Free RPG List: rules-lite

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Free Role-Playing Games

Free Role-Playing Games

This is a collection of links to over 500 free role-playing games (RPG's) on the WWW. RPG here refers solely to narrative (aka "table-top", "pencil-and-paper") games rather than various computer games, MUSH's, etc. For more info, see my general RPG page.

In general, each game is listed with author, a capsule description, page count, and file format (i.e. ASCII, HTML, PDF, etc.). The meaning of "page count" is semi-arbitrary for ASCII and HTML, since results differ for different browsers and print setups, but they are at least consistent within each category.

In addition, each entry has a set of non-exclusive keywords. i.e. A well-documented rules-lite game like Fudge will appear as both "rules-lite" and "long", while a science fantasy game will appear as both "scifi" and "fantasy". See my category explanation for what the keywords mean.



1940 - England Invaded by Simon Washbourne
Keywords: genre modern rules-lite
An alternate history RPG in which England is invaded by German troops. It uses a simple system of roll under stat on 1d20. Character creation is limited point-based. 35 pages (PDF format).
The 3D RPG by Scott J. Compton
Keywords: universal rules-lite
"Dice and Deck Designed RPG". It uses (2d12)x10 + 1d10 for its base roll, and involves skills, professions, and other world-specific items being written out on cards. 10 pages (HTML or MSWord format).
Active Exploits Diceless Roleplaying by Brett Bernstein (Politically Incorrect Games)
Keywords: universal rules-lite long preview
A universal diceless system. Action resolution is based on spending Luck, Discipline, and Revelation points. Skill lower difficulty, while attributes add to the total. Character creation is limited point-based. There are four free setting books, 20-30 pages each: a modern-day monster-hunter setting ("The Shaded Veil"), a dystopian sci-fi setting ("Overworld"), a modern conspiracy/horror setting ("Harlequinade"), and a medieval Europe setting ("The Kingdom of Norweign"). In addition, there are three commercial settings: HeartQuest, CORPS, and Dreamwalker. 36 pages core rules (PDF) plus 90 pages free settings (PDF).
Adamantia
Keywords: genre fantasy rules-lite world
A mini fantasy setting for RPG's: the capital city of the decayed Himli empire, population over 1 million. ~10 pages description (HTML).
Ad Astra: The New Age by Paul DuBois
Keywords: genre postapocalyptic fantasy scifi rules-lite long
A post-apocalypse science fantasy setting, with various alien races mixed with tribal humanity. An expanded version with GM-only information is available in print (not free). Character creation is point-based. ~60 pages basic rules and background (HTML).
Advanced Roleplaying Mechanics (ARM) by R. E. Bridson
Keywords: universal rules-lite
A simple (but not quite minimalist) system using logarithmic scales a la TORG and (1d6-1d6) resolution similar to Feng Shui. 16 pages (ASCII only).
Adventures in Space by Zak Arntson
Keywords: genre scifi rules-lite
A humorous narrative space opera RPG, where players define their PC with a one-word Style, and roll 1d6 to enact plot changes to get both success/failure and a random Word of Science to incorporate into the plot. 7 pages (PDF,HTML).
The Agency: Saving the world in a groovy kind of way by Matt Machell
Keywords: genre modern fantasy rules-lite
An RPG where the PCs are 60's secret agents fighting the supernatural -- Austin Powers meets Buffy the Vampire Slayer, or the Avengers and Hammer Horror. It's intended to be a simple, light hearted system with lots of opportunity for heroics. It uses freeform skills rated on a five-step scale (Poor to Excellent). Action resolution is rolling d6s based on skill where every 5 or 6 is one success. 16 pages rules (PDF).
Age of Heroes LARP by George Stadalski & Monica Stadalski
Keywords: genre fantasy traditional rules-lite
A live-action fantasy-genre RPG. It has live-action resolution rules including skill and magic rules. It uses point-based character creation which also uses four classes. 30 pages rules (PDF,HTML).
Agora Playtest by Joshua BishopRoby
Keywords: genre scifi rules-lite
A sci-fi RPG about characters permanently stranded on an uninhabited planet after an interstellar war has wiped out their homeworlds. It uses a dice pool system, taking the lowest die rolled where 1-5 is a success but each "1" loses you that die. Different advantages give you different die types from d4 to d10. 22 pages playtest rules (PDF).
AIF
Keywords: genre scifi rules-lite
A scifi game set 3000 years in the future. Character creation is by random-roll attributes based on species, assigning single skill rank, and selecting occupation(s). 37 pages (PDF or HTML).
Alacrity by Adam McKee and James G. Walker, Jr.
Keywords: universal rules-lite
A simple percentile system, which concentrates an fast resolution (hence the name). Action resolution uses roll under stat on d100. Character creation has random-roll attributes and point-bought skills. ~15 pages HTML
Among the Beautiful Creatures 2nd ed playtest by David Johansen
Keywords: genre fantasy rules-lite world
A baroque fantasy game in a world of unusual supernatural creatures. Character creation involves extensive descriptions and physical traits to describe a unique creature, plus three attributes (random-roll, 2d6) and a set of skills (freeform). Action resolution uses 2d6 and a universal table. 33 pages rules and background (PDF).
Alternative Roleplaying Concept (ARC) by Alex `Dabugas' Armstrong
Keywords: universal rules-lite
A diceless RPG which uses a 7-step scale for rating attributes and skills. Action resolution is by comparing the sum of relevant traits and the difficulty, though there is an optional random factor using cards. ~15 pages HTML.
Alternity Fast-Play Rules by Bill Slavicsek and Richard Baker
Keywords: genre scifi rules-lite long
The "Fast-Play" version of the (out-of-print) commercial sci-fi RPG rules. This is available along with many other downloads including adventures and supplements. Players Book 13 pages (PDF). GM's Book 13 pages (PDF). Warships Sourcebook 112 pages (PDF)
Altus Adventum Demo by Roderic Waibel
Keywords: genre fantasy traditional rules-lite preview
The preview version of a fantasy RPG set on an original fantasy world -- the continent Algerian on the planet of Azorath, inhabited by humans, elves, dwarves, and gnomes. It uses the "InertiaX System" which emphasizes flexibility and speed of resolution for combat. Action resolution is a stepped dice pool (1d4, 2d4, and on up to 4d20, 5d20). 23 pages (PDF).
Anarcho Australis by Craig Thomas Judd
Keywords: genre postapocalyptic scifi rules-lite
A post-apocalypse game set in Australia, using a simple d10 skill-based system. ~5 pages ASCII text.
Anarchy by Kenneth Love
Keywords: genre scifi rules-lite
A game set in 3050 where Earth, Venus, and Mars are under tyrranical rule by the Syndicate (including the non-human vampiri and Venusian elves), using a very simple dice pool system similar to Shadowrun. Character creation is random-roll attributes with a random number of bonus points. ~5 pages rules (HTML) plus ~10 pages background.
Animalball Melee
Keywords: genre fantasy traditional rules-lite open-license
A simplified d20 combat engine for quick and easy gladiator fighting. 32 pages rules (PDF).
Ardent Offense by David Loren Buehner
Keywords: genre modern scifi rules-lite
Ardent Offense is a minimalist system with some optional mechanics of traditional role-playing. It includes a detailed examination of role-playing philosophies and a brief modern/futuristic setting. 14 pages (PDF, HTML).
Argument Diceless Roleplaying by Rainer K. Koreasalo
Keywords: universal rules-lite
A universal diceless system, which uses a narrative method of resolving skill vs difficulty. It includes brief support for fantasy races, magic from the Kalevala, and vampires. 32 pages (PDF).
ARPLE by Altin Gavranovic
Keywords: universal rules-lite
The "All-purpose Role Playing Logistics Engine", which uses a simple dice-pool system. Attribute rolls are roll 2d6 under attribute, skill rolls are roll d6's equal to skill vs a target number, combat is roll d6's equal to skill: (1-2: nothing, 3-4: defense point, 5-6: offense point). If your offense is greater than opponent's defense, you hit. ~10 pages HTML.
Arumo: the Kingdom of Wilted Flowers by Kyle Marquis
Keywords: genre traditional scifi fantasy rules-lite preview wotc-d20
Preview of a fantasy RPG set in a world of organic technology. The current edition uses the WotC "D20" system, with additions specific to the world. ~10 pages HTML rules plus ~18 pages background.
Assassin by Hector Rene' Segovia
Keywords: rules-lite live-action
Not really an RPG -- rather a version of the live-action party game, played over days. Players secretly try to kill their target by hitting with a NERF dart or other mock projectile. 10 pages (MSWord format).
Attack of the Mutant Rules System! by Frank T. Sronce
Keywords: genre modern superhero rules-lite
A diceless superhero homebrew, based on Phage Press' Amber diceless RPG. It mostly provides just stats and powers; the diceless resolution rules are sketchy (defaulting to Amber). ~20 pages HTML rules.
Aurea by Boudewijn Rempt, Irina Rempt, Frank N. Rieter, Jasper W. Leedekerken, Martijn Spruit, and Richard van Rijswijk
Keywords: universal rules-lite
A generic RPG system. It uses a universal table with percentile rolls. Character generation is fairly free-form. This version is translated from the original Dutch. ~20 pages HTML.
The Awakening Rules Engine v2.1.1 by Dan Regewitz
Keywords: universal rules-lite long
A universal RPG. The basic rules are freeware (optional $3 charge), with two commercial background settings for $6 each. It uses a point-based, skill-based character creation, emphasizing freeform discovering things about their characters. It uses a simple system with a general dice pool (starting at 2 dice) to split among all actions, resolving stat+dice vs difficulty. 75 pages rules (RTF).
BabeWatch by Simon Washbourne
Keywords: genre modern rules-lite
A humorous mini-RPG based on the television series "Baywatch". You create a "hunk" or "babe" by distributing 15 attribute points and choosing 10 binary skills, plus random trait rolls. Action resolution is roll under stat on 1d10 (if skilled) or 1d20 (if unskilled). 8 pages rules (PDF).
B-Movie: Scared Stiff by Mike Demetro
Keywords: genre horror rules-lite long
A parody of both horror movies and horror RPGs, this uses simple attributes and "stereotype" classes. As an interesting inverse, character have stats for flaws instead of abilities. Thus, your stats are Weakness, Clumsiness, Ignorance, Cowardice, Paranoia and Belief. (instead of Strength, Dexterity, etc.) ~44 pages HTML.
Bad Attitudes by Berin Kinsman
Keywords: genre modern rules-lite
A humorous RPG of action movie cliches where characters have a single attribute ("Attitude") and a few skills. Resolution is by rolling under your skill on 1d6. It includes a plus a random plot generator. 6 pages (PDF).
Badlands by Charles R. Capko Jr.
Keywords: genre postapocalyptic scifi rules-lite
A post-apocalypse RPG based on the computer game Wasteland. It uses (1d20 + Attribute + Skill) vs difficulty. Character creation is by random-roll attributes, class choice, and point-bought skills. 45 pages rules (MSWord or Text).
Bamf RPG by Brett A. Paul
Keywords: universal rules-lite long
A simple percentile system developed partly for Play-by-Email. Roll under skill on percentile dice. Combat has a chart showing varying levels of success. In other skills, your attribute determines number of re-rolls allowed. Includes a system of special abilities (magical/superpower/etc.). 67 pages PDF.
Barbar by Tomas HV Mørkrid
Keywords: genre fantasy rules-lite
A Norwegian-language fantasy RPG with a humorous twist. It uses a simple system and limited setting. It is intended to be played with focus on the effective intelligence and limited vocabulary of each character. No feat is simple when your barbarian self can only ever say things like: "Me friend", and all your barbarian friend ever understand of such a sentence is: "Me"! ~6 pages HTML.
Barbarians of Lemuria by Simon Washbourne
Keywords: genre fantasy rules-lite
A swords-and-sorcery fantasy RPG in the style of the Thongor books (by Lin Carter) and Brak the Barbarian (by John Jakes) -- both inspired by Robert E. Howard's Conan series. It uses a simple system with point-based character creation including free-form careers. Action resolution uses 2d6 + stat + difficulty modifier, where a total of 9 or more is a success. ~12 pages (HTML).
Basic Pulp by J. Carpio Dregg
Keywords: genre modern rules-lite
A 1930s pulp action RPG. Action resolution is attribute bonus + skill + 1d20 vs difficulty. Character creation is random-roll attributes and point-bought skills and superpowers. 34 pages rules (PDF).
The Basic System Core, Version 3 by J. Parker and Jay Libby
Keywords: universal rules-lite
A simple universal system with seven attributes (Intelligence, Spirit, Charisma, Agility, Strength, Endurance, and Speed) and skills. Both are rated eitheras flat numbers or in named superheroic step similar to Marvel Superhero (Below Average = 5, Average = 10, up to Incredible = 40, Awesome = 50). Action resolution is attribute number + skill number + 1d20 vs difficulty. Character creation includes either random-roll or point-bought attributes (10+1d10 each or N points among them), and point-bought skills. It includes some miniature rules as well, and extended combat options like hit location. 38 pages (PDF).
Bedlam by Matt Machell
Keywords: genre modern rules-lite
A storytelling mini-RPG, where each of the PCs is a retired evil mastermind. The player is given a set of words which he has to use in anecdotes he tells about attempts to take over the world. There are rules for challenges and interrupts. ~2 pages rules (HTML).
Bernard & Jean
Keywords: genre modern rules-lite
A humorous French-language RPG about policemen (gendarmes) in the south of France. 96 pages rules (PDF).
~15 pages HTML.
Bibliotech: the Future Past by David Bubar
Keywords: genre scifi rules-lite long
A sci-fi RPG based on the Bible, with politics on another planet based on biblical figures. The system uses percentiles skills with six degrees of success/failure.
Bid-It Diceless Roleplaying System by Michael Coe
Keywords: universal rules-lite preview
No longer a free RPG, but a cheap $2 download for the playtest version of a diceless system where the player spends task points to succeed, paying the difference between his skill and the difficulty. 16 pages (PDF).
Big Breasts, Small Waist by Zaratustra
Keywords: genre fantasy rules-lite
A humorous variant of Guardians of Order's "Big Eyes, Small Mouth" system of a sexual nature, intended "for mature audiences only." ~20 pages rules (HTML).
Bloody Entrails by Integrated Games Systems
Keywords: genre fantasy rules-lite
A game of Gladiatorial Combat, which includes a solo adventure, The Arena. 16 pages (MSWord, RTF, ASCII, or PostScript).
Blur: The Hand is Quicker than the Die by Daniel Pond
Keywords: universal rules-lite
A minimalist universal system. ~10 pages (HTML or MSWord).
BODGERS: Basic One-Dice Gloranthan Epic Roleplaying System by Lewis Jardine
Keywords: genre fantasy rules-lite
A simple RPG set in the world of Glorantha, from Chaosium's Runequest. It uses the ODES system (One Dice Epic System), which uses d10 rather than d100 resolution. ~25 pages HTML.
Brains and Brawn by Steven Tremblay and Jamie Cadorette
Keywords: genre modern superhero rules-lite
A generic superhero RPG. Action resolution uses a hand of three dominoes for each player, resolving by attribute + skill + the "good" side of the domino played vs difficulty plus the "evil" side of the domino. Character creation is open point-based. 20 pages rules (PDF).
Breaking the Ice by Emily Care Boss
Keywords: genre modern rules-lite
A game for two players about modern dating. It is GMless with narrative rules where each player takes turns setting up a scene and then rolling for the result on the level of attraction. 7 pages rules (PDF or HTML).
Brutal v2.0 by David J. Stanley
Keywords: genre fantasy traditional rules-lite long
"A Hack-and-Slash Fantasy Horror Game". It uses a simple dice-pool system: roll a number of d6 equal to stat, and compare total with an opposed roll. Character creation is limited point-based. The basic rulebook includes a mass combat system and even an index. 26 pages basic rules, 10 pages magic rules, 84 pages monster booklets, 29 pages adventures (PDF).
Buffy D6 by Michael Lynes
Keywords: genre modern fantasy rules-lite long
An RPG set in the world of Buffy the Vampire Slayer, using an adaptation of WEG's D6 system. The rules includes all the basics for D6 gaming (using the D6 classic system), character templates, magic rules, equipment and some basic monster stats. ~40 pages (HTML).
Buggz by Hector Rene' Segovia
Keywords: genre fantasy rules-lite
A game set in a world (Banther) inhabitted only by intelligent bugs, ranging from wasps to praying mantises. There is also magic for them to use. It has a simple system using either a d30 or d20. Character creation is based on racial templates, with random-roll attributes. 12 pages MSWord format.
Bumps in the Night by Connor Skates
Keywords: genre modern fantasy rules-lite
A humorous RPG about playing small monsters ("bumps") which try to scare human children. It uses a simple system of roll under stat on 1d10, with limited point-based character creation (including buying numerous "creature features" for your monster). 21 pages rules (RTF).
Capes Lite by Tony Lower-Basch
Keywords: genre modern superhero rules-lite preview
The preview version of a superhero game with no GM. Instead, there are mechanics for narration of conflicts. There are a set of conflicts represented by index cards, each with two d6s (of different colors) on them. 10 pages rules (PDF).
CARDS by Leonard Tai
Keywords: universal rules-lite
A simple homebrewed role-playing system where the only materials involved are ordinary playing cards. Emphasis is placed on story-telling skills, speed and ease of play. It includes supplements for the animated video series "Saber Marionette R", "Slayers", and "Children of the Blue Star". ~8 pages core rules (HTML) plus ~25 pages supplements (HTML).
CARE by Chris Parlevliet
Keywords: universal rules-lite
A universal system. It uses ordinary playing cards for resolution: players draw a number of cards based on skill and check how many are over a target number. Character creation is either a priority system or an open point system. ~30 pages (MSWord or HTML).
Carnivore Wharf by Diggory Steele-Perkins (digstar)
Keywords: genre modern rules-lite
A mini-RPG of modern-day fantasy using a variant of the Fudge rules ("Fudge HALO"). 5 pages rules (PDF).
Cartoon Action hour Demo by Z-Man Games
Keywords: genre scifi superhero rules-lite preview
An RPG in the genre of 80's style action cartoons. Actions resolution is by stat (rated -4 to +4) plus 1d12 vs difficulty, though super-abilities replace 1d12 with 2d12 or more. These preview rules have basic combat but no character creation rules. 7 page preview rules (PDF) plus 15 page introductory scenario.
Cat RPG
Keywords: genre modern rules-lite open-license
A humorous Public Domain game about modern-day cats who fight Snufles -- invisible jellyfish that threaten humans. Characters have 10 stats: Leap, Bat, Pounce, Patience, Speed, Climb, Hear, Love, Transcend, and STWCNBS (See That Which Can Not Be Seen). Resolution is by 1d20 + stat vs difficulty. 7 page rules (PDF) plus 7 pages introductory scenario (PDF).
Chivalry & Sorcery Essence by Colin D. Speirs, David Blewitt, and Steven Turner (Brittannia Game Designs)
Keywords: genre fantasy traditional rules-lite preview
A short introduction to the commercial C&S system. It adapts concepts from the full game but with simplified rules. Action resolution is by roll under (attribute plus skill minus difficulty) on 1d20. Character creation is random-roll attributes, picking a social class and vocation. 4 pages rules (PDF).
Chronos by Francois "Roboduck" Suter
Keywords: universal rules-lite preview
A French-language RPG, a preview of the published system by les Createurs Genevois. ~15 pages (HTML).
Chthonian by Zak Arntson
Keywords: genre modern horror rules-lite
An RPG of pulp horror, split into subgenres "Pulp Adventure", "Weird Tales", and "Shocking Discovery". Character creation is freeform numerical traits with GM approval. Action resolution is 1d12 plus all relevant traits vs difficulty. There are also rules for "Terrible Insight" gained by seeing horrors. ~15 pages (HTML).
Cineflex v2.2 by Dariel R. A. Quiogue
Keywords: universal rules-lite long
A cinematic universal system. It uses a d20 dice pool for action resolution, roll 1-3 d20's over a target number. Character creation is by selecting a focus ability, up to four secondary abilities, and disabilities. The rules include a generic magic system, and vehicle/mecha rules. There are three developed settings for use with it: The Twilight Age (a science fantasy setting), Barsoom (an adaptation of Edgar Rice Burrough's early sci-fi), and Red Branch (mythic pre-Christian Ireland). ~30 pages rules (HTML) or 16 pages rules v2.1 (PDF), plus ~75 pages Twilight Age background (HTML), ~30 pages Barsoom background (HTML), ~30 pages Ireland background (HTML).
City of IF
Keywords: universal online rules-lite
An online roleplaying site with forum "storygames" -- where there is a primary author who writes chapters, but at the end of each chapter all players suggest options, which are decided by poll. ~2 pages instructional FAQ (HTML) plus the forums.
Cleaver House
Keywords: fantasy rules-lite
A fantasy RPG currently under development, with previews of the system overview, world, and skills available. Action resolution is attribute + skill + 1d20 vs difficulty. ~30 pages (PDF).
Combat Monster by Jeff Wiker
Keywords: universal rules-lite
A parody game. 4 pages (text-only).
Conspiracy X Demo Kit
Keywords: genre modern scifi rules-lite preview
A demo version of the published modern conspiracy RPG by Eden Studios. PC's are agents of Aegis, a secret organization at work within the U.S. government fighting alien and supernatural menaces. It uses a simple system with 5 levels of skill and difficulty. If your stat is greater than the difficulty, success is automatic. If it is equal, you must roll 7 or less on 2d6. If it is one less, you must roll 4 or less. 16 pages (PDF).
Contes De Fées by Antoine Drouart, Thomas Laborey, and Thomas Lampert
Keywords: genre fantasy rules-lite long
A French-language fairy-tale role-playing game. It is set in the wonderland of Feerie, where PCs can be adaptations of faery creatures or original creations. Actions are resolved by stat + 1d10 - 1d10 vs difficulty, or an alternative diceless system based on directly comparing stat and difficulty. Character creation is point-based, allowing an open-ended range of creatures. It also includes several ready-to-play adventures. ~220 pages (HTML, PDF).
CORE Rules by David F. Nalle
Keywords: universal rules-lite
``Character Oriented Role-playing Engine.'' A minimalist skill-based system, where you roll under skill on 2d6. ~4 pages ASCII text.
Core Elements, Toolbox Edition by Butch Hargrove and Butch Curry
Keywords: universal rules-lite open-license
A minimalist adaptation of Wizards of the Coasts' "D20 System", with brief appendices for supernatural powers, action points, insanity, and others. 18 pages rules (PDF).
CORPS Nutshell Download by Greg Porter
Keywords: universal rules-lite preview
This is the `nutshell' version of the commercial CORPS universal RPG by BTRC. It is available in 7 languages (English, French, German, Finnish, Italian, Polish, and Portuguese). The system is skill-based emphasizing a minimum of die-rolling. The difficulty you succeed at is essentially skill + 1d10 / 2 (round down). Character creation is limited point-based. 4 pages rules PDF format (for each language) plus two post-apocalypse supplements: 9 pages and 6 pages PDF format.
Court of the Empress by Neel Krishnaswami
Keywords: genre fantasy rules-lite
A short scenario game focused on reading social cues and improvisation acting, where the characters are petitioning the empress who holds the power of life and death over them. ~6 pages rules (HTML).
Courts & Corsets by Zak Arntson
Keywords: genre rules-lite
A storytelling mini-RPG about historical intrigue in the genre of Amadeus and Dangerous Liaisons. The mechanics are entirely on a bidding process, where players compete to define story elements by spending from a limited pool of points ("crowns"). ~4 pages rules (HTML).
Covenant by Matt Machell
Keywords: genre modern rules-lite
The modern-day RPG where the PCs are members of a secret society which prepared for centuries for an apocalypse that never happened. Now the society which controlled governments and manipulated religions is fracturing. Character creation includes defining 2 freeform "edges", 2 freeform flaws, and 5 skills. Action resolution is rolling a pool of d6s depending on how traits apply, modified by drama points and rerolls. 19 pages rules (PDF).
Creature Feature: Monster Movie Role-playing
Keywords: genre modern horror rules-lite
A storytelling game about B-movie horror films. There mechanics are based on players spending dice (d6s) from a "budget". Characters and other elements are bought with points, then written on index cards. During "filming", the cards are shuffled and dealt to different players who control them. ~10 pages rules (HTML).
Crux, Crossroads in Reality by
Keywords: genre modern fantasy rules-lite
A modern fantasy RPG, currently in development. The PCs are humans awakened to a realm of myth known as the "Plasm". They are capable of working magic ("feits") and mediating with magical creatures (the Inchoa, the Quem, and the Un). ~20 pages rules (text-only).
Cthonian by Zak Arntson
Keywords: genre modern horror rules-lite
A pulp horror system, scaled in grittiness from "Pulp Adventure" (least gritty) to "Weird Tale" to "Shocking Discovery" (most gritty). Character creation is completely freeform assigning of traits. Action resolution is stat + 1d12 vs difficulty, potentially modified by spending "nodules" (a sort of fate point). ~15 pages rules (HTML).
Cychosis by Grant Graves (Mind's Eye Publishing)
Keywords: genre scifi rules-lite
A simple "RPG/dice game", where the PCs are sentient robots (called Cybers) on the world Cyberia. Some robots are turned into rampaging monsters by an errant virus. It uses a special 3d6 roll for contests, where a basic roll is always subtracted from the opponent's point total. Character creation is open point-based. 27 pages (PDF).
Cychosys, Version 9.0 by William Straight
Keywords: genre universal rules-lite
A universal system, sketchily described. Resolution is based on a series of 1d12 rolls, with special meaning for rolls of 11 and 12. Character creation is open point-bought. 54 pages (PDF).
d6GE RPG by 3Muse
Keywords: universal superhero rules-lite
A universal RPG. Action resolution is by stat plus 2d6 vs difficulty. Character creation is purely random-roll stats in the basic system. It includes a brief superpowers supplement. 9 pages rules (PDF) plus 8 pages superhero supplement (PDF).
Daidalos by jochen eid
Keywords: universal rules-lite long
A German-language diceless RPG, with an emphasis on dramatic storytelling. 69 pages rules and background (PDF or HTML).
Dark Dungeon, 2nd Edition by Jaap de Goede
Keywords: genre traditional fantasy rules-lite preview
A fantasy genre game, the "Freeware Lite" version of a not-yet-published commercial game. Action resolution is skill + 1d10 vs difficulty. Character creation is open point-bought. The lite rules are generic fantasy, but there is a shared world ("Yaddrin") under development. 25 pages rules (PDF).
Darker Days by Dudi Rippel
Keywords: genre scifi rules-lite
A cyberpunk game set in 2031, using a simple 2d6-based system (skill+2d6+mods, needing 12 or more to succeed). Character creation is point-based. 25 pages rules (HTML and MSWord) plus ~15 pages background (HTML).
Dark Spell by Jeffrey S. Schecter
Keywords: genre fantasy rules-lite
A generic fantasy RPG system with rules for combat and magic. It uses a dice-pool system, rolling d6s equal to attribute ("Battle" or "Forte") vs difficulty. Character creation is open point-based, buying attributes, binary skills, combat styles, and spells. 23 pages rules (PDF).
Dark Time by Stephen and Ellen Bradley
Keywords: genre scifi rules-lite world
A dark future RPG setting in the year 3050 in New York, intended for use with the Fudge rules. ~5 pages HTML.
DCS by David Chart
Keywords: universal rules-lite
A simple universal system, using stat+1d10 vs difficulty. Characters have three basic attributes (physical/mental/social) and freeform abilities. It includes personality mechanics, fate points, and crafts rules. There are also notes on using it with Columbia Games' Hârn setting. ~30 pages rules (HTML or text-only).
The Dead: a role-playing game by kreg mosier
Keywords: genre modern rules-lite
A zombie horror RPG, using a simple dice-pool systems. Resolution is by rolling d6s equal to stat plus modifiers, where every 5 or 6 is one success. Any success lets the player narrate, while the GM narrates failures. Characters accumulate Cold and Fear points from their encounters. Character creation is dividing 6 points between three attributes (Fight, Evade, and Think), plus choosing background perks equal to the Think stat and an optional relationship. 36 pages rules (PDF).
Dead Meat: Ultima Carneficina Dello Zombie! by S.P. Wipfli
Keywords: genre horror rules-lite
A Zombie/Horror mini-RPG. There are 3 attributes (Zip, Whomp, and Guts) rated in number of d6's. Each die that comes up 5 or 6 is a success. 4 pages rules (HTML).
Dead Weight
Keywords: genre modern horror rules-lite
A post-apocalyptic game where zombies have taken over the world, and tribes survive in big cities by staying on higher floors and barricading themselves up there. It has a broad scene resolution mechanic based on how dice match character stats. Character creation is limited point-based. Stats include Grace, three Virtues (Haste, Cunning, and Passion), and a set of three descriptive tags. ~8 pages rules (HTML).
Decima Legio by Andrea Ungaro
Keywords: genre modern fantasy rules-lite
A game of modern-day paranormal investigation set in Italy. The system includes spending "story points" and guessing "Zener cards" (where how many points you spend influences how many guesses you get). PCs also have favored or unfavored aspects such as action, investigation, etc. There are rarely- used dice checks for the most significant actions, and mechanics for firearm injuries and mental shock. 20 pages rules (PDF).
The Deeper Dream by Frank T. Sronce
Keywords: genre fantasy rules-lite
An early attempt at writing a homebrew RPG, set in the dreamworld. PC's can be mortal dreamers, dreams, or dreamlords (a sort of dream that controls other dreams). ~12 pages HTML.
A Description-Based RPG System by Charles Ryan
Keywords: universal rules-lite
An experimental attempt to create a numberless system, while retaining die rolls against an assigned difficulty. 12 pages HTML.
The Desert Realm Play-by-Post
Keywords: genre fantasy traditional rules-lite online
A free play-by-post forum-based RPG. The site also features a scifi/fantasy search engine, link list, and newsletter. ~10 pages rules and background (HTML).
Destiny - a decision driven roleplaying game by Lance Dyas
Keywords: universal rules-lite
The draft version of a diceless GM-judged system, which uses various stats to guide the GMs decisions -- including a scale of 0 to 7 of goal importance which the player ranks, selection of strategic method (from 5 options), and allocation of deep resources (Mana and Adrenaline points) and Luck (Serendipity and Karma). Character skill advancement is managed by allotting man-hours. ~15 pages rules (HTML).
The Destiny System by J. Scott Pittman
Keywords: universal rules-lite
A universal RPG system, which uses GM-designed roles (including occupation and race) and player-defined skills. There is a system of sand points representing sand running through an hourglass for the character, which measures progress towards the character's Destiny. 40 pages rules (PDF).
Divus Ex: by J.C. Connors
Keywords: genre fantasy rules-lite long
"The Roleplaying Game of Gods and Goddesses". The system is mostly diceless, using tarot cards that correspond to different divine powers in the setting. 58 pages rules and background material (PDF).
Diceless by Mark William Henshaw
Keywords: universal rules-lite
A deterministic diceless system where players spend "Luck Points" to succeed (stats+luck points spent vs difficulty). ~10 pages HTML.
Dick Tracy: The Roleplaying Game by Cynthia Miller (aka Baby Cindi) and Sabrina Belle (Miss Skitch)
Keywords: genre modern rules-lite long
An RPG based on the original comic strip. Character creation is a mix of random-roll and point-based, including 8 attributes, skills, and ads/disads. Resolution is by 2d6+attribute+skill vs difficulty. ~60 pages HTML.
Dimensioni by ??
Keywords: universal rules-lite
An Italian-language generic RPG system, with a focus on ease of learning and narrative play. It is structured in tree difficulty levels, going to the easiest one (playable even without dice) to the most complex one (for player that love to roll some more dice). There are two manuals: the Dimensioni rules manual and the Dimensioni Arcane manuals with the magic system. ~140 pages core rules and magic system (PDF).
Discernment, v2.0 by Michael S. Miller
Keywords: genre modern rules-lite
A GM-less game-within-a-game where a panel of Scholars attempt to discern the secret "Soul Quality" of a Subject. Each scholar leads the Subject through a Scenario, like having multiple GMs for a single player but with a wrapping story. 10 pages rules (PDF).
Divine Right by Zak Arntson
Keywords: genre modern fantasy rules-lite
A storytelling mini-RPG, where players spend "Dilemma Points" and makes sacrifice rolls as part of the thematic premise, "What would you sacrifice to save another?" ~6 pages rules (HTML).
DL CORE, version 0.12 by Lonnie Ezell et al.
Keywords: universal rules-lite preview
A universal set of mechanics (short for "Dragon's Landing Cinematic Open Role-playing Engine"). Character creation is by choosing backstory packages for Childhood, Education, Passion, and Career; plus four free points. Alternately there is limited point-buy. Advancement is by fulfilling certain "keys" which reward points to improve. Resolution is by rolling 1d10 + attribute + skill vs difficulty. 50 pages (PDF).
Doubt by Fredrik Axelzon and Tobias Wrigstad
Keywords: genre rules-lite
A relationship drama larp scenario in English, Swedish, Danish, Italian, and Finnish. It is about two actors (Tom and Julia) playing two characters in a play (Peter and Nicole). There are four larp players for these four parts, and action varies between real-life and the play. 44 pages (PDF).
D-Quest by Dylan Craig
Keywords: universal rules-lite
A simple generic system intended for fantasy. It uses a dice-pool system: 2d6 with bonus or penalty dice, taking the best or worst 2 from the dice rolled. Resolution is stat + roll vs difficulty. There is no background, magic, or ranged combat rules. ~6 pages rules (HTML).
Draft by Pitt Murmann
Keywords: universal rules-lite open-license
A simple fantasy-oriented universal system released under the Open Content license. The PDF of version 0.4 is still available, but unfortunately earlier versions and editable copies were lost in a disk crash. Action resolution is skill + 1d10 vs difficulty. Character creation is limited point-based, splitting attribute points among the nine attributes, and skill points among skills (with costs based on controlling attribute). The basic rules include a brief magic system. 32 pages rules (PDF).
DragonWizards
Keywords: rules-lite fantasy traditional preview
This is the preview version of a fantasy role-playing/card game with a deck of 52 multi-leveled cards. The complete rules are available free, with monster packs and upgraded images available for charge. ~40 pages rules (MSWord format) with cards.
Dramatic License by Simon Seah
Keywords: universal rules-lite
Direct download of a universal RPG system. It is cinematic in style, with stats for Coolness and so forth. Action resolution is by attribute + skill + die roll vs difficulty. The die roll by default is d6, but can optionally be changed. Character creation is open point-bought. 98 pages RTF.
Dread Quickstart by Epidiah Ravachol
Keywords: genre horror rules-lite preview
The preview version of the published horror RPG, Dread, which uses a diceless resolution system based on pulling blocks out from a tower of blocks (such as the game, Jenga). 4 pages (PDF).
Dreamknights, 24-hour edition
Keywords: genre fantasy horror rules-lite preview
A fantasy-horror role-playing game, the first draft of a planned commercial game. It is set in the modern world with PCs who can psychically enter the "Dreamscape". Character creation is random-roll attributes and point-bought skills for real-world attributes, and point-bought dreamscape stats -- where your total points is inversely proportional to your real-world stat total (people weak in the real world have stronger dream selves to compensate). There are four attributes (Appeal, Mind, Action, and Body) and four corresponding classes of dreamscape self (Chargemaster, Dreamshaper, Dreamwarrior, and Gadgeteer). Action resolution is attribute + skill + 1d10 vs difficulty. 20 pages RTF.
Dreamwalker: Musings by Peter C. Spahn, David Griffin, and Michael Patton
Keywords: genre fantasy rules-lite preview
A free version of the published Dreamwalker RPG (a 33 page free version vs the 152 page full version). You play a psychic in the employ of a government project, entering the dreams of others to rid troubled minds of the Taeniid infestation. It uses a percentile skill-based system. The free sample includes basic rules, a sample adventure and sample characters, but no character generation rules. 33 pages (MSWord).
The Drones by Ian Crowther, Sheila Thomas, Victoria Uren
Keywords: genre modern rules-lite
An RPG based on P.G. Wodehouse, with the PCs playing members of The Drones Club in 1920's London. A simple system is provided, ~24 pages (PDF or HTML).
DUDE by Mark Hughes
Keywords: universal rules-lite
A universal system, used for "The Alan Smithee Project": the RPG of Hollywood gone wrong. Characters have a single attribute called "DUDEness" which is how good they are at nearly everything. Resolution is by standard playing cards and chips. ~10 pages HTML rules.
Dying Earth Quickstart Rules by Robin D. Laws, John M. Snead, and Aaron Allston
Keywords: genre fantasy rules-lite preview
A short introductory version of the newly published fantasy RPG based on the novels by Jack Vance. Character creation is free point-based. Resolution is by simple 1d6 (1=worst to 6=best), where you get a number of re-rolls based on your "ability pool" (which refreshes every 2 to 8 hours). 32 pages PDF.
Dystopia Shareware Edition by Gavin Hadaller
Keywords: genre scifi rules-lite
The shareware version of an electronically published game, about fighting corporate repression in America 2155 A.D. 8 pages rules (PDF).
Earthdawn Preview by Greg Gorden and Louis J. Prosperi
Keywords: genre fantasy rules-lite preview
A short introductory version of the out-of-print system. ~12 pages HTML rules plus sample characters and adventure.
EGO: Endless Gaming Options by Tom Doolan
Keywords: universal rules-lite
A simple dice-pool system: rolling d6's where 5 or 6 counts as a success, and difficulty is by number of successes required. ~18 pages HTML.
Eiridia by Ben Overmyer
Keywords: genre traditional fantasy rules-lite
A fantasy-genre RPG system. It includes three classes and two races (humans and Changed Ones) but no background. The system is percentile skill-based. ~20 pages HTML.
Elegant Role-playing by Gregor Hutton
Keywords: universal rules-lite
A simple universal system with three attributes: Mastery, Wisdom, and Power. Action resolution is attribute plus 1d6 vs difficulty, or attribute plus best of two or three d6 rolls if specialties/ skills apply. Character creation is limited point-based. 8 pages rules (PDF).
Empire of Satanis by Darrick Dishaw
Keywords: genre modern horror rules-lite long
A horror role-playing game, where the characters are fiends which live in a hellish universe called Yidathroth, or visit the human world (known to them as Sha-la). There are fourteen races of fiends -- and all are unfathomably evil, and strive towards godhood through dark magics. It uses a dice-pool system, where resolution is by rolling attribute + skill d6s, and taking the highest -- where sixes are open-ended. Also, once each scene a player can roll 1d6, and if the result is a six, the player can declare a statement to be true in the game. 62 pages rules (PDF).
Enchanted Tales by Tim Bisaillon
Keywords: genre fantasy rules-lite
A modern-day fantasy mini-RPG inspired by urban fantasy fiction and fairy tales. It is set in the modern world where there are fairies, elves, trolls or treefolk -- which most of humanity has been programmed not to see. The PCs have just been awakened to the world that is just beyond our belief. Resolution is by rolling 5d6 and interpretting the results like poker hands. 7 pages rules (PDF).
Enchanted Worlds Starter Kit by Matthew J. Rodgers and Daniel Price
Keywords: genre traditional fantasy rules-lite preview
The preview version of a published small-press RPG. This is a introductory fantasy version of the universal rules, and includes a short magic system and bestiary. Resolution is by rolling under attribute+skill on 2d8. Character creation is limited point-bought. 21 pages PDF.
Encounter Critical by S. John Ross
Keywords: genre scifi rules-lite
A humorous parody of early RPGs, printed as a mock garage production from 1979. Character creation is random-roll attributes (3d6), then selecting race, optional racial modifier and character class. There are 12 character races: Amazon, Dwarf, Elf, Frankenstein, Hobling (i.e. hobbit), Human, Klengon, Lizard Man, Planetary Ape, Robodroid, Vulkin, and Wooky. The racial modifiers are "Cave Primitive", "Evolved or Advanced", "Mutation", and "Mixed Race or Bionic". Character classes are Warrior, Warlock, Criminal, Pioneer, Doxy (i.e. prostitute), and Psi Witch. There are 19 percentile skills including unusual choices of "Consume Alien Food" and "See the Future". 28 pages PDF.
Epitome by Pitt Mumann
Keywords: universal rules-lite open-license
A universal system, released under the Open Content License. It uses a symbolic character sheet with a circle representing "self", with an outer band of "demeanor", a middle band of "nature", and an inner circle of "soul". It uses primarily diceless resolution relying on GM judgement. 11 pages (PDF).
Ergo by Ian Millington
Keywords: universal rules-lite long
An experimental collaborative RPG -- meaning without a GM. The system is a Fudge variant. ~40 pages ASCII text.
Essential Spectra by Eric Kimball and Robert A. Rodger (Arrogant Game Design)
Keywords: universal rules-lite
A universal system, which rates characters in subjective ratings designated by six colors: red, orange, yellow, green, blue, and purple. Each character has a number of dice which are special six-sided dice with colors for faces (so one character might have a die which is red/ red/ red/ orange/ green/ blue). Action resolution uses these color die rolls. Character creation is limited point-based. The basic rules include short systems for psionics, aliens, and magic. 45 pages rules (PDF).
Evient by Chris Lynch
Keywords: genre superhero rules-lite preview
The preview/playtest rules for a superhero RPG system with no set skills and variable scaling (the GM sets "Q-units" of difficulty/damage/etc.). It uses a dice pool system for rolling successes. ~24 pages HTML.
The Evil: a short horror rpg by Christopher Lernö
Keywords: genre modern horror rules-lite
A generic horror-genre mini-RPG. Action resolution is roll under stat on 1d20. Character generation is freeform traits and assignment. It includes GM notes and brief adventures ideas but no defined background. 7 pages rules (PDF).
Evil Hunter: Fighting the Darkness
Keywords: genre modern horror rules-lite
A modern occult horror RPG about hunters fighting supernatural monsters. ~35 pages HTML.
Evolution by Hector Rene' Segovia
Keywords: genre scifi rules-lite
A semi-RPG where each player designs a species and plays an example of that species. Each session the players play members of their species interacting, and then between session they can "evolve" their species. 12 pages MSWord format.
Evolution: The First Step
Keywords: genre fantasy rules-lite
Not really an RPG, this is "a game of logistics and imagination". Players play gods who each have domination over their own Eden of 50 neophyte humans. It is played in turns of a generation (approx 32 years). 7 pages rules (RTF).
Executive Decision by Greg Stolze with Vincent Baker, Dennis Detwiller, Ron Edwards, and Chad Underkoffler
Keywords: genre modern rules-lite
A modern political game, where the players are cabinet members to the President of the United States in a time of crisis. This is now free for download, having been funded through the "ransom model" of game development where individuals paid until a threshold was reached. 15 pages rules and background (PDF).
Exemplar by Jeffrey S. Schecter
Keywords: genre scifi rules-lite
A science fiction RPG set in a universe where technological Templars fight in the name of the Intergalactic Government and Church (IGAC). Action resolution is rolling under stat on a number of d10s (1d10 to 5d10 or more) where the number of dice depends on difficulty. Character creation is open point-based, and includes plot points. 32 pages rules and background (PDF).
Fable by Ben Sones
Keywords: universal rules-lite
A simple system using a step-die approach (i.e. roll a d6 for Average skill, d10 for Great skill vs a similar die for difficulty). Character creation involves writing up freeform traits, and then assigning ratings to them from a pool of points. Point cost is based on GM-assessed usefulness and rating. ~28 pages (MSWord).
The Fallen Barony: Live-Action Roleplaying Game
Keywords: genre fantasy rules-lite live-action
A live-action rules set, designed for play with "boffer" weaponry combined with other rules for character creation, skills, etc. ~15 pages rules (HTML).
FaLoR: Fast and Loose Roleplaying by Peter Kisner
Keywords: universal rules-lite
A simple universal system. Action resolution is 2d4 + a broad stat ("role") vs difficulty. Character creation is freeform determining of the role and its rating (1-5). 15 pages core rules (PDF).
FANGS: The Fantasy Adventure Networked Gaming System by Christopher Allen
Keywords: genre fantasy traditional long rules-lite
A generic medieval fantasy system. It uses a skill-based system where resolution is by skill plus modifiers, where any result of 20 or more is a success. Character creation is open point-based. ~50 pages core rules (HTML).
Far Space by David King
Keywords: genre scifi rules-lite
Previews of a futuristic space-opera RPG, set in an alternate universe in a human-populated solar system in the midst of a devastating war that has be raging for over 100 years. There are six major feudal houses who fight for control of the sixteen-planet system. Currently this has a 16-page preview of the combat system, which is based on stat + 1d10 + modifiers rolls. Damage is done to a luck statistic, which controls the the chance of a kill with the next attack. 16 pages combat system preview (PDF).
FAST by Steve Bruns
Keywords: universal rules-lite
A minimalist universal RPG, using a simple dice-pool system. Roll d6's equal to skill: each "6" counts as 2 successes, each 2-5 counts as 1 success. It also includes a starship combat system and various optional rules. ~2 pages Quick-Start rules (HTML), plus ~10 pages optional rules.
FATE: Fudge Adventures in Tabletop Entertainment by Rob Donoghue and Fred Hicks (Evil Hat Productions)
Keywords: universal rules-lite open-license
A variant of Steffan O'Sullivan's Fudge, which is a standalone game but recommends familiarity with the original. Like the original, it is now released under the WotC Open Gaming License. Character creation is by five phases in the life of the character, with a literary "aspect" and four skill points for each. It includes several sample magic systems. 90 pages rules (PDF).
FERpg by Nathan Hill and Mystic Ages Online
Keywords: universal rules-lite
"The Fast and Easy RPG". A simple set of rules where each character has 3 freeform skills (one at 2d4+2, one at 1d4+2, and one at 1d4). Resolution is by rolling under skill on 1d12. ~10 pages HTML.
The Fifth Element RPG
Keywords: genre scifi rules-lite world
An adaptation of the science fiction film using the free RPG system Cyno's Role-Play. It is set in the 23rd century, in the year 2259 A.D. This includes races, professions, equipment, vehicles, and characters -- but not the basic rules. ~20 pages background (HTML).
Final Stand by Tim Denee
Keywords: genre modern rules-lite
A martial arts action RPG, meant to be light, action-packed, and fun. It uses a dice-pool system for combat (with a variety of maneuvers), and simple autosuccess rules for non-combat actions. Character creation is by selecting a Stereotype plus a martial arts Style and Form from the lists. Skills are predefined for each choice, while the player spends action points on maneuvers. 23 pages (PDF).
Firefly RPG by Joe Coleman
Keywords: genre scifi rules-lite
An RPG adaptation of Fox's space-opera television series. It includes notes on the locations, planets, moons, vehicles, weapons, and technology used on the show. It includes notes on the "Mayonnaise" system which is an adaptation of the free Fuzion system, but not a complete system by itself. 24 pages rules and background (PDF).
The Five-Star Stories Role-playing Game by Ed Gomez
Keywords: genre scifi rules-lite
An RPG based on the manga of the same name by Mamoru Nagano. Character creation uses random-roll attributes, a selected template, and point-bought skills. Action resolution uses 1d20 plus stat or skill. The rules include a psionics system and detailed equipment. ~50 pages rules and background(HTML).
Force 9 by Shootingiron
Keywords: scifi rules-lite
A space-faring sci-fi RPG about "bug-hunting" in the style of Aliens and Starship Troopers, using the Fudge system. 19 pages (PDF).
The Forge Primer by Basement Games
Keywords: fantasy traditional rules-lite preview
This is a short preview version of the commercial game Forge: Out of Chaos. 11 pages (PDF).
Formless by James Hargrove
Keywords: universal rules-lite
A universal minimalist RPG. It is diceless (using a 3-step "Rule of Common Sense") with an optional rule for using die rolls. 13 pages rules (HTML or PDF).
Four Colors by Cynthia Celeste Miller
Keywords: genre superhero rules-lite
A superhero RPG emulating "Golden Age" comics (WWII era). It uses a simple system of d12 + stat vs difficulty. Character creation is point-based with freeform superpowers. 16 pages Players Guide (PDF,HTML) plus 13 pages GM's Guide (PDF,HTML).
Four Colors al Fresco v1.0b by woodelf
Keywords: genre superhero rules-lite open-license
An alternate-history superheroes game about golden-age style superheroes in Renaissance Italy, released under an open license. It uses a simple narrative system where each character has a die type for four of five basic aspects (d4, d6, d8, d12, d20) -- and the fifth is their superpower aspect. Resolution is by defining which of the five aspects applies to a situation, with modifiers by penalty dice. 83 pages (PDF).
Free Fantasy: gioco di ruolo by Antonio Sottocasa
Keywords: genre fantasy traditional rules-lite
An Italian-language free fantasy RPG. It includes a brief magic system and bestiary. 32 pages (PDF).
Fresco by Salkaner il Nero
Keywords: universal scifi horror rules-lite
A minimalist universal system in both English and Italian. Character creation is by random-roll of 7 attributes. Resolution is by attribute minus 2d6 minus difficulty. It includes a small sci-fi setting ("Star Fresco") and a horror setting ("Frigor Mortis"). 4 pages core rules (HTML and PDF) plus 5 pages sci-fi setting (PDF) and 3 pages horror setting (PDF).
Fringe (Free and INtegrated Game Engine)
Keywords: universal rules-lite open-license
A universal system released under the GPL open license, currently under development by the Free Roleplaying Community. It is not currently complete. It suggests action resolution of attribute + skill + 1d10, and limited point-based character creation. ~20 pages (HTML).
From Chaos Comes Order by Hector Rene Segovia
Keywords: genre postapocalyptic scifi rules-lite
A post-apocalypse RPG using the Fudge system, set after computer virus wipes out all governments and financial institutions. ~15 pages rules and background (MSWord format).
Fudge by Steffan O'Sullian
Keywords: universal rules-lite long open-license
A well-written and long-standing set of freeform rules, released under the WotC OGL license (the Fudge SRD) as well as a limited free license for non-commercial use. The complete rules are available free as well as in print from Grey Ghost Games, who also print Fudge supplements, special Fudge dice, and Fudge Expanded Edition. 90 pages rules (PDF, text, or HTML).
Fudge: Buffy the Vampire Slayer by Michael S. Gentry
Keywords: genre modern fantasy rules-lite
An adaptation of the television series to Fudge. It includes monster research and magic rules, along with special rules for Gloom. ~25 pages (HTML).
Futura
Keywords: universal rules-lite
An Italian-language universal RPG system, using a very simple system and one mechanic for all actions. ~13 pages SWF format (with FLASH Macromedia).
Fuzzy Knights Lite by Noah J.D. Chinn
Keywords: genre fantasy rules-lite preview
The preview version of a humorous fantasy RPG about animated stuffed animals. It uses a simple system with three attributes (Strength, Reflex, Intelligence) and freeform skills. Action resolution uses roll under attribute + skill + modifiers on 1d20. PCs have Story Points (combined hero points and experience), and the GM has corresponding Irony Points. 13 pages core rules (PDF).
GAME: Greatly Abbreviated Mechanics, Etc. by Eric C. Garrison
Keywords: universal rules-lite
A rather more mechanically inclined system, which defines stat and difficulty levels. ~2 pages rules (HTML).
GAMERS: the generic Six-Letter System
Keywords: universal rules-lite
A universal set of mechanics based on the original Traveller game from GDW. Resolution is 2d6 + skill versus difficulty. 8 pages rules (PDF).
Gangland by Jason A. Kline
Keywords: genre modern rules-lite
A modern crime RPG. It uses a percentile system, roll under attribute + skill. Character creation is limited point-based (140 points among four attributes, 240 points among ten out of 41 skills). 10 pages rules (PDF).
Gate Colony - A Stargate PBEM
Keywords: genre scifi rules-lite online
A play-by-email (PBEM) RPG set in the world of the Stargate SG-1 TV series. ~2 pages rules and background (HTML).
Game Engine Manual (GEM) by Neale Davidson
Keywords: universal rules-lite long
A simple but complete d6-based generic game. Action resolution is roll under stat+skill using Nd6 where the number depends on difficulty. Character creation is either random-roll or point-bought attributes and point-bought skills. 32 pages basic rules (PDF) plus 32 pages GM's Guide (PDF), plus several supplements adapting anime material (~80 pages).
Generic Destinies by Dylan Craig
Keywords: universal rules-lite
A universal RPG system. Action resolution is by rolling two dice from d4 to d12, where attribute is the "tens" die and skill is the "ones" die. Character creation is limited point-based, with freeform skills. There are also freeform advantages and disadvantages. ~25 pages rules (HTML).
GENRE by Gerald Williams
Keywords: universal rules-lite
A simple universal system, using additive dice pool: roll (attribute) in d6 plus skill, comparing the total with difficulty. Character creation is open point-based, with advancements in levels. ~12 pages rules (HTML).
Ghostlight by W Doug Bolden
Keywords: genre fantasy rules-lite
An RPG set in a strange world where ghosts interact only with each other through emotions and stimuli, using a minimalist system. ~7 pages HTML.
Giga 2.0 by Austin Herry
Keywords: genre scifi rules-lite
Giga is a far-future RPG set in the "United Earth Forces" which maintain peace after cataclysmic racial wars among various alien species. The rules include seven alien races. Character creation uses random-roll attribute and class-based selection. ~30 pages (HTML).
GigantoCorp by Jared A. Sorensen
Keywords: genre scifi rules-lite
GigantoCorp is a game about capitalism gone tragically awry, where company on the planet has been merged, bought out or otherwise conglomerated into one gigantic corporation. It uses Michael D. Mearls' Plain English RolePlaying rules. ~15 pages background and character creation (HTML).
GLARPS: The Generic Live-Action Role-Playing System by Kyle Marquis
Keywords: universal rules-lite live-action
A universal, no-touch live-action RPG system using rock-paper-scissors as its basic mechanic. ~23 pages HTML rules.
Godlike Quick-Play Rules
Keywords: genre modern superhero rules-lite preview
A free introductory version of the printed game. It is a superhero games set in the era of World War II. PC's are "Talents" with paranormal abilities who aid in the Allied war effort. It uses a dice-pool system where you roll d10's equal to stat + skill and look for matches (i.e. dice with the same number). 36 pages (PDF).
Godhome by gorbadorc@aol.com
Keywords: genre fantasy rules-lite
A fantasy RPG where you play minor gods in a large pantheon. It uses a simple percentile system, with other dice for damage, etc. ~12 pages HTML rules.
Gothicon
Keywords: genre fantasy rules-lite
A fantasy-genre RPG system. Character creation is class-based with random-roll attributes. ~25 pages MSWord format.
GPA by Mark Hughes
Keywords: genre fantasy horror modern rules-lite
A sci-fi/fantasy/horror RPG about students at George Underwood Edwards University, after the floodgates of magic and weird science are opened upon the world, where no more than half of all university students survive to graduation. ~12 pages HTML.
GRAPE: Generic Roleplaying All-Purpose Engine by Scott Gray
Keywords: universal rules-lite open-license
A purely freeform system which includes the option of die rolls. 1 page HTML.
Great Ork Gods by Jack Aidley
Keywords: genre fantasy rules-lite
A simple RPG designed for a single evening's play. Each player plays an orc and one of seven orc gods. Individual orcs have a chance to succeed based on how much the god of that activity hates them (there is a rating from 1 to 5 for each god's hate). You roll a number of d10s for each action based on difficulty. If any of them are less than the hate value, the action fails. 12 page rules and handouts (PDF).
Grimrules by Samuel Joseph Robb
Keywords: genre scifi rules-lite
A multidimensional cyberpunk RPG, set in the pan-dimensional city of Cynosure, a place where hundreds of dimensions coexist side by side - cross the street, and reality changes. It uses a simple percentile skill system. ~22 pages (text-only).
GURPS Lite by Steve Jackson and Sean Punch
Keywords: universal rules-lite long preview
A "lite" version of the published RPG. It uses 3d6 roll under skill, with open point-based character creation. 32 pages PDF.
Halo by Richard Wallace Garner
Keywords: universal rules-lite
A simple universal RPG, used as the basis for the sci-fi RPG Metalface. It uses limited point-bought character creation (nine attributes plus skills). Action resolution is by rolling a number of d6s (one to five) based on difficulty. A total less than attribute + skill indicates success. 3 pages rules (PDF).
Hands of Fate by James Hargrove
Keywords: universal rules-lite
A universal minimalist RPG using playing cards for resolution. Each player gets a hand of five cards and must play a card lower than his attribute. The hand is restocked when the last card is played. ~7 pages rules (HTML).
Harlequinade by Gareth Williams
Keywords: genre modern horror rules-lite long
A black comedy / paranoid horror RPG set in the modern world. Character creation is by random-roll attributes and an archetype. Resolution is by 2d6 + attribute + modifiers vs. 0 or an opposing roll. 72 pages (PDF).
Harpe by Craig Critchfield
Keywords: universal rules-lite long
The "Hugely Adaptable (Action/Anime) Role-Playing Engine". Characters are described by freeform "abilities" which go from 1 to 8 or so for normal humans. A typical ability might be 2d+2. The dice give 1 success for each even number rolled. 125 pages (PDF).
Have-a-go Heroes the RPG by Simon Washbourne
Keywords: genre modern rules-lite
A superhero RPG about not-so-super heroes, inspired by the movie Mystery Men. It uses a very simple system using 1d6, where powers work only on a result of six. 19 pages (PDF).
Heimot Mini-Rules, version 1.1
Keywords: genre scifi rules-lite preview
A Finnish-language "space noir" game set in far future 500 years after a great disaster decimated and divided humanity. This is the free version of a published game, using simplified d6-based rules instead of the d10-based rules presented in the commercial Heimot RPG corebook. 30 pages rules and background (PDF).
Here Come the Monsters by Todd Downing (Deep7)
Keywords: genre rules-lite
A humorous Japanese monster-movie mini-RPG. It uses a very simple system of roll under attribute+skill on 1d6. Character creation is mostly random-roll. 5 pages PDF.
Heritage by Norbert "Bulletshower" Matausch
Keywords: genre universal rules-lite long
A semi-diceless, drama-based system, similar to Theatrix. There are also several genre-specific supplements for the game, which tend to have more rigid dice-using rules. ~22 pages core rules (HTML) plus ~75 pages genre supplements (HTML).
Heroes of Mars by Jeffrey A. Kazmierski
Keywords: genre fantasy scifi rules-lite long
An adaptation of Edgar Rice Burroughs' Barsoom setting to the Fudge system. Includes links for rules additions for combat, wealth, and fencing as well as character creation guidelines. ~50 pages (HTML).
Hero 8 by Grant Graves
Keywords: genre superhero rules-lite
A generic superhero RPG using a minimalist system. It uses a 3d6 mechanic where successes are scored depending on patterns in the roll (2 of a kind, straight, 3 of a kind). 14 pages core rules and supplements (PDF).
Hexalon House Rules RPG by Paul W. Will
Keywords: genre fantasy rules-lite long
A Fudge-based fantasy RPG, set in a collection of 6 fantasy worlds which share a common fate. The system is a variant on the core Fudge rules. 84 pages core rules (PDF and HTML), 101 pages additional rules (PDF), plus ~20 page background (HTML).
Holyquest by James W. Aubuchon
Keywords: genre fantasy rules-lite
A fantasy RPG from a Judeo-Christian perspective, using a variant of the Fudge rules. ~25 pages HTML.
Hollywood Horror by Shawn Taylor
Keywords: genre modern horror rules-lite
A comedic mini-RPG spoofing Holleywood horror movies. Character creation is based on random-roll attributes, modified by class (Jock, Nerd, Dumb Blonde, etc.). Action resolution is a percentile combat system, with other dice used for damage and character creation. 10 pages rules (MSWord).
The I.D.K. System by Frank T. Sronce
Keywords: genre rules-lite
The "I Don't Know" system: a homebrew designed for pickup games. The PC's are ordinary people suddenly ripped out of their lives into strange situations. Characters have 12 percentile skills as their only stats. ~12 pages HTML.
Imaginality by Callisto, Gurth, and Hilde Hoogland
Keywords: universal rules-lite
A simple universal system using standard playing cards. Each player has a hand of up to 7 cards, where card played must be greater than the difficulty. It has a very simple characters: 3 attributes and binary freeform skills. 22 pages (PDF,MSWord).
Imagination's Toybox Lite by Berin Kinsman
Keywords: universal rules-lite preview
A minimalist universal RPG system which works to simulate cinematic genre adventures. Action resolution is 1d10 plus stat minus difficulty, where +1 or more is a success. Character creation is open point-based. 8 pages (RTF format).
Imp by syn
Keywords: fantasy genre rules-lite
A simple fantasy RPG where the PC's are imps: malign faeries wandering medieval Britain. It uses a simple random-roll character generation with stats of experience (X), malevolence (mal), and a number of powers (aka hexes). It uses a simple dice pool system, rolling d6s equal to X. mal can be spent for various bonuses, and is gained by practicing the seven deadly sins. ~10 pages rules and scenario ideas (HTML).
Impossible Missions by Tom McGrenery
Keywords: genre modern rules-lite
A espionage RPG based on the "Mission Impossible" television series. It uses a simple dice-pool system (roll skill in d6's, count 4+ rolls as successes). 9 pages rules (PDF).
Impresa, Express Version by Brett M. Bernstein (Politically Incorrect Games)
Keywords: universal rules-lite long preview
The preview version of a universal, modular game system. It uses a dice pool system: roll a number of d10s equal to attribute, where each roll less than skill is 1 'step'. Difficulty is expressed as the number of steps required to succeed. Character creation is limited point-based (attribute points and skill points). There are six attributes (rated 0 to 6): Fitness, Awareness, Creativity, Reasoning, Influence, and Luck. There are also 39 skills (rated 2 to 8). 11 pages core rules (PDF).
Infierno by Diggory Steele-Perkins (digstar)
Keywords: genre modern rules-lite
A mini-RPG of the Western-genre based on a variant of the Fudge rules ("Fudge HALO"). 5 pages rules (PDF).
In Media Res by S. Isaac Dealey
Keywords: universal long rules-lite
A universal system available for free download (formerly called "Synergy"). A skill-based system with no attributes. 100+ pages HTML rules.
...In Spaaace! by Greg Stolze
Keywords: genre scifi rules-lite
A humorous space opera game with its own background. It uses a diceless resolution system of paying tokens (called the "Token Effort" system). 15 pages rules and background (PDF).
Instant Game, Barebones Edition v0.3
Keywords: universal rules-lite
A minimalist universal system, where actions are resolved by rolling 3d6 and adding the level of an applicable freeform trait (or the level doubled) plut ease modifier, and the results compared to a results table, where 10 is a minimal success and 14 is normal success. 10 pages rules (PDF).
Insylum by Dennis Detwiller
Keywords: genre modern horror rules-lite
A modern horror role-playing game about characters who have been imprisoned in a California insane asylum, but cannot remember how they came to be there or why. Every night, the inmates explore the "Night World" to try to recover their memories - a constantly shifting series of vignettes designed to freak the characters out. Behind this, some ("the Facilitator") is using the characters in an attempt to understand what he lost when he read the King in Yellow himself. It uses a simple system with one physical stat (Fatigue), and two mental stats (Lucidity and Memory). Fights are accomplished by blind-bidding Fatigue or Lucidity, depending on the nature of the threat. Also, by spending a point of Memory, you can remember something about your life before you came to the Asylum. You increase your Lucidity by burning five fatigue points all at once; you gain Memory by burning five Lucidity points. Once you hit twenty Memory points, you can spend them all at once and transcend the game. 31 pages rules and background (PDF)
Iron Empire by James Desborough and Stephen Mortimer
Keywords: genre rules-lite
A brief 1880s steampunk alternate history with a simple skill-based system attached (which "needs work" according to the authors). ~11 pages HTML.
ISIS RPG System by Dale Cunningham
Keywords: genre fantasy traditional rules-lite world
A fantasy RPG with rules based on the D6 system from West End Games. Action resolution uses total of an Nd6 dice pool vs difficulty. Character creation is limited point-based (18d of attributes, up to 6d of ads/disads, 12d of skills). The core rules include standard fantasy races (elf, dwarf). It also has a fantasy world background with 17 original races. 19 pages rules (MSWord, PDF) plus 17 pages background (MSWord, PDF).
It's a Dog's Life by Simon Washbourne
Keywords: genre fantasy rules-lite
An RPG about intelligent prairie dogs on the American Great Plains, who go on adventures such as the search for the semi-mythical city of ThunderTown. Action resolution is roll under attribute + skill + difficulty modifier on 2d6. Character creation is random-roll attributes and point-bought skills: distributing 6 points among the skills of your position (Brave, Healer, Scout, Sentinel, or Speaker). ~10 pages HTML.
JOKE by ReapermanX
Keywords: genre rules-lite
"The High School Anime Role-Playing Game". It uses a minimalist system of rolling under attribute + skill on 1d6. 3 pages RTF.
Kaïm le Temps des Dieux by Calmes Christophe
Keywords: genre fantasy rules-lite
A French-language fantasy RPG, inspired by the published game Nephilim. ~30 pages (HTML).
Kathanaksaya by Shawn C. Harris (aka "Green")
Keywords: universal genre fantasy rules-lite
A diceless RPG set in a world ("Kathanaksaya") where all dreams, fables, and myths are true. Character creation is by collecting Story Points for description and hooks, then spending them on freeform abilities (Specialties). Actions are resolved by players bidding Story Points, where highest Specialty + Story Points wins the bid and determines how that action is resolved. ~25 pages (HTML).
Kids Easy Play Fantasy RPG by Steven Ruske
Keywords: genre traditional fantasy rules-lite open-license
A brief RPG based on the D20 System rules, but greatly simplified for play by younger kids. 32 pages rules (PDF).
kill puppies for satan by Vincent Baker
Keywords: genre fantasy rules-lite
A formerly-shareware-but-now-commercial RPG where the PCs try to gain evil by working for Satan. There are four attributes: "cold", "fucked up", "mean", and "relentless" -- plus a general "evil" rating. 32 pages (PDF).
Kimagure Orange Road RPG by Leto II
Keywords: genre rules-lite
A humorous anime RPG based on the animated series of the same name. ~29 pages rules and background (text-only).
Kinetic by Matthew Rye
Keywords: genre rules-lite world
A gritty sci-fi RPG, using a class-based system (Imperial, Federal, Rebel, Alien). Resolution is by rolling 2d6 under stat. It includes a timeline and other background, thought there are some HTML formatting problems. 40 pages rules (MSWord or HTML).
The Kingdom of Glenn RPG by Nathan Hill
Keywords: genre fantasy traditional rules-lite
A fantasy mini-RPG using the "Cinema 2-10" system. Resolution is by attribute + skill + 2d10 (count "0" as zeroes) vs difficulty. Character creation is limited point-based. 32 pages (PDF).
KISS, 2nd ed ("Keep It Simple, Stupid") by Wilf K. Backhaus
Keywords: universal rules-lite
A very simple skill-based system. The current "d2" version uses a set of coin flips equal to attribute. There is an older d20-based version somewhere which uses roll under attribute on d20. 27 pages PDF.
Lacuna by Jared A. Sorensen (Memento Mori Theatricks)
Keywords: genre fantasy modern rules-lite
A modern game about mystery men who project their minds into a place (the "Blue City") in a telepathic dreaming state. It uses a simple step-die system with 5 levels of traits, rolling against a target number. There are four abstract attributes and freeform strength/weakness traits. 24 pages (PDF, HTML).
The Ladder by Paul Elliott
Keywords: universal rules-lite
A minimalist system. There is a 5-step stat scale, used by rolling 1d6, where a 1 indicates a poor result, 2-5 average, and 6 good. Character creation is by choosing 6 freeform stats: two at "Expert", four at "Good". ~6 pages rules (HTML).
LAFFS: Ludicrous Action/Fast and Free System by Mike Petty
Keywords: universal rules-lite
A comedy RPG system, using three attributes (Moves, Brains, and Personality). The primary part of the combat system is rolling to see which way you stumble when dazed. ~8 pages HTML.
Lashings of Ginger Beer by Simon Washbourne
Keywords: genre modern rules-lite
An RPG of nosey 10-to-15 year old children in an idyllic version England, based on early children's books like "Swallows & Amazons", "The Famous Five", and "The Secret Seven". It uses a very simple system of rolling d6's equal to attribute plus skill, and every 6 rolled is a success. Character creation is based on age (10-15) and type ("Good Kid", "Swot", or "Truant"), with simple point allocation. ~18 pages rules and adventures (HTML).
Legends of the Ancient World
Keywords: genre fantasy rules-lite preview
A simple fantasy role-playing game similar to Steve Jackson's "The Fantasy Trip". Character creation is point-based, splitting 7 points among three attributes (Strength, Dexterity, and Intelligence), and binary skills (1 point each). Action resolution is roll under stat on 3d6 (or Nd6 in some cases, with N varying with difficulty). 12 pages rules (PDF).
Legends of Alyria Quickstart by Seth Ben-Ezra
Keywords: genre fantasy rules-lite preview
The preview of an upcoming storytelling fantasy game. It has broad attributes (Force, Insight, and Determination) and moral qualities rated in phases of the moon (new to full). It recommends modified d10s with phases of the moon pasted on them. It emphasizes cooperative authorship and narration. 12 pages rules (PDF) plus scenarios.
Legends of Middle Earth by Jeffrey S. Schecter
Keywords: genre fantasy rules-lite
A fantasy RPG set in Tolkien's Middle Earth. It uses a skill-based system, rolling under skill on a number of d6s (1d6 to 5d6 or more) where the number of dice depends on difficulty. Character creation is by choosing race and profession package ("role"), plus three pools of limited points for skills, special abilities, and passions. 25 pages rules and background (PDF).
Legends of the Land by Simon Washbourne
Keywords: genre fantasy rules-lite
A variant of the free Legends of Middle Earth RPG by Jeffrey Schecter, for playing in the world of The Chronicles of Thomas Covenant by Stephen R. Donaldson. 17 pages rules and background (HTML).
Legends Walk! by Tim Gray
Keywords: genre superhero rules-lite long
A modern-day superhero RPG, available as shareware (requesting $10 for use). All supers are incarnations of old myths such as gods, heroes, and monsters of various pagan pantheons. It includes a background set in 2020 after "metas" began appearing in 2000. It uses a simple dice pool system, where you roll a number of dice based on difficulty + attribute (-1 to +2, or more for supers) + skill (1 to 4), and +1 for each advantage. Each result of 4-6 is one success. Character creation is limited point-based: 7 points for normal abilities, and 10-14 points for powers. 169 pages PDF.
Levity 2.0.8 by Roberto Grassi
Keywords: universal rules-lite
A simple set of rules. Character creation involves rolling 2d6+12 for Life Points, then rolling 3d6 and distributing each die to a freely-described skill. Action resolution is 3d6 + skill vs difficulty. There are no rules for magic, non-humans, or other options; though there are some notes on techniques for "storytelling". 14 pages rules (PDF).
Lexicon
Keywords: genre rules-lite
A creative exercise where the players create a series of linked encyclopedia entries. ~2 pages rules (HTML).
LILA by Lorenzo Rubbo-ferraro
Keywords: genre fantasy rules-lite world
Introductory rules for a Vedic RPG -- i.e. a fantasy game set in