RPG Encyclopedia: P-Q
På eventyr i Vildmarken
- 1st ed by Klaus Johansen, Paul Hartvigson (1986) Forlaget Stavnsager ApS
A Danish-language RPG of wilderness adventures. The title translates
as "Adventuring in the Wilderness". It assumes a generic realistic
setting (Earth or near-Earth fantasy). The basic game includes a set
of generic historical characters and a wilderness region complete
with hex-maps. It uses a simple system aimed at beginners.
- 1st ed by Clinton R. Nixon (2003) Anvilwerks
A fantasy RPG in which the PCs are holy warriors, fighting not
only against evil, but against the temptation to turn to hatred,
lust, fear, and anger and capture the power that evil can bring.
It is designed to be easily adapted to a variety of settings,
ranging from Shaolin monks to Jedi knights. Characters creation
is point-based, dividing 9 points among Flesh attributes, 6 among
Light attributes, and 3 among Dark attributes. In addition, there
are two freeform binary skills. It uses a simple narrative dice
pool system. Roll a number of d6s equal to attribute plus number
of applicable skills plus any animus points spent. Every 5 rolled
is one success; every 6 rolled is two successes.
- 1st ed (unknown) Paule et Mick Corp.
A French-language medieval fantasy RPG.
Palladium Fantasy Role Playing Game
- 1st ed by Kevin Siembieda, Erick Wujcik (1983) Palladium Books
- 2nd ed (1990)
- 3rd ed (1998)
A traditional fantasy-genre game. It uses the "Palladium" system
(actually first introduced in
The Mechanoid Invasion).
The system uses random-roll attributes and class-based character
creation, with advancement based on levels. Action resolution is
by d20 (combat and saving throws) or d100 (non-combat skills),
similar to AD&D. Differences are variety of percentile
skills (advanced based on level) and combat with separate attack
roll and parry roll.
Pandemonium! : Adventures in Tabloid World
- 1st ed by Stephen Michael Sechi, Robin D. Laws, Joel M. Kaye (1993) MIB Productions
A comedic modern RPG, set in a world where Elvis is alive,
aliens kidnap our women, and other tabloid reports are all true.
It uses a simple system of attribute + 1d10 + modifiers where 6+
is a success.
- 1st ed by Enrique Garrifo Ramos (2003) Ediciones Sombra
A Spanish-language prehistoric action RPG, set in a world where dozens
of prehistoric races fight to survive. The game system uses a
single 3d10 roll indicate check, sucess level, location and damage.
Pantheon and Other Games
- 1st ed by Robin D. Laws (2000) Hogshead Games
A 24-page book containing 5 mini-RPGs, all by Robin D. Laws.
It uses a dice-and-counter story-telling system (the `Narrative
Cage-Match') for all 5. There is no GM, instead each player
can make up whatever events they like for their PC -- but other
players can challenge using a set of counters as stakes, then
resolved by a dice roll. Scores for each player are resolved by
scorecards pre-written for each of the 5 scenarios.
Panty Explosion: a psychic schoolgirl adventure game
- 1st ed by Jake Richmond, Matt Schlotte (2006) Atarashi Games
- Perfect ed (2011)
A modern-day horror RPG about Japanese schoolgirls who secretly fight
demons, some of whom have psychic powers. Each character has "Godai"
stats based on five elements (Earth, Water, Fire, Air, and Void)
which which represent different ways of resolving conflicts. For
example, Fire is aggression and resolving issues with violence,
while Water is wit and social. Character creation is by setting
these traits, picking an agenda, another PC as Best Friend, and
another PC as Rival, then voting for most popular. A secret random
draw determines which PC is psychic. It uses a dice pool conflict
resolution system (using d6, d8, d10, and d12), where successes are
narrated by the Best Friend player, and failures are narrated by
the Rival player.
- 1st ed by Martin Lindholm (1996) October Productions
A Swedish-language modern crime-thriller RPG.
- 1st ed by Daniel Seth Gelber, Greg Costikyan, Eric Goldberg, Ken Rolston (1984) West End Games
- 2nd ed (1987)
- "5th" ed by Ed Stark, Greg Farshtey (1995)
- "XP" ed by Allen Varney (2004) Mongoose Publishing
A hilarious dark future comedy game, where characters are pawns
of an out-of-control Computer in a post-nuclear-apocalypse
complex. The atmosphere is on black comedy and slapstick, with
the notable feature that each character has 5 clone backups --
such that they can die multiple times (and they usually do).
1st edition used a percentile skill system with skill trees.
2nd edition completely revised this. The XP edition again
majorly revised the rules, eliminating attributes in favor
of six skill groups (Management, Stealth, Violence, Hardware,
Software, Wetware). Action resolution is roll under skill on
1d20, with chances modified by "Perversity Points" which are
spent before the roll to modify the chance.
- 1st ed by Eloy Lasanta (2011) Third Eye Games
An urban fantasy game where the player characters are humans who were
once mortal, but received the Spark that transformed them into minor
deities. Each god has a Dominion - i.e. what they are a god of - as
well as specialized skills within that subject, called Manifestations.
They also become connected to a territory that is influenced by the
Dominion. So a goddess of liquor would have a territory that developed
more alcoholics. The gods are divided into "Theologies" - widespread
groups sharing a purpose or theme, such as the Ascendants who want to
become as powerful as the old gods, or the Cult of the Saints who
believe they were sent from Heaven. They also form into local pantheons,
who have shared or overlapping territory. Resolution uses a simplified
variant of the "Dynamic Gaming System" from
Apocalypse Prevention, Inc. by the same author.
The core mechanic is 1d20 + Attribute + Skill vs. a Target Number of
10, 20, 30, or 40. Characters creation is limited point-based,
including both human stats (25 points in six attributes and 25+IQ
points in skills) as well as godly stats.
Passages: Adventures Penned by Literary Giants
- 1st ed by Justin D. Jacobson, Richard Farrese (2006) Blue Devil Games
A modern fantasy game based on the fiction works of the late Victorian
Era, including Carroll's Wonderland stories, Baum's Oz books,
Swift's "Gulliver's Travels", Doyle's Holmes stories, Kipling, Wells,
and more. The cover is a scene from "Alice in Wonderland", with
scenes from other famous works done for interior illustrations.
It uses a distant variant of the D20 System from 3rd edition
There are no classes or levels. Rather, character creation is
template-based. All characters must choose one culture (Arab, Asian,
Easterner, frontiersman, native or Westerner) and one caste, their
social class (slave, servant, freeman, bourgeois, noble or royal).
Advancement is by "creative energy points", which are used to buy
new advantages. There is no combat bonus. Rather, there is a Combat
skill, with three sub-skills: Attack, Defend, and Initiative.
Damage is done by the difference between attack roll and defense roll,
modified by weapon and armor. It also includes "plot points" which
can be spent to control narration.
- Beta ed by Jason Buhlman (2008) Paizo Publishing
- 1st ed (2009)
A variant of the 3.5th edition of
published under the Open Gaming License. It consolidated and
simplified skills and changes certain rules features such as
how favored class and class skills worked, but it is intended
to be compatible with supplements and adventures designed for
- pre-release ed by Justin Dagna (2001) Technicraft Design
- premiere ed by Justin Dagna (2003)
A spacefaring science-fiction RPG, set in a galaxy where the
"Draconian Empire" is fighting a civil war with the
"People's Republic". There are three major race groups:
humans, the draconian races, and the treeber species (a diverse
group with variations like four arms, infrared sight and
under-water breathing). It uses a simple percentile
- 1st ed by Lewis Nicolls (1996) Pharaoh
A traditional fantasy-genre game, using a class and level-based
system with skills.
- 1st ed by Greg Stafford (1985) Chaosium
- 3rd ed (1990) Chaosium
- 4th ed (1993) Chaosium
- 4th (Reprinted) ed (1999) Green Knight Publishing
- 5th ed (2005) White Wolf
A game of Arthurian romance, based on Malory's L'Morte
d'Arthur and similar sources. The PC's are knights who will
go on quests and journeys, but also engage in building families
and raising heirs. Campaigns may span generations. The mechanics
are roll 1d20 under (skill or attribute), using the roll as level of
success (i.e. "blackjack" method). Combat is a contest where only the
combatant with the higher level of success does damage. It uses a
detailed system of personality traits and passions, such as
Pride/Modesty and many others. Character creation is only knights
under the original edition, and magic was only done by NPCs. Under
the fourth edition, the options are expanded. The fifth edition
returns to more limited initial character generation, and starts in
the year 485 (during the reign of King Uther) rather than 531.
A Penny for My Thoughts
- 1st ed by Paul Tevis (2009) Evil Hat Productions
A storytelling game in which players take the roles of amnesiac patients
undergoing therapy to recover their lost memories. Each play session is
organized as an individual therapy session at the fictional Orphic
Institute For Advanced Studies. It uses a set of diceless narrational
mechanics, where the players take turns role-playing the patient (known
as "the Traveller"). Turns and events are determined by a set of memory
triggers that the players write at the start of the session and randomly
draw, as well as an economy of pennies exchanged by certain rules.
- 1st ed by Joe McDonald (2006) Inciteful Entertainment
An alternate-reality crime game, set in a world akin to Victorian England
that is under oppressive rule. The PCs are criminals within this world
who strike out against the system.
Periphery: Science Fiction Roleplaying on the Edge
- 1st ed by Gareth-Michael Skarka (1994) Epitaph Studios
A sci-fi RPG.
Perry Rhodan - Das SF-Rollenspiel
- 1st ed by Detlef Wenzlik (1993) Agema
A German-language sci-fi RPG based on the popular sci-fi series
Perry Rhodan. It uses a complex rules system. The character
creation system is very detailed, and is focused on naval officers
of human origin. (This is an earlier game, ISBN 3925728252,
unrelated to the later game based on the Midgard system.)
Perry Rhodan - Das Rollenspiel
- 1st ed by Alexander A. Huiskes, Jürgen E. Franke (2004) Verlag für Fantasy und SF-Spiele
A German-language sci-fi RPG based on the popular sci-fi series
Perry Rhodan. It uses a rules system based on the fantasy RPG,
Midgard. (This is a new
game with the Perry Rhodan license, unrelated to the 1993 game
by Detlef Wenzlik.)
- 1st ed by Kevin Munoz (1997) Tesarta
A universal, diceless RPG system. While diceless, it uses
detailed numerical attributes and skills which are compared to
find results. It also includes a powers system for designing
magic, psionics, superpowers, etc.
The Peryton Fantasy Role-Playing Game
- 1st ed by Christina Lea (2006) Peryton Publishing
- Revised ed by Christina Lea (2009) Peryton Publishing
A retro style fantasy game inspired by pulp fantasy source material
using a variant of the D20 System used by 3rd edition
The system includes knacks and ability checks to let players get
started quickly and still evolve the character as it goes on.
Le Petit Peuple
- 1st ed (unknown) Casus Belli / Excelsior Publications / Jeux Descartes
A French-language humorous fantasy RPG where PC's are fairies,
leprechauns, korrigans, and other elves.
Les Petits Hommes
- 1st ed by Bruno Faidutti (unknown) self-published
A French-language modern-day fantasy RPG inspired by a popular
French comic book. The PC's are reduced to 1/10 of their
size and live in a high tech civilization, hidden from common
humans. The creator suggests playing in your own house using
Playmobil as Scale 1 figures.
- 1st ed (1984) Phantasy Conclave
A medieval fantasy RPG, set in the world of "Arth", originally inhabited
by humans, halflings, elves, dwarves, and gnomes. To defeat a city-state
of conquering wizards, a magical conclave was created that prevents
technology from working - and also spawned the races of aerlings and
meren. Character creation is class-based, advancement is level-based.
The classes are healer, wizard, scout, and fighter. The core product
is a boxed set including three 20-page booklets, an 8-page gamemaster
guide, and ten dice. Illustrated by N. Taylor Blanchard.
- 1st ed by Dennis Drew II (1982) Cheshire Games
A science fantasy mini-RPG (16 pages), set on a damaged
space station where characters try to fight monsters and collect
Phoenae: The Fierce Joy of Being Alive
- 1st ed (unknown, pre-1990) Ian Press
A fantasy RPG set on an alien world whose inhabitants are a mix of
anthropomorphic felines and various human races (who are somewhat
elfin in appearance). In this world, ancient peoples ascended to
become angels and demons. Now a new set of races have been created
by a god to try again. The PC's are members of a the last faction
of their race whose memory was wiped out.
- 1st ed by Barry Nakazono, David McKenzie (1986) Leading Edge
- 2nd ed (1987)
- 3rd ed (1989)
- 4th ed (1991)
An ultra-complex, ultra-realistic combat system and RPG of
modern-day military combat.
- 1st ed by Mr. Toad (2004) Corone Design
A horror roleplaying game where the player characters are psychopathic
serial killers who were captured and recruited by men in black while
in prison. The men in black released them on the condition that they
would kill specified targets when contacted.
Piltrufos: el juego de rol piltrufantemente piltrufero
- 1st ed by Jorge Martinez Etchegoyen (2001) La Cocoguawa
- 2nd ed by Jorge Martinez Etchegoyen, Miguel Garcia Fernandez, Carlos Sanchez Padial (2002)
A humorous Spanish-language RPG of playing "pitufos" - blue-skinned
little fairies in a take-off of the Smurfs cartoon (Belgian cartoonist
Peyo). While always tongue-in-cheek, the game outlines three kinds of
play: mode pitufos ("for kind people"), mode piltrufos ("more hard"), and
dark side piltrufos ("for bad people").
Pirates: The Great Adventure Game
- 1st ed by Matt deMille (2001) New Dimension Games
- Revised ed (2003)
A cinematic pirate action RPG, based on an amalgam of classic pirate
eras and movies. Action resolution uses 1d12. Character creation is
class-based, with level-based advancement. In addition to traditional
experience, there are reward systems for fame, fear, and privateering
ranks and titles.
Pirates and Plunder
- 1st ed by Michael S. Matheny (1982) Yaquinto
A historical pirate/swashbuckling RPG set in the Carribean, aimed at
beginning players. Published as a bosed set with 3 booklets: players
book, GM book, and sample adventures.
The Pirates of Dark Water
- 1st ed by Lee Agosta, Jasper K. Cummings (1994) Mindgames, Inc.
A fantasy-genre role-playing game based on the Hanna Barbara animated
television series of the same name. It is set on the fantasy world
of Mer, which is dominated by seas but being devastated by the strange
"dark water" substance which is oozing from the fissure where magical
treasures were stolen. Pirates and others roam the seas in ships that
can both sail and fly. The basic game includes a 64-page "World Book"
containing background information, locations, and character creation
rules, plus 105 3-hole punched sheets detailing the creatures of Mer
and a 31 3/4" x 22" color map of Mer.
Pirates of the Spanish Main
- 1st ed by Paul Wade-Williams (2007) Pinnacle Entertainment Group
A game of romance and adventure on the high seas based on the WizKids
collectable strategy game Pirates of the Spanish Main and Pirates of
the Crimson Coast. It is set in a nebulous time around the early 18th
century. It is a standalone game system based on the
Savage Worlds rules
system, adding a ship combat system.
- 1st ed by Geoff Tuffli (1992) New World Games
- 2nd ed by Geoff Tuffli (2005) Jubal Online Games, Inc.
A modern fantasy RPG where the PC's are pixies who want to
take over modern-day human homes -- but humans (and their pets)
see the pixies as bats, rats and pests. Action resolution is
by rolling 2d6 under stat. Character generation is mostly
random with some skill selection. The first edition is
only 20 pages. The second edition is 150 pages and includes
a dozen different types of fey folk including sprites,
spriggans, goblins and trolls. The 2nd edition system is
pure talent-based, so instead of having separate attributes,
skills and spells, everything is simply a talent.
Plüsch, Power, und Plunder
- 1st ed by Ralf Sandfuchs, Steffen Schütte, Thomas Finn (1991) Games-In Verlag
- 2nd ed (1995)
A humorous German-language RPG where you play stuffed animals who
have strangely come to life, and have adventures in the world of
humans. There were a number of adventures and supplements,
including: "Cyberplunder", "Keep the Secret", "Plüsch,
Drugs, & Rock'n'Roll", "Der Woolminator", "Baerotech",
"20th Century Plunder", "Playbä", "Popcorn, Plüsch
& Petticoats", "Big Shop Tango", and
"Gamemaster Supply Package". After the 2nd edition, the
rights to the game were bought by Phase Publishing.
- 1st ed by Manda, Jeff Dee (2001) Unigames
A 16-page mini-RPG with complete rules. Action resolution
is by rolling 2d10 under either attribute or skill -- where
doubles indicates either critical success (on a success) or
critical failure (on a failure). There are four attributes,
which range from 7 to 14 for humans: PHYS, DEFT, INTL, WILL.
Skills add to the Attribute score the skill is based on.
- 1st ed by Guy McLimore, Greg Poehlein (1997) Plaid Rabbit
This is a simple generic RPG using a skill-based system. There
are 4 attributes: Strength, Coordination, Intelligence, and
Health. Actions are resolved by rolling 2d10 under skill.
Character creation is limited point-based.
- 1st ed by Eoin Connolly, Rob Brennan, Eric Nolan (unknown, post-1994) Wasteland
A cinematic modern action RPG, emulating over-the-top action
films in the style of John Woo. Characters gain Honour points
for performing cinematic stunts and saying good one-liners, which
can be used to increase skills and heal injuries.
Poison'd: a pirate rpg
- 1st ed by Vincent Baker (2007) Lumpley Games
An RPG about pirates, focusing on the dark and harsh life of pirates.
It is set in 1701, following the assassination of Captain Brimstone Jack
by his cook under the King's orders. It uses an abstract dice pool
system, where players roll a number of six-sided dice equal to stat,
and results of 4,5 or 6 are considered successes. Combat is categorized
in four different ways for personal combat (fist, knife, sword and gun)
and ship combat (pursuit, ranged, guns, and boarding). Combat has options
for escalation and increased consequences. In character generation,
players answer a series of questions by choosing from lists of options,
which generates a small collection of statistics for sins, suffering,
ambitions and gear. It also has campaign rules for Opportunities
(including Elections, Prizes, Leisure, Betrayal and Urgent Considerations)
that have mechanical consequences.
Pokemon Jr. Adventure Game
- 1st ed by Bill Slavicsek, Stan! (1999) Wizards of the Coast
A mini-RPG for young children, based on the Pokemon ("pocket
monster") video and card games. Each pokemon has a card which
lists its stats: attack roll, damage, and hit points - plus a
power if its attack succeeds. Attacks are made by rolling 1d6 vs
attack roll. The 60-page pocket-sized booklet mostly consists of
16 pre-made scenarios to play. cf. the
- 1st ed by S. John Ross (2000) Squishy Brain Games
- 2nd ed by S. John Ross (2001) Dork Storm Press
A humorous RPG which parodies both the Pokemon game/television show
and Lovecraft's Cthuhlhu. The player characters are children called
Cultists, each owning their own Pokéulhu which they must train
and battle with while wandering the land of the dead. It uses a
minimal dice-pool system where players roll a number of dice (D12s)
dependent on difficulty (from 1 to 3). The roll is a success if one
die is equal to or less than the relevant stat. There are special
rules for Pokéthulhu battles, where 1 of 4 attacks are chosen.
Character creation uses only 6 stats.
- 1st ed by Philippe Tessier (1997) Halloween Concepts
A French-language post-apocalyptic RPG where humanity has migrated
to live undersea after a nuclear war has laid waste to the
Polaris: Chivalric tragedy at the utmost north
- 1st ed by Ben Lehman (2005) Tao Games
A mythic fantasy game about knights of the Stars fighting the Mistaken demons of the Sun. It is designed for four players who split the gamemastering duties depending on which player character is spotlighted. A given player has a "new moon" (the player on his right, who controls personal and emotional ties), a "full moon" (the player on his left, who controls societal and hierarchical ties), and a "mistaken" (the player across from him, who controls enemies and has more control over conflict and story). As the players switch off spotlight, the roles switch around. There are also twelve "key phrases" that govern timing and decision-making. To start a scene, you begin with "And so it was"; if you object to a development, you interject "But only if" or "You ask far too much" (at which point you must negotiate the story, or sacrifice a Theme on your character sheet), and end with "And that was how it happened." When it is time for another character, you say "But hope was not yet lost, for [the next character] still heard the song of the stars" and start again.
- 1st ed by Olof Lindqvist (2005) Olof Lindqvist Games
A Swedish-language modern fantasy RPG set in an alternate Earth where
through the ages mages have been opening portals to other dimensions
and letting in strange creatures. The characters are members of a
secret organization trying to stop these forces of darkness.
- 1st ed by Michael Fiegel (2004) aethereal FORGE
A superhero RPG in the style of an anime cartoon, where the PCs
are superpowered teenagers who have to manage both fighting
supervillains and surviving high school. It uses a rules-lite
universal system (the "POW!" system) available separately.
Action resolution is by attribute + 2d6 vs difficulty. Character
creation is point-based, spent on powers and six attributes:
Agility, Brawn, Cognition, Damage, Energy, and Fellowship (ABCDEF).
There are "specials" which include advantages, powers, and
other things rather than skills.
Powers and Perils
- 1st ed by Richard Snider (1983) Avalon Hill
A traditional fantasy-genre RPG, which includes magic and monsters. There
is no world background in the core boxed set, but a separate boxed set
called "Perilous Lands" includes a detailed fantasy world. The rule
system has a complex and math-heavy system which uses percentile rolls
under skill times multiplier, or in combat on a universal chart.
Character creation is random-roll attributes and random ads/disads,
with point-bought skills. Advancement is partly level-based (separate
Combat and Magic levels) and partly skill-based (improving skills
- 1st ed by Ville Vuorela, Petri Hiltunen (2000) Burger
A Finnish-language fantasy RPG, based on a series of fantasy comics
by Petri Hiltunen. The game takes place in the ancient land of
Jaconia, now a fragment of living land surrounded by cursed ruins
of an ancient superculture, Borvaria. Jaconia consists of about a
dozen kingdoms or city-states, as well as large tracts of unclaimed
land inhabited by barbarian tribes. Adventurers are "praedors",
honourless adventurers who brave the dangers of the Cursed Lands
for loot and magical treasures, only to find that the decadent
courts and shadowy alleys of Jaconia can be even more dangerous.
- 1st ed by Philippe Chouvel, Olivier Gasnier, Christophe Guy (1990) Flamberge
A French-language modern-day horror RPG, where the PC's are
a vampire's caravan trying to survive against fanatical vampires
hunters' attacks. It uses a d12-based system. Characters are
random rolled, with a very few powers, advantages and skills.
- 1st ed by Arthur Agabek, Georges Favraud, Guillaume Cochard (2000) Athal
A French-language medieval fantasy RPG, set in the
"World of Dragons". It has a set of 9 non-traditional races.
Character creation is both class-based and point-based.
It has 9 or 10 supplements.
- 1st ed by Kryštof Ferenc, Jonaáš Ferenc (2009) MYTAGO
A Czech-language fantasy/steampunk RPG set in Victorian England, whose
title translates as "Stories of the Empire". It uses a variant of the
FATE system (Fantastic Adventures in Tabletop Entertainment) from
Spirit of the Century.
The Price of Freedom
- 1st ed by Greg Costikyan (1986) West End Games
A survivalist game of freedom fighters in Soviet-occupied
America. The system uses d20 rolled against stats and skills
(rated 1-20), with semi-complex combat using a hexmap and
counters. Character creation is based on occupation, which
determines your skills. Character background includes filling
out Soviet identity papers. The first adventure has the Soviets
landing in your city and how you react to it.
- 1st ed by Timothy D. Olsen, Mark Costello (1993) Task Force Games
This is a Star Trek RPG, based on an obscure independent license of
the original and animated television series, derived from the first
technical manual. Its vision of the Star Trek universe is much more
militaristic than others, used in Star Fleet Battles and other wargames.
The player characters are elite commando teams (known as "Prime Teams"
in the Federation) dropped by starships to deal with problems on planets
or stations. It uses an open-ended dice pool system, with an open-ended
roll of attribute + skill d6s. The highest result is compared to the
"tricode" for that task, three numbers indicating thresholds required
for marginal, normal, and critical success. Multiple lesser rolls can
take precedence over the highest roll.
Primetime Adventures: a game of television melodrama
- 1st ed by Matt Wilson (2003) Dog-eared Design
A game of television melodrama, intended to simulate series
like Alias, Buffy the Vampire Slayer, and Six Feet Under.
It uses a simple dice pool system to resolve conflicts, where
players roll a number of d10s equal to "Screen Presence" for the
episode (which varies from 4 to 6), plus possible dice added for
spending "Fan Mail" points. Over a "season" of nine episodes,
each PC gets to designate certain episodes as their focus episodes.
Character creation is by designating an Issue, a track of Screen
Presence, and several freeform binary traits.
Primeval Role-playing Game
- 1st ed by Gareth Ryder-Hanrahan (2012) Cubicle 7 Entertainment Limited
A sci-fi RPG based on the British television show by Impossible Pictures, where Anomalies are connecting
the modern-day present to distant times and places. The player characters are part of a team who
contain threats from the Anomalies (like prehistoric dinosaurs and creatures from the future), and
preserve the timeline. It uses a version of the "Vortex system" that first appeared in
Doctor Who: Adventures in Time and Space (2009).
Resolution is by adding attribute + skill + 2d6 versus difficulty - possibly modified by spending
Story Points. Character creation is point-based, setting 6 attributes (Awareness, Coordination,
Ingenuity, Presence, Resolve, and Strength) along with 12 skills and various traits.
- 1st ed by Kevin Allen Jr. (2006) Kevin Allen Jr Design
A prehistoric caveman game, pitched as "Build a tribe, fight
bloodthirsty dinosaurs, and discover untold mysteries in a game that
features easy to follow rules, a uniquely simple turn based combat
resolution syste, and character generation that focuses on group
The Prince's Kingdom
- 1st ed by Clinton Nixon (2006) CRN Games
A fantasy game aimed at children, set in the archipelago kingdom of
Islandia. The PCs are a group of young princes who wander from island
to island within their father's kingdom, solving problems. It uses
a dice pool system, a simplified version of the rules from
Dogs in the Vineyard.
The Princess Game
- 1st ed by Colin Fredericks (2007) Valent Games
A rules-lite, GM-less RPG where four players each take on an aspect of
a magical girl's personality: Love, Imagination, Curiosity, and Fear.
The girl is the only real person in the world, who creates things with
her imagination -- thus the players divide the GM's duties between
them. The Imagination player makes the world and describes the people
and places that inhabit it, setting scenes and introducing
characters. Love drives the girl to help people, defining objectives
for the girl. Curiosity makes the girl want to look around and
discover stuff, and the player can introduce new elements into the
game. Fear makes the girl choose different paths and look for
- 1st ed by Greg Stafford, William Dunn, Lynn Willis (1989) Chaosium
An Arthurian game by Greg Stafford (author of
Pendragon). This is aimed at
beginners with an extremely simple system using coin tosses.
Each character has only two attributes, and throws a number of
coins equal to the stat for action resolution.
- 1st ed by Alison Whetton, Ruari Armstrong, M. Retallack (1997) Principia Malefex
A dark psychological horror RPG, where the horror comes from what
the human characters do to each other. There are few monsters
(and the characters won't often run into them), there is little
or no organised or identifiable opposition, and the characters
often will not know whose side they are actually on. The system
uses roll-under-skill on d20 and d200. Character generation is
random-roll base attributes (modified by career choice), and
point-bought skills and bonuses.
Privateers and Gentlemen
- 1st ed by Jon Williams (1983) FGU
A combined tactical miniatures rules and RPG, for Napoleonic-era
naval warfare -- especially the British navy. It includes personal
and naval combat rules. It uses a skill-based percentile system.
Privateers & Pirates
- 1st ed by Jonathan Clarke (2005) FJ Gaming
A historical RPG set in the Golden Age of Piracy (late 17th century) or
the Age of Sail (mid-18th to early 19th century). The PCs are pirates
or privateers, crewing a vessel trying to get rich. It uses a simple
percentile system of roll over difficulty, with binary traits.
If you have a trait, then you may switch the tens and ones dice in
the percentile roll.
Private Eye: Detektiv-Rollenspiel im Viktorianischen England
- 1st ed by Jan Christoph Steines, Frank Bezner (1990) B&B Productions
- 2nd ed (1991)
- 3rd ed (1993)
A German-language crime-story RPG, set in historical Victorian
England (1880 to 1900). The subtitle translates as "Detective
Role-playing in Victorian England". It uses a percentile
skill-based system, with non-percentile rolls only for damage
and hit points. Character creation includes six attributes, and
a selection from a small set of professions including solicitor,
policeman, journalist, and private detective. The core book
includes an extensive introduction to Victorian society in
general and London in particular. There is also a twenty page
treatise on Victorian criminology, including advances during the
period including fingerprinting, forensic chemistry, and ballistics.
There were at least five adventures: Abenteuer 1 "Eine tdliche Wette"
(A Deadly Bet), Abenteuer 2/3 "Der Schrecken von Randall Castle/
Der Millionencoup" (The Horror of Randall Castle/The Million Pounds
Heist), Abenteuer 4 "Der doppelte Biber" (The Double Beaver),
Abenteuer 5 "Auge um Auge" (An Eye for an Eye).
Project A-Ko RPG
- 1st ed by Jimmy Mah (1995) Dream Pod 9
Dream Pod 9 Ianus Publications
This is a comedy science-fiction RPG based on the Japanese anime
TV series. It has a simple, rules-light system fitting for the
goofiness and massive destruction found in the original A-Ko
series, a rules-lite predecessor to the "Silhouette" system used
in Heavy Gear and
Promised Sands RPG
- 1st ed by Benjamin Rogers, Mike Rennaker, Robert Anderson, Kelly Slaughter (2003) BBRACK Productions
A fantasy RPG set in an original fantasy setting called T'nah: a magical,
post-apocalyptic, vaguely middle-eastern desert environment. It uses a
percentile skill-based system (the "Trinary System"), where you roll
3d10, the first two dice are percentile roll that determines success
or failure and the third d10 is the Effect Die which determines degree
of success. The 394-page core book includes extensive world detail,
two magic systems (Ido and Qai), and a selection of monsters.
- 1st ed by Benoît Attinost, Julien Blondel, Geoffrey Picard, Philippe Tessier, Léonidas Vesperini, Timbre-Poste (2000) Halloween Concept
- 1st ed by Benoît Attinost, Julien Blondel, Geoffrey Picard, Philippe Tessier, Léonidas Vesperini, Timbre-Poste, Jean-Marc Maquin, Isabelle Vassaux, Antoine Clermond (2002) Darwin Project
A French-language medieval fantasy RPG, set in the Kingdoms of Kor.
- 1st ed by Bruce Gomes, Duncan Barrow (1992) Bruce Gomes Industries
A late medieval fantasy genre RPG with an original world
setting. It has non-standard races of centaurs, rat-creatures,
eagle-men, and others. The system is skill-based (roll under
stat on 1d30). Character creation is random-roll attributes and
- 1st ed by Richard Binek, Nicolas Jequier, Jeff Mackintosh, Michael Scott, Lucien Soulban (1997) XID Creative
- 2nd ed (2001) Hubris
An unusual fantasy RPG, "a mix of fantasy and the four-color
bravado of super-heroes". It has a separate rules book with the
mechanics and a world book describing the setting. It is set on
a former penal colony planet in another dimension, which was cut
off from the original world and freed by a revolt. Much later,
a crack in the world started to flood the world, forcing the
inhabitants to look for the long-lost gates to escape. The
system uses attribute+skill as modifiers to a 2d10 roll vs
- 1st ed by Del Carr, Cheron (1984) FGU
A game of psionic powers in a near-future setting with two
options: Psi's fighting an oppressive government, or Psi Police
protecting innocents from rogue Psi's. It uses a percentile
- 1st ed by Charles Ryan (1994) Chameleon Eclectic
A surreal game where character's reality is questioned, in the
genre of movies like "Brazil" and "Total Recall". It uses a
diceless system where action resolution is by tarot cards and GM
La Puerta de Ishtar
- 1st ed by Rodrigo Garcia Carmona (2012) Otherselves
A Spanish-language fantasy game, set in a fantasy world patterned after Mesopotamia in the
Bronze Age. The setting focuses on the Empire of Akkad, the most powerful known empire, ruled
by the human-appearing Awilu, and also populated partly by two slave races they created -
the human-like Mushkenu, and the minotaur-like Wardu. It uses a skill-based system, with
resolution by 3d6 + attribute + skill compared to a difficulty (13 for an average action).
There are six attributes (rated 1-6), and broad skills (rated 1-3) like "gladiator" or "noble".
Character creation is a mix of random-roll, priority picks, and lifepath.
Pulp Era: Cinematic Adventures in the Yesteryear
- 1st ed by James Carpio, Michael Smith, Jon Richardson (2005) Chapter 13 Press
Dilly Green Bean Games
A game based on the serial pulp stories of the 30's and 40's,
mixed with modern cinematic action. It uses an original
skill-based system with eight attributes (Smarts, Vigor,
Charm, Spirit, Brawn, Insight, Dynamism, and Quickness),
a Stunt, a Schtick, Gimmicks, and Faults.
- 1st ed by John Tynes (1999) Hogshead Games
A fantasy/horror mini-RPG, set in a world of puppets where the
evil Punch has killed the creator and rules over the other
puppets with an iron hand. It uses a minimalist diceless system
where players are required to speak out (in puppet-show style)
what they are doing as dialogue (i.e. "I hit you with this stick,
you evil nutcracker!").
- 1st ed by Jon Wilkie (2000) Atomic Hyrax Games
A conspiracy RPG, set shortly before a looming apocalypse. The
PC's are "Penitents" who have returned from the dead with various
powers to deal with the upcoming doom. It uses a card-draw
mechanic for action resolution that allows both live-action and
QAGS: Quick Ass Game System
- 1st ed by Leighton Connor, Steve Johnson, Dale French (1998) Hex Games
A tongue-in-cheek minimalist RPG system intended for use in any
setting. A character has 3 attributes (Body, Brain, and Nerve)
along with a Job, "Gimmick", and Weakness. An additional stat is
"WSPHITM" (Who should play him/her in the movie?).
QCCS - Quick Charakter Creating System
- 1st ed by Uwe Mundt (1995) Dreamland Worx
- 2nd ed (1998)
A German-language universal RPG system. It uses a percentile
skill-based system, with 22 attributes. Roll stat + d100
to get over 100. The basic game also includes 11 races and
37 occupation packages. A free version of the rules is
apparently available on the web.
Qin: The Warring States
- 1st French ed by Neko, Florrent, Kristoff, Romain d'Huissier, Pierre Buty (2005) 7ème Cercle
- 1st English ed (2007)
A semi-historical RPG set in China in 240 B.C., specifically the state
of Qin -- which in history will shortly conquer the other six states to
form a single nation. It uses an original system. Resolution uses a
"Yin/Yang" roll -- roll two ten-sided dice and subtract the lower result
from the higher. Which color die is lower is used in damage calculation.
Character creation is limited point-bought, spending 14 points on
five attributes based on the five Chinese elements, choice of one
gift and one weakness, spending 15 points on skills, and 15 points
on maneuvers and mystic arts.
QUAD Live Action Role Playing Rules
- 1st ed by Hardy Darrell (unknown) Guild of Blades
A generic set of LARP rules, covered in 20 digest pages, with no
background and setting information. The rules cover resolving
tasks and conflict as well as skill advancement, and are short so
as to be memorized easily for live games.
- 1st ed by Joop Oele (1979) self-published
- 1st ed by Frank Rieter-Lambers (2007) self-published
A Dutch-language fantasy RPG, set in an extensively detailed fantasy
world. It uses a class/level system that uses only six-sided dice,
with an involved magical system inspired by the Earthsea books of
Ursula LeGuin, including a functional magical language. The second
edition is printed through
Lulu, with the electronic version available free.
cf. also the
Queeste page and the
Queeste Group Weblog.
Quest - The Storytelling Game
- 1st ed by Shane Garvey (2010) Crystal Star Games
A fantasy RPG, meant to be a basic entry-level game with a very simple
system. Character creation is class-based with three classes.
Quest! A Role playing Game System for Children
- 1st ed by Dave Newton, Christi Newton (2012) self-published
An introductory RPG designed for 2-4 players ages 4-10 and a
game master. It includes a board game, "The Gems of the Fairie Queen",
intended as an introduction to role playing for children.
It is self-published, available from the author's web-page at
Questers of the Middle Realms
- 1st ed by Tim Gray (2006) Silver Branch Games
A fantasy genre RPG set on an original world, "Median", which wryly
pokes fun at some fantasy cliches. It uses a variant of the Prose
Descriptive Qualities (PDQ) system used in
Dead Inside and
Truth & Justice.
Quest of the Ancients
- 1st ed by Vince Garcia (1988) Unicorn Game Publications
A swords-and-sorcery genre RPG. It uses a class-based system
with percentile secondary skills.
- 1st ed by Manda, Jeff Dee (1997) Unigames
A fantasy RPG published electronically through HyperBooks Online.
It is set in the land of Seloria, inhabited by 3 goblin races and
2 faerie races as well as humans. The world includes psychic
powers as well as a unique metal ("Quicksilver") that responds to
mental commands, molding itself to any shape. However, as it is
used, the metal takes on a life of its own -- potentially "going
rogue". It uses a skill-based system, rolling 2d10 under
attribute + skill. Character creation is open point based,
including 5 attributes (from 7 to 13), skills (from 0 to 4), and
The Quiet Year
- 1st ed by Joe McDonald (2013) Buried Without Ceremony
A post-apocalyptic storytelling game where the players take turns
adding details to a year in the community in a post-apocalyptic setting,
by drawing a map and by individual narration. Each turn, a card is
drawn from a deck of playing cards arranged in the four suits for the
seasons of the year and shuffled within each suit. There are different
play options for each card drawn.
John H. Kim
Last modified: Mon Jul 2 09:15:53 2018