RPG Theory Glossary: L
Acronym for "Live-Action Role-Playing". This label typically includes
a wide variety of games -- including "boffer" games which allow contact
with padded weapons, as well as verbal LARPs such as Mind's Eye Theater
which have no touching but allow players to move about freely. These
generally have more players and are spread over a wider area than
tabletop games. The action is primarily in real time and the location
of the player represents the location of the character. The players
are able to interact in real time with each other without having a
moderator present (although a moderator may be called in for certain
Comedic Narrativism and the Arabian Nights LARP
Team creation / social contract questions
LARP and GNS: Narrativist techniques?
A tongue-in-cheek term on the Forge for the presence of over-the-top
cool powers or other extreme features to game elements. From a comment
and subsequent discussion on the Forge, "If a gamer had made
Jaws it would not have been a shark but a shark with a laser on its
head." (a reference to the movie, Austin Powers).
Sharks With Lasers On Their Heads!!
The relationship between the initial numbers derived for a
character (e.g. attributes) to the numbers eventually used
most commonly in play (Effectiveness Values; e.g. combat
to-hit values). The more steps of derivation, the more the
system is said to be layered. A term coined by Ron Edwards.
Traits + Skills
Simulationism: The Right to Dream
The Lumpley Principle
"System (including but not limited to 'the rules') is defined
as the means by which the group agrees to imagined events
during play." The author of the principle is Vincent Baker,
whose Forge username is "Lumpley".
Vincent's standard rant: power, credibility, and assent
Player power abuse
John H. Kim
Last modified: Tue Mar 18 15:19:07 2008