RPG Theory Glossary: O
A form of Threefold Simulationist play which is primarily directed
by the players. The GM responds to the players with what would
logically happen given the background, but does not force prepared
adventures on the PCs. It is unclear or undetermined what this
corresponds to within GNS terms. The term was coined by Mike Holmes
on the Forge.
Plotless but Background-based Games
Open Play for the Soul
A term coined by Ron Edwards in his Narrativism essay for:
"a form of Illusionism practiced among all
the participants upon one another to conceal both Step On Up
and Story Now priorities from one another."
Narrativism: Story Now
Generally, the opposite of In-Character.
This is a common term with multiple meanings.
John H. Kim
Last modified: Tue Mar 18 15:19:07 2008