Free RPG List: world

newuniversalrules-litelonglive-actiononlinesupplementpreviewwotc-d20worldgenreopen-licensehorrormodernscififantasytraditionalpostapocalypticsuperheroIndex

Agyris by Daniel M. Davis
Keywords: genre fantasy long world
An original fantasy setting, created using the Fudge rules but largely systemless background. Agyris is world of many ancient mysteries of long lost empires and Fey powers, inhabited by an original set of seven races (humanity plus six others). ~150 pages (HTML).
Among the Beautiful Creatures 2nd ed playtest by David Johansen
Keywords: genre fantasy rules-lite world
A baroque fantasy game in a world of unusual supernatural creatures. Character creation involves extensive descriptions and physical traits to describe a unique creature, plus three attributes (random-roll, 2d6) and a set of skills (freeform). Action resolution uses 2d6 and a universal table. 33 pages rules and background (PDF).
ARG: The Adventure Role Play Gaming System by J.A. Partridge
Keywords: genre traditional fantasy long world
A fantasy-genre RPG set in the world of Anghar. It uses a detailed skill-based system, (skill+d20) vs difficulty. Character creation is random-roll attributes and point-bought skills. Background on Anghar is detailed separately. ~40 pages rules (HTML) plus ~20 pages background (HTML).
Ballad Fantasy by Dialog Publishing and James Flowers
Keywords: genre traditional fantasy long world
"Ballad of a Greater Earth" Fantasy RPG, nominally set on a world similar to our own which in the future suffers an apocalyptic collapse to an early Renaissance level. It does not describe the world per se, but covers sorcery, miracles, and various traditional fantasy monsters. Resolution is by rolling a number of d6's based on difficulty: Easy(2d6) to Very Hard (5d6). Character creation is limited point-bought attributes and skills. 58 pages PDF.
Cinis by Weisman Stewart Burt
Keywords: genre fantasy traditional long world
A fantasy genre RPG set on the an original fantasy world ("Tigmar"), with background on the regions and races. There are twisted subhumans, high humans, halflings, goblins, frog-people, bird-people, and lizard-people -- but no dwarves or elves. Action resolution is by 3d12 + attribute + skill vs Difficulty. Character creation is random-roll attributes, and point-bought skills using an occupation and lifepath. 340 pages rules and background (PDF).
The Creative Conclave RPG
Keywords: genre fantasy long world
A fantasy world setting for use with any system with a Chinese flavor. The GM section includes maps, place and culture descriptions, religions, and so forth. ~50 pages HTML background (scattered in different pages) plus discussion forum and information on two campaigns.
Dagenthir by Thomas Schulze
Keywords: genre fantasy traditional long world
A German-language fantasy RPG set on an original world ("Dagenthir"). ~50 pages rules and background (HTML).
Darkness by A. Glare
Keywords: genre scifi fantasy long world
A post-magical-apocalypse RPG set in the year 4469 after a great Fall. The world is is replete with feudal kingdoms, magic, demons, elves, dwarves, gnomes, and halfings -- along with advanced technology in underground cities which survive against the poisoned world. The system is roll under attribute + skill on 1d20, with the roll indicating level-of-success. Character creation is open point-based. ~80 pages rules (HTML).
Dark Time by Stephen and Ellen Bradley
Keywords: genre scifi rules-lite world
A dark future RPG setting in the year 3050 in New York, intended for use with the Fudge rules. ~5 pages HTML.
Dinosaur Cowboys v1.3 by Carlo Guglielmin
Keywords: genre modern world long
A post-apocalyptic skirmish game set in a world where a supervolcano devastated the Earth in 2037 and triggered the return of dinosaurs. The game is set in 2285 as a second generation of dinosaur tamers - called Dusters - are carving out a life for themselves in the American West. Each player creates a posse composed of up to 5 members and 1 dinosaur. Combat resolution is by rolling d12s equal to attack value, where each roll over the target number is a hit. Character creation is open point-based after setting defaults based on background type. 53 pages rules (PDF).
DwarvenWorld by Marco Dell'Acqua and Leorando Malcovati
Keywords: genre fantasy traditional supplement world
A medieval fantasy setting on a planet of higher density than Earth, with various human and dwarven kingdoms. ~27 pages HTML.
Encounter by Michael Chumak
Keywords: genre fantasy rules-lite long world
A simple system geared for fantasy, with an original default setting - the world of Edelay. It uses dice pool resolution, rolling a number of d6s equal to skill + 1, where every result of attribute or lower is a success. Character creation is limited point-based, spending 4 attribute points (among the three attributes that each start at 2) and 10 skill points. There is a simple spell system, and notes on the three other species: the bolgs, the flitterbrands and the jotun. 50 pages PDF.
Erebus by Daniel Pond
Keywords: genre fantasy world
A fantasy setting with an odd Victorian flavor and a twist of 1930's pulp. It uses the Blur system. ~20 pages background (HTML).
Faelands by Chris Fox
Keywords: genre fantasy traditional long world
A fantasy genre game currently (Nov 2002) in beta testing. It is set on an original fantasy world ("Ardgan") where within the past generation a number of people have begun to be born with great magical powers, known as the Chosen of the Fae. Character creation is limited point-based, with powers for the type ("aspect") of Chosen. ~72 pages MSWord.
Fantasized Adventures by W. Ty Dobson and Great River Games
Keywords: genre traditional fantasy long world
A system for the fantasy world of Bakara. Each race has detailed character creation rules. Skills are generally percentile, but with d20 combat resolution and adjustments from attributes based on tables. ~290 pages HTML.
Fargoth World Building Project
Keywords: genre traditional fantasy long supplement world
A collaborative project building a traditional fantasy world. It includes individual descriptions of kingdoms, races, monsters, flora, fauna, and gods. ~70 pages descriptions (HTML).
The Fifth Element RPG
Keywords: genre scifi rules-lite world
An adaptation of the science fiction film using the free RPG system Cyno's Role-Play. It is set in the 23rd century, in the year 2259 A.D. This includes races, professions, equipment, vehicles, and characters -- but not the basic rules. ~20 pages background (HTML).
Flying Swordsmen RPG by Dennis Laffey
Keywords: genre fantasy long world
An adaptation of Dungeons & Dragons in an old-school style to the genre of Chinese wuxia action. It includes rules for the four basic classes with varying profiles, martial arts and magic rules, and a campaign setting (Zhongyang Dalu).
Forgotten Futures by Marcus L. Rowland
Keywords: genre scifi fantasy long world
Not technically free, but a great shareware RPG based on turn-of-the-century science fiction (Rudyard Kipling, Arthur Conan Doyle, et al.). ~500+ pages rules and background in six collections (HTML).
Gehennum by Brett Evill
Keywords: genre fantasy long supplement world
A non-traditional fantasy setting for use with any rule system. Gehennum is a volcanic and mountainous archipelago ringed with coral and clad in jungle. It is closer to south-east Asia rather than medieval Europe in nature and culture. ~40 pages HTML.
Golden Age Official Roleplaying Game
Keywords: genre modern fantasy long world
A fantasy RPG set in a world of sorcery and steam-punk technology, the setting of the audio-drama of the same name. Character creation is by choosing a personality type, race, virtue, and profession package ("Calling"), as well as spending 10 points among the 4 attributes. Resolution is by rolling d10s equal to half of attribute, where every 7-10 is a success and every 1 subtracts one success. 70 pages rules and background (PDF).
Grey Lotus by Andrew Williams
Keywords: genre fantasy long world open-license
A fantasy RPG released under the Open Publication License. It is set on the fantasy world of Gaia, which is inhabited by humans, faerie races, and alien races. It uses a skill-based system. Action resolution is to roll d10's equal to skill and take the highest + attribute versus difficulty. Character creation is semi-open point-based, assigning 7 priority points among four categories, then spending points within each category. 110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic supplement (PDF,HTML).
Hannsu by Paul Mather
Keywords: genre fantasy traditional online world
A freeform online web-based fantasy RPG, set on an original world: Hannsu. It has brief character creation rules but online resolution is freeform, with moderator options. ~20 pages background and rules (HTML).
Inquisitor by Dialog Publishing with James Flowers and Paul Tobin
Keywords: genre traditional fantasy long world
A medieval fantasy RPG set in an alternate world ("Nuevo Espana") where refugees from Earth are oppressed by an evil regime derived from the Spanish Inquisition. There are also fey races mixed in: alien milanesians and fomorians (from Irish myth). It uses a percentile skill-based system. Character creation is random-roll attributes with "archetype" packages of skills with various choices. 31 pages PDF rules plus 41 pages PDF background.
Inzeladun
Keywords: genre fantasy traditional long world
A detailed fantasy world, intended for use with D&D third edition. It includes the standard races plus Winged Folk along with variant rules and extensive background. ~100 pages HTML.
ISIS RPG System by Dale Cunningham
Keywords: genre fantasy traditional rules-lite world
A fantasy RPG with rules based on the D6 system from West End Games. Action resolution uses total of an Nd6 dice pool vs difficulty. Character creation is limited point-based (18d of attributes, up to 6d of ads/disads, 12d of skills). The core rules include standard fantasy races (elf, dwarf). It also has a fantasy world background with 17 original races. 19 pages rules (MSWord, PDF) plus 17 pages background (MSWord, PDF).
The World of JERA! by Steve Myers
Keywords: genre fantasy traditional long world supplement
A fantasy world in a "magi-punk" steam age, designed for the AD&D system but including some of its own rules. ~100 pages background (HTML).
Kalyr by Tim Hall
Keywords: genre fantasy long world
A fantasy setting for use with GURPS and Fudge. It is a world where the ancient race of Kandar (a sophisticated humanoid race) dominate, with humans as their slaves and serfs. ~75 pages (HTML).
Khoras by David M. Roomes
Keywords: genre traditional fantasy long supplement world
A very detailed fantasy world with non-system-specific notes. It is intended to be realistic with fantasy additions. There are traditional dwarves and elves along with Avarians, Saurians, and other races. It details 35 nations and 26 cities along with races, fauna, flora, and other information. ~250 pages HTML.
Kinetic by Matthew Rye
Keywords: genre rules-lite world
A gritty sci-fi RPG, using a class-based system (Imperial, Federal, Rebel, Alien). Resolution is by rolling 2d6 under stat. It includes a timeline and other background, thought there are some HTML formatting problems. 40 pages rules (MSWord or HTML).
The LATTICE by toff
Keywords: genre scifi long online world
This is a freeform online game set in an original background. Set in the 16th millenium, humanity has expanded into an enormous lattice of worlds artificially created by an unknown race of builders. Each is linked to 8 other worlds by a portal in the center. ~2 pages freeform rules (HTML) plus ~30 pages background (HTML).
Legacy: War of the Ages by Brandon Blackmoor and Susan Blackmoor
Keywords: genre long preview world
A free HTML preview of a published game: complete but with no illustrations, imperfect formatting, etc. The game is about immortal humans similar to those of Highlander, in the near future (a "Techno-Gothic" world). ~225 pages HTML.
Legendra by David Farrell
Keywords: genre fantasy traditional online world
A play-by-post fantasy RPG set on an original world ("Legendra") inhabited by humans, centaurs, and the cat-like Mewyr along with demons, gargoyles, golems, and valian. ~2 pages rules plus ~15 pages background (HTML).
Legends from the Dark Wheel by Vin Diakuw
Keywords: genre fantasy world
A fantasy setting in a Dark Age which comes after the Golden Age of the Precursors. As the ice melts more and more secrets of the ancients are revealed, which can be used for ill or good. This was the setting of the Epitaph RPG. 38 page PDF (available by email).
LILA by Lorenzo Rubbo-ferraro
Keywords: genre fantasy rules-lite world
Introductory rules for a Vedic RPG -- i.e. a fantasy game set in Hindu myth (i.e. the Mahabharata, the Bhagavad Gita, etc.). The rules are incomplete, but explained to be semi-freeform with stats representing any qualities of the character. 13 pages (PDF).
LIQUID by Marcus Johanus, Markus Voht, and Jakob Schillinger (Blacknet Publishing)
Keywords: genre universal fantasy long world
A German-language free universal RPG system, with sourcebooks for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!, Thyria Steamfantasy, and Schattenmeister. Character creation is limited point based. Checks are made by rolling 1d10 under the sum of an attribute and a skill value, with degree of success equal to the die result of a successful roll. The basic rules include a magic system. 339 pages (RTF).
Lost Empires BETA by Rogue Comet LLC
Keywords: genre fantasy traditional long world
A fantasy RPG set in the original world of Zandaria, designed as a variant of the Swords & Wizardry RPG, itself a clone of 1974 Dungeons & Dragons. It has a point buy system rather than levels and simplified classes customizable through point spending. It also has open-ended damage, risky magic using mana points, and Feat Points that can be spent for special moves. BETA rules 62 pages (PDF).
Lost Roads of Lociam Light by Rasmus Strand
Keywords: genre fantasy traditional long world preview
The free version of a commercial fantasy RPG, set on the world of Lociam - populated by elves, dwarves, giants, and animal-peoples as well as humans. The free version lacks many optional rules as well as character creation rules. The rules are based on percentile skills for most activities, and binary skills for knowledges. Experience is gained on individual skills based on use. Light version rules 102 pages (PDF).
Lucky 13 by Simon
Keywords: genre scifi rules-lite world
A simple roleplaying system using skill+2d6 (with no pre-defined skills), coupled with a multi-genre universe called "Universe 13", which has a dozen worlds of which roughly half are described. ~6 pages rules and ~30 pages background (HTML).
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
Keywords: genre traditional fantasy long world open-license
A fantasy game set on the world of Khardan, released under the Open Content License. The system is a percentile skill-based with required professions. 363 pages rules (PDF) plus additional worldbook.
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
Keywords: genre fantasy traditional long world
A fantasy campaign setting for use with any system, with extensive maps and descriptions -- the land of Kaladia on the world of Roil. It includes geography, history, and gods but little on races, inhabitants, and culture. ~90 pages (HTML).
Majai: Pale Sun, Blood Moon by Jason Lada
Keywords: genre fantasy rules-lite world
A fantasy world using the Fudge system (includes adapted rules on the site). Inspired by John Brunner's "The Compleat Traveller in Black", and Michael Moorcock's "Elric" Saga, plus the RPG "Gamma World". 7 pages rules plus 26 pages background (HTML).
Mars by Paul Elliott
Keywords: genre rules-lite scifi world
A sci-fi RPG set on Mars in the year 2040 with details about the colonization, environment, and so forth. It is intended for less action-oriented play. It uses a minimalist system, also written up as a generic system called The Ladder. There is a 5-step stat scale, used by rolling 1d6, where a 1 indicates a poor result, 2-5 average, and 6 good. ~40 pages rules and background (HTML).
Mistrunner by Glenn "Bifster" Buettner
Keywords: genre traditional fantasy long world
A post-magical-apocalypse fantasy RPG, set on Earth a few centuries after a cataclysm in 2289 ripped the world into different realms surrounded by faerie mists. It uses a simple dice-pool system: roll d10's equal to skill, take highest and add attribute. ~40 pages rules (HTML) plus ~15 pages background (HTML).
Mithlund by Ricardo Bare
Keywords: genre traditional fantasy long world
A fantasy RPG, set on a medieval-era world with an odd assortment of natural and faery races. It uses a skill-based system, using d20. 152 pages rules and background (PDF).
Mordor: The Realm of Shadows
Keywords: genre fantasy traditional rules-lite online world
An online play-by-chat RPG, set in an original world -- the continent of the Shadowlands in the world of Mordor. Species include humans, sprites, dwarves, vampires (based on V:tM), and more. It uses a mostly-freeform text-based system, with player-defined special traits (including magic, powers, and healing) of level 1 to 3.
The Fantasy World of Mythosa by Bruce A. Gulke
Keywords: genre fantasy traditional long world
A detailed fantasy world, not tied to a particular system. ~60 pages background (HTML).
NAGS Society Worldbook by Scott Larson (Circa Games)
Keywords: genre scifi long world
A worldbook for the Fudge system. A group of adventurer-scientists whose exploits were never recorded in the annals of cinematic heroes, explorers of the 19th and 20th centuries, pulp adventure stories of the 1930's, and supernatural investigative fiction and RPGs set in the 1920's. 96 pages PDF.
The Nameless RPG by Daniel Pond
Keywords: genre scifi fantasy universal rules-lite long world
A simple universal RPG system. Actions resolution is by drawing a playing card (or rolling 1d10) under attribute + skill. Modifiers are by adding bonus or penalty draws -- keepign the best/worst of the cards. Players can spend Karma points for successes. It includes three settings: a cross-genre setting (All-Worldz), a dark fantasy setting (Erebus), and a adaptation of "The Matrix". There are also two adventures. ~15 pages basic rules plus ~80 pages background (HTML).
Neon Twilight by Mateusz Krepicz
Keywords: genre scifi long world
A cyberpunk RPG set in a unique world. Half of the material is freely browsable, the other half is available on email request. The system uses attribute + skill + d6 vs difficulty. ~30 pages rules (HTML) plus ~80+ pages background (HTML).
Outlaws of the Water Margin by Paul Mason
Keywords: genre fantasy long world
A game set in Song dynasty (12th cent) China, which combines a lot of background with a simple skill-based system (somewhat incomplete). ~112 pages HTML.
Paragon by D. Jon Mattson (aka "Cwylric")
Keywords: genre modern superhero scifi long world wotc-d20
A superhero RPG based on the WotC "D20" system, used in 3rd edition Dungeons and Dragons. It contains new races, new classes, and superpower rules. It includes a sourcebook for "Vancouver 2020", a shared-universe superhero setting. 104 pages basic rules (PDF or MSWord) plus 120 pages background (PDF or MSWord).
Paranoia D20 by Michael Shortt
Keywords: genre scifi world wotc-d20
An adaptation of the published "Paranoia" RPG to WotC's D20 system. 231 pages (PDF).
Paths of Virtue by Abraham Pernicka aka "Krin"
Keywords: genre scifi fantasy long world
A science fantasy RPG with the campaign world of "Earth:2230", with FTL travel, aliens, cyberware, and magic. It uses a percentile skill-based system. Character creation is random-roll attributes plus open point-buy of skills, advantages, and other aspects. 60 pages rules and background (MSWord).
Pathwanderer by Karl Thornley and David Collins
Keywords: universal fantasy long world
A universal system. Character creation is either random-roll or point-bought attributes with point-bought skills. Resolution is mostly percentile: roll d100 + skill + modifiers, where over 100 is a success. It includes a supplement ("world unit") for early medieval Ireland, between 410 and 793 A.D. 66 pages core rules (PDF), plus 136 pages supplement (PDF).
PLUS, 5th edition by Joseph Steven Coleman
Keywords: genre universal scifi fantasy long rules-lite world
"Player's Labor-Saving Utility System". This is a simple dice-pool system where you compare the total to a target number, with open-ended results. Character generation uses random-roll core attributes (Luck, Body, and Age) , and point-bought attributes and skills based on these. It includes numerous setting adaptations, including an adaptation of the Jorune setting from Skyrealms Publishing and of Space 1889 from GDW. 41 pages basic rules (PDF or text-only) plus 175 pages setting adaptations.
Potestas by Gary Johnson
Keywords: genre traditional fantasy rules-lite world
A simple homebrew system originally based on the commercial Dragon Warriors rules, set in the fantasy world of "Selentia" (described separately). Point-based character creation, Resolution with 2d10 rolls vs 11+modifiers. ~25 pages rules plus ~5 pages world description (HTML).
Project Vanguard Playtest by Matt Wilson
Keywords: genre scifi rules-lite world
A space-fantasy RPG, where PCs are among the crew of a ship charged with protecting the people of the planet Caliban and its colonies. It is set among the ruins the Solar Federation, a great society that once spanned thousands of worlds. It uses a step-die system where characters have trainings rated from 1d4 to 1d10. Resolutin is by rolling a die from training, and possibly bonus dice for an ally or gear, where each 4+ is a success. Players can get reroll points by acting to increase tension among the PCs. 30 pages playtest rules (PDF).
Proteus by Sean McLaughlin
Keywords: genre scifi postapocalyptic long rules-lite world
A post-apocalypse RPG set on a colony planet (Ad Tair) after a devastating accident. Now humanity shares the planet with six intelligent alien races, and struggles to rebuild. It uses a simple dice pool system: roll (attribute + skill) d10s, with each roll over difficulty counting as one success, and each "1" rolled subtracting from successes. Character creation is point-based, with archetypes for different species. There is one supplement with new rules for drugs, merits/flaws, new skills, psionics, equipment, and races. 95 pages core rules plus 32 page supplement (PDF).
Rêve Book One: Journeyers
Keywords: genre fantasy long preview world
The first book of the published RPG Rêve: the Dream Ouroboros. This is the complete character generation and action resolution rules. The commercial game adds in Books Two and Three which describe the magic system and world background. ~50 pages (PDF).
Runebearer by Chris Magoun
Keywords: genre fantasy long world
A fantasy rpg set on an original fantasy world, "Bostonia", which is described in detail. Action resolution is stat or skill plus 1d12 versus difficulty plus 1d12. Character creation is random-roll attributes, choose a template (from 55 world-specific choices), and additional point-bought skills. 247 pages (PDF or HTML).
Screaming Silence by Christopher Blankley
Keywords: genre scifi long world
A futuristic conspiracy RPG, set in the 22nd century where a communist government has taken over the world and holds the masses (the "Know-nots") in a backwards existance. It uses a dice pool system of rolling (attribute+skill) d10's, where each die over the difficulty counts as one success. Character creation is random-roll attributes and point-bought skills. 166 pages PDF.
Shakhan by Marcus and Karen Shields (Telostic Corporation)
Keywords: genre traditional fantasy long world
The freeware version of a published fantasy RPG. It is set on the fantasy world of Telostic, where a once-mighty civilization has degenerated to a level equivalent to Earth's early Middle Ages. It uses a percentile skill-based system. Character creation uses random-roll attributes and social position, selecting a primary class, and point-bought skills. 481 pages rules and background (PDF).
Sorol
Keywords: genre fantasy world supplement
A fantasy world, notable especially for its detailed maps including population, political boundaries, and terrain. ~50 pages background (HTML text and JPG maps).
Spheres by Rachel Kronick
Keywords: genre scifi long world
A space-faring sci-fi RPG set in 2221, set in known space roughly 50 light-years around Earth. It has an incompletely written-up rules system, with limited point-based chargen, and action resolution by roll under skill on 1d100. ~75 pages background (HTML) plus ~50 pages rules (HTML).
Stargate SG-1 by John Tynes
Keywords: genre scifi long world
This is an adaptation of the movie and TV series Stargate for West End Game's D6 System. It was originally a commercially commissioned work, but WEG was going bankrupt and it was cancelled. ~60 pages HTML.
Stargate SG-1 Worldbook by Andy Slack
Keywords: genre scifi long world
An adaptation of the TV series "Stargate SG-1" for GURPS Lite as well as Classic Traveller and 2300 AD. This is not a standalone game, but should be playable with the free GURPS Lite edition. 91 pages (PDF).
Starshield (Beta version) by Richard Dakan
Keywords: genre scifi long world
The beta version of a sci-fi RPG set in the shared-world universe introduced in novels by Margaret Weis and Tracy Hickman. Official support has been dropped, but the rulebook and background are available as files which can be downloaded after subscribing to the Yahoo group. (You can choose to receive no email from the group.) The system is a basic 2d6 rolling under skill or attribute. 306 pages PDF.
Stars Without Number by
Keywords: genre scifi long world
A science fiction RPG set in the year 3200, six centuries after a metadimensional pulse killed all psychics and cut off interstellar travel. Humanity is scattered and just beginning to recover from centuries of isolation. It uses a variant of the early ("old school") D&D, inspired by the "Old School Renaissance" design movement. Character creation is by rolling 3d6 for the six attributes and choosing a class, along with a background package, training package, and homeworld. The three classes are: Warriors, Experts, and Psychics. Skill resolution is by rolling 2d6 + skill + attribute modifier vs. difficulty number. Combat rolls are 1d20 + target's Armor Class + attacker's Combat skill, attribute modifier, and attack bonus. A result of 20 or more is a hit. The core rules include starships and a starship combat system, using the same hit roll and rules for shifting metadimensional phase. 210 pages rules and background (PDF).
Sylnae by M.S. Jackson
Keywords: genre fantasy traditional long world
A fantasy world designed for use with The Window RPG. The site includes an interactive map and lexicon using Flash. ~50 pages HTML.
Syndicate (5th ed) by Kalle Marjola
Keywords: genre scifi rules-lite world
A dark future action-movie RPG. It uses the freeform RIP rules with an emphasis on fast-paced cinematic action. ~40 pages rules and background (HTML).
Tales of Philipia by JakeStallion
Keywords: genre traditional fantasy long world
A anthropomorphic-animals fantasy RPG, set on the world of "Neogea". It uses a dice-pool system, with open point-bought attributes, skills, and ads/disads. ~25 pages rules (HTML, MSWord, or text-only), plus ~15 pages background (HTML).
Tales of the Carnelian Coast by Ken St-Cyr
Keywords: genre traditional fantasy long world
This is a fantasy RPG set on an original fantasy world, the "Carnelian Coast". The system uses attribute + skill + an open-ended 3d6 roll vs difficulty. Character creation uses random-roll attributes and point-bought skills. It includes a hit-point-less combat system, plus psychic skills and spellcasting. 86 pages rules (HTML or PDF) plus ~100 pages background (HTML).
The Tales of Wyn D'mere RPG by Reid San Filippo
Keywords: genre fantasy traditional long world
A fantasy RPG set on an original fantasy world. Action resolution is by (stat or skill) plus 1d100 vs difficulty. Character creation is by a limited point system, with packaged "aspects" that represent different backgronds and events. A character gets 1 background aspect, 2 major life aspects, and 3 minor life aspects. 100 pages rules and background (PDF).
Talislanta, 1st-5th editions
Keywords: genre fantasy long world
A release of all prior editions of this commercial fantasy RPG as free PDF files, including all sourcebooks. 500+ pages rules and background (PDF).
Twilight Age by Dariel R. A. Quiogue
Keywords: genre fantasy scifi rules-lite long world
A science fantasy sourcebook for use with the free Cineflex system. It is set on the planet Atreion, whose sun has been dimmed to a red ember by dark magic and man fights for survival against the growing cold and the forces of Shadow. It is a world of both magic and weird science. ~75 pages (HTML).
Twilight 2000, First Edition by Frank Chadwick
Keywords: genre modern long world
The free first edition of the Twilight 2000 system, as published by GDW in 1984. This is a post-nuclear-apocalypse RPG where the characters are soldiers in military units stuck in Europe just after the bombs fell and civilization collapsed. It uses a percentile system: roll under skill*10 ("easy"), skill*5 ("average"), or skill*2.5 ("difficult"). Character creation is random-roll attributes and point-bought skills, with a military career life-path. 104 pages (PDF).
Valence 592 by Colin Fredericks, Eric Garrison, and Eric Tapley
Keywords: genre scifi long world
A freeware space opera RPG set in the year 3029, with various races inhabiting a galaxy in turmoil. Megacorporations hold sway where the old Earth empire does not. Genetic technology has also unlocked a seemingly magical power known as "lording". ~120 pages HTML rules and background in various files.
The Valley of the Pharoahs by Matthew Balent
Keywords: genre fantasy long world
This is a free release of the 1983 product from Palladium games, a fantasy game based on ancient Egypt. Character creation is random-roll caste (Nobility, Clergy, Bureaucracy, Commons) and attributes (Strength, Speed, Intellect, Power, and Persona); with a chosen occupation within the caste (Soldier, Priest, Scholar, Merchant, Thief), and partly chosen skills based on occupation. Resolution is by rolling under percentile score for skills, or roll over 1d20 + bonuses for combat. 50 pages rules and background (PDF).
Wayfarer's Song, 2nd edition by Christopher Johnstone
Keywords: genre fantasy traditional long world
A fantasy system which focusses on magic and high fantasy, set on an fantasy world ("Mithgerd") based closely on Saxon and Norse folklore. Character creation is based on archetypes with some point-bought options. Action resolution is roll under stat on 1d10. (Archives of the longer first edition rules and material are still available.) 26 pages basic rules; 145 pages full rules for Mortals; ~50 pages each race books for Aelfan, Duergar, and Ettin.
Yags by Samuel Penn
Keywords: genre fantasy long world open-license
A generic fantasy system released under the GNU Free Documentation License. It includes an adaptations for an original fantasy world (Habisfern), including brief magic rules. Action resolution is skill + 1d20 vs difficulty. Character creation is open point-based. 57 pages rules (HTML/PDF).

John H. Kim <jhkim@darkshire.net>
Last modified: Sat Apr 18 16:22:01 2020