RPG Theory Glossary: A
Within Ron Edwards' GNS theory, a game design with features of
multiple GNS modes that are contradictory -- but which are easily
correctable by ignoring or altering isolated portions of the
rules (minor Drift). For example, the GM
fudges a bit or rules are conveniently ignored in favor of the
flow of play, and things work fine. Considered a minor form of
Ron Edwards' review of Little Fears
Originally part of Kevin Hardwick's Narrative Stance Model
, later adopted by Ron Edwards as just Stance.
The original term meant conscious portrayal of character, as opposed
to In-Character Stance which meant acting as
character. Ron Edwards' Actor Stance means deciding on the
character's decisions and actions using only knowledge and
perceptions that the character would have -- but not necessarily
speaking in-character or immersing (see Immersion).
Generally, when participants have different understandings of
how the game-world works that come out in play. For example,
as a player you might think that your tough fighter can kill a
charging boar with his sword with little fear of injury, while
your GM thinks that a boar can easily ignore any sword swing
and will break both his legs. You say "I crouch and prepare
to meet its rush" and get severely mauled. A term from rgfa
Originally part of Kevin Hardwick's Narrative Stance
Model, where is was also known as "Director" stance.
It implies playing with a eye towards changing the game or
affecting its development on a metagame level. In Ron Edwards'
adaptation of Stance, these were split into
separate stances. Author Stance includes only only controlling
of the character, while Director Stance is
controlling other parts of the game. Author Stance includes
two sub-categories: (1) "Author" Author Stance where the player
then retroactively suggests motivation the character to perform
the acts in question; (2) "Pawn" Author Stance where the player
does not. See Pawn Stance.
John H. Kim
Last modified: Tue Mar 18 15:19:07 2008