
1590 (when it disappeared). It provides several options for threats
to the colony, ranging from conspiracies, monsters, zombies, and
others. It uses a variant of the
Wushu game system, by Daniel Bayn.
It adds a Doom point mechanic, where players can trade success now for
a grisly fate later.
Robotech the Roleplaying Game
- Book One: Macross ed by Kevin Siembieda (1986) Palladium Books
A sci-fi RPG based on the Japanese animated TV series of
giant humanoid robots ("mecha"). It uses a variant of the
Palladium FRPG system.
Robotech II: The Sentinels
- 1st ed by Kevin Siembieda (1988) Palladium Books
This is a sci-fi RPG based on a proposed sequel to the
Robotech TV series. It is set in the same universe, dealing with
a starship seeking help for Earth against the Invid.
It uses a variant of the
Palladium FRPG system.
- 1st ed by Steve Perrin, George MacDonald (1986) Hero Games
A sci-fi RPG about giant robot combat. The rules are a variant
of the 3rd edition Champions
rules, scaled up for truly massive sizes. It also includes human
pilot creation rules.
- 1st ed by Ken Spencer (2010) Cubicle 7 Entertainment Limited
A retro sci-fi RPG, set in the late 1930's of an alternate universe where in 1931 Einstein, Tesla, and
Ray Armstrong rode the first rocket ship to Mars. It uses a version of the "Vortex system" that first appeared
in Doctor Who: Adventures in Time and Space (2009).
Resolution is by adding attribute + skill + 2d6 versus difficulty - possibly modified by spending
Story Points. Character creation is point-based, setting 6 attributes (Awareness, Coordination,
Ingenuity, Presence, Resolve, and Strength) along with 12 skills and various traits.
Rocky and Bullwinkle RPG
- 1st ed by David Cook, Warren Spector (1988) TSR
A humorous storytelling RPG based on the cartoon TV show. The
boxed set includes 10 hand puppets (unrelated to the system).
The system (such as it is) starts with storytelling using story
cards, adding in action resolution using spinners.
Rogue Swords of the Empire
- 1st ed by Joseph Hillmer, George Rahm (1993) Better Games
A fantasy mini-RPG, published in Fantasy Gamer magazine,
issue #2. It is based on the RPG Barony.
- 1st ed by Sicart (unknown) self-published
A French-language RPG of playing common housecats (?!?).
ROLE: Regles Optionnelles Limitees a l'Essentiel
- 1st ed by Francois Nedelec, Didier Guiserix (1985) Casus Belli magazine
A French-language universal mini-RPG (2 pages). Later was
republished in the magazine Casus Belli #34 and in the games
Avant Charlemagne and
- 1st ed by Cosimo Lorenzo Pancini (1995) Qualitygame
An Italian-language mini-RPG, part of the "I Giochi del 2000"
collection. A sci-fi game with rules similar to TSR's
- 1st ed by S. Coleman Charlton, Peter C. Fenlon, Kurt H. Fischer, Terry K. Amthor (1980) Iron Crown Enterprises
- 2nd ed (1984)
- Standard System ed by Coleman Charlton, John Curtis, Pete Fenlon, Steve Martin (1995)
- FRP ed by S. Coleman Charlton, John Curtis (1999)
A traditional fantasy-genre game, originally designed as a
modular addition to other games ("Arms Law", "Spell Law",
"Character Law", "Claw Law", and "Campaign Law"). The system
uses skill plus an open-ended percentile roll resolved on a
table, with tables for each weapon and skill. Character creation
was originally random-roll attributes and limited point-buy
skills, modified by choice of class. A given class had its own
cost for each skill type (i.e. weapon skill costs 10 for a
magician but 3 for a warrior). Later they added a separate
attribute point-buy system.
- 1st ed by Matthew P. King (1983) Roleplayer Enterprises
A universal RPG system, with sections on medieval fantasy, mutant
powers, modern horror, and futuristic weaponry. As an example
so GMs can design their own, there is a single sample monster:
the argent wombat.
- 1st ed by David Jamet (unknown) self-published
- 2nd ed (unknown)
A French-language medieval fantasy RPG. The 1st edition was
expensively laid out with a wooden GM screen and a bronze
10-sided die. The 2nd edition was only the rulebook.
Roma Imperious: Alternate World History
- 1st ed by William Corrie III (2004) HinterWelt Enterprises
An alternate history where during the third century Constantine
embraced Celtic magic and took over the Roman Empire. It details
the world of 1461 in this alternate history, including pre-Viking
era Norsemen, a Chinese empire called the Jade Empire, and African
states like Axum and the Empire of Ghana. It uses a variant of
the "Iridium" system, which originally appeared in
Tales of Gaea.
Character creation includes random-roll attributes (best of 3d20 for
each of eleven attributes), followed by choosing one of 26 classes
which influence skills. The basic game also includes over 30 Foes
and 13 pregenerated templates for fast play.
Le Royaume des Dragons
- 1st ed by Paul Chion (unknown) Éditions Dragon Radieux
A French-language medieval fantasy mini-RPG (6 pages), aimed for
Ruby...Worlds beyond Dream
- 1st ed by Greg Saunders (2007) Fire Ruby Studios
A spacefaring science fiction game set in distant time and space,
where the legacy of humanity is the modified NuMen and a binary star
system of Golden and Red, initially established by privately-sponsored
colony ships. All NuMen project themselves into "Shell" bodies using
instant communication. The player characters are Lucids - a minority
fringe who are able to remember their projection into bodies. The
game uses a dice pool system with six attributes: Reason, Volition,
Ego, Body, Grace, Vitality. Resolution is by rolling d6s equal to
attribute, where 4-6 is a positive outcome and 1 is a negative outcome.
The total outcomes are compared against the difficulty.
Ruf des Warlock
- 1st ed by Olaf Heinen, Goesta Krengel, Silvia Eckelt (1992) Games-in Verlag
A small-press German-language medieval fantasy RPG. The world is
high fantasy (e.g. teleporting castles) with a few twists
(i.e. orcs are proud barbarians rather than evil) and highly
interventionist gods. The rule system is class and level-based,
with random-roll attributes. There are multiple critical hit
- 1st ed by Tom K. Loney (2007) Peryton Publishing
A pulp fantasy game inspired by old-fashioned sword and sorcery paperbacks.
It uses the minimalist TAG (Tom's Adventure Gaming) system. Resolution
uses 2d6 against a target number of difficulty minus attribute.
Character creation includes races including elf, dwarf, simian, and
goblin; and character classes including Amazon/Barbarian, Sword-Arm,
Cutthroat, Thief, and Sage.
Rules To Live By
- 1st ed by John Kilgallon, Mike Young, Sandy Antunes (2001) Interactivities, Inc.
This is a universal system for live-action role-playing (LARP). It
uses dice for mechanics (somewhat unusual for the LARP world), with
resolution of attribute + skill + 1d6 vs difficulty. Combat uses
the same basic mechanics, and assigns levels of damage marked as
stars on the character's badge.
- 1st ed by Robin D. Laws (2001) Atlas Games
A fantasy-genre RPG based on the computer game Rune
from Human Head Studios, set in a land of Scandanavian myth.
The system is adapted from Ars Magica
with simplifications. Resolution is attribute + skill + 1d10 vs
difficulty (or vs other roll).
- 1st ed by Steve Perrin, Ray Turney, Steve Henderson, Warren James, Greg Stafford (1978) Chaosium
- 2nd ed (1979)
- 3rd ed by Steve Perrin, Greg Stafford, Steve Henderson, Lynn Willis (1984) Avalon Hill
- 4th ed by Matthew Sprange (2006) Mongoose Publishing
A fantasy-genre RPG set in the original world of Glorantha.
Glorantha is a low-tech world (often bronze age) where religion,
cults, and magic are of constant importance. It uses a percentile
skill-based system which was later published separately as the
Basic Roleplaying system.
Action resolution is by rolling under skill (0-100) on percentile
dice, or by roll on a "resistance table" which compares opposed
attributes (with +/- 5% per attribute point). Character creation
uses random-roll attributes (3-18), and skills selected by
profession. It includes several magic systems, including a
involved Runic Magic system. Magical power could be boosted by
secrets learned in various cults. The third and fourth editions
separated the system and magic from the setting of Glorantha, though
Glorantha was still one of the setting choices.
- 1st ed by Matt Drake, Mike Fiegel (2003) Politically Incorrect Games
A fantasy-genre RPG, set on a gritty fantasy world ("Rhun") where wars
are fought with magically-powered war machines of stone, wood or
exotic materials (i.e. "Rune Stryders") -- an homage to giant robotic
mecha of Japanese animation. There are no fantasy races (i.e. elves
or dwarves) and few large monsters. Instead, there are wars and
political intrigue among the various human nations. The PCs are by
default expected to be a band of mercenaries. It uses a dice
pool system. Action resolution is to roll a number of d10s equal
to (skill + 1). Each die under your attribute score is one success.
Run Out the Guns
- 1st ed by Jason Hawkins, Todd McGovern (1998) Iron Crown Enterprises
A pirate swashbuckling-action RPG set in the historical 17th century:
specifically the Carribean circa 1660. The game includes a
wealth of historical detail and background on the era. The
system is based on (and compatible with) the
Rolemaster system, but
simplified to be suitable for beginners. There are pre-generated
characters provided but no character creation system in the basic game.
The ship-to-ship combat rules are also sketchy.
Run Robot Red
- 1st ed by Annie Rush (2004) Wicked Dead Brewing Company
A humorous sci-fi RPG about little robots controlled by totalitarian
overlords. It is set on Widenet YT, a vast worldship ruled by the
tyrannical and mysterious Cel Tron Stroma.
- 1st ed by Mark Chapman, Joe Caruso (1990) Rus Games
A fantasy RPG set in the mythic version of medieval Russia. It
includes elemental nature priests ("Volkhvy"), necromancers
("Koldun"), and Christian missionaries. It uses a system with
classes (Russia-specific) and skills, with skill-based
advancement. The combat system is fairly involved.
The Rustbelt: tales of tenacity, depravity, and hope
- 1st ed by Marshall Burns (2010) Beyond the Wire Productions
A post-apocalyptic roleplaying game inspired by The Stand, The Road,
and the Mad Max films. It is set in a future where a mystical power
known as The Rust that corrupts everything has destroyed civilization.
It uses a dice pool system where characters have three pools -
Blood, Sweat, & Tears - that are called upon to push failed
rolls into successes. There are no skills, but there are eight
attributes: Tough, Savvy, Grizzled, Slick, Thorough, Personable,
Cagey and Uncanny. It also includes a number of descriptive psyche
traits including Hunger (i.e. desires), Vice (habits to fall back
on to cope), Faith (they believe in) and Woe (things they regret).
Ryuu Tama Natural Fantasy RPG (りゅうたま)
- 1st ed by Tokuhiro Okada (2007) Tabletalk Cafe Daydream
A Japanese-language fantasy RPG whose title means "Dragon Egg". It is
billed as a "natural fantasy" game, meaning roughly it is more positive
and less violent. Character classes include Minstrels, Merchants,
Hunters, Healers, Farmers, Artisans, and Nobles.
John H. Kim
Last modified: Thu Apr 14 22:02:47 2016