RPG Encyclopedia: 0-9

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1st ed by Herman Hunter (1989) Warlords Production
A French-language RPG set in the American Wild West, using a system intended to be "simple and effective". The basic rules (58 pages) includes only character creation, combat rules, a list of weapons, and a brief introductory scenario.
13th Age
1st ed by Rob Heinsoo, Jonathan Tweet (2013) Pelgrane Press
A fantasy tabletop role-playing game with a customizable setting, based on a variant of the D20 System from third editionDungeons & Dragons. It mixes in story-oriented mechanics, along with no predefined skills and no assumption of figures or a map for combat. It does include ten levels grouped into three tiers. The setting includes default places, a default bestiary, and 13 default figures of power in the world (known as Icons - such as the Archmage, the Diabolist, and others). However, other details are left open to be filled in as part of character creation.
1950 Allarme UFO!
1st ed by Antonello Lotronto (1996) Qualitygame
An Italian-language sci-fi RPG based on the 50's alien invasion B-movies, part of the "I Giochi del 2000" collection.
1w6 Freunde
1st ed by Markus Heinen, Thomas Michalski, Ralf Murk, Matthias Schaffrath (2009) Prometheus Games Verlag
A German-language RPG about child detectives, solving crimes under the radar of their parents and teachers. The basic games includes a city setting and a sample adventures ("The Curse of Wolpert Festinger").
2089: Le Jeu du Tricentenaire
1st ed by Tristan Lhomme (1989) Casus Belli / Excelsior Publications / Jeux Descartes
A French-language humorous sci-fi RPG, first published in issue #56 of the French gaming magazine Jeux & Stratégie. It is set in a future 2089 where characters are live-action roleplayers attempting to revive the French Revolution three hundred years later using a mix of muskets, laser pistols, and androids. Character creation uses random-roll attributes (2d6 each for Intelligence, Dexterity, Body and Appearance). Each attribute has three skills. For resolution, the player rolls from 2d6 to 4d6 depending on the difficulty, trying to roll under attribute or skill value. The game itself divides the reenactment into six sequences that mix historic events with futuristic twists and turns.
The 23rd Letter
1st ed by Matt Johnston, John Fleming, Colin Johnston, Eamon Watters, Mark Lamki, Lesley McLarnon (1996) Crucible
A sci-fi conspiracy RPG, set in a world where psychics are real and becoming more and more commonplace. The PC's are psychics or humans caught in the secretive war between government projects and the corporate powers. It uses a simple skill-based system (the "ERIS" system), which includes rules for psychic powers.
3:16 Carnage Amongst The Stars
1st ed by Gregor Hutton (2008) BoxNinja
A science-fiction role-playing game, where the player characters are members of 16th Brigade, 3rd Army, of the Terran Expeditionary Force. They are soldiers fighting alien bugs that are trying to kill every living thing in the Universe to protect the home world.
The 3Fold System
1st ed by Clint Krause (2004) KNRPG Productions
A simple universal RPG system, similar to the Storyteller system from White Wolf.
.45 Adventure: Crimefighting Action in the Pulp Era
1st ed by Richard A. Johnson (2006) Rattrap Productions
A tabletop miniatures game of two-fisted action set during the era of the pulp magazines, with some role-playing aspects. It can be played without a gamemaster, with as few as 3 models per player.
'45 - Psychobilly Retropocalypse
1st ed by James Desborough (2006) Postmortem Studios
A post-apocalyptic sci-fi RPG based on sci-fi B-movies of the 1930's through 1950's. It is set in a tongue-in-cheek alternate future where WWII was fought by atomic bombs on all sides, creating an America that is largely a radioactive wasteland populated by mutant greasers, beautiful dames, giant ants, and the like. It uses a simple dice pool system called "Xpress engine". Resolution is by rolling a number of d6s equal to attribute, with a target number based on comparing skill level to a universal chart. Character creation includes ten Attributes in pairs ranging from 1-5, along with skills and a simple system of merits and flaws.
7th Sea
1st ed by John Wick, Jennifer Wick (1999) Alderac Entertainment Group
A swashbuckling RPG set on an alternate world ("Theah") very similar to 17th century Earth with the addition of magic and various name changes. There are parallels to most of the major European countries ("Castillian" for Spainiards, etc.) but there is no New World. The system is a dice pool system: roll dice equal to attribute + skill, keeping a number of dice equal to attribute. There are also bonus dice of a different color.
9th Generation
1st ed by Jeff Siadek (1986) Jeff Siadek Enterprises
A tongue-in-cheek post-apocalyptic RPG, published in 3 books including an introductory scenario and a GM screen. Supplements include three extra scenarios, and a rules expansion packet that allows conversion of the plots into fantasy, western, or futuristic settings.

John H. Kim <jhkim@darkshire.net>
Last modified: Mon Jul 2 09:15:53 2018