MY ONE-SHOT ADVENTURES
This is a list of one-shot RPG scenarios which I have run or
played in, either for running at conventions or just for with friends.
Often the material isn't fully online.
Russell's Argh! Games
- These are games run by Russell Impagliazzo, using the Argh! system.
A Thousand and One Nights
- This is a GMless system where everyone makes up characters, and
goes in rounds where one character will tell a story. That
player then becomes the GM and assigns roles in the story
to other players.
- I've run some one-shot Amber games at AmberCon NorthWest,
including "Princesses in Rebma" (using the Amber Diceless system)
and "Big Trouble in Little Amber" (using Spirit of the Century).
- This is a GMless system aimed at easy pick-up play, ostensibly
about girlfriends and their petty (or not so petty) hatreds.
Bill and Ted's Heinous Mission
- This is a one-shot Paranoia adventure, suitable for
running at conventions or such. It is an anything-goes parody
of various time travel schticks which pits Bill and Ted against
the bizarre Paranoia future. I ran it twice with friends
a while ago, and much later at the "Gateway 99" con in L.A.
Bonds of Steel
- A Truth & Justice adventure about a superhero
family, sort of a less vanilla reaction to The Incredibles.
I ran it part-way with friends as a playtest, and twice at
GenCon Indy '06.
- An adventure for the D20-based Conan RPG, this was
my experiment in combat-heavy dramatic gaming. It involves a
set of six characters -- all brawny Cimmerians, but set
centuries after Conan's time. They are captured and brought
to the exotic Eastern city of Aghrapur.
Buffy the Vampire Slayer: The Slayerbot Series
- A series of Buffy the Vampire Slayer RPG adventures
that I have run at a few Bay Area conventions. The first was
my original test of the Buffy RPG system. It is set amongst
high school students in Santa Cruz -- and takes off of old
fifties sci-fi movies (as opposed to Buffy's taking off of
old vampire/werewolf/ghost stories).
Dead of Night
- A horror genre "pocket RPG" designed for quick and easy
pick-up play. I've run or played in a handful of scenarios.
Dogs in the Vineyard
- I have done several short runs of Dogs in the Vineyard.
"Dugway Canyon" was an original scenario for DitV which
I ran at ConQuest 2005. I have also run several other
towns, including "Boxelder Canyon" (from the book) and
"New Gideon" (from online). Dogs is an extremely easy system
to prepare for.
- This is a one-shot adventure using the Hero system which I have
run a number of times over the years. The pregenerated PCs are
all ordinary college students who undergo an unusual psychology
experiment and become embroiled in a secret plot.
The Face of Angels
- An indie story game about super-powered teens by Clinton
R. Nixon, that I playtested at "KueiCon" in Oakland,
Hellcats & Hockeysticks
- An indie RPG about over-the-top "bad girls" at a fictional
English boarding school - based on the St. Trinian's comics
and movies. I've run several one-shots of this, which work
The Kobolds Adventure
- This is a D&D adventure (now converted to 3rd edition). In
most ways, it is a fairly standard dungeon crawl: a group of
adventurers go into the caves of a kobold lair and try to wipe
them out. The twist is that the PC's are the kobolds (!).
The Land that Time Forgot
- This is a South-Seas pulp adventure done using the Hero system,
with pre-made characters. The heroes are going to investigate the
mysterious disappearance of Amelia Earhart.
Macho Women With Guns
- I ran a one-shot of this old-school tactical reverse-sexist
game, with lots of humorous gags. It focused mainly on the
system and the characters.
Mystery in Jarzon
- A Blue Rose adventure set in the morally-ambiguous
country of the setting, Jarzon. This was a simple one-off
done as a test of the system.
On These Mean Streets
- This is an adventure for the old Daredevils RPG which
I put online a long time ago.
- This is a GMless system where everyone takes turns on who
is the opposition, which I've organized runs of several times
- I twice ran the old D&D modules Ravenloft and
Ravenloft II as extended one-shot adventures. While
I like the adventures a lot, I found the system and D&D
baggage to be a great hindrance.
Shadows in the Fog
- This was a playtest which I did for the alpha version of a
new RPG written by Chris Lehrich.
Spirit of Serenity
- A series of games set in the Serenity universe using the
Spirit of the Century system. There was also a larp variant
using the Parlor Larp system.
Star Trek: Blood Sacrifice
- A Star Trek game using the characters of original series
(i.e. Kirk, Spock, etc.), implemented in the HERO System.
It was based on a very successful episode from my old
Star Trek campaign.
Star Wars: Into the Jaws of Death
- This is an off-beat adventure for the West End Games (i.e. d6)
Star Wars RPG. I ran it at WisCon 21 (a feminist science
fiction convention) in 1997.
Tolkien in the Old West
- This was a short set of one-shots which I ran in college. It is
set in a bizarre history where ships of elves from Middle Earth
sail out of the Bermuda triangle in the 1830's and settle in
America. The result is a quirky combination of western's and
magic. It was originally done using the Spellcrafter
system, a house system by Richard Garfinkle. I would probably
use GURPS for it today.
- A diceless game set in England of an alternate history where
super-soldiers were first developed during WWII, created by
As an interesting note, I ran a few games at conventions pretty
early -- when I was 15 and 17. These I wrote and ran together
with my friend Marc. I was on the East Coast and I went to the
Origins game convention those years and we ran two tournaments
- "The Weird of Sathar" (Origins XI, June 1985)
- A fairly straight AD&D dungeon-crawl, but with a rigorously
worked out background. The dungeon was a ruined underground
monastery which we mapped out first as a working institution.
- "Murder on the Oriental Dragon Express" (Origins XI, June 1985)
- A high-level AD&D spoof set on "Oerth's 800 ft. Organic Train
System from Greyhawk to Gladsheim". It was a bit juvenile, but
then so were we.
- "A Tale of Two Cities" (Origins '87)
- A peculiar AD&D tournament with two interesting features. It
had two groups of PC's competing to share the same prize, and
both groups consisted entirely of thieves (!).
- "Bunnies and Burrows" (Origins '87)
- A tactically-oriented B&B tournament, involving a push to
rescue some fellow bunnies from a farmer's pen. It was pretty
unsuccessful due to being scheduled early Sunday morning.
John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Sat Aug 23 15:27:24 2008