Free RPG List: fantasy

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Free Role-Playing Games

Free Role-Playing Games

This is a collection of links to over 500 free role-playing games (RPGs) on the WWW. RPG here refers solely to narrative (aka "table-top", "pencil-and-paper") games rather than various computer games, MUSH's, etc. For more info, see my general RPG page.

In general, each game is listed with author, a capsule description, page count, and file format (i.e. ASCII, HTML, PDF, etc.). The meaning of "page count" is semi-arbitrary for ASCII and HTML, since results differ for different browsers and print setups, but they are at least consistent within each category.

In addition, each entry has a set of non-exclusive keywords. i.e. A well-documented rules-lite game like Fudge will appear as both "rules-lite" and "long", while a science fantasy game will appear as both "scifi" and "fantasy". See my category explanation for what the keywords mean.


100% Fantasy RPG, v1.00 by Scott J. Compton
Keywords: genre fantasy long
A generic fantasy system using percentiles. Resolution is by rolling 1d100 plus a number of bonus d10s plus attribute compared to difficulty (20 for Trivial to 180+ for Outrageous). Character creation is by selecting a "heritage" (i.e. race) and a trade (profession package), and spending a number of reward points on increasing four attributes (Body, Mind, Sense and Spirit) and/or additional trades. It includes a magic system divided into eight sources (Body, Earth, Fire, Mind, Sense, Spirit, Water, and Wind). 151 pages (PDF format).
The 10 Minute RPG by Scott J. Compton
Keywords: genre fantasy traditional rules-lite
A very simple generic fantasy RPG. Resolution is by rolling a number of d10s and summing the total with stat to compare to a target number. Higher task difficulty increases the number of d10s rolled but increases the target number even more. (The easiest is 1d10 + stat vs. 20; the hardest is 5d10 + stat vs. 100.) Character creation is by choosing a number of selections from race and profession, included in the Excel file. There is no setting per se, but there are 24 races described - including many monstrous ones. ~10 pages (Microsoft Excel format).
Ad Astra: The New Age by Paul DuBois
Keywords: genre postapocalyptic fantasy scifi rules-lite long
A post-apocalypse science fantasy setting, with various alien races mixed with tribal humanity. An expanded version with GM-only information is available in print (not free). Character creation is point-based. ~60 pages basic rules and background (HTML).
"Advanced Dungeons & Dragons Player's Handbook, 3rd edition" by Chris Perkins et al.
Keywords: genre traditional fantasy preview long
An author's take on what 3rd edition AD&D should have been, borrowing from Castles & Crusades as well as the first three editions of D&D. 162 pages basic rules (PDF).
Aera Preview by Christian Fricke, Tobias Mannewitz, Stefan Koch, Sebastian Fricke
Keywords: genre fantasy long preview
A German-language fantasy RPG, the preview version of the commercial game. 100 pages basic rules and background (PDF).
The Agency: Saving the world in a groovy kind of way by Matt Machell
Keywords: genre modern fantasy rules-lite
An RPG where the PCs are 60's secret agents fighting the supernatural -- Austin Powers meets Buffy the Vampire Slayer, or the Avengers and Hammer Horror. It's intended to be a simple, light hearted system with lots of opportunity for heroics. It uses freeform skills rated on a five-step scale (Poor to Excellent). Action resolution is rolling d6s based on skill where every 5 or 6 is one success. 16 pages rules (PDF).
Agyris by Daniel M. Davis
Keywords: genre fantasy long world
An original fantasy setting, created using the Fudge rules but largely systemless background. Agyris is world of many ancient mysteries of long lost empires and Fey powers, inhabited by an original set of seven races (humanity plus six others). ~150 pages (HTML).
Aisling: Where Dreams Run Free by Aidan Grey
Keywords: genre modern fantasy rules-lite
A modern fantasy RPG, currently in development. The PCs are humans awakened to a realm of myth known as the "Plasm". They are capable of working magic ("feits") and mediating with magical creatures (the Inchoa, the Quem, and the Un). ~20 pages (text-only HTML).
The Allerian Empire
Keywords: genre traditional fantasy online
A "modified freeform fantasy play-by-post roleplaying adventure game over the internet". It uses freeform rules which are essentially social rules. ~2 pages HTML rules.
Ambarquenta: Tales of Fate in Middle Earth, release 7.0 by Georg Witrisal and The Heren Turambarion
Keywords: genre fantasy traditional preview
A preview release of an RPG set in Tolkien's Middle Earth. The PDF is password protected, requiring a password given over email by the creator. Character creation is limited point-based, and resolution is 2d10 + skill. Heroic results can come from use of the Ambar trait. 300 pages (PDF)
Among the Beautiful Creatures 2nd ed playtest by David Johansen
Keywords: genre fantasy rules-lite world
A baroque fantasy game in a world of unusual supernatural creatures. Character creation involves extensive descriptions and physical traits to describe a unique creature, plus three attributes (random-roll, 2d6) and a set of skills (freeform). Action resolution uses 2d6 and a universal table. 33 pages rules and background (PDF).
Altus Adventum Demo by Roderic Waibel
Keywords: genre fantasy traditional rules-lite preview
The preview version of a fantasy RPG set on an original fantasy world -- the continent Algerian on the planet of Azorath, inhabited by humans, elves, dwarves, and gnomes. It uses the "InertiaX System" which emphasizes flexibility and speed of resolution for combat. Action resolution is a stepped dice pool (1d4, 2d4, and on up to 4d20, 5d20). 23 pages (PDF).
Animalball Melee
Keywords: genre fantasy traditional rules-lite open-license
A simplified d20 combat engine for quick and easy gladiator fighting. 32 pages rules (PDF).
Anteas: L'archipel des cimes by Denis Pouchain
Keywords: genre fantasy long
A French-language fantasy RPG set in an original world. 100 pages rules and background (PDF).
A+ Fantasy (v1.4) by Jeff Moore
Keywords: genre fantasy rules-lite open-license
A minimalist fantasy system released under Creative Commons. It uses four attributes (Agility, Brawn, Cognition, Determination) each rated from "A" to "D" representing +3 to +0 die modifier. There are two levels of skills, basic and advanced, with their own effects. Resolution is by rolling 2d6, where a single six is a basic success, and two sixes are a critical success. The player may apply modifiers to each die, but no more than a one point difference between die mods. It includes magic as weapon techniques, but no monsters. 32 pages rules (PDF).
Arcan Myth by ProvoliK
Keywords: genre traditional fantasy long
An Italian-language low fantasy RPG, with an official setting called Endymia, though the system can be used with other fantasy settings. It uses a skill-based system, with resolution based on attribute + skill and a 1d12 check. It has 3 magic systems: one for mental powers, one for prayers and one for spells. 80 pages core rules (PDF), plus 49 pages magic rules (PDF) and 78 pages creature book (PDF).
Archeus by Colin Smith
Keywords: genre traditional fantasy long
A medieval fantasy RPG. It uses a simple percentile skill-based system. Character creation is random-roll attributes and a package of skills based on occupation. ~40 pages HTML rules (including races, skills, spells, and equipment).
Archipelago by Matthijs Holter
Keywords: genre fantasy rules-lite
A fantasy storytelling RPG inspired by Ursula Le Guin's Earthsea books, aiming to be a game of grand destinies. Each session, other players assign a given PC a "destiny point" -- an event that will happen to the character this session. There are also five key phrases that a player can use at any time to modify the action. There is also a custom deck of "Fate cards" to shake up the action if random input is desired. 22 pages (PDF).
ARG: The Adventure Role Play Gaming System by J.A. Partridge
Keywords: genre traditional fantasy long world
A fantasy-genre RPG set in the world of Anghar. It uses a detailed skill-based system, (skill+d20) vs difficulty. Character creation is random-roll attributes and point-bought skills. Background on Anghar is detailed separately. ~40 pages rules (HTML) plus ~20 pages background (HTML).
Argh!: The Supernatural RPG, v1.01 by Joshua Macy
Keywords: genre fantasy modern long open-license
A modern-day supernatural thriller RPG inspired by Buffy the Vampire Slayer and other works of the genre, released under Creative Commons. It uses the same step die system as Kapow! and Zap!. Resolution takes the higher of two rolls, with an option to add to your roll by taking a hindrance or losing stamina. Character creation includes picking a templates (Mundane, Badass, Magician, and Unique are default) that define your attributes and power choices - customized by adding three Boosts. The core rules includes sample characters, GMing notes, and a 16 page bestiary. 233 pages core rules (PDF).
Ars Magica, 4th edition by Jonathan Tweet, Mark Rein*Hagen, Jeff Tidball, and John Nephew
Keywords: genre fantasy long preview
This is the complete and up-to-date version of the full commercial RPG, made available for free in PDF form by Atlas Games. It is set in a mythic version of medieval Europe, and the PCs are magicians who gather in secret covenants to learn their Art. It includes a highly in-depth magic system widely regarded as a classic of design. 272 pages rules and background (PDF).
Arumo: the Kingdom of Wilted Flowers by Kyle Marquis
Keywords: genre traditional scifi fantasy rules-lite preview wotc-d20
Preview of a fantasy RPG set in a world of organic technology. The current edition uses the WotC "D20" system, with additions specific to the world. ~10 pages HTML rules plus ~18 pages background.
a|state-lite by Malcolm Craig
Keywords: genre scifi fantasy long preview
A dark science fantasy RPG set in a place known only as "The City", the preview version of a print RPG to be published in 2003. It has advanced technology but also is plagued by the remnants of a magical cataclysm known as "The Shift". It uses a percentile skill-based system (roll under stat/skill on 1d100). Character creation is limited point-based (attribute points and skill points), with various origins and occupations offering suggested skills. There are no ads/disads. 62 pages (PDF).
Athala by Tristan Collet
Keywords: genre fantasy traditional long
A free generic fantasy RPG in English and French. It uses a skill-based system, where action resolution uses 1d20 + skill bonus - penalty, and 20 or more succeeds. Character creation is class-based with random-roll attributes and limited point-buy. 31 page character book, plus 14 page rule book, plus 21 page magic book (PDF).
Ballad Fantasy by Dialog Publishing and James Flowers
Keywords: genre traditional fantasy long world
"Ballad of a Greater Earth" Fantasy RPG, nominally set on a world similar to our own which in the future suffers an apocalyptic collapse to an early Renaissance level. It does not describe the world per se, but covers sorcery, miracles, and various traditional fantasy monsters. Resolution is by rolling a number of d6's based on difficulty: Easy(2d6) to Very Hard (5d6). Character creation is limited point-bought attributes and skills. 58 pages PDF.
Barbar by Tomas HV Mørkrid
Keywords: genre fantasy rules-lite
A Norwegian-language fantasy RPG with a humorous twist. It uses a simple system and limited setting. It is intended to be played with focus on the effective intelligence and limited vocabulary of each character. No feat is simple when your barbarian self can only ever say things like: "Me friend", and all your barbarian friend ever understand of such a sentence is: "Me"! ~6 pages HTML.
Barbarians of Lemuria by Simon Washbourne
Keywords: genre fantasy rules-lite
A swords-and-sorcery fantasy RPG in the style of the Thongor books (by Lin Carter) and Brak the Barbarian (by John Jakes) -- both inspired by Robert E. Howard's Conan series. It uses a simple system with point-based character creation including free-form careers. Action resolution uses 2d6 + stat + difficulty modifier, where a total of 9 or more is a success. ~12 pages (HTML).
The Basic Fantasy RPG by Chris Gonnerman
Keywords: genre fantasy traditional preview open-license
An "old school" variant of 3rd edition Dungeons & Dragons. 159 pages core rules (PDF).
The Battleaxe RPG, Reforged Edition by Kenneth Douglas Woolsey
Keywords: genre fantasy traditional long
A fantasy RPG designed with kick-in-the-door gamers in mind, in a fantasy setting complete with familiar fantasy races. 400 pages (PDF).
BATTLES ONE
Keywords: genre fantasy rules-lite
Billed as a "fast paced, two player, head to head, fight to the death, dice game" - this uses RPG-like character, combat, and experience mechanics. Each player selects three fantasy character templates (warrior, shaman, etc.) for their "mob" and distributing two sets of points between certain traits. Attack resolution is by rolling 1d20 and getting equal or greater than your attack number and the defender's defense number. The core rules also include spells and various special abilities. 24 pages core rules (PDF) plus 7 pages character templates (PDF).
Beyond the Mists by Benjamin W. Holty
Keywords: genre traditional fantasy long
A medieval fantasy system. Character creation uses a mix of limited point-bought and random-roll attributes. Skills are based on a skill cluster (Stealth, Physical Combat, Magic, Religious, Mercantile, or Scientific) with some bonus skill points. ~80 pages HTML in various pages.
Big Breasts, Small Waist by Zaratustra
Keywords: genre fantasy rules-lite
A humorous variant of Guardians of Order's "Big Eyes, Small Mouth" system of a sexual nature, intended "for mature audiences only." ~20 pages rules (HTML).
The Big Brown Book by Justen Brown
Keywords: genre fantasy traditional long
An "Old School Renaissance" variant of Dungeons & Dragons, using only d6s, and concentrating on the wargame roots. 214 pages rules (RTF or PDF).
Blood Red Sands 3.1 by Ralph Mazza
Keywords: genre fantasy rules-lite long
A competitive GMless fantasy-genre RPG, where the players are heroes trying to defeat one of the evil Witch Kings on a fantasy world (Abalahn) where mankind slaughtered the gods. Play proceeds through a number of Cycles, where one hero retires during each Cycle. In the final Cycle of the Saga, one hero remains to face the Witch King - who is played by the player with the most Victory Points. It uses a dice system where players both collect dice and roll them. In each cycle, there is a temporary GM called the Chronicler who can attempt to devastate traits, require oaths, or other bad effects. Players can accept these and collect dice as compensation; offer dice to avoid it; or gamble by rolling off. 102 pages rules (PDF).
Bloody Entrails by Integrated Games Systems
Keywords: genre fantasy rules-lite
A game of Gladiatorial Combat, which includes a solo adventure, The Arena. 16 pages (MSWord, RTF, ASCII, or PostScript).
Blue Rose Fast Play by John Snead and Steve Kenson
Keywords: genre fantasy traditional preview
A preview version of a commercial romantic fantasy RPG. The rules are based on third edition D&D / "D20", with major modifications including hit-point-less damage. The full version also includes a hero point system (Conviction Points), but it is not in this preview. This includes a brief adventure and sample characters. 20 pages (PDF).
BODGERS: Basic One-Dice Gloranthan Epic Roleplaying System by Lewis Jardine
Keywords: genre fantasy rules-lite
A simple RPG set in the world of Glorantha, from Chaosium's Runequest. It uses the ODES system (One Dice Epic System), which uses d10 rather than d100 resolution. ~25 pages HTML.
Bronze by James Hargrove
Keywords: genre fantasy rules-lite
A fantasy RPG set on the bronze age fantasy world of Karthum, which is similar to ancient Greece of myth. Resolution is by rolling two d12s, one for failure and one for success. The higher roll determines the result, but the player may gamble freeform traits for additional rolls. 19 pages background and rules (PDF).
Brutal, 3rd Edition by David J. Stanley
Keywords: genre fantasy traditional rules-lite long
"A Hack-and-Slash Fantasy Horror Game". It uses a simple dice-pool system: roll a number of d6 equal to stat, and compare total with an opposed roll. Character creation is limited point-based. The basic rulebook includes a mass combat system and even an index. 96 pages basic rules, 10 pages magic rules, 84 pages monster booklets, 29 pages adventures (PDF).
Buffy D6 by Michael Lynes
Keywords: genre modern fantasy rules-lite long
An RPG set in the world of Buffy the Vampire Slayer, using an adaptation of WEG's D6 system. The rules includes all the basics for D6 gaming (using the D6 classic system), character templates, magic rules, equipment and some basic monster stats. ~40 pages (HTML).
Buggz by Hector Rene' Segovia
Keywords: genre fantasy rules-lite
A game set in a world (Banther) inhabitted only by intelligent bugs, ranging from wasps to praying mantises. There is also magic for them to use. It has a simple system using either a d30 or d20. Character creation is based on racial templates, with random-roll attributes. 12 pages MSWord format.
Bumps in the Night by Connor Skates
Keywords: genre modern fantasy rules-lite
A humorous RPG about playing small monsters ("bumps") which try to scare human children. It uses a simple system of roll under stat on 1d10, with limited point-based character creation (including buying numerous "creature features" for your monster). 21 pages rules (RTF).
Cannonballs Lord of the Rings RPG
Keywords: genre fantasy online
A freeform online play-by-post RPG, set in Tolkien's Middle Earth some time after the War of the Ring. ~5 pages social rules (HTML).
Cantr II
Keywords: genre fantasy online long
An online fantasy game in a world with a mix of technology from medieval (common) to rare modern devices, but no magic. ~25 pages rules, background, and notes (HTML).
Castles & Crusades Quick Start by Davis Chenault & Mac Golden
Keywords: genre fantasy traditional preview open-license
A quickstart version of the commercial RPG from Troll Lord Games that emulates early Dungeons & Dragons using a variant of the WotC OGL rules. The rules include character creation rules with four classes (fighter, rogue, wizard, and cleric) and three races (human, dwarf, and elf), combat rules, and a 3-page mini-adventure. There are no advancement rules, but the rules otherwise cover through level 4. 25 page preview rules (PDF)
Changeling: The Dreaming Preview
Keywords: genre modern fantasy preview
A freeware introduction to the commercial game by White Wolf, where PCs are fay creatures (elves, gnomes, trolls, etc.) secretly operating in the modern world. 25 pages (PDF).
Children of Fire by Erich Wambach
Keywords: genre modern fantasy long
An RPG where the PCs are angels, interacting with other celestials in Heaven, the children of clay (humans) on Earth, demons, and other creatures. There is extensive background on the angelic orders. Character creation is based on choosing an order and selected options. Action resolution is stat + 2d10 vs difficulty. It includes a "magic" system (Celestial Forces). 57 pages rules and background (PDF) plus 38 page "Children of Clay" supplement (PDF).
Chivalry & Sorcery Essence by Colin D. Speirs, David Blewitt, and Steven Turner (Brittannia Game Designs)
Keywords: genre fantasy traditional rules-lite preview
A short introduction to the commercial C&S system. It adapts concepts from the full game but with simplified rules. Action resolution is by roll under (attribute plus skill minus difficulty) on 1d20. Character creation is random-roll attributes, picking a social class and vocation. 4 pages rules (PDF).
Cinis by Weisman Stewart Burt
Keywords: genre fantasy traditional long world
A fantasy genre RPG set on the an original fantasy world ("Tigmar"), with background on the regions and races. There are twisted subhumans, high humans, halflings, goblins, frog-people, bird-people, and lizard-people -- but no dwarves or elves. Action resolution is by 3d12 + attribute + skill vs Difficulty. Character creation is random-roll attributes, and point-bought skills using an occupation and lifepath. 340 pages rules and background (PDF).
Circe by Bryce Harrington
Keywords: genre traditional fantasy long open-license
A medieval fantasy system, with some parts designed with computer aids in mind (although it is not required). Released under the GNU Free Documentation License. Character creation is a mix of random-roll attributes and point-bought skills and extras. 143 pages core rules (PDF or MSWord).
Claymore and Claymore Light by Rodney E. Barnes
Keywords: genre fantasy long
A fantasy Christian RPG set in the 41st century, with bible quotes scattered in (similar to Dragonraid). 1000 years after a apocalypse, mutations and natural disasters have developed a weird feudal city/state world governmental system. Varying mechanics. Random-roll character creation. Light rules ~55 pages (HTML, RTF, or MSWord). Full rules ~113 pages (HTML).
Cleaver House
Keywords: fantasy rules-lite
A fantasy RPG currently under development, with previews of the system overview, world, and skills available. Action resolution is attribute + skill + 1d20 vs difficulty. ~30 pages (PDF).
Contes De Fées by Antoine Drouart, Thomas Laborey, and Thomas Lampert
Keywords: genre fantasy rules-lite long
A French-language fairy-tale role-playing game. It is set in the wonderland of Feerie, where PCs can be adaptations of faery creatures or original creations. Actions are resolved by stat + 1d10 - 1d10 vs difficulty, or an alternative diceless system based on directly comparing stat and difficulty. Character creation is point-based, allowing an open-ended range of creatures. It also includes several ready-to-play adventures. ~220 pages (HTML, PDF).
Court of the Empress by Neel Krishnaswami
Keywords: genre fantasy rules-lite
A short scenario game focused on reading social cues and improvisation acting, where the characters are petitioning the empress who holds the power of life and death over them. ~6 pages rules (HTML).
The Creative Conclave RPG
Keywords: genre fantasy long world
A fantasy world setting for use with any system with a Chinese flavor. The GM section includes maps, place and culture descriptions, religions, and so forth. ~50 pages HTML background (scattered in different pages) plus discussion forum and information on two campaigns.
Crestfallen: A Bronze Age Role-Playing Game by Dan Hiscutt
Keywords: genre fantasy long
Bronze age fantasy role-playing, with a strong Celtic flavour. It includes detailed background on a world, Kerun, including mythology and history. There are five races, including humans, the tree-like Arcadians, wolf-like Lupus, giant Cyclops, and four-armed Naderites. The system uses stat+1d8-1d8 vs difficulty for resolution. Character creation is limited point-bought attributes and skills. 164 pages PDF and HTML.
The Cuckoo’s Nest Roleplaying Game by Jon Jones
Keywords: genre fantasy traditional long
A live-action fantasy rules system. Character creation is limited point-based (attributes, virtues/flaws, and skills). Resolution assumes boffer weapons for combat, with a number of hit points of damage for each hit. Skills are resolved by reporting a number of the GM. ~120 pages rules (HTML).
The Cursed RPG by Michael Evans
Keywords: genre fantasy modern long
A low-powered urban fantasy RPG, where the PCs are practitioners of magic in the modern world. Resolution is by skill + (attribute / 2) + 1d20 versus difficulty. Character creation includes picking one of seven classes: Shaman, Mystic, Sorcerer, Summoner, Psychic, Blessed, or Changeling. Attributes are either rolling 2d4 five times or allocating 10d4 attribute points, while skills are bought spending 15 + (total attributes / 2). It includes a detailed magic system with several dozen spells and a selection of inhabitants of the secret world. 159 pages basic rules (PDF) plus HTML extras.
CyberFUDGE by David Jaquith
Keywords: genre postapocalyptic scifi fantasy long
A cyberpunk/fantasy mix, set in a near-future where magic returned to Earth, resulting in a world war. The war was ended by an army of cyber- and magic-enhanced super-soldiers created by the U.S., Australia, and England. It uses a variant of the Fudge system. 51 pages (PDF).
Cyno's Roleplay by Chieh Cheng
Keywords: universal genre fantasy modern scifi long
A universal system. Character creation is random-roll attributes and point-bought percentile skills. It includes four genre books: (fantasy, modern, near-future). ~33 pages core rules, plus four ~10-15 page genre books (HTML).
D20 System Reference Document, v3.5
Keywords: genre fantasy long open-license
The basic mechanics for the popular commercial game, Dungeons & Dragons, 3.5th edition, from Wizards of the Coast. The SRD is not a full game as presented, but contains most rules necessary for play as well as stats (but not descriptions) on a host of monsters, items, and more. 200+ pages rules and stats (RTF)
Dagenthir by Thomas Schulze
Keywords: genre fantasy traditional long world
A German-language fantasy RPG set on an original world ("Dagenthir"). ~50 pages rules and background (HTML).
Danse Macabre by Dean Suter and Christopher Johnstone
Keywords: genre fantasy horror long
A medieval horror RPG, set in an alternate Europe in the year 1189 struck by the Black Plague as the crusades failed before Saladin. It uses a dice pool system, where resolution is by rolling d6s equal to trait, where each 6 is a success. Spending effort points can allow successes on 5-6 (for one point) or 4-6 (for two points). Character creation is by picking society (noble, freedman, outsider, or serf); picking 1-3 Virtues and/or Sins; picking five backgrounds; and spending 12 skill points. 141 pages core rules (PDF), plus four supplements totalling 50 pages (PDF).
Dark Ages by Jonathan Clarke
Keywords: genre fantasy
A historical RPG set in 6th Century Britain, though some features are mildly anachronistic, such as Saxon characters worshipping certain the Norse Gods who are not due to be invented for several hundred years. Action resolution uses roll under trait but over difficulty on 1d12. Character creation is limited point-bought with various restrictions. 45 pages (MSWord format).
Dark Ages 2 by Michael Hoopmann
Keywords: genre traditional fantasy online
A freeware computer role-playing game for DOS and Windows.
Dark Coast by Torben Mogensen
Keywords: genre traditional fantasy long
A generic fantasy game with a sample setting (The Grey Age). Character races include human, dwarf, elf, and giant along with Lutran (otter-like beings), Avials (intelligent parrot-like birds), and Seekers (immortal human-like wanderers). Character creation is open point-based, using experience points to buy up attribute-like Talents and skill-like Flairs. It uses a dice pool system where you roll d6s equal to Talent + difficulty + 1, and take out the lowest dice equal to Talent. The lowest die remaining determines the success level. The work-in-progress rules includes a magic system with 34 spells and a handful of monsters. 58 pages (PDF format).
Dark Dungeon, 2nd Edition by Jaap de Goede
Keywords: genre traditional fantasy rules-lite preview
A fantasy genre game, the "Freeware Lite" version of a not-yet-published commercial game. Action resolution is skill + 1d10 vs difficulty. Character creation is open point-bought. The lite rules are generic fantasy, but there is a shared world ("Yaddrin") under development. 25 pages rules (PDF).
Dark Fantasy by Tim Barrett with Peter Simcic and Rowan Dunch
Keywords: genre fantasy long
Set in a parallel Dark Ages Europe (800-1200 A.D.) with fantasy elements, this uses a percentile skill system, with vaguely class-like personality types. 80 pages PDF, plus 50 page Magic system and 30 page Campaign book.
Darklands by Eric Mau
Keywords: genre fantasy horror scifi long
A futuristic fantasy-horror game, set in 2066 in a grim cyberpunk future where PC's are the "Warbreed" -- creatures created by the dark gods (the "Ashura") and left on Earth in ancient times, who now fight for the Earth against their creators. Character creation is breed and class based, with point-bought attributes. The resolution system is not clear. ~45 pages MSWord format.
Darkness by A. Glare
Keywords: genre scifi fantasy long world
A post-magical-apocalypse RPG set in the year 4469 after a great Fall. The world is is replete with feudal kingdoms, magic, demons, elves, dwarves, gnomes, and halfings -- along with advanced technology in underground cities which survive against the poisoned world. The system is roll under attribute + skill on 1d20, with the roll indicating level-of-success. Character creation is open point-based. ~80 pages rules (HTML).
Dark Spell by Jeffrey S. Schecter
Keywords: genre fantasy rules-lite
A generic fantasy RPG system with rules for combat and magic. It uses a dice-pool system, rolling d6s equal to attribute ("Battle" or "Forte") vs difficulty. Character creation is open point-based, buying attributes, binary skills, combat styles, and spells. 23 pages rules (PDF).
Decima Legio by Andrea Ungaro
Keywords: genre modern fantasy rules-lite
A game of modern-day paranormal investigation set in Italy. The system includes spending "story points" and guessing "Zener cards" (where how many points you spend influences how many guesses you get). PCs also have favored or unfavored aspects such as action, investigation, etc. There are rarely- used dice checks for the most significant actions, and mechanics for firearm injuries and mental shock. 20 pages rules (PDF).
The Deeper Dream by Frank T. Sronce
Keywords: genre fantasy rules-lite
An early attempt at writing a homebrew RPG, set in the dreamworld. PC's can be mortal dreamers, dreams, or dreamlords (a sort of dream that controls other dreams). ~12 pages HTML.
Demonwright by Andre Schönherr
Keywords: genre fantasy traditional long
A German free fantasy RPG. It has random-roll attributes and character classes. 99 pages rules (PDF).
The Desert Realm Play-by-Post
Keywords: genre fantasy traditional rules-lite online
A free play-by-post forum-based RPG. The site also features a scifi/fantasy search engine, link list, and newsletter. ~10 pages rules and background (HTML).
Destiniem by xero1@aol.com
Keywords: genre scifi fantasy
A magi-tech game set in a fantasy world with cyberwizards and majinauts. Available for playtestng by email request only (??).
Divus Ex: by J.C. Connors
Keywords: genre fantasy rules-lite long
"The Roleplaying Game of Gods and Goddesses". The system is mostly diceless, using tarot cards that correspond to different divine powers in the setting. 58 pages rules and background material (PDF).
Disparity by Katie Gatto and David Roth
Keywords: genre fantasy traditional rules-lite
A simple percentile skill-based system for an implied fantasy setting where the privileged rich lord over the farming masses. The player characters are adventurers collecting arcane items of power and useful bits of information to improve their lot. Character creation is open point-bought (50 points to split among skills per level), and advancement is level-based. There are rules for special talents and social background, but no rules for magic or non-human races. 28 pages Rogue's Manual (PDF) plus 1 page Storyteller's Tips (PDF) and 2 pages character sheet (PDF).
Divine Right by Zak Arntson
Keywords: genre modern fantasy rules-lite
A storytelling mini-RPG, where players spend "Dilemma Points" and makes sacrifice rolls as part of the thematic premise, "What would you sacrifice to save another?" ~6 pages rules (HTML).
Dominion by Scott Gray and Sharon Tripp
Keywords: fantasy traditional long open-license
A fantasy genre boffer LARP (live action role playing game), including a low fantasy setting ("Uruk"), analogous to the Middle East. With only humans and rare magic. ~90 pages (HTML).
Dominion Rules 2.0 by Dominion Games
Keywords: genre traditional fantasy long
A generic fantasy-genre set of rules, with a sample kingdom ("Gwenil"). It uses a skill-based system: roll 1d12 under skill or attribute. Character creation is via a random-roll number of attribute points, a random advantage table, and fixed skill points. There are generic systems for priestcraft and for witchcraft. 90 pages core rules (PDF), plus 20 page weapons/armor supplement (PDF), plus 92 page spellbook (PDF).
Doom: The Next Chapter by Richard D. Clark
Keywords: genre scifi fantasy long
An RPG set in the world of the computer game "Doom", where futuristic portal research opens a gateway to hell. It uses a simple percentile system (roll under stat on d100). Character creation is by random-roll attributes, and each skill has a starting value by averaging 2 attributes. 136 pages PDF or text.
DQ Open Source
Keywords: genre traditional fantasy open-license
A version of the out-of-print commercial game DragonQuest, released by the "DQ Players' Association", without using any trademarks. 40 pages (PDF).
Dragon Age Quickstart Guide: Dark Fantasy Roleplaying by Walt Ciechanowski
Keywords: genre fantasy preview
A free introductory version of the commercial fantasy RPG from Green Ronin Publishing by Jeff Tidball, based on the video game from BioWare. It includes condensed rules, an introductory adventure, and five pregenerated player characters. 35 pages rules (PDF).
Dragonlands Online
Keywords: genre traditional fantasy online
An online fantasy RPG. ~15 pages narrative rules (text-only).
Dragonfly by Jeffrey S. Schecter
Keywords: genre fantasy long
Described as a cross between "Pokemon" and "Starship Troopers", this is about humans -- Hunters, Riders, Entomologists, and others -- on the planet Arthra who interact with the giant bugs there. There are six attributes (rated 6 to 14 or more) and binary skills. Character creation is based on class and point-bought enhancements. Action resolution is based on roll under stat using a number of d6s based on difficulty (2d6 for easy; 5d6 for incredibly difficult). 24 pages core rules (PDF).
DragonNet (v3.0 beta 8)
Keywords: genre traditional fantasy long
A generic fantasy RPG designed by committee over the internet. 99 pages (PDF).
Dragonspawn by Jeffrey R. Naujok
Keywords: genre traditional fantasy long
A skill-based fantasy system, but without a generic skill roll: each skill is treated individually. 123 pages (MSWord, HTML, or PDF).
Dragonspires
Keywords: genre fantasy traditional online
A free online fantasy graphical chat and roleplaying game.
Dragon Wizards
Keywords: rules-lite fantasy traditional
This is a fantasy role-playing/card game with a deck of 84 multi-leveled cards. The complete rules are available free, with hundreds of monster cards, character cards, and equipment cards. 38 page Player's Guide (PDF), 60 page GM's Guide (PDF), 600+ cards in JPG format.
Dreamknights, 24-hour edition
Keywords: genre fantasy horror rules-lite preview
A fantasy-horror role-playing game, the first draft of a planned commercial game. It is set in the modern world with PCs who can psychically enter the "Dreamscape". Character creation is random-roll attributes and point-bought skills for real-world attributes, and point-bought dreamscape stats -- where your total points is inversely proportional to your real-world stat total (people weak in the real world have stronger dream selves to compensate). There are four attributes (Appeal, Mind, Action, and Body) and four corresponding classes of dreamscape self (Chargemaster, Dreamshaper, Dreamwarrior, and Gadgeteer). Action resolution is attribute + skill + 1d10 vs difficulty. 20 pages RTF.
Dreamwalker: Musings by Peter C. Spahn, David Griffin, and Michael Patton
Keywords: genre fantasy rules-lite preview
A free version of the published Dreamwalker RPG (a 33 page free version vs the 152 page full version). You play a psychic in the employ of a government project, entering the dreams of others to rid troubled minds of the Taeniid infestation. It uses a percentile skill-based system. The free sample includes basic rules, a sample adventure and sample characters, but no character generation rules. 33 pages (MSWord).
Drums of War (Version Alpha 4) by J Arcane
Keywords: genre fantasy traditional long
A tabletop fantasy RPG set in the world of the World of Warcraft computer game series from Blizzard Entertainment. The system is based on Dungeons and Dragons, but does not use the Open Game License or D20 brand. Resolution is by rolling 2d10 plus attribute modifier vs. target number. Character creation is by rolling the five attributes on 2d6 (or variations) along with picking a race and class. 41 pages (PDF or HTML).
Dungeonslayers by Christian Kennig
Keywords: genre fantasy traditional rules-lite open-license
Billed as "an old-fashioned roleplaying game", this is a simple fantasy RPG of dungeon-delving. Characters are described by 3 attributes (Body, Agility, and Mind), with six associated abilities. Resolution is based on roll under attribute + ability + modifiers on 1d20. 20 pages rules (PDF)
Dvreem RPG by David V.S.
Keywords: universal fantasy rules-lite
A diceless storytelling RPG. It gives detailed guidelines for GM judgment but no numerical resolution mechanics. Character creation is skill-based, spending 40 points among the 16 skills. It roughly outlines four genres: Frontier, Technology, Steampunk, Intrigue/Horror. It also has a sample setting, the fantasy world of Creagadier. ~31 pages rules (HTML)
DwarvenWorld by Marco Dell'Acqua and Leorando Malcovati
Keywords: genre fantasy traditional supplement world
A medieval fantasy setting on a planet of higher density than Earth, with various human and dwarven kingdoms. ~27 pages HTML.
Dying Earth Quickstart Rules by Robin D. Laws, John M. Snead, and Aaron Allston
Keywords: genre fantasy rules-lite preview
A short introductory version of the newly published fantasy RPG based on the novels by Jack Vance. Character creation is free point-based. Resolution is by simple 1d6 (1=worst to 6=best), where you get a number of re-rolls based on your "ability pool" (which refreshes every 2 to 8 hours). 32 pages PDF.
Earthdawn Preview by Greg Gorden and Louis J. Prosperi
Keywords: genre fantasy rules-lite preview
A short introductory version of the out-of-print system. ~12 pages zipped HTML rules plus sample characters and adventure.
Earth of the Fourth Sun by Tom Slaughter
Keywords: genre traditional fantasy long
A fantasy genre game with a skill-based system and a unique magic system. 180 pages (PDF format).
Eiridia by Ben Overmyer
Keywords: genre traditional fantasy rules-lite
A fantasy-genre RPG system. It includes three classes and two races (humans and Changed Ones) but no background. The system is percentile skill-based. ~20 pages HTML.
Enchanted Tales by Tim Bisaillon
Keywords: genre fantasy rules-lite
A modern-day fantasy mini-RPG inspired by urban fantasy fiction and fairy tales. It is set in the modern world where there are fairies, elves, trolls or treefolk -- which most of humanity has been programmed not to see. The PCs have just been awakened to the world that is just beyond our belief. Resolution is by rolling 5d6 and interpretting the results like poker hands. 7 pages rules (PDF).
Enchanted Realms by Michael Downey
Keywords: genre fantasy traditional rules-lite
A GMless RPG using customized cards for character creation, building adventures, and resolution. The game begins by selecting a Quest card, then character creation is done by each player selecting a Hero card and Creature card, then all players play five cards from the remaining cards to start the Adventure Map. 24 pages rules (PDF).
Enchanted Worlds Starter Kit by Matthew J. Rodgers and Daniel Price
Keywords: genre traditional fantasy rules-lite preview
The preview version of a published small-press RPG. This is a introductory fantasy version of the universal rules, and includes a short magic system and bestiary. Resolution is by rolling under attribute+skill on 2d8. Character creation is limited point-bought. 21 pages PDF.
Encounter by Michael Chumak
Keywords: genre fantasy rules-lite long world
A simple system geared for fantasy, with an original default setting - the world of Edelay. It uses dice pool resolution, rolling a number of d6s equal to skill + 1, where every result of attribute or lower is a success. Character creation is limited point-based, spending 4 attribute points (among the three attributes that each start at 2) and 10 skill points. There is a simple spell system, and notes on the three other species: the bolgs, the flitterbrands and the jotun. 50 pages PDF.
Enoch: Role-playing in the Second Genesis by Chad Walker
Keywords: genre postapocalyptic fantasy long
A post-apocalyptic fantasy RPG, where the PCs are rebels fighting against an oppressive natural order including immortals from before the Fall, demons, and more. Resolution is roll under the sum of two attributes on 1d20. There are eight attributes ("spheres") rated 1 to 10: Combat, Medicine, Cunning, Presence, Lore, Conviction, Technology and Survival. Character creation is limited point-based. There are also mundane and supernatural advantages ("charms" and "talents"). 66 pages rules and background (PDF).
EPIC
Keywords: genre traditional fantasy
A generic fantasy system, using classes and levels with a percentile skill system. ~29 pages HTML.
Epoch: Age of Magic (Demo) by Chris Rutkowsky
Keywords: genre fantasy long preview
The free demo version of a published RPG. Epoch is a fantasy RPG using a percentile skill-based system. Character creation is random-roll race, social class, and attributes -- plus skill points which also be used to modify rolls. ~37 pages MSWord format.
Epos by Dennis Engelhard
Keywords: genre fantasy traditional
A German-language free RPG, set in an "ancientpunk" setting that mixes different ancient cultures. Character creation uses priority picks, where predetermined numbers are assigned to stats (attributes, skills and feats). There are also backgrounds (i.e. status, armies, pets, artifacts) and non-adventuring knacks (i.e. linguist or musician). Resolution is by an open-ended d12 dice pool system, rolling attribute + skill dice, where each die equal or less than the character's current health score (from 0 to 9) is one success. The system also includes "epic" points for rerolls, refreshed by fulfilling character motivations. The core rules also include a magic system and rules for organizations. 67 page hero book, 32 page myth and magic book, 11 page arsenal book.
Erebus by Daniel Pond
Keywords: genre fantasy world
A fantasy setting with an odd Victorian flavor and a twist of 1930's pulp. It uses the Blur system. ~20 pages background (HTML).
E-RPG by Ruel K. Knudson
Keywords: genre fantasy long preview
The core rules of a generic fantasy RPG, offered for free in preview of the general E-RPG system. Action resolution is a step die, skill-based system. Character creation is either random-roll or limited point-bought attributes, and limited point-bought skills. 173 pages fantasy player's guide, plus 64 pages GM's book.
Errant RPG (Public BETA 1.0) by Greg Christopher
Keywords: genre fantasy traditional long
A generic fantasy system similar to early Dungeons & Dragons, using races, classes and levels. Resolution is by rolling 1d20 under attribute or skill for success. Characters have a limited number of Luck Points that they can spend to add their current Luck total to the roll. There is a more involved system of saving throws that includes listen/spot, as well as other variants. 80 pages rules.
Evolution: The First Step
Keywords: genre fantasy rules-lite
Not really an RPG, this is "a game of logistics and imagination". Players play gods who each have domination over their own Eden of 50 neophyte humans. It is played in turns of a generation (approx 32 years). 7 pages rules (RTF).
Exalted Quickstart by Robert Hatch, Geoffrey C. Grabowski, et al.
Keywords: genre fantasy preview
The free introductory kit to the commercial fantasy game Exalted. This includes 13 pages of background to the setting as well as basic character creation, resolution rules, and three half-page adventure seeds. 28 pages rules (PDF).
Faelands by Chris Fox
Keywords: genre fantasy traditional long world
A fantasy genre game currently (Nov 2002) in beta testing. It is set on an original fantasy world ("Ardgan") where within the past generation a number of people have begun to be born with great magical powers, known as the Chosen of the Fae. Character creation is limited point-based, with powers for the type ("aspect") of Chosen. ~72 pages MSWord.
The Fallen Barony: Live-Action Roleplaying Game
Keywords: genre fantasy rules-lite live-action
A live-action rules set, designed for play with "boffer" weaponry combined with other rules for character creation, skills, etc. ~15 pages rules (HTML).
FANGS: The Fantasy Adventure Networked Gaming System by Christopher Allen
Keywords: genre fantasy traditional long rules-lite
A generic medieval fantasy system. It uses a skill-based system where resolution is by skill plus modifiers, where any result of 20 or more is a success. Character creation is open point-based. ~50 pages core rules (HTML).
Fantasia by Tybalt
Keywords: genre fantasy long
A French-language fantasy/steampunk setting. 195 pages rules and background (MSWord format) plus 101 page bestiary (MSWord format).
Fantasia Quickstart by Matthew deMille (New Dimension Games)
Keywords: genre fantasy traditional long preview
The preview version of a commercial fantasy RPG. Action resolution is stat + 1d6 vs difficulty for ability checks, or 1d20 + modifiers for combat. Character creation is random-roll attributes, choice of class, and point-bought skills (d12 skill points). Advancement is level-based. The preview version includes a limited magic system and selection of monsters. 52 pages preview rules (PDF).
Fantasized Adventures by W. Ty Dobson and Great River Games
Keywords: genre traditional fantasy long world
A system for the fantasy world of Bakara. Each race has detailed character creation rules. Skills are generally percentile, but with d20 combat resolution and adjustments from attributes based on tables. ~290 pages HTML.
Fargoth World Building Project
Keywords: genre traditional fantasy long supplement world
A collaborative project building a traditional fantasy world. It includes individual descriptions of kingdoms, races, monsters, flora, fauna, and gods. ~70 pages descriptions (HTML).
F.A.T.A.L. by Fatal Games
Keywords: traditional fantasy long
"Fantasy Adventure To Adult Lechery". A highly detailed fantasy system. It has 5 core attributes with 20 sub-attributes. Tables for each sub-attribute detail everything from Enunciation to Bust Size. Action resolution uses skill plus d100 vs difficulty. Character creation is random-roll attributes. ~500 pages rules (PDF).
FFRPS: Free Fantasy Role Playing System by Ray Rischpater
Keywords: genre traditional fantasy long
An under-construction fantasy genre system based on AD&D, designed with computer aids in mind. ~40 pages HTML, with some sections missing.
Fire and Sword by Raymond Turney
Keywords: genre fantasy long open-license
A fantasy RPG released under the Free Art License. It uses a skill-based system, with resolution by rolling under skill on 1d10, 1d20, or 1d30 depending on difficulty. Character creation is by choosing a primary and secondary archetype, distributing 84+2D6 points among attributes, and two additional skill picks. 163 pages (PDF).
Flying Swordsmen RPG by Dennis Laffey
Keywords: genre fantasy long world
An adaptation of Dungeons & Dragons in an old-school style to the genre of Chinese wuxia action. It includes rules for the four basic classes with varying profiles, martial arts and magic rules, and a campaign setting (Zhongyang Dalu).
The Forge Primer by Basement Games
Keywords: fantasy traditional rules-lite preview
This is a short preview version of the commercial game Forge: Out of Chaos. 11 pages (PDF).
Forgotten Futures by Marcus L. Rowland
Keywords: genre scifi fantasy long world
Not technically free, but a great shareware RPG based on turn-of-the-century science fiction (Rudyard Kipling, Arthur Conan Doyle, et al.). ~500+ pages rules and background in six collections (HTML).
Free Fantasy: gioco di ruolo by Antonio Sottocasa
Keywords: genre fantasy traditional rules-lite
An Italian-language free fantasy RPG. It includes a brief magic system and bestiary. 32 pages (PDF).
Fudge: Buffy the Vampire Slayer by Michael S. Gentry
Keywords: genre modern fantasy rules-lite
An adaptation of the television series to Fudge. It includes monster research and magic rules, along with special rules for Gloom. ~25 pages (HTML).
Furcadia by Dragon's Eye Inc.
Keywords: genre fantasy online
A free online RPG set in a magical world of anthropomorphic animals. There is a world including 3D animated graphics, but no combat is permitted.
FuRPiG / World of Esaene by Brant Guillory
Keywords: genre traditional fantasy long
Formerly a free fantasy-genre RPG system, this is now a published but low-cost RPG from BaDGe Publications.
Fuzzy Knights Lite by Noah J.D. Chinn
Keywords: genre fantasy rules-lite preview
The preview version of a humorous fantasy RPG about animated stuffed animals. It uses a simple system with three attributes (Strength, Reflex, Intelligence) and freeform skills. Action resolution uses roll under attribute + skill + modifiers on 1d20. PCs have Story Points (combined hero points and experience), and the GM has corresponding Irony Points. 13 pages core rules (PDF).
Gates & Gorgons by Kobayashi
Keywords: genre fantasy rules-lite
A simple fantasy rpg using Rafael Chandler's Disciple 12 rules from the small-press commercial RPG, Dread: the First Book of Pandemonium. Character creation is limited point-based, spending 9 points among 3 attributes (Brawn, Wits, and Soul); choosing among 6 races and 3 Paths (Warrior, Thief, or Magician); specifying a freeform descriptive Drive and Flaw; and picking 3 Path-specific talents. Also, all characters get 12 points of Fury at the start of each adventure - spent to perform various stunts. Resolution is by rolling a number of d12s equal to attribute and compare the highest die with difficulty. 28 pages rules (PDF).
Gehennum by Brett Evill
Keywords: genre fantasy long supplement world
A non-traditional fantasy setting for use with any rule system. Gehennum is a volcanic and mountainous archipelago ringed with coral and clad in jungle. It is closer to south-east Asia rather than medieval Europe in nature and culture. ~40 pages HTML.
Gebaur by Laura Brickman et al.
Keywords: genre traditional fantasy online
A freeform online RPG played by posting to various boards corresponding to locations in and around the city of Gebaur. ~4 pages guidelines for posting (HTML).
Ghalerion
Keywords: genre fantasy online
An online freeform fantasy RPG, set in an original fantasy world of the same name, where an immortal race called the Kellans had oppressed mortals but were overthrown in a great war. It is set 217 years after a new god took over from the fall of the Kellans. ~20 pages posting guidelines and background (HTML).
Ghostlight by W Doug Bolden
Keywords: genre fantasy rules-lite
An RPG set in a strange world where ghosts interact only with each other through emotions and stimuli, using a minimalist system. ~7 pages HTML.
Gladius RPG by Jake Conner
Keywords: genre fantasy traditional long
A simple yet detailed fantasy RPG. Resolution is by rolling 1d20 plus stat versus difficulty. There are no skills - only special abilities. Character creation is choosing a race, two specialties, two standard attacks, distributing 8 attribute points, then picking special abilities equal to your level among your specialties. Races include different types of minotaurs, elves, and dwarves along with humans and vampires. The core rules include a set of monsters but no setting. ~100 pages rules (HTML).
Gods & Monsters by Jerry Stratton
Keywords: genre fantasy traditional long open-license
A fantasy RPG compatible with TSR's AD&D (1st or 2nd edition), released under the GNU Free Documentation license. The system is similar but with many changes and simplifications. 100 pages basic rules (PDF, RTF, or HTML).
Godhome by gorbadorc@aol.com
Keywords: genre fantasy rules-lite
A fantasy RPG where you play minor gods in a large pantheon. It uses a simple percentile system, with other dice for damage, etc. ~12 pages HTML rules.
Golden Age Official Roleplaying Game
Keywords: genre modern fantasy long world
A fantasy RPG set in a world of sorcery and steam-punk technology, the setting of the audio-drama of the same name. Character creation is by choosing a personality type, race, virtue, and profession package ("Calling"), as well as spending 10 points among the 4 attributes. Resolution is by rolling d10s equal to half of attribute, where every 7-10 is a success and every 1 subtracts one success. 70 pages rules and background (PDF).
Gothicon
Keywords: genre fantasy rules-lite
A fantasy-genre RPG system. Character creation is class-based with random-roll attributes. ~25 pages MSWord format.
GPA by Mark Hughes
Keywords: genre fantasy horror modern rules-lite
A sci-fi/fantasy/horror RPG about students at George Underwood Edwards University, after the floodgates of magic and weird science are opened upon the world, where no more than half of all university students survive to graduation. ~12 pages HTML.
Great Ork Gods by Jack Aidley
Keywords: genre fantasy rules-lite
A simple RPG designed for a single evening's play. Each player plays an orc and one of seven orc gods. Individual orcs have a chance to succeed based on how much the god of that activity hates them (there is a rating from 1 to 5 for each god's hate). You roll a number of d10s for each action based on difficulty. If any of them are less than the hate value, the action fails. 12 page rules and handouts (PDF).
The Great War by Maarten Oord
Keywords: genre modern fantasy wotc-d20
A modern fantasy game set in a parallel version of World War I in a fantasy world ("Elon") complete with elves, dwarves and magic. The game presents variants of D&D3 rules (i.e. D20 System) for the setting. ~20 pages (HTML).
Grey Lotus by Andrew Williams
Keywords: genre fantasy long world open-license
A fantasy RPG released under the Open Publication License. It is set on the fantasy world of Gaia, which is inhabited by humans, faerie races, and alien races. It uses a skill-based system. Action resolution is to roll d10's equal to skill and take the highest + attribute versus difficulty. Character creation is semi-open point-based, assigning 7 priority points among four categories, then spending points within each category. 110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic supplement (PDF,HTML).
The Guide to Adventure Page by Michael E. Ball
Keywords: genre traditional fantasy long
A fantasy system, set in an AD&D-like world, using a skill-based system. It also has a modern and sci-fi supplement, Alien Dawn, although less developed. Character creation is point-bought, but the available points are generated randomly. The combat system focuses on realistic fights and uses cards to determine the sequence of action. 86 page players handbook and 61 page GMs handbook (RTF, PostScript, WordPerfect, and text-only formats).
Guilddom Adventures Made Easy by David V.S.
Keywords: genre fantasy rules-lite
A generic fantasy rules system. Resolution uses a roll of one to three d8s based on difficulty, taking the lowest. If the result plus skill is 8 or more, the check succeeds. Character creation is skill-based, spending 35 points among the 16 skills. There are brief rules for Alchemy, Chemstry, Machinery, and Transmutery - but no spellcasting and no monsters. ~10 pages rules (HTML)
Hannsu by Paul Mather
Keywords: genre fantasy traditional online world
A freeform online web-based fantasy RPG, set on an original world: Hannsu. It has brief character creation rules but online resolution is freeform, with moderator options. ~20 pages background and rules (HTML).
Harp Lite
Keywords: genre fantasy traditional preview
The preview version of the HARP (High Adventure Role Playing) system from Iron Crown Enterprises. This is a generic fantasy game. It includes simplified character creation rules, with four classes: one Cleric type, Fighter, Mage, and Rogue. Action resolution is stat plus a percentile roll to determine level of success (with anything over 100 being success). 98 pages (PDF).
Hazon by Mike Jacobs
Keywords: genre traditional fantasy long
A fantasy game in a D&D-like setting, using a percentile system. ~30 pages (text-only).
Heroes Against Darkness by Justin Halliday
Keywords: genre fantasy traditional long
A traditional fantasy RPG based on Dungeons & Dragons / the d20 System, free for distribution although not under the WotC Open Game License (OGL). 231 pages rules (PDF).
Heroes of Mars by Jeffrey A. Kazmierski
Keywords: genre fantasy scifi rules-lite long
An adaptation of Edgar Rice Burroughs' Barsoom setting to the Fudge system. Includes links for rules additions for combat, wealth, and fencing as well as character creation guidelines. ~50 pages (HTML).
Heroic Golden Turbulence by Scott Beattie
Keywords: genre fantasy long
A wild fantasy martial-arts RPG. The system uses a dice pool of color-coded d6's. Successes are rolls of 6, 6 or 4, or 6 or 4 or 2 (depending on your specialty). The combat and crisis system revolves around choosing the colours of dice in your pool to represent your priorities (i.e. finesse, caution, power, etc.), which lessens the need for modifiers. ~55 page HTML.
Hexalon House Rules RPG by Paul W. Will
Keywords: genre fantasy rules-lite long
A Fudge-based fantasy RPG, set in a collection of 6 fantasy worlds which share a common fate. The system is a variant on the core Fudge rules. 84 pages core rules (PDF and HTML), 101 pages additional rules (PDF), plus ~20 page background (HTML).
Holyquest by James W. Aubuchon
Keywords: genre fantasy rules-lite
A fantasy RPG from a Judeo-Christian perspective, using a variant of the Fudge rules. ~25 pages HTML.
How To Host A Dungeon by Tony Dowler
Keywords: genre fantasy
A solo game for developing dungeons, working through the history of the dungeon over four ages (Primordial Age, Age of Civilization, Age of Monsters, and Age of Villains). 19 pages (PDF).
The Human Interface for Fantasy Roleplaying by John F Sasso
Keywords: genre fantasy traditional long
A generic fantasy system. Character creation is random-roll attributes and template-based skills, though skills are point-bought with experience. Action resolution is a d6 dice-pool with a number of successes equal to the number of 6's rolled. 47 pages basic rules (PDF or HTML) plus 29 pages magic rules (PDF).
Illusion Walker by Atushi Terada
Keywords: genre traditional fantasy online
A Japanese Internet-browser + "Shockwave 7" game. It described as a "simple dungeon game", where the goal to kill a monster one after another. (untested - I can't read it!)
Imp by syn
Keywords: fantasy genre rules-lite
A simple fantasy RPG where the PC's are imps: malign faeries wandering medieval Britain. It uses a simple random-roll character generation with stats of experience (X), malevolence (mal), and a number of powers (aka hexes). It uses a simple dice pool system, rolling d6s equal to X. mal can be spent for various bonuses, and is gained by practicing the seven deadly sins. ~10 pages rules and scenario ideas (HTML).
Imperial Magician by Marc Uhl
Keywords: genre fantasy long supplement
A French-language RPG system -- ostensibly "a medieval fantasy role playing game from a subjective view designed for micro information processing." ~80 pages HTML.
Inju for Storyteller by Ed Hrzic
Keywords: genre fantasy supplement
An adaptation of White Wolf's Storyteller system for "Inju" -- various monsters from the Japanese for "demon-beast". 15 pages rules (text-only).
Inquisitor by Dialog Publishing with James Flowers and Paul Tobin
Keywords: genre traditional fantasy long world
A medieval fantasy RPG set in an alternate world ("Nuevo Espana") where refugees from Earth are oppressed by an evil regime derived from the Spanish Inquisition. There are also fey races mixed in: alien milanesians and fomorians (from Irish myth). It uses a percentile skill-based system. Character creation is random-roll attributes with "archetype" packages of skills with various choices. 31 pages PDF rules plus 41 pages PDF background.
Instant Oz by Mike Conway
Keywords: genre fantasy rules-lite preview
The quickstart rules for the commercial "Heroes of Oz" game, set in L. Frank Baum's Oz setting. It uses a variant of the Fudge/FATE rules, using Story Points that players can use to modify rolls or edit the game world - although it does not have Aspects. 24 pages (PDF).
Interfable
Keywords: genre fantasy online
An interactive online storytelling/role-playing site designed and run by Mark Keavney, using web-based forums and chat rooms. The current (March 2003) story is "The Wheel", an epic tale set in a world of ancient Greek gods and goddesses and populated by twelve races.
Inzeladun
Keywords: genre fantasy traditional long world
A detailed fantasy world, intended for use with D&D third edition. It includes the standard races plus Winged Folk along with variant rules and extensive background. ~100 pages HTML.
Irea Ensis
Keywords: genre traditional fantasy
A Swedish fantasy RPG set in a fantastic world inspired by Moorcock's writings. No comments.
ISIS RPG System by Dale Cunningham
Keywords: genre fantasy traditional rules-lite world
A fantasy RPG with rules based on the D6 system from West End Games. Action resolution uses total of an Nd6 dice pool vs difficulty. Character creation is limited point-based (18d of attributes, up to 6d of ads/disads, 12d of skills). The core rules include standard fantasy races (elf, dwarf). It also has a fantasy world background with 17 original races. 19 pages rules (MSWord, PDF) plus 17 pages background (MSWord, PDF).
It's a Dog's Life by Simon Washbourne
Keywords: genre fantasy rules-lite
An RPG about intelligent prairie dogs on the American Great Plains, who go on adventures such as the search for the semi-mythical city of ThunderTown. Action resolution is roll under attribute + skill + difficulty modifier on 2d6. Character creation is random-roll attributes and point-bought skills: distributing 6 points among the skills of your position (Brave, Healer, Scout, Sentinel, or Speaker). ~10 pages HTML.
JAGS by Marco Chacon
Keywords: genre universal scifi fantasy superhero long
A universal skill-based system with many genre supplements: Magic, Cyberpunk, Fantasy, Horror, Supers, Psionics, Chi Martial Arts, and Steampunk. It is quite detailed, but there is a "rules-medium" version: JAGS-2. Action resolution is roll under attribute or skill on 4d6-4. Character creation is open point-based, with 3 primary attributes and 9 secondary. Skills have a 4-level expertise rating (Beginner, Average, Expert, Master) which determines usage as well as a number to roll under (0 to 20). 200 pages basic rules (PDF) plus 150+ pages of supplements (PDF).
The World of JERA! by Steve Myers
Keywords: genre fantasy traditional long world supplement
A fantasy world in a "magi-punk" steam age, designed for the AD&D system but including some of its own rules. ~100 pages background (HTML).
Kaïm le Temps des Dieux by Calmes Christophe
Keywords: genre fantasy rules-lite
A French-language fantasy RPG, inspired by the published game Nephilim. ~30 pages (HTML).
Kalyr by Tim Hall
Keywords: genre fantasy long world
A fantasy setting for use with GURPS and Fudge. It is a world where the ancient race of Kandar (a sophisticated humanoid race) dominate, with humans as their slaves and serfs. ~75 pages (HTML).
Kathanaksaya by Shawn C. Harris (aka "Green")
Keywords: universal genre fantasy rules-lite
A diceless RPG set in a world ("Kathanaksaya") where all dreams, fables, and myths are true. Character creation is by collecting Story Points for description and hooks, then spending them on freeform abilities (Specialties). Actions are resolved by players bidding Story Points, where highest Specialty + Story Points wins the bid and determines how that action is resolved. 8 pages (PDF).
Khoras by David M. Roomes
Keywords: genre traditional fantasy long supplement world
A very detailed fantasy world with non-system-specific notes. It is intended to be realistic with fantasy additions. There are traditional dwarves and elves along with Avarians, Saurians, and other races. It details 35 nations and 26 cities along with races, fauna, flora, and other information. ~250 pages HTML.
Kids Easy Play Fantasy RPG by Steven Ruske
Keywords: genre traditional fantasy rules-lite open-license
A brief RPG based on the D20 System rules, but greatly simplified for play by younger kids. 32 pages rules (PDF).
kill puppies for satan by Vincent Baker
Keywords: genre fantasy rules-lite
A formerly-shareware-but-now-commercial RPG where the PCs try to gain evil by working for Satan. There are four attributes: "cold", "fucked up", "mean", and "relentless" -- plus a general "evil" rating. 32 pages (PDF).
The Kingdom of Glenn RPG by Nathan Hill
Keywords: genre fantasy traditional rules-lite
A fantasy mini-RPG using the "Cinema 2-10" system. Resolution is by attribute + skill + 2d10 (count "0" as zeroes) vs difficulty. Character creation is limited point-based. 32 pages (PDF).
Kingdoms of Telgard by Michelle McIntyre
Keywords: genre fantasy traditional online
A play-by-post fantasy/adventure roleplaying site. There are mechanical attributes and skills, but there are no combat mechanics or random throws. Stats are used by the moderators to help judge situations. It includes a limited point-based character creation method, race descriptions, and some world background. ~40 pages HTML rules.
The King of Spades
Keywords: genre superhero fantasy online
A free online Massively Multiplayer RPG where you can create a superhero or supervillain and go through 22 Levels of Ascention to see if you're worthy of wielding one of the great 12 Tokens that will make you a King, Queen, Prince or Knight of the kingdoms of Spades (Deva), Hearts (Atlantis), Clubs (Hades), or Diamonds (Earth).
Knarf 2 by Edward Frank
Keywords: genre fantasy traditional long
A simple generic fantasy system, with support for common tropes including a magic system and 20 races. Action resolution is attribute + skill + 1d20 vs difficulty. Character creation is limited point-based (12 attribute points and 20 skill points). ~50 pages rules (HTML).
Labyrinth Lord by Daniel Proctor
Keywords: genre fantasy traditional long preview
A variant of the original Dungeons & Dragons game, mimicking the original basic game circa 1980 based on the third edition rules released under the Wizards of the Coast Open Gaming License. The book is also available in print. 138 pages rules (PDF).
Lace & Steel Preview by Paul Kidd
Keywords: genre fantasy preview
An HTML conversion of the commercial game rules, available for downloading on the web. It is a swashbuckling fantasy game, set in a fantasy world with centaurs and such but with an approximation of the culture of 17th century France a la "The Three Musketeers". It includes only character creation rules, however. ~25 pages HTML.
Lacuna by Jared A. Sorensen (Memento Mori Theatricks)
Keywords: genre fantasy modern rules-lite
A modern game about mystery men who project their minds into a place (the "Blue City") in a telepathic dreaming state. It uses a simple step-die system with 5 levels of traits, rolling against a target number. There are four abstract attributes and freeform strength/weakness traits. 24 pages (PDF, HTML).
Lady Blackbird by John Harper
Keywords: genre fantasy rules-lite
A steampunk scenario with pregenerated characters and included quickstart rules. It uses a simple dice pool system. Characters have named traits with a list of tags for each trait that act as stats, and a list of keys and secrets that define when they get experience advances. Resolution is by rolling 1d6 plus 1d6 for each trait and tag that applies, where each 4+ is a success, looking for from 2 to 5 successes depending on difficulty. The scenario is about Lady Blackbird who was captured while on the run from an arranged marriage to Count Carlowe. 9 pages quick-start rules, characters, and scenario (PDF).
Lamentations of the Flame Princess, version 0.1 by Jim Raggi
Keywords: genre fantasy preview
The preview/playtest version of an upcoming fantasy game, which includes only bare rules. Action resolution is stat + 1d6 vs difficulty + 1d6. Character creation is open point based, spending 100 or more points on attributes (5 physical, 4 mental), cheats (the hero points), exceptions, and skills. 38 pages rules (PDF).
Land of the Forbidden Treasures
Keywords: genre fantasy online
An online fairly freeform play-by-post fantasy-genre game. ~2 pages posting rules (HTML).
Lannassir
Keywords: genre fantasy long
A freeware RPG in German. No comments (I can't read it!).
Legendary Beta Version by Marty Vance (aka Dracos) of Dragon's Forge
Keywords: genre traditional fantasy long
A mechanics system for fantasy. It has point-based character creation, and percentile resolution. The magic system is developed (verb-noun based), and there are rules for race creation but there are no pre-made races yet. ~46 pages (HTML).
Legendary Lives by Joe Williams and Kathleen Williams
Keywords: genre traditional fantasy long
A simple electronic edition of the 1993 published fantasy game, put online by the author. It is set in a light-hearted Celtic-flavored world thick with faeries. The system uses a universal Action Result Table (ART) included on the character sheet. You find the row for skill (modified by difficulty) and rolling percentile dice to find degree of success/failure (5 levels each). Character creation is largely random-roll with a choice of profession, developing a random "life-path" of the character's history. 258 pages rules (HTML and PDF).
Legendary Quest by John Kirk
Keywords: genre fantasy traditional long
A fantasy genre RPG, set in a fantasy world based on European myth and folklore. PCs are dwarves, elves, gnomes, goblins, hobs, or orcs. Action resolution is attribute + 1d10 vs difficulty, skill + 1d30 vs difficulty, or limited other d30 rolls. Character creation uses classes, and is limited point-buy spending separately on attributes and skills. It includes a magic system, priestly miracles, and a host of monsters. 194 pages rules (PDF), plus 175 pages encyclopedia of monsters (PDF), and 248 pages spell book (PDF).
Legendra by David Farrell
Keywords: genre fantasy traditional online world
A play-by-post fantasy RPG set on an original world ("Legendra") inhabited by humans, centaurs, and the cat-like Mewyr along with demons, gargoyles, golems, and valian. ~2 pages rules plus ~15 pages background (HTML).
Legends of the Ancient World
Keywords: genre fantasy rules-lite preview
A simple fantasy role-playing game similar to Steve Jackson's "The Fantasy Trip". Character creation is point-based, splitting 7 points among three attributes (Strength, Dexterity, and Intelligence), and binary skills (1 point each). Action resolution is roll under stat on 3d6 (or Nd6 in some cases, with N varying with difficulty). 12 pages rules (PDF).
Legends from the Dark Wheel by Vin Diakuw
Keywords: genre fantasy world
A fantasy setting in a Dark Age which comes after the Golden Age of the Precursors. As the ice melts more and more secrets of the ancients are revealed, which can be used for ill or good. This was the setting of the Epitaph RPG. 38 page PDF (available by email).
Legends of Alyria Quickstart by Seth Ben-Ezra
Keywords: genre fantasy rules-lite preview
The preview of an upcoming storytelling fantasy game. It has broad attributes (Force, Insight, and Determination) and moral qualities rated in phases of the moon (new to full). It recommends modified d10s with phases of the moon pasted on them. It emphasizes cooperative authorship and narration. 12 pages rules (PDF) plus scenarios.
Legends of Middle Earth by Jeffrey S. Schecter
Keywords: genre fantasy rules-lite
A fantasy RPG set in Tolkien's Middle Earth. It uses a skill-based system, rolling under skill on a number of d6s (1d6 to 5d6 or more) where the number of dice depends on difficulty. Character creation is by choosing race and profession package ("role"), plus three pools of limited points for skills, special abilities, and passions. 25 pages rules and background (PDF).
Legends of the Land by Simon Washbourne
Keywords: genre fantasy rules-lite
A variant of the free Legends of Middle Earth RPG by Jeffrey Schecter, for playing in the world of The Chronicles of Thomas Covenant by Stephen R. Donaldson. 17 pages rules and background (HTML).
LILA by Lorenzo Rubbo-ferraro
Keywords: genre fantasy rules-lite world
Introductory rules for a Vedic RPG -- i.e. a fantasy game set in Hindu myth (i.e. the Mahabharata, the Bhagavad Gita, etc.). The rules are incomplete, but explained to be semi-freeform with stats representing any qualities of the character. 13 pages (PDF).
LIQUID by Marcus Johanus, Markus Voht, and Jakob Schillinger (Blacknet Publishing)
Keywords: genre universal fantasy long world
A German-language free universal RPG system, with sourcebooks for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!, Thyria Steamfantasy, and Schattenmeister. Character creation is limited point based. Checks are made by rolling 1d10 under the sum of an attribute and a skill value, with degree of success equal to the die result of a successful roll. The basic rules include a magic system. 339 pages (RTF).
Lord of Lords
Keywords: genre traditional fantasy online
A free text-based online fantasy RPG (i.e. MUD). ~2 pages social rules (HTML).
Lord of the Rings Roleplay
Keywords: genre fantasy traditional online
An online web-based play-by-post RPG set in Tolkien's Middle Earth. ~2 pages rules (HTML).
Lords of Knowledge by Ohmnibus
Keywords: genre fantasy scifi long
An Italian science fantasy RPG, with a rules system leaning towards realism and accuracy. The game is split into four manuals: Ambient, Characters, Rules, and Magic. Rules and background 141 pages (PDF).
Lost Empires BETA by Rogue Comet LLC
Keywords: genre fantasy traditional long world
A fantasy RPG set in the original world of Zandaria, designed as a variant of the Swords & Wizardry RPG, itself a clone of 1974 Dungeons & Dragons. It has a point buy system rather than levels and simplified classes customizable through point spending. It also has open-ended damage, risky magic using mana points, and Feat Points that can be spent for special moves. BETA rules 62 pages (PDF).
Lost Roads of Lociam Light by Rasmus Strand
Keywords: genre fantasy traditional long world preview
The free version of a commercial fantasy RPG, set on the world of Lociam - populated by elves, dwarves, giants, and animal-peoples as well as humans. The free version lacks many optional rules as well as character creation rules. The rules are based on percentile skills for most activities, and binary skills for knowledges. Experience is gained on individual skills based on use. Light version rules 102 pages (PDF).
Lost Souls by Joe Williams and Kathleen Williams
Keywords: genre modern fantasy long
A simple electronic edition of the 1993 published horror game, put online by the author, where the PCs are ghosts trying to reincarnate, fighting evil ghosts and other creatures to improve their karma. The system is percentile-based, with degree of success indicated by a universal chart printed on the character sheet. There are five degrees of failure (from Catastrophic to Poor) and five degrees of success (from Passable to Awesome). Character creation has many random rolls, but the key selections are profession in life and lost soul type -- which may be either rolled or chosen. Creation begins with generating appearance, then profession, then how you died, and then the type of ghost you become (which determines your powers). There are 22 types of ghosts, including Bansee, Doppelganger, Haunt, Shade, and Spook. There are also 12 attributes, each of which has 4 associated skills. Ghosts have "will-to-live" points, which when you run out of you have a chance to reincarnate. Experience is via karma, which grants powers as well as improving your luck in reincarnation. 245 pages rules and background (HTML and PDF).
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
Keywords: genre traditional fantasy long world open-license
A fantasy game set on the world of Khardan, released under the Open Content License. The system is a percentile skill-based with required professions. 363 pages rules (PDF) plus additional worldbook.
Lyran Tal
Keywords: genre fantasy online
An online free-form role-playing game set in an original medieval fantasy setting with many details centering on the Crosswinds Tavern which houses a gateway to other worlds. It includes both live chat and posted stories. ~50 pages background (HTML) plus play guidelines, ~5 pages (HTML).
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
Keywords: genre fantasy traditional long world
A fantasy campaign setting for use with any system, with extensive maps and descriptions -- the land of Kaladia on the world of Roil. It includes geography, history, and gods but little on races, inhabitants, and culture. ~90 pages (HTML).
Magebane: The Unofficial Magic: the Gathering RPG by Grant Graves and Chris Bishop
Keywords: genre fantasy rules-lite
A fantasy RPG based on the collectible card game. The system uses the card game for some combats, and simple die rolls for others. 3 pages rules (PDF).
Magicians of England by Tony Dowler
Keywords: genre fantasy long
A Victorian fantasy narrational game about rival magicians and the honor of the British Empire. Resolution is by bidding numbers of story chips against opposed players, while story chips must also be spent for narrating in various effects like changing place, time, or characters. 12 pages rules (PDF).
The Magic Theatre: Cathay Arts of Role-playing by Leonard Hung
Keywords: genre fantasy long
An authentic Oriental RPG, using stats based on classical Chinese categories: the nine house chart, along with 5 "roots" for attributes, each with a yin and yang aspect. ~52 pages HTML.
Majai: Pale Sun, Blood Moon by Jason Lada
Keywords: genre fantasy rules-lite world
A fantasy world using the Fudge system (includes adapted rules on the site). Inspired by John Brunner's "The Compleat Traveller in Black", and Michael Moorcock's "Elric" Saga, plus the RPG "Gamma World". 7 pages rules plus 26 pages background (HTML).
ManaBurn by Wim van Gruisen
Keywords: genre fantasy rules-lite
A role-playing game that uses cards and mechanics from the collectible card game "Magic: The Gathering". A character is represented by a deck of 50 cards. It does not use the normal card mechanics. Instead, for action resolution you draw a number of cards equal to your skill from the character's deck, and each pip of the correct color is one success. ~16 pages rules (HTML).
Mazes & Minotaurs by Olivier Legrand
Keywords: genre fantasy long
A retro D&D-like RPG based on Greek sources (the 1963 "Jason & the Argonauts" movie and Homer's Odyssey) rather than Tolkien and related Western fantasy. So there are six random-roll attributes, and classes of Barbarian, Spearman, Noble, Priest, Sorcerer and Nymph. There are three supplements: "Men & Monsters" (with new classes and rules), "Myth & Magic" (with four new magical classes and new items), and "Hekatoteratos" (with 100 creatures). 74 pages core rules (PDF).
Microlite20 by Greywulf
Keywords: genre fantasy rules-lite open-license
A very rules-lite variant of the D20 system, with only three attributes and four classes. There are four adventures available for download in addition to the basic rules. 2 page Core Rules, 2 page GM Guide, 2 page Monster List, 2 page Spell List, 2 page Modern Rules, 3 page Expert Rules.
Midgard by Ben Redmond
Keywords: genre fantasy rules-lite open-license
A viking RPG. Character creation is limited point-based, choosing a Birthright and Legend template, spending 14 points on attributes ("runes") and 13 points on skills. Resolution uses a set of tokens distributed among runes on your sheet. You get automatic tokens equal to your skill, then roll a number of d8s equal to attribute -- with each 1 adding to a problem pool, each 3-5 added to one of three result pools, and 6-8 to your distributable token pool. Combat includes a dozen maneuver options and detailed weapon stats (Damage, Speed, AP, Hard., Str.). 26 pages (PDF).
Midian
Keywords: genre fantasy long open-license
A dark fantasy genre RPG released under a home-grown open license, in a world populated by dwarves, elves, trolls, ghouls, hobgoblins, warrior gaijin, reptilian Killians, and humans. Character creation is random-roll attributes with different rolls based on race. Action resolution is based on 1d20 for combat, or 2d20 roll under stat. 212 pages (HTML/PDF).
Middle Earth FRPG by Sergio Venturini
Keywords: genre traditional fantasy
A Spanish-language fantasy RPG set in J.R.R. Tolkien's Middle Earth. (no comments)
Middle Earth Adventure Game, v3.2
Keywords: genre traditional fantasy rules-lite
A simple fantasy system based on the system created by ICE for the Middle-earth Quest Book series and then used for the Lord of the Rings Adventure Game. Resolution is by 2d6 plus skill versus difficulty. Character creation is by choosing a race and profession. 26 pages rules (PDF).
Miravlor by Matthew West
Keywords: genre traditional fantasy long
A fantasy genre RPG. It includes a magic system, monsters, and religions but not a world. Action resolution uses roll under skill on 1d20, or 1d20 + attack stat - defense stat for combat. Character creation is based on 37 templates, with rules for modifying selected attributes according to a point system. 200 pages rules (MSWord format).
Mistrunner by Glenn "Bifster" Buettner
Keywords: genre traditional fantasy long world
A post-magical-apocalypse fantasy RPG, set on Earth a few centuries after a cataclysm in 2289 ripped the world into different realms surrounded by faerie mists. It uses a simple dice-pool system: roll d10's equal to skill, take highest and add attribute. ~40 pages rules (HTML) plus ~15 pages background (HTML).
Mithlund by Ricardo Bare
Keywords: genre traditional fantasy long world
A fantasy RPG, set on a medieval-era world with an odd assortment of natural and faery races. It uses a skill-based system, using d20. 152 pages rules and background (PDF).
Monsters and Mazes by John Garwood
Keywords: genre fantasy rules-lite
Only nominally an RPG, this is a simple dungeon-crawling engine patterned after the original D&D. ~20 pages rules (text-only).
Mordor: The Realm of Shadows
Keywords: genre fantasy traditional rules-lite online world
An online play-by-chat RPG, set in an original world -- the continent of the Shadowlands in the world of Mordor. Species include humans, sprites, dwarves, vampires (based on V:tM), and more. It uses a mostly-freeform text-based system, with player-defined special traits (including magic, powers, and healing) of level 1 to 3.
Multiclass by Peter Knutsen
Keywords: genre traditional fantasy long
A generic fantasy RPG system, where you pick three classes (out of 12), and then put points into skills (cost varying with class). Actions are resolved by rolling under skill on 3d6. ~40 pages ASCII text.
Munchkins by Michael "Epoch" Sullivan
Keywords: genre modern fantasy rules-lite
A humorous RPG about playing two-inch creatures in a modern household who worship the TV set. Adventure are various mayhem with the cat, and other household accidents. 12 pages (HTML or MSWord).
MutQuest by Todd Poindexter
Keywords: genre traditional fantasy
A fantasy RPG self-acknowledged to be a fusion of D&D, Palladium, Runequest, and Stormbringer. ~28 pages MSWord or text format.
Mysticora by Channing Jones
Keywords: genre fantasy traditional online
A play-by-email fantasy RPG with three subgames: a heroic subgame, a military subgame, and an economic subgames. It includes detailed rules and background, although there are no rules for non-online resolution. ~30 pages rules and background (HTML).
The Fantasy World of Mythosa by Bruce A. Gulke
Keywords: genre fantasy traditional long world
A detailed fantasy world, not tied to a particular system. ~60 pages background (HTML).
Mythos of the Maori by Christopher Johnstone
Keywords: genre fantasy long
An epic fantasy game set in the pre-European contact and mythic history of the Maori peoples of Aotearoa (New Zealand). 62 pages rules and background (PDF).
Mythweaver by Michael T. Desing
Keywords: genre fantasy traditional rules-lite
A generic fantasy RPG, with monster stats but no background. Action resolution is skill + 2d6 versus difficulty. Character creation is class-based, with random-roll attributes and point-bought skills. 24 pages PDF.
The Nameless RPG by Daniel Pond
Keywords: genre scifi fantasy universal rules-lite long world
A simple universal RPG system. Actions resolution is by drawing a playing card (or rolling 1d10) under attribute + skill. Modifiers are by adding bonus or penalty draws -- keepign the best/worst of the cards. Players can spend Karma points for successes. It includes three settings: a cross-genre setting (All-Worldz), a dark fantasy setting (Erebus), and a adaptation of "The Matrix". There are also two adventures. ~15 pages basic rules plus ~80 pages background (HTML).
NC by Andrew C. Myers
Keywords: genre traditional fantasy
This is a skill-based system intended to be more believable and balanced than AD&D while retaining the simplicity. ~38 pages rules (HTML).
Neverwhere, 2nd edition by Grim & Raven Morrison (Postmortem Studios) - 1st edition by James Desborough and Stephen Mortimer
Keywords: genre scifi fantasy long
A system based on the urban fantasy novel and BBC TV series by Neil Gaiman, set in an underworld realm below modern London. It uses a minimalist system where characters are rated by 5 adjectives from their description, plus skills (with five levels: Beginner to Legend). Action resolution is 1d10 +1 for each adjective + skill vs difficulty. 76 pages rules and background (PDF).
Nexus D20 by Garrowolf
Keywords: genre fantasy scifi long wotc-d20
A science fantasy RPG based on an extensive variant of the D20 system, set in an interdimensional Nexus - a realm that connects to other realms, but also contains its own islands floating in a vast astral sea. There are levels and races but no classes, and no base attack bonus or saving throws. Instead there is a custom character framework, and the system focuses more around skills. There are many feats, each associated with a skill. It also includes a new magic system with powers rather than spell lists. 100+ pages HTML.
The Nutcracker Prince by Peter Seckler and Clinton R. Nixon
Keywords: genre fantasy long supplement
A fairy-tale-like dreamland fantasy RPG, based on a speculative version of 3rd edition D&D. 53 pages PDF rules plus ~20 pages various background.
Old School Hack: The Basic Game by Kirin Robinson
Keywords: genre fantasy traditional rules-lite
A variant of Eric Provost's Red Box Hack, aimed as a re-imagining of original Dungeons & Dragons. It has classes Fighter, Magic User, Cleric, Thief, Elf, Dwarf, and Goblin. Combat is by rolling 2d10 plus bonuses against armor class. Other resolution is by rolling 1d12 plus attribute against the GM's roll of 1d12 plus difficulty. 25 pages (PDF).
Olendiak Fantasy Roleplay by Jason Coplen, Marlene Jenkins-Haraguchi, & John Leutz
Keywords: genre traditional fantasy rules-lite
A free fantasy-genre RPG set on an original world of the same name. Action resolution is skill+2d6 vs difficulty. Character creation is random-roll (3d6) attributes and point-bought skills. It includes a 9-page magic system and 7-page set of race descriptions. ~35 pages rules HTML.
Omnifray Lite, Public Playtest Edition by Matt West
Keywords: genre fantasy preview long
A generic fantasy system, the simpler version of the longer commercial RPG Omnifray. Character creation uses a mix of random-roll and point-buy. Resolution uses 1d12 + attribute versus opponent's roll, or a double roll which does two such rolls simultaneously and compare both rolls individually. 210 pages rules (PDF).
On Mighty Thews by Simon Carryer
Keywords: genre fantasy rules-lite
A simple system intended for emulating short fantasy stories, in the vein of Howard, Leiber, and especially Moorcock. It's mechanics are drawn from Jason Morningstar's "Dungeon Squad" and Clinton R. Nixon's "Donjon," along with Shane Lacy Hensley's "Savage Worlds." It uses a step-die system, with three fixed attributes ("Warrior", "Sorcerer" and "Explorer") and three player-defined traits. Stats are rated from d4 to d20, and resolution is by taking the higher of the attribute and applicable trait roll. 13 pages (PDF or HTML).
Ork: L'Ultime Outrage by Ghislain Morel
Keywords: genre fantasy long
A fantasy RPG of playing orks, in French. No comments (I can't read it).
OSRIC v2.2
Keywords: genre fantasy traditional long open-license
OSRIC ('Old School Reference and Index Compilation') is an effort to make a WotC OGL version of first edition AD&D mechanics without violating copyright. 404 pages PDF.
Otherkind by Vincent Baker
Keywords: genre fantasy rules-lite
A dramatic RPG which focusses on strong differences between the four races: orc, elf, dwarf, or troll. They are faery creatures, dedicated to saving sparks of magic left in the mortal world that they are leaving. 11 pages (PDF).
Otherworld
Keywords: genre fantasy rules-lite online
An online web-based play-by-post RPG, based on the fantasy novels of Kelley Armstrong. ~10 pages posting guidelines and background (HTML).
Outlanda by Rebecca Laffar-Smith
Keywords: genre fantasy traditional online wotc-d20
A bulletin-board based online RPG, based on D&D third edition. There are no rules provided (just links for the official books), but there is various background material primarily in the monthly ezine. ~25 pages HTML.
Outlaws of the Water Margin by Paul Mason
Keywords: genre fantasy long world
A game set in Song dynasty (12th cent) China, which combines a lot of background with a simple skill-based system (somewhat incomplete). ~112 pages HTML.
Pagan by Briza von der Lagerbauer
Keywords: genre fantasy traditional rules-lite
A semi-generic fantasy system, in the genre of D&D and Runequest. There are ten races: human, ogre, pygmie, gnome, troglodyte, duck, mugwump, mongrel, gargoyle and dryad. Action resolution is by rolling under stat+skill on 1d20. Character creation is random-roll attributes and random-roll social class, followed by choosing character class and point-bought skills. ~30 pages rules (HTML).
Pagoda by Jeffrey S. Schecter
Keywords: genre fantasy rules-lite
A short (23-page) Wuxia martial arts RPG. It uses a dice pool of d6s and degrees of duplicity (doubles, triples, quadruples, and so forth) as a way of determining success. Character creation has five parts: elements, attributes, skills, flaws, and zodiac sign. The player picks one primary, two secondary, and two tertiery elements (out of Water, Wood, Fire, Earth, and Metal) to represent emotions and passions. They also pick 1 primary, 2 secondary, and 2 tertiary out of five attributes; and similarly for skills. 23 pages rules (PDF).
The Pandemonium RPG
Keywords: genre traditional fantasy rules-lite
A skill-based system using playing cards. You must play a card less than your skill and higher than the difficulty to succeed. It includes brief supplemental rules for martial arts and magic. ~6 pages core rules (HTML), plus ~4 page supplements (HTML).
Pathfinder Alpha Playtest by Jason Bulmahn
Keywords: genre fantasy traditional long wotc-d20
An adaptation of the 3.5 edition of Dungeons & Dragons by Paizo publishing, using the open source D20 system rules. 66 pages (PDF).
Paths of Virtue by Abraham Pernicka aka "Krin"
Keywords: genre scifi fantasy long world
A science fantasy RPG with the campaign world of "Earth:2230", with FTL travel, aliens, cyberware, and magic. It uses a percentile skill-based system. Character creation is random-roll attributes plus open point-buy of skills, advantages, and other aspects. 60 pages rules and background (MSWord).
Pathwanderer by Karl Thornley and David Collins
Keywords: universal fantasy long world
A universal system. Character creation is either random-roll or point-bought attributes with point-bought skills. Resolution is mostly percentile: roll d100 + skill + modifiers, where over 100 is a success. It includes a supplement ("world unit") for early medieval Ireland, between 410 and 793 A.D. 66 pages core rules (PDF), plus 136 pages supplement (PDF).
Pervo by Tomas HV Mørkrid
Keywords: genre fantasy rules-lite
A fantasy RPG about pure and unmitigated violence, available in English and Norwegian (cf. http://www.fabula.no/pervo.html for the Norwegian). Both the method and the setting are inspired by sado-masochism. The game is created to "fulfill the GM's dream of revenge over all players he has ever tried to entertain". Recommended for large player groups (10-20 players), to make the game last, as players/characters are slaughtered at a rate only compared to an industrial slaughterhouse. Part of the method is to insult the players, and drive them from the table, one by one, until the last one is slaughtered. ~6 pages HTML.
Phantasm by Lamar Henderson and Chris Adams
Keywords: genre modern fantasy long
A game of magic in the modern world, using a simple d10 based system. The rules are focussed on the involved magic system. 130 pages rules plus 80 pages background (PDF or RTF).
Phobos by Mark Hughes
Keywords: genre modern fantasy horror long
A partly universal system geared for modern fantasy/horror. It includes a magic system but no setting. Task resolution uses an open-ended d20 roll (20 is reroll and add, 1 is reroll and subtract). Stat or skill + d20 + mods over 20 is a success. Character creation is open point-based. ~48 pages rules (HTML).
Picking Sides by Stacy Gossett
Keywords: genre fantasy rules-lite
A free RPG based on the novel "Picking Sides: The Seven Deadly Sins of Jonathan Sykes" by Stacy Gossett. It has no defined setting, but the PCs are normal humans except for extraordinary power in one of the seven elements (Fire, Water, Earth, Air, Wood, Metal, Spirit), giving various powers based on level. Character creation is limited point-based with level-based advancement. Resolution is percentile. 25 pages (PDF).
Pirates of Dark Water Role-playing Game by Vin Diakuw
Keywords: genre fantasy rules-lite
An adaptation of the Hanna Barbara cartoon series, set on the fantasy world of Mer, where the seas are being infested by a strange "dark water" substance oozing from a fissure. Pirates and others roam the seas in ships that can both sail and fly. It uses a simple dice pool system where any roll of 4-6 indicates a success. Character creation is by simple ranking of attributes and choosing 1 Talent, 1 Gift, and 1 Complication. 30 pages rules and background (PDF).
PLUS, 5th edition by Joseph Steven Coleman
Keywords: genre universal scifi fantasy long rules-lite world
"Player's Labor-Saving Utility System". This is a simple dice-pool system where you compare the total to a target number, with open-ended results. Character generation uses random-roll core attributes (Luck, Body, and Age) , and point-bought attributes and skills based on these. It includes numerous setting adaptations, including an adaptation of the Jorune setting from Skyrealms Publishing and of Space 1889 from GDW. 41 pages basic rules (PDF or text-only) plus 175 pages setting adaptations.
Pocket Dragons by Patrick Wagner
Keywords: genre fantasy rules-lite
A RPG where PC's are tiny dragons (about the size of a Coke bottle) in a medieval fantasy world. Character creation is random-roll attributes and skills (with some rerolls). Resolution is by open-ended dice-pool similar to Shadowrun. 14 pages MSWord format.
The Pokéthulhu Adventure Game, 3rd edition by S. John Ross
Keywords: genre fantasy rules-lite
This is the free third edition of the published RPG. It is a humorous RPG mixing Pokemon and Lovecraftian horror. PCs are Cultists (age 5 to 16) who summon thulhus to do battle with other thulhus. Character creation is point-based, with 30 points for the six stats (Grade Level, Phys Ed, Pokethulhu Lore, Shoplifting, Sanity, and Talking Trash). Action resolution is by rolling under your stat on one to three d12s. 33 pages (PDF).
Potestas by Gary Johnson
Keywords: genre traditional fantasy rules-lite world
A simple homebrew system originally based on the commercial Dragon Warriors rules, set in the fantasy world of "Selentia" (described separately). Point-based character creation, Resolution with 2d10 rolls vs 11+modifiers. ~25 pages rules plus ~5 pages world description (HTML).
Pretender by Kirt "Loki" Dankmyer
Keywords: genre modern fantasy rules-lite
A game where the PCs are "pretenders" : supernatural beings (vampires, angels, etc.) passing as human in 1980s America, whose otherworldly nature and focuses their human faults and virtues. Character creation is by group consensus, setting stats for Earth, Air, Fire, Water, and Spirit on a 1-5 scale. It uses a dice pool system, rolling (stat)d6 and each success lets you control one of: Narration, Motion, Safety, and Style. 22 pages rules and background (PDF,HTML).
Prima by Hugo Garcia-Cotte
Keywords: genre fantasy long open-license
A French-language fantasy RPG released under Creative Commons 3.0 non-commercial, share-alike. The player characters are fledgling gods. Characters begin with one spell and one physical alteration, and after some scenarios you can decide your apperance. It includes two magic systems. 419 pages rules and background (PDF).
Providence Demo Version by Richard Binek, Nicolas Jequier, Jeff Mackintosh, Michael Scott, and Lucien Soulban
Keywords: genre superhero fantasy rules-lite preview
A demo version of the published RPG which mixes fantasy and superheroics. It has no character creation rules but includes a sample adventure including pre-made PC's. 35 pages PDF.
Psychosis Nutshell Rules
Keywords: genre fantasy rules-lite preview
A diceless RPG in a surreal genre where sanity can't be trusted. It uses a tarot deck for resolution in the genre of shifting reality for the PC's. The full version was published by Chameleon Eclectic but is now out of print. ~4 pages rules (text-only).
Pumpkintown by Peter Jared Seckler
Keywords: genre fantasy rules-lite
A fantasy RPG set in a fairy-tale-like town, similar to Tim Burton's "The Nightmare Before Christmas". It uses an adaptation of the Plain English RolePlaying rules. There is also Fudge Pumpkintown, by Mike Gentry. ~20 pages HTML.
Puppetland by John Tynes
Keywords: genre fantasy horror rules-lite
``A storytelling game with strings set in a grim world of make-believe.'' This is a diceless game set in a bizarre world of horror where puppets are oppressed by bloodthirsty Punch. There is a published version from Hogshead Games for cheap ($7 bundled with another mini-RPG: "Power Kill"). The published version is about 30% longer than the still-available free version. ~14 pages (HTML or RTF).
Quasar by Conroy & Conroy company
Keywords: genre scifi fantasy long
A sci-fi and fantasy RPG, deliberately avoiding occult and unsuitable-for-children elements such as magic, psionics, demons, sex, or gore. It uses a "realistic" system of classes including architect, biologist, chemist, commando, etc. Players Guide 212 pages, GMs Guide 87 pages, Creature Anthology 157 pages (MSWord, RTF, HTML).
Queeste by Joop Oele
Keywords: genre traditional fantasy long
The electronic second edition of a commercial Dutch-language fantasy RPG, made available free through Lulu.com by publisher Frank Rieter-Lambers. It is set in an extensively detailed fantasy world. It uses a class/level system that uses only six-sided dice, with an involved magical system inspired by the Earthsea books of Ursula LeGuin, including a functional magical language. 182 pages rules and background (PDF).
Quest v4.0 by Mike Greenholdt
Keywords: genre traditional fantasy long
A freeware generic fantasy game, using both classes and skills. Skill resolution is by d20 roll. It has clerics based on real-world religions, and a technician class developing beyond the medieval norm. ~330 page Player's Handbook, ~100 page GM's Guide, and ~100 page Monster Manual (HTML).
The Questing Beast by James V. West
Keywords: genre fantasy rules-lite
A "roleplaying game of anthropomorphic Arthurian romance" -- i.e. in the genre Arthurian fantasy but with anthropomorphic animals as the characters. As of 2003 no longer a free RPG, but a short and cheap one. It uses a rules-lite system focussed on storytelling. A player may optionally call for a die roll, which is victory, defeat, or "guided". If success or failure the player narrates the results, if guided the GM does. Players have a personal pool of dice which they can gamble on results. 32 pages rules and background (print-only).
Ranma Nibun No Ichi - The Storyteller Game by Keith Martinson and Don Boys
Keywords: genre fantasy long
An adaptation of the Street Fighter and Storyteller rules (from White Wolf) to the Ranma 1/2 animated TV series. ~45 pages (HTML).
Realms of Adventure (Version 1.5) by Chris Pinto
Keywords: genre traditional fantasy long
A generic fantasy-genre system designed to be compatible with AD&D. It uses roll 3d6 under attribute or percentile dice under skill. Character creation is free-form negotiated with the GM. This is version 1.5 as posted to the newsgroup rec.games.design in 1993. ~30 pages rules (text-only).
Realms of Kaos
Keywords: genre traditional fantasy online
A graphical multi-user, internet-based game. It includes full command-line control like a MUD but adds in graphical controls and display in addition.
Realm Walkers Light by Grant Graves
Keywords: genre fantasy rules-lite long
A "RPG / Dice Game" about dimension-hopping characters in a cosmic battle. Resolution is by points scored on certain 3d6 rolls. Character creation is template/class based with point-bought extras. It includes seven genre books covering fantasy, cyberpunk, and others. 15 pages core rules (PDF), plus ~80 pages worldbooks (PDF).
ReCoil by Lance Allen
Keywords: genre modern fantasy horror rules-lite
A game of playing ghosts working as agents to fight a force known as Oblivion. They affect the physical world by possessing human hosts, fighting Naughtwraiths who do likewise. It uses a dice-pool system, rolling d10s equal to skill against a target number from 2 to 10. Character creation is simple point-based. 24 pages core rules (PDF).
Record of Lodoss War The RPG (Eternal Edition) by Mark Chase
Keywords: genre fantasy traditional long
An adaptation of the fantasy-genre Japanese animated series from Group-SNE/Kadokawa Shoten Publishing, using the Fuzion system with "Atomik Fuzion" supplemental material. 93 pages rules and background (PDF).
Red Ash World Engine, v1 Alpha by Chris Jokinen
Keywords: genre fantasy
A generic fantasy RPG that allows play on the level of races and nations (i.e. strategic) and individual people (i.e. traditional role-playing). Resolution is based on attribute + skill + 1d20 vs. difficulty. Character creation is point-based including classes and levels. ~30 pages rules (HTML).
Red Box Hack by Mark Causey, Eric Provost, and Lisa Provost
Keywords: genre fantasy traditional rules-lite
A simple fantasy system of fighting monsters and collecting treasure, started as a hack of red box D&D. 22 pages rules (PDF).
The Reincarnation
Keywords: genre fantasy online
An online game where your characters is an ancient mage, ruler of a fantasy kingdom. The four resources are turns, population, money ("geld"), and magic power. Actions include guiding the kingdom, managing armies, and so forth. ~60 pages rules and background (HTMl).
Returner's Final Fantasy RPG by Scott Tengelin, Martin Drury, Chris Pomeroy, Matthew Martin, Matt Perrotti, and Paul Mulka
Keywords: genre fantasy long
A pencil-and-paper RPG based on the popular series of video games from SquareSoft. It uses a percentile skill system. Character creation is limited point-based: with a random number of attribute points, and skill points based on class. ~100 pages rules (HTML).
Rêve Book One: Journeyers
Keywords: genre fantasy long preview world
The first book of the published RPG Rêve: the Dream Ouroboros. This is the complete character generation and action resolution rules. The commercial game adds in Books Two and Three which describe the magic system and world background. ~50 pages (PDF).
The Riddle of Steel Quick-Start Rules by Stephen Barringer
Keywords: genre fantasy long preview
A preview for the published fantasy RPG. It is set on an original world, Weyrth, which is briefly described in the quickstart rules. It focusses on a realistic, turn-less combat system. It uses a dice pool system where you roll a number of d10's against a target number, counting number of successes. 41 pages (PDF).
Ringwielder by Dennis Drew
Keywords: genre fantasy scifi
A shareware science fantasy RPG set on a giant generational starship using mystic "Psycho-Manipulative Energy" that had a catastrophic accident shortly after. The systems went haywire and rewrote the environment and people to match fictional characters and locales. The PCs are "Ringwielders" that have entered into an agreement with the central computer to protect all life on the ship, armed with rings that can have up to 36 powers. Character creation is random-roll, rolling for powers, the 8 primary abilities, and the 20 secondary abilities. ~15 pages plain text.
Risus: The Anything RPG by S. John Ross
Keywords: genre universal superhero fantasy rules-lite
A cinematic "rules-lite" system which rates "cliches" as number of dice (1-6) which are summed vs difficulty. It includes a 27-page solitaire introductory adventure ("The Ring of Thieves") and links to a number of third-party sites on using it for different genres, including Supers, Mecha, and Fantasy. 5 pages basic rules (PDF, RTF, or text-only) plus ~50 pages supplementary material.
Rough Magic by Brandon Blackmoor and S. John Ross
Keywords: genre fantasy rules-lite long
A film-noir PBEM game (with original tabletop rules) of magic, mystery, and guns in an alternate 1960's Europe where hex use is ruthlessly regulated and (as a result) enormously profitable. Described as a cross between Casablanca and Angel Heart. The background by Brandon Blackmoor adapts rules from Risus: The Anything RPG by S. John Ross. ~30 pages HTML.
Runebearer by Chris Magoun
Keywords: genre fantasy long world
A fantasy rpg set on an original fantasy world, "Bostonia", which is described in detail. Action resolution is stat or skill plus 1d12 versus difficulty plus 1d12. Character creation is random-roll attributes, choose a template (from 55 world-specific choices), and additional point-bought skills. 247 pages (PDF or HTML).
Rune Jump Start Rules by Atlas Games
Keywords: genre fantasy traditional preview
This is a free preview of the published game Rune, a combat-heavy RPG of Scandanavian myth. 8 page Jump Start Rules (PDF) plus 22 page Preview Kit (PDF).
RuneSlayer by Christopher Lawrence and J.C. Connors
Keywords: genre fantasy traditional long
An RPG planned for release by Avalon Hill as "RuneQuest: Slayers", though related to the earlier RuneQuest RPG only in spirit. It is set on an original fantasy world. It uses a simple system of rolling under stat on 2d10, 3d10, or 4d10 depending on difficulty. Skills are trinary. 224 pages rules and background (PDF).
Rusty Roses
Keywords: genre fantasy traditional online
An online play-by-post RPG using a bulletin-board system, set in a renaissance fantasy world ("Cadia").
Sacred Steel - The Free Role Playing Game
Keywords: genre fantasy traditional rules-lite long
A fantasy RPG using a simple card system. Half the cards are successes (like a 50-50 die roll), and you draw a number of cards based on your skill. Characters have five skills. 103 pages rules (PDF).
Sand RPG by We2Sheep, Ironpen, Wrakon, Thein, and Ace
Keywords: genre fantasy rules-lite
A fantasy RPG set on a desert world with a single river. It uses a d10-based dice pool: roll d10's equal to skill, then arrange any two as a percentile. It uses limited point-bought character creation. ~6 pages HTML.
Santa's Soldiers by Bill Kte'pi
Keywords: genre fantasy rules-lite
A formerly free RPG, now an expanded version is available from Deep7 Games both in print and electronically. It is a humorous RPG about elf soldiers in the Order of Saint Nicholas -- who protect Santa and Christmas with very large guns. By using violent and extreme tactics, they make sure that Santa never has to dirty his hands or stoop to their level. Commercial version 28 pages (PDF).
Saviors by Joonas Laakso
Keywords: genre fantasy scifi rules-lite
A science fantasy adaptation of the Fudge system, set in a distant future very similar to the Star Wars films. ~30 pages (HTML).
Sea Dracula by Jake Richmond and Nick Smith
Keywords: genre fantasy rules-lite
A humorous GMless game where the player characters are lawyers in a city of talking animals, prosecuting cases according to a crazy legal system invented by a giraffe named Sea Dracula. There are no die rolls, but there are Lawyer Points awarded - usually for the player dancing a dance chosen by another player. 4 pages (PDF).
The Secret of Zir'An Quickstart
Keywords: genre fantasy rules-lite preview
A sample adventure, sample characters, and quick-start rules for the upcoming commercial fantasy RPG. Action resolution is attribute + skill + 1d10 vs difficulty (where 1 is auto-failure and 10 is auto-success). 22 pages (PDF).
Seven Leagues Demo by Hieronymous
Keywords: genre fantasy rules-lite long preview
The preview version of a fairy-tale RPG, with simple mechanics based on a roll of 2d6 + attribute + modifiers. Character creation is limited point-based. The rules emphasize abstract mechanics for narrative conflict. 50 pages (PDF).
The Shadow of Yesterday by Clinton R. Nixon
Keywords: genre fantasy rules-lite open-license
A fantasy genre RPG, released under a Creative Common license, set in world nearly destroyed by a astronomical disaster which destroyed the moon. Action resolution is 2d6 plus skill plus modifiers, where level of success is from a universal success chart. Character creation is limited point-based, with attribute-like pools of points and skills. ~40 pages rules (HTML).
Shadow Heights
Keywords: genre fantasy modern online
An online play-by-post modern fantasy game, in a version of the modern world (the "Eververse") inhabited by humans, psychics, witches, vampires, weres, ghosts, and royal and common demons. It is set in an isolated town in upstate New York, where many of the magical races live together -- i.e. the Mayor is a psychic, the school principle is a were, and so forth. ~12 pages rules and background (HTML).
Shadowrun Quick Start Rules
Keywords: genre modern scifi fantasy long preview
A free PDF quick start for the commercial Shadowrun Third Edition system. This includes a brief version of the rules, a sample adventure and eight pregenerated characters. 66 pages rules (PDF).
Shadows by Zak Arntson
Keywords: genre modern fantasy rules-lite
A modern-day mini-RPG where you play yourself, but with a malicious invisible "shadow" trying to get you in trouble. Resolution is by rolling a "good" die and a "bad" die, which determines whether you get what you want or the shadow gets what it wants. 6 pages rules (PDF,HTML).
Shakhan by Marcus and Karen Shields (Telostic Corporation)
Keywords: genre traditional fantasy long world
The freeware version of a published fantasy RPG. It is set on the fantasy world of Telostic, where a once-mighty civilization has degenerated to a level equivalent to Earth's early Middle Ages. It uses a percentile skill-based system. Character creation uses random-roll attributes and social position, selecting a primary class, and point-bought skills. 481 pages rules and background (PDF).
Slayer of Dragon by Grant Gigee
Keywords: genre traditional fantasy rules-lite long open-license
A martial arts RPG released under the WotC Open Gaming license. Action resolution is to 2d6 on a universal table of effective skill vs difficulty. Character creation is limited point-based. (Formerly the the semi-generic "IT" RPG with Robert Ogden.) 24 pages core rules (PDF).
Slayer by Shawn / "Slayer"
Keywords: genre scifi fantasy rules-lite
A science fantasy RPG set in the distant future, where Slayer squads battle supernatural monsters using big guns. It uses a simple percentile system with random-roll characters. ~15 pages MSWord format.
Slayer: Roleplaying in the world of Buffy the Vampire Slayer
Keywords: genre modern fantasy rules-lite
An RPG adaptation of the "Buffy the Vampire Slayer" TV series. It uses a dice pool system similar to the Storyteller system: roll attribute + skill d10's, and count how many are over a target number. Character creation is limited point based. 44 pages (eFax format).
Somnabulist Beta by Andrew Valkauskas
Keywords: genre fantasy long
A fantasy RPG set in a world where dreamers can enter other people's dreams and interact with one another. The players acting as GM shifts, as this is person representing the "Dreamer". It uses a simple dice pool system of shifting die type (d4 to d12) depending on type. ~120 pages (MSWord).
A Song of Ice and Fire Roleplaying Quick-Start by Robert J. Schwalb and Steve Kenson
Keywords: genre fantasy preview
A preview of the commercial game, that includes general resolution and combat rules, plus sample characters and an introductory adventure -- but no character creation. It uses an additive dice pool system -- i.e. roll a number of d6s equal to your ability rating and add them together. 36 pages (PDF).
Sorcerer: Apprentice version by Ron Edwards
Keywords: genre modern fantasy rules-lite preview
A modern magic game, the "Apprentice" version of published RPG rules. It uses a minimalist system, using highest-roll dice pool with only simple attributes (no skills). 16 pages "apprentice" rules (PDF).
Sorol
Keywords: genre fantasy world supplement
A fantasy world, notable especially for its detailed maps including population, political boundaries, and terrain. ~50 pages background (HTML text and JPG maps).
Soul Axis by Grant Graves
Keywords: genre fantasy rules-lite
A supernatural RPG where the PCs are souls trapped in the Limbo, characterized by "essences" like love, ignorance, innocence or greed, and by taint and glory stats. They try to ascend to a higher plane of Existance via tasks set by the GM. It uses a 3d6 mechanic where successes are scored depending on patterns in the roll (2 of a kind, straight, 3 of a kind). 4 pages rules (PDF).
Sovereign Stone Quickstart by Don Perrin and Lester Smith
Keywords: genre traditional fantasy rules-lite preview
The "quickstart" rules for a fantasy game envisioned by Larry Elmore, set in his fantasy world Loerem. Magic is based on the elements (Air,Earth,Fire,Water plus evil "Void" magic). The system is Attribute die(d4 thru d10) plus Skill die versus difficulty. 28 pages PDF format, including sample adventure and characters.
Spiritual Warfare: The RPG by Brent D. Wisdom
Keywords: genre fantasy long
(No longer free, but a low-cost PDF download). A Christian fantasy RPG, set in an alternate Earth on a fantasy continent called "Epouranios". The PC's are holy knights fighting against demons released by a cataclysmic ritual 300 years ago. Action resolution is skill + 1d20 vs difficulty. Character creation is limited point-based. 93 pages rules (PDF).
Stone of Souls by Christopher Johnstone
Keywords: genre fantasy rules-lite
An experiment in building a fantasy RPG with no traditional fantasy monsters or races -- not even humans. It is set in an alien world based on the works of Jim Henson (especially the Dark Crystal) and Lewis Carrol. It uses a simple skill-based system: roll 1d10 under your skill rank, modified for difficulty. Character creation is limited point-based, spending 5 points among Backgrounds (which boost attributes and/or skills), 30 points among skills, possibly sorcerous marks based on rank of sorcery skill, and three Passions. The basic book includes a magic system, roughly sketched world background, and creature stats and descriptions. 31 pages core book.
Surrender
Keywords: genre fantasy horror rules-lite online
A free-form, play-by-post online RPG set in a gothic-fantasy version of our world -- with vampires, witches, gargoyles, ghosts, etc. It includes several time periods being run simultaneously: ancient, early medieval, and modern. ~12 pages background (HTML) plus posted storylines.
Svavelvinter Quickstart by Tomas Härenstam
Keywords: genre fantasy preview
An English-language including an introductory scenario for the Swedish-language commercial game, whose title translates as "Winter of Brimstone", based on the fantasy novel series by Erik Granström. 21 pages quickstart rules, 28 pages adventure, 8 pages characters (PDF).
Swift Swords by Kevin Flynn
Keywords: genre traditional fantasy long
A generic fantasy-genre RPG, with the sample world of "Aquilonia". Action resolution is roll 3d6 under skill, where if successful 6's indicate critical success. ~103 pages rules (HTML), plus ~7 pages world background (HTML).
Sword and Shield by Christopher Brandon
Keywords: genre traditional fantasy rules-lite
A minimalist RPG in the genre of Dungeons & Dragons, using a step-die system with attributes Fight, Shoot, Magic, and Skill. 6 pages rules (PDF).
Swordhawk (2nd ed) by Adne Brunborg
Keywords: genre traditional fantasy long
Actually a set of variant rules for AD&D, not a standalone system: including modified hit points and others. ~42 pages ASCII text.
Sword & Wizardry by Matthew J. Finch
Keywords: genre traditional fantasy long open-license
A clone of the original 1974 RPG created by Gary Gygax and Dave Arneson using the WotC OGL, along with supplementary material. 118 pages (PDF).
Sylnae by M.S. Jackson
Keywords: genre fantasy traditional long world
A fantasy world designed for use with The Window RPG. The site includes an interactive map and lexicon using Flash. ~50 pages HTML.
Tales from the City of Bathos by Jack Ronald
Keywords: genre traditional fantasy long
A dark fantasy RPG set in a "City of Corruption" which is the seat of a decadent empire. The system is similar to D&D, using a mix of resolution rolls with d20 for to-hit in combat. Character creation is by random-roll attributes with point-bought skills. ~44 pages HTML rules, plus ~15 pages background.
Tales from the Wood by Simon Washbourne with Mark George
Keywords: genre fantasy rules-lite
An RPG about creatures which can typically be found in the British woodland such as Mouse, Rabbit, Vole, Squirrel and Hedgehog. Character creation is by choosing one of 12 creature types and then spending five points individualizing. There are attributes and binary skills. Action resolution is by attribute + 1d10 (with skill) or 1d6 (without skill), versus difficulty or an opposed roll. ~35 pages rules and introductory scenarios (HTML).
Tales of EvenFall by Robert Halowell
Keywords: genre fantasy traditional rules-lite
A simple fantasy system with races for elf, dwarf, and brownie but no background yet. Action resolution is stat + 2d6, and character creation is random roll stats plus archetype choice. It includes a simple magic system. ~18 pages rules (HTML).
Tales of Philipia by JakeStallion
Keywords: genre traditional fantasy long world
A anthropomorphic-animals fantasy RPG, set on the world of "Neogea". It uses a dice-pool system, with open point-bought attributes, skills, and ads/disads. ~25 pages rules (HTML, MSWord, or text-only), plus ~15 pages background (HTML).
Tales of the Carnelian Coast by Ken St-Cyr
Keywords: genre traditional fantasy long world
This is a fantasy RPG set on an original fantasy world, the "Carnelian Coast". The system uses attribute + skill + an open-ended 3d6 roll vs difficulty. Character creation uses random-roll attributes and point-bought skills. It includes a hit-point-less combat system, plus psychic skills and spellcasting. 86 pages rules (HTML or PDF) plus ~100 pages background (HTML).
The Tales of Wyn D'mere RPG by Reid San Filippo
Keywords: genre fantasy traditional long world
A fantasy RPG set on an original fantasy world. Action resolution is by (stat or skill) plus 1d100 vs difficulty. Character creation is by a limited point system, with packaged "aspects" that represent different backgronds and events. A character gets 1 background aspect, 2 major life aspects, and 3 minor life aspects. 100 pages rules and background (PDF).
Talislanta, 1st-5th editions
Keywords: genre fantasy long world
A release of all prior editions of this commercial fantasy RPG as free PDF files, including all sourcebooks. 500+ pages rules and background (PDF).
Tchalrria by Dan Crowell
Keywords: genre fantasy long
A fantasy-genre RPG available through the Internet archive. It uses a step-die system for skills and a d20 over target number for combat. Character creation is class-based with point-based skills. ~90 pages HTML.
Te Deum by J.P. "Usher" Jaworski
Keywords: genre fantasy long
A French-language RPG set in 16th century France amidst the Renaissance and wars of religion. 241 pages PDF rules plus extra HTML files (scenarios, charts).
Terras by Ed Hallen
Keywords: genre fantasy long
A fantasy RPG using a dice pool system of 20-sided dice. ~40 pages MSWord format.
Thar Shaddin
Keywords: genre traditional fantasy rules-lite online
A freeform play-by-post online RPG in a medieval fantasy setting, Pal Tahrenor, inhabited by elves, trolls, gnomes, faeries, and vampires. The rules are purely descriptive and emphasize creative writing and character development. ~8 pages rules (HTML) plus ~8 pages background (HTML).
The Third Kingdom by Todd Leback
Keywords: genre fantasy long preview
A fantasy genre system set on an original world, the continent of Onsuulan colonized by the Thenarian people for the past five centuries -- with the parallel worlds of Faerie and the Spirit World alongside the material. Resolution is by adding your attribute score (from 1 to 30) and the result of your attribute rank dice (d5, d10, or d10+d5), along with a bonus equal to aptitude if the character knows the skill. Character creation is open point-based. 198 pages Player's Handbook, playtest edition (PDF).
Tiers Age by J.P. "Usher" Jaworski
Keywords: genre fantasy long
A French-language fantasy RPG, set in Middle Earth of J.R.R. Tolkien's Lord of the Rings. 207 pages PDF rules.
Tirikelu by Dave Morris
Keywords: genre fantasy rules-lite long
A free (at one time it was shareware) fantasy RPG set in the world of M. A. R. Barker's "Tekumel". Action resolution uses a 2D10 mechanic, and character generation includes random-roll attributes. 69 pages rules (PDF).
Tomb Reavers by Jim Anuszczyk
Keywords: genre fantasy traditional
A formerly commercial fantasy RPG released for free, set in an original fantasy world on the "Tomb Coast" of the Draemon Empire. The PCs are "Reavers" -- commoners who make their fortune by looting ancient graves protected by powerful guardians. 20 page player's guide (PDF).
Totem by Paul Elliott
Keywords: genre fantasy rules-lite
An ice-age era fantasy RPG. It has a setting representing a mythic version of Ice Age Europe, including delineated tribes and spirits. Character creation is by selecting a clan (which gives a binary talent) and a personal talent. Action resolution is by drawing from a bag of stones (effective a d2), drawing an extra stone if the character has a talent that applies, with modifications for difficulty. 38 pages (PDF).
Transcendence by George Chatzipetros
Keywords: genre fantasy long wotc-d20
A dark fantasy RPG set in a close parallel to Europe in the Dark Ages. PC's are the "Awakened": heroes put to sleep ages ago by the gods and now returning as spirit-like entities. They have various factions, and all have "Dream Powers". There are three editions for this, each using different rules. 1st edition uses its own system, 2nd edition uses the freeware Nova rules as a core, 3rd edition is a supplement for the "D20" system from WotC. ~200 pages (PDF).
Treasure RPG by Thistle Games
Keywords: genre fantasy traditional open-license
An RPG using custom card mechanics that can be played as a traditional tabletop RPG, but can also be played as a boardgame or an inexpensive Collectible Card Game. Action resolution is by rolling 2d6 plus stat or level aka "Stars," where 9+ is a success. The game uses many visual icons to indicate options. Character creation is limited point-based, using icons for "Gems and Jewels." ~150 pages (HTML).
Triad City by SmartMonsters, Inc.
Keywords: genre fantasy traditional online
A multi-user online fantasy RPG in a large urban setting, billed as a "game for smart grown-ups". It is a text-only environment using a Java applet as its client. ~20 page Players Guide (HTML).
Tribal Earth by Chris Parlevliet
Keywords: genre modern fantasy supplement
A worldbook for the free CARE system, for a magical version of modern-day earth, where five tribes (humans, were-creatures, magical "shapers", undead, and gods) live together in the 20th century. ~20 pages rules and background.
Twilight Age by Dariel R. A. Quiogue
Keywords: genre fantasy scifi rules-lite long world
A science fantasy sourcebook for use with the free Cineflex system. It is set on the planet Atreion, whose sun has been dimmed to a red ember by dark magic and man fights for survival against the growing cold and the forces of Shadow. It is a world of both magic and weird science. ~75 pages (HTML).
Two Worlds Tabletop RPG by Charles Rice and Chris Davis
Keywords: genre fantasy traditional long open-license
A fantasy-genre RPG adapted from the computer game "Two Worlds", set on the world of Antaloor, using a variant of the "D20" from D&D third edition. The game includes character creation, simplified combat and skill rules, and 14 monsters. 72 pages rules (PDF).
Ukiyo Zoshi by Michael Wenman
Keywords: genre traditional fantasy rules-lite
A manga-style fantasy RPG. Translated literally "Legends of the Floating World". It uses a playing-card based system (skill + card draw) vs (difficulty + card draw). Unfortunately this has a number of broken links (Jan '03). ~12 pages rules and background (HTML).
Under the Broken Moon by Brandon Blackmoor
Keywords: genre postapocalyptic fantasy rules-lite long
A post-apocalyptic fantasy game based on the television cartoon series "Thundarr the Barbarian". It uses a simple set of rules adapted from Atlas Games' "Over the Edge" RPG. ~40 page HTML.
Under the Moons of Zoon: A Pulp Science-Fantasy RPG by Luigi Castellani
Keywords: genre fantasy
A science fantasy RPG inspired by the works of E.R. Burroughs, especially the John Carter of Mars novels. It is set on an original science fantasy world, Zoon, inhabited by both humans and the albino Brutes. It uses a simple system of 2d6 plus attribute versus difficulty. Skills have three ranks (Basic / Advanced / Master), and may either be required or provide a bonus to the roll (+1, +2, or +4). Character creation is limited point-based: divide 15 points among 4 attributes, take three skill picks, and choose one weakness. The basic system includes a mass combat system, vehicle combat, a psionics system, and a collection of creatures. 82 page rules and background (PDF).
Utopia
Keywords: genre fantasy traditional online
A fantasy-genre "interactive webgame" including a documented system. ~20 pages rules and background (HTML).
The Valley of the Pharoahs by Matthew Balent
Keywords: genre fantasy long world
This is a free release of the 1983 product from Palladium games, a fantasy game based on ancient Egypt. Character creation is random-roll caste (Nobility, Clergy, Bureaucracy, Commons) and attributes (Strength, Speed, Intellect, Power, and Persona); with a chosen occupation within the caste (Soldier, Priest, Scholar, Merchant, Thief), and partly chosen skills based on occupation. Resolution is by rolling under percentile score for skills, or roll over 1d20 + bonuses for combat. 50 pages rules and background (PDF).
Vox Draconis by Ben Overmyer
Keywords: genre traditional fantasy rules-lite
A game of high adventure in a world of dinosaurs, dragons, monsters, and men. A simple D&D-like system with brief listings of monsters and spells. ~14 pages (HTML).
A Wanderer's Romance
Keywords: genre fantasy rules-lite
A simple system emulating wuxia martial arts films. Resolution is 2d6 + attributes + modifiers, against a target number between 10 and 14 based on difficulty. Character creation is partial random-roll of four attributes (Air, Earth, Fire, and Water); choice of two specialties (i.e. skills); and choice of one or two combat or magic styles -- each of which has defined powers. 18 pages HTML.
Wandering Monsters High School by Kynn Bartlett
Keywords: genre fantasy rules-lite
A humorous RPG set in a medieval fantasy world like Dungeons and Dragons, where the PCs are monsters going to school. They have six attributes (graded from A+ to F): Citizenship, Fitness, Hygiene, Occult, Scholastics, and Vocational. Resolution uses a step-die system, from lowest of 2d6 (for F) to highest two of 4d6 (for A). 30 pages core rules (PDF) plus 6 page psionics supplement (PDF).
Warlock: Black Spiral by Brandon Blackmoor
Keywords: genre fantasy long preview
A free HTML preview of a published game: complete but with no illustrations, imperfect formatting, etc. The game is about warlocks in a near future world. The system uses a simple roll under (attribute+skill+mods) on 1d10. It also includes conversions for the Fudge and Fuzion systems. ~100 pages backgrounds, rules, and GM's guide (HTML).
Warlords of Alexander by Paul Elliott
Keywords: genre fantasy long
A free PDF fantasy setting for Chaosium Inc.'s Basic Roleplaying Game, set in the the massive fragments of Alexander the Great's short-lived world-spanning empire. Compatible with any edition of BRP including Call of Cthulhu, Stormbringer, or Elric!. Player characters are tough and rootless mercenaries, or wandering fortune hunters seeking a rich patron or perhaps rumour of a lost treasure hoard, seeking to recreate his ambitions. 123 pages (PDF).
Warrior & Wizard, v0.10 by Chris Goodwin
Keywords: genre fantasy traditional long open-license
Described as a "fantasy role-playing game and combat game" that focuses on fantasy combat. Resolution is by rolling under attribute on 3d6 (alternately, 4d6 or 5d6 for higher difficulty). Character creation has two classes (warrior and wizard), and is point-based - spending 32 points among the 3 attributes (Strength, Dexterity, Intelligence) and picking a number of skill slots equal to Intelligence. Wizards may pick spells equal to INT, but have only half as many skill slots. 51 pages (HTML).
Warrior, Rogue & Mage by Michael Wolf
Keywords: genre fantasy traditional rules-lite
A simple fantasy system with three attributes: Warrior, Rogue, and Mage. Character creation is limited point-based: distribute 10 points among attributes, pick three skills, and one talent. Resolution is by 1d6 + attribute vs difficulty, with +2 for a relevant skill. 41 pages core rules (PDF) plus 67 pages supplements (PDF).
Wayfarer's Song, 2nd edition by Christopher Johnstone
Keywords: genre fantasy traditional long world
A fantasy system which focusses on magic and high fantasy, set on an fantasy world ("Mithgerd") based closely on Saxon and Norse folklore. Character creation is based on archetypes with some point-bought options. Action resolution is roll under stat on 1d10. (Archives of the longer first edition rules and material are still available.) 26 pages basic rules; 145 pages full rules for Mortals; ~50 pages each race books for Aelfan, Duergar, and Ettin.
W.H.A.T. RPG, Introductory Edition
Keywords: genre fantasy traditional rules-lite
A free version of the "World of Heroes and Tyrants customizable RPG" from the Guild of Blades Publishing Group. Action resolution is by stat or skill plus an open-ended 1d6 roll vs difficulty. Character creation is skill-based using a mix of random-roll and point-bought. ~35 pages (HTML).
Wheel of Time RPG by John Walter Biles
Keywords: genre fantasy long
An RPG Based on the series by Robert Jordan. A basic skill and ad/disad system, using a d20 skill die and d6 bonus/penalty dice. ~62 pages (HTML).
The Wildlings: Forests Dark & Caverns Deep by John Harper and GremlinLegions
Keywords: genre fantasy rules-lite
A simple fantasy system intended for young children. It uses a step-die system (d4 to d12) with six attributes: Wolf, Boar, Owl, Snake, and Stag. Failure is 1-3, success is for 4+. Higher levels of success let you specify more from a list of 15 Outcomes (adjectives like "boldly," "carefully," or "secretly"). 8 pages rules and adventure (PDF).
The Window by Scott Lininger
Keywords: universal modern horror fantasy rules-lite long
A simple, drama-based system (in English and French). Action resolution is by rolling a step-die (d4 to d30) based on skill under difficulty. Character creation is freeform. It includes two settings: a modern horror setting ("The Stage") and an angels-in-the-modern-world setting ("Children of Fire"). 42 pages base rules (PDF or HTML), plus 18-page modern horror setting (PDF or HTML), and a 57-page urban fantasy setting (PDF or HTML).
Windsphere by Pathscapes Productions
Keywords: genre fantasy rules-lite
A fantasy RPG set on a world of islands floating in the sky, which contact each other through "windships". It uses a d6 based system. (?) ~18 pages MSWord format.
The Woodland Elves by Brad Shultz
Keywords: genre fantasy online
An online fairly freeform play-by-post fantasy-genre game. You select from one of 50 or so character types. ~2 pages posting rules (HTML).
Yags by Samuel Penn
Keywords: genre fantasy long world open-license
A generic fantasy system released under the GNU Free Documentation License. It includes an adaptations for an original fantasy world (Habisfern), including brief magic rules. Action resolution is skill + 1d20 vs difficulty. Character creation is open point-based. 57 pages rules (HTML/PDF).
Ysgarth by David Nalle
Keywords: genre fantasy traditional rules-lite long
A fantasy RPG, currently in its sixth edition. ~22 pages basic rules (HTML) plus ~50 pages in various background files (text-only).
ZeFRS by Mark Krawec based on David "Zeb" Cook
Keywords: genre fantasy long
Short for Zeb's Fantasy Roleplaying System, this is a generic fantasy RPG based on the Conan RPG by David "Zeb" Cook. It uses a color-coded universal table for resolution. Character creation is limited point-based, spending 35 points in various skills (grouped into six "Talent Pools"). 61 pages rules (PDF or HTML).
Zehn Core Rules by Robert Towell
Keywords: universal fantasy modern long
A universal system, with powers and characters provided for a fantasy background or superheroes. Action resolution is by stat + 3d6 versus difficulty, and uses a general logarithmic scale where each +10 stat is x10 units. Characters creation is open point-based. 78 pages rules (PDF).
Zenobia RPG by Paul Elliot
Keywords: genre fantasy rules-lite long
A mythic/historical RPG set in the late Roman Empire. It uses a rules-lite system intended for fast play and the relatively primitive setting. Action resolution uses attribute + 2d6 vs difficulty. Character creation has random-roll stats and binary skills. There is a wealth of background information usable with any system, and even a sample adventure. ~150 pages HTML.

John H. Kim <jhkim@darkshire.net>
Last modified: Sat Jan 25 13:26:38 2014