Free RPG List: long
new
universal
rules-lite
long
live-action
online
supplement
preview
wotc-d20
world
genre
open-license
horror
modern
scifi
fantasy
traditional
postapocalyptic
superhero
Index
-
The Action! System
by Mark Arsenault, Patrick Sweeney, and Ross Winn
- Keywords: universal long preview open-license
- A universal system, whose version 1.1 is released under the
WotC Open Gaming License. There is an extended commercial
version (released in print or for download) with 10 extra
pages and added artwork. The rules are similar to the
Fuzion system. Action resolution is
by stat + skill + 3d6 vs difficulty. Character creation is
limited point-based.
92 pages free rules (PDF or RTF), plus ~60 pages supplements
and variants (RTF format).
-
Active Exploits Diceless Roleplaying
by Brett Bernstein (Politically Incorrect Games)
- Keywords: universal rules-lite long preview
- A universal diceless system. Action resolution is based on
spending Luck, Discipline, and Revelation points. Skill lower
difficulty, while attributes add to the total. Character
creation is limited point-based. There are four free
setting books, 20-30 pages each: a modern-day monster-hunter
setting ("The Shaded Veil"), a dystopian sci-fi setting
("Overworld"), a modern conspiracy/horror setting
("Harlequinade"), and a medieval Europe setting ("The Kingdom of
Norweign"). In addition, there are three commercial settings:
HeartQuest, CORPS, and Dreamwalker.
36 pages core rules (PDF) plus 90 pages free settings (PDF).
-
Ad Astra: The New Age by Paul DuBois
- Keywords: genre postapocalyptic fantasy scifi rules-lite long
- A post-apocalypse science fantasy setting, with various alien races
mixed with tribal humanity. An expanded version with GM-only
information is available in print (not free). Character creation
is point-based.
~60 pages basic rules and background (HTML).
-
The Adventurer's Guild by Chris Salzer
- Keywords: genre traditional fantasy long
- A medieval fantasy RPG, using a percentile skill-based system
(tersely described).
~40 pages HTML rules
-
Aera Preview
by Christian Fricke, Tobias Mannewitz, Stefan Koch, Sebastian Fricke
- Keywords: genre fantasy long preview
- A German-language fantasy RPG, the preview version of the
commercial game.
100 pages basic rules and background (PDF).
-
Agyris by Daniel M. Davis
- Keywords: genre fantasy long world
- An original fantasy setting, created using the Fudge rules but
largely systemless background. Agyris is world of many ancient
mysteries of long lost empires and Fey powers, inhabited by an
original set of seven races (humanity plus six others).
~150 pages (HTML).
-
Alien RPG by Chris Tavares Dias
- Keywords: genre scifi horror long
- An extensive supplement for the Fuzion
game system, adapting the movie Aliens and its many
spin-offs.
~80 pages HTML.
-
Alternacy by Kizig
- Keywords: universal long
- A generic RPG using 2d5 skill rolls and broad talents/skills.
Uses 16 general talents instead of attributes. Skills are derived
from the talents, but values are decided by the referee using a
question system (how long has the character trained the skill,
how important is the skill to the character, etc...). There is
a universal chart for determining special results.
36 pages (MSWord and text).
-
Alternate Realities
by Carter Butts, Karim Nassar, and Brian Rayburn
- Keywords: universal long
- An "object oriented" roleplaying game, which uses percentiles
with some rather advanced math subsumed in a universal
table ("DRF"). Character creation uses description, points,
or random rolls for attributes and skills.
88 pages (HTML, PDF, MSWord, PostScript).
-
Alternity Fast-Play Rules
by Bill Slavicsek and Richard Baker
- Keywords: genre scifi rules-lite long
- The "Fast-Play" version of the (out-of-print) commercial sci-fi
RPG rules. This is available along with many other downloads
including adventures and supplements.
Players Book 13 pages (PDF).
GM's Book 13 pages (PDF).
Warships Sourcebook 112 pages (PDF)
-
Angel/Demon: The Rapture by Christopher Blankley
- Keywords: genre modern horror long supplement
- A supplement for White Wolf's Storyteller system, about playing
immaterial angels who manifest by entering human bodies --
fighting with demons who possess them.
~20 pages HTML rules plus ~10 pages sourcebook.
-
Anteas: L'archipel des cimes by Denis Pouchain
- Keywords: genre fantasy long
- A French-language fantasy RPG set in an original world.
100 pages rules and background (PDF).
-
Appleseed D6 by Mike Lynes
- Keywords: genre scifi long
- An RPG adaptation of the cyberpunk manga Appleseed by
Masamune Shirow, using a variant of West End's "D6 Legen"
system. The core mechanics are included with the rules, although
it recommends having the rules in addition.
~60 pages rules and background (HTML).
-
Archeus by Colin Smith
- Keywords: genre traditional fantasy long
- A medieval fantasy RPG. It uses a simple percentile skill-based
system. Character creation is random-roll attributes and
a package of skills based on occupation.
~40 pages HTML rules (including races, skills, spells, and equipment).
-
ARG: The Adventure Role Play Gaming System
by J.A. Partridge
- Keywords: genre traditional fantasy long world
- A fantasy-genre RPG set in the world of Anghar. It uses a
detailed skill-based system, (skill+d20) vs difficulty. Character
creation is random-roll attributes and point-bought skills.
Background on Anghar is detailed separately.
~40 pages rules (HTML) plus ~20 pages background (HTML).
-
Ars Magica, 4th edition
by Jonathan Tweet, Mark Rein*Hagen, Jeff Tidball, and John Nephew
- Keywords: genre fantasy long preview
- This is the complete and up-to-date version of the full
commercial RPG, made available for free in PDF form by
Atlas Games. It is set in a mythic version of medieval
Europe, and the PCs are magicians who gather in secret
covenants to learn their Art. It includes a highly in-depth
magic system widely regarded as a classic of design.
272 pages rules and background (PDF).
-
a|state-lite by Malcolm Craig
- Keywords: genre scifi fantasy long preview
- A dark science fantasy RPG set in a place known only as "The City",
the preview version of a print RPG to be published in 2003.
It has advanced technology but also is plagued by the remnants of
a magical cataclysm known as "The Shift". It uses a percentile
skill-based system (roll under stat/skill on 1d100). Character
creation is limited point-based (attribute points and skill points),
with various origins and occupations offering suggested skills.
There are no ads/disads.
62 pages (PDF).
-
Athala by Tristan Collet
- Keywords: genre fantasy traditional long
- A free generic fantasy RPG in English and French. It uses a
skill-based system, where action resolution uses 1d20 + skill
bonus - penalty, and 20 or more succeeds. Character creation is
class-based with random-roll attributes and limited point-buy.
31 page character book, plus 14 page rule book, plus 21 page
magic book (PDF).
-
Aurora Quick-Start Guide by Stephen Mulholland
- Keywords: genre scifi long preview
- A hard science-fiction spacefaring RPG -- the abbreviated version
of the published game available on CD-ROM. Action resolution uses
the concept of "Failure Dice". You can choose to roll any number of
d10's. That number is added to your skill, but any die which is
that number or less is a failure which subtracts 2 from your
total. Thus, more dice allows better results but is riskier.
Character creation is open point-based.
56 pages quick-start guide (PDF), plus several additions
including two 28-page alien species guides.
-
The Awakening Rules Engine v2.1.1 by Dan Regewitz
- Keywords: universal rules-lite long
- A universal RPG. The basic rules are freeware (optional $3
charge), with two commercial background settings for $6 each.
It uses a point-based, skill-based character creation,
emphasizing freeform discovering things about their characters.
It uses a simple system with a general dice pool (starting at 2
dice) to split among all actions, resolving stat+dice vs
difficulty.
75 pages rules (RTF).
-
B-Movie: Scared Stiff by Mike Demetro
- Keywords: genre horror rules-lite long
- A parody of both horror movies and horror RPGs, this uses simple
attributes and "stereotype" classes. As an interesting inverse,
character have stats for flaws instead of abilities. Thus,
your stats are Weakness, Clumsiness, Ignorance, Cowardice,
Paranoia and Belief. (instead of Strength, Dexterity, etc.)
~44 pages HTML.
-
Ballad Fantasy by Dialog Publishing and James Flowers
- Keywords: genre traditional fantasy long world
- "Ballad of a Greater Earth" Fantasy RPG, nominally set on a world
similar to our own which in the future suffers an apocalyptic
collapse to an early Renaissance level. It does not describe the
world per se, but covers sorcery, miracles, and various
traditional fantasy monsters. Resolution is by rolling a number
of d6's based on difficulty: Easy(2d6) to Very Hard (5d6).
Character creation is limited point-bought attributes and skills.
58 pages PDF.
-
Bamf RPG by Brett A. Paul
- Keywords: universal rules-lite long
- A simple percentile system developed partly for Play-by-Email.
Roll under skill on percentile dice. Combat has a chart showing
varying levels of success. In other skills, your attribute
determines number of re-rolls allowed. Includes a system of
special abilities (magical/superpower/etc.).
67 pages PDF.
-
The Battleaxe RPG by Kenneth Douglas Woolsey
- Keywords: genre fantasy traditional long
- A fantasy RPG designed with kick-in-the-door gamers in mind, in
a fantasy setting complete with familiar fantasy races.
154 pages (PDF).
-
Beyond the Mists by Benjamin W. Holty
- Keywords: genre traditional fantasy long
- A medieval fantasy system. Character creation uses a mix
of limited point-bought and random-roll attributes. Skills are
based on a skill cluster (Stealth, Physical Combat, Magic,
Religious, Mercantile, or Scientific) with some bonus skill
points.
~80 pages HTML in various pages.
-
Bibliotech: the Future Past by David Bubar
- Keywords: genre scifi rules-lite long
- A sci-fi RPG based on the Bible, with politics on another planet
based on biblical figures. The system uses percentiles skills
with six degrees of success/failure.
-
Bif Bam Pow by Stephen K. Fuelleman / Entropy Games
- Keywords: genre modern superhero long
- A medium complexity superhero game. Action resolution is roll
under attribute on Nd6, or roll under skill on 1d12. Character
creation has random-roll attributes (Strength, Will, Intelligence,
Constitution, Personality, Dexterity, and Vitality); random-roll
powers (rolling once on the Offense, Defense, Transportation,
and Special powers); and point-bought skills (15 points).
109 pages PDF.
-
Brutal v2.0 by David J. Stanley
- Keywords: genre fantasy traditional rules-lite long
- "A Hack-and-Slash Fantasy Horror Game". It uses a simple dice-pool
system: roll a number of d6 equal to stat, and compare total with
an opposed roll. Character creation is limited point-based. The
basic rulebook includes a mass combat system and even an index.
26 pages basic rules, 10 pages magic rules, 84 pages monster
booklets, 29 pages adventures (PDF).
-
Buffy D6 by Michael Lynes
- Keywords: genre modern fantasy rules-lite long
- An RPG set in the world of Buffy the Vampire Slayer, using an
adaptation of WEG's D6 system. The rules includes all the basics
for D6 gaming (using the D6 classic system), character templates,
magic rules, equipment and some basic monster stats.
~40 pages (HTML).
-
Cantr II
- Keywords: genre fantasy online long
- An online fantasy game in a world with a mix of technology from
medieval (common) to rare modern devices, but no magic.
~25 pages rules, background, and notes (HTML).
-
Children of Fire by Erich Wambach
- Keywords: genre modern fantasy long
- An RPG where the PCs are angels, interacting with other celestials
in Heaven, the children of clay (humans) on Earth, demons, and
other creatures. There is extensive background on the angelic
orders. Character creation is based on choosing an order and
selected options. Action resolution is stat + 2d10 vs
difficulty. It includes a "magic" system (Celestial Forces).
57 pages rules and background (PDF) plus 38 page "Children of
Clay" supplement (PDF).
-
Cineflex v2.2 by Dariel R. A. Quiogue
- Keywords: universal rules-lite long
- A cinematic universal system. It uses a d20 dice pool for
action resolution, roll 1-3 d20's over a target number.
Character creation is by selecting a focus ability, up to
four secondary abilities, and disabilities. The rules include
a generic magic system, and vehicle/mecha rules. There are
three developed settings for use with it: The Twilight Age
(a science fantasy setting), Barsoom (an adaptation of
Edgar Rice Burrough's early sci-fi), and Red Branch (mythic
pre-Christian Ireland).
~30 pages rules (HTML) or 16 pages rules v2.1 (PDF), plus
~75 pages Twilight Age background (HTML), ~30 pages Barsoom
background (HTML), ~30 pages Ireland background (HTML).
-
Cinis by Weisman Stewart Burt
- Keywords: genre fantasy traditional long world
- A fantasy genre RPG set on the an original fantasy world ("Tigmar"),
with background on the regions and races. There are twisted
subhumans, high humans, halflings, goblins, frog-people,
bird-people, and lizard-people -- but no dwarves or elves.
Action resolution is by 3d12 + attribute + skill vs Difficulty.
Character creation is random-roll attributes, and point-bought
skills using an occupation and lifepath.
340 pages rules and background (PDF).
-
Circe by Bryce Harrington
- Keywords: genre traditional fantasy long open-license
- A medieval fantasy system, with some parts designed with
computer aids in mind (although it is not required). Released
under the GNU Free Documentation License. Character creation is
a mix of random-roll attributes and point-bought skills and
extras.
143 pages core rules (PDF or MSWord).
-
Classroom Deathmatch Free PDF by Jake Richmond and Matt Schlotte
- Keywords: genre modern horror long
- The free release of a 2007 commercial game on PDF. This is a
modern-day action/horror RPG based on Japanese fiction including
the film "Battle Royale" where a class of high school students are
forced to fight each other to the death for televised entertainment.
It uses a dice pool conflict resolution system (using d6, d8,
d10, and d12), with special rules for narration.
108 pages rules and background (PDF).
-
Claymore and Claymore Light by Rodney E. Barnes
- Keywords: genre fantasy long
- A fantasy Christian RPG set in the 41st century, with bible
quotes scattered in (similar to Dragonraid). 1000 years after a
apocalypse, mutations and natural disasters have developed a weird
feudal city/state world governmental system. Varying mechanics.
Random-roll character creation.
Light rules ~55 pages (HTML, RTF, or MSWord).
Full rules ~113 pages (HTML).
-
Contes De Fées by Antoine Drouart, Thomas Laborey,
and Thomas Lampert
- Keywords: genre fantasy rules-lite long
- A French-language fairy-tale role-playing game. It is set in
the wonderland of Feerie, where PCs can be adaptations of
faery creatures or original creations. Actions are resolved
by stat + 1d10 - 1d10 vs difficulty, or an alternative diceless
system based on directly comparing stat and difficulty. Character
creation is point-based, allowing an open-ended range of creatures.
It also includes several ready-to-play adventures.
~220 pages (HTML, PDF).
-
Continuum by Travis Casey
- Keywords: universal long
- A straightforward skill-based system, using
skill+attribute+1d6-1d6 vs difficulty. It uses point-based
character creation. It includes a generic magic system and a
short superpower system.
~60 pages (text-only).
-
Cosmic Synchronicity v3 by Joseph Teller and
Kiralee McCauley
- Keywords: genre modern scifi universal long
- A universal system, which balances PC's by the principle that a
more powerful PC (i.e. higher total attributes) will have
critical failures happen more often. Actions are resolved by
rolling under (stat or skill)*4 on percentile dice. There are
personality traits ("Aspects") that determine the points
available in different skill groups. It includes a setting
book entitled "Earth Unmasked" -- about an alternate 2025
where aliens and supernatural monsters have emerged.
119 pages core rules (PDF or HTML) plus 151 page setting book (PDF)
-
Cosmos
- Keywords: universal long
- A universal system, built to address problems with D&D.
Character creation includes random-roll attributes and point-bought
skills. Action resolution is percentile roll over skill.
~80 pages rules (text-only)
-
The Creative Conclave RPG
- Keywords: genre fantasy long world
- A fantasy world setting for use with any system with a Chinese
flavor. The GM section includes maps, place and culture
descriptions, religions, and so forth.
~50 pages HTML background (scattered in different pages) plus
discussion forum and information on two campaigns.
-
Crestfallen: A Bronze Age Role-Playing Game by Dan Hiscutt
- Keywords: genre fantasy long
- Bronze age fantasy role-playing, with a strong Celtic flavour.
It includes detailed background on a world, Kerun, including
mythology and history. There are five races, including humans,
the tree-like Arcadians, wolf-like Lupus, giant Cyclops, and
four-armed Naderites. The system uses stat+1d8-1d8 vs difficulty
for resolution. Character creation is limited point-bought
attributes and skills.
164 pages PDF and HTML.
-
CyberFUDGE by David Jaquith
- Keywords: genre postapocalyptic scifi fantasy long
- A cyberpunk/fantasy mix, set in a near-future where magic returned
to Earth, resulting in a world war. The war was ended by an army
of cyber- and magic-enhanced super-soldiers created by the U.S.,
Australia, and England. It uses a variant of the
Fudge system.
51 pages (PDF).
-
Cyno's Roleplay by Chieh Cheng
- Keywords: universal genre fantasy modern scifi long
- A universal system. Character creation is random-roll attributes
and point-bought percentile skills. It includes four genre books:
(fantasy, modern, near-future).
~33 pages core rules, plus four ~10-15 page genre books (HTML).
-
D20 System Reference Document, v3.5
- Keywords: genre fantasy long open-license
- The basic mechanics for the popular commercial game,
Dungeons & Dragons, 3.5th edition, from Wizards of the
Coast. The SRD is not a full game as presented, but
contains most rules necessary for play as well as stats
(but not descriptions) on a host of monsters, items, and more.
200+ pages rules and stats (RTF)
-
D20 Modern System Reference Document, v3.5
- Keywords: genre modern long open-license
- The basic mechanics for the commercial game, D20 Modern,
from Wizards of the Coast. The SRD is not a full game as
presented, but contains most rules necessary for play, as
well as stats (but not descriptions) on a host of monsters,
items, and more.
200+ pages rules and stats (RTF)
-
Dagenthir by Thomas Schulze
- Keywords: genre fantasy traditional long world
- A German-language fantasy RPG set on an original world ("Dagenthir").
~50 pages rules and background (HTML).
-
Daidalos by jochen eid
- Keywords: universal rules-lite long
- A German-language diceless RPG, with an emphasis on dramatic
storytelling.
69 pages rules and background (PDF or HTML).
-
Danse Macabre by Dean Suter and Christopher Johnstone
- Keywords: genre fantasy horror long
- A medieval horror RPG, set in an alternate Europe in the year
1189 struck by the Black Plague as the crusades failed before
Saladin. It uses a dice pool system, where resolution is by
rolling d6s equal to trait, where each 6 is a success. Spending
effort points can allow successes on 5-6 (for one point) or 4-6
(for two points). Character creation is by picking society
(noble, freedman, outsider, or serf); picking 1-3 Virtues and/or
Sins; picking five backgrounds; and spending 12 skill points.
141 pages core rules (PDF), plus four supplements totalling 50 pages (PDF).
-
Dark Fantasy by Tim Barrett with Peter Simcic
and Rowan Dunch
- Keywords: genre fantasy long
- Set in a parallel Dark Ages Europe (800-1200 A.D.) with fantasy
elements, this uses a percentile skill system, with vaguely
class-like personality types.
80 pages PDF, plus 50 page Magic system and 30 page Campaign book.
-
Darklands by Eric Mau
- Keywords: genre fantasy horror scifi long
- A futuristic fantasy-horror game, set in 2066 in a grim cyberpunk
future where PC's are the "Warbreed" -- creatures created by the
dark gods (the "Ashura") and left on Earth in ancient times, who
now fight for the Earth against their creators. Character
creation is breed and class based, with point-bought attributes.
The resolution system is not clear.
~45 pages MSWord format.
-
Darkness by A. Glare
- Keywords: genre scifi fantasy long world
- A post-magical-apocalypse RPG set in the year 4469 after a
great Fall. The world is is replete with feudal kingdoms,
magic, demons, elves, dwarves, gnomes, and halfings -- along
with advanced technology in underground cities which survive
against the poisoned world. The system is roll under
attribute + skill on 1d20, with the roll indicating
level-of-success. Character creation is open point-based.
~80 pages rules (HTML).
-
deadEarth by J.T. Smith with Chris Hagness and
Michael Helfman
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse survival RPG, the 51-page free version
of the 174-page published game from
Anarchy inK.
Available free after web registration. It uses a d6 dice-pool
system with random-roll character creation including 100
mutations (1000 in the published version!).
51 page Players Handbook (PDF), 101 page GM handbook expansion (PDF).
-
Death or Glory by Alexander Trofimov
- Keywords: universal long
- A generic percentile system similar to Runequest, with
supplements for firearms, magic, and medieval background.
~20 pages rules (ASCII text only), plus 20 pages supplements.
-
deGenesis by Christian Gunther
- Keywords: genre postapocalyptic scifi long preview
- A German-language post-apocalyptic RPG, a free download with
identical content to the commercially published book. It uses
a system based on 2d10 roll-under-skill.
380 pages rules and background (PDF).
-
Demonwright by Andre Schönherr
- Keywords: genre fantasy traditional long
- A German free fantasy RPG. It has random-roll attributes and
character classes.
99 pages rules (PDF).
-
Divus Ex: by J.C. Connors
- Keywords: genre fantasy rules-lite long
- "The Roleplaying Game of Gods and Goddesses". The system is
mostly diceless, using tarot cards that correspond to different
divine powers in the setting.
58 pages rules and background material (PDF).
-
Dick Tracy: The Roleplaying Game by
Cynthia Miller (aka Baby Cindi) and Sabrina Belle (Miss Skitch)
- Keywords: genre modern rules-lite long
- An RPG based on the original comic strip. Character creation is
a mix of random-roll and point-based, including 8 attributes,
skills, and ads/disads. Resolution is by 2d6+attribute+skill vs
difficulty.
~60 pages HTML.
-
Dominion by Scott Gray and Sharon Tripp
- Keywords: fantasy traditional long open-license
- A fantasy genre boffer LARP (live action role playing game),
including a low fantasy setting ("Uruk"), analogous to the Middle
East. With only humans and rare magic.
~90 pages (HTML).
-
Dominion Rules 2.0 by Dominion Games
- Keywords: genre traditional fantasy long
- A generic fantasy-genre set of rules, with a sample kingdom
("Gwenil"). It uses a skill-based system: roll 1d12 under skill
or attribute. Character creation is via a random-roll number of
attribute points, a random advantage table, and fixed skill
points. There are generic systems for priestcraft and for
witchcraft.
90 pages core rules (PDF), plus 20 page weapons/armor supplement
(PDF), plus 92 page spellbook (PDF).
-
Doom: The Next Chapter
by Richard D. Clark
- Keywords: genre scifi fantasy long
- An RPG set in the world of the computer game "Doom", where
futuristic portal research opens a gateway to hell. It uses a
simple percentile system (roll under stat on d100). Character
creation is by random-roll attributes, and each skill has a
starting value by averaging 2 attributes.
136 pages PDF or text.
-
Dragonfly by Jeffrey S. Schecter
- Keywords: genre fantasy long
- Described as a cross between "Pokemon" and "Starship Troopers",
this is about humans -- Hunters, Riders, Entomologists, and
others -- on the planet Arthra who interact with the
giant bugs there. There are six attributes (rated 6 to 14 or
more) and binary skills. Character creation is based on class
and point-bought enhancements. Action resolution is based
on roll under stat using a number of d6s based on difficulty
(2d6 for easy; 5d6 for incredibly difficult).
24 pages core rules (PDF).
-
DragonNet (v3.0 beta 8)
- Keywords: genre traditional fantasy long
- A generic fantasy RPG designed by committee over the internet.
99 pages (PDF).
-
Dragonspawn by Jeffrey R. Naujok
- Keywords: genre traditional fantasy long
- A skill-based fantasy system, but without a generic skill roll:
each skill is treated individually.
123 pages (MSWord, HTML, or PDF).
-
Earth of the Fourth Sun by Tom Slaughter
- Keywords: genre traditional fantasy long
- A fantasy genre game with a skill-based system and a unique magic
system.
180 pages (PDF format).
-
Empire of Satanis by Darrick Dishaw
- Keywords: genre modern horror rules-lite long
- A horror role-playing game, where the characters are fiends which live
in a hellish universe called Yidathroth, or visit the human world
(known to them as Sha-la). There are fourteen races of fiends --
and all are unfathomably evil, and strive towards godhood through
dark magics. It uses a dice-pool system, where resolution is by
rolling attribute + skill d6s, and taking the highest -- where
sixes are open-ended. Also, once each scene a player can roll
1d6, and if the result is a six, the player can declare a
statement to be true in the game.
62 pages rules (PDF).
-
Endland by BSI Productions
- Keywords: genre postapocalyptic long preview
- A German-language post-apocalyptic RPG. It was a commercial RPG
that is now out of print, and the full rules are now available
for download.
297 pages rules and background (PDF).
-
Enoch: Role-playing in the Second Genesis by Chad Walker
- Keywords: genre postapocalyptic fantasy long
- A post-apocalyptic fantasy RPG, where the PCs are rebels fighting
against an oppressive natural order including immortals from before
the Fall, demons, and more. Resolution is roll under the
sum of two attributes on 1d20. There are eight attributes
("spheres") rated 1 to 10: Combat, Medicine, Cunning, Presence,
Lore, Conviction, Technology and Survival. Character creation is
limited point-based. There are also mundane and supernatural
advantages ("charms" and "talents").
66 pages rules and background (PDF).
-
Entalis by Robert Barrows
- Keywords: genre scifi long
- A science fiction RPG set on a planet ("Entalis") which is key to an
interdimensional gateway. It uses a percentile, skill-based
system. Character creation is random-roll attributes and
occupation-based skills with point-bought skill advancement.
~80 pages rules and background (HTML).
-
Epoch by Jonathan Clarke
- Keywords: genre scifi long
- A space opera RPG closely based on "Star Trek", attempting for
less pseudo-science and more cinematic feel. It uses a dice-pool
system, taking highest of Nd6 where the number depends on how
many traits apply to the task. Character creation consists of
picking freeform traits (i.e. "Security Officer" is a sample
trait).
71 pages (MSWord format).
-
Epoch: Age of Magic (Demo) by Chris Rutkowsky
- Keywords: genre fantasy long preview
- The free demo version of a published RPG. Epoch is
a fantasy RPG using a percentile skill-based system.
Character creation is random-roll race, social class, and
attributes -- plus skill points which also be used to modify
rolls.
~37 pages MSWord format.
-
Ergo by Ian Millington
- Keywords: universal rules-lite long
- An experimental collaborative RPG -- meaning without a GM. The
system is a Fudge variant.
~40 pages ASCII text.
-
E-RPG by Ruel K. Knudson
- Keywords: genre fantasy long preview
- The core rules of a generic fantasy RPG, offered for free in
preview of the general E-RPG system. Action resolution is a step
die, skill-based system. Character creation is either
random-roll or limited point-bought attributes, and limited
point-bought skills.
173 pages fantasy player's guide, plus 64 pages GM's book.
-
Eternal Soldier
by Christopher Arnold, Rob Arnold, and Joe Mays (Tai-Gear Simulations)
- Keywords: universal long
- A full generic system somewhat similar to Chaosium's
"Basic Roleplaying". It uses a skill-based percentile system,
using other polyhedral dice as well. Character creation allows
attributes to be generated by several means, with point-bought
skills.
~50 pages (HTML).
-
Ex Mortis V 1.0 BRPS by Michael J. Cheney
- Keywords: universal long
- A percentile skill-based system, using open-ended percentile rolls.
Character creation is partly class-based, with random-roll
attributes and point-bought skills.
~60 pages HTML.
-
Faelands by Chris Fox
- Keywords: genre fantasy traditional long world
- A fantasy genre game currently (Nov 2002) in beta testing.
It is set on an original fantasy world ("Ardgan") where
within the past generation a number of people have begun
to be born with great magical powers, known as the Chosen of
the Fae. Character creation is limited point-based, with
powers for the type ("aspect") of Chosen.
~72 pages MSWord.
-
<"http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=63">
Fallout: The Pencil and Paper Role-Playing Game, v2.0
by Jason N. Mical
- Keywords: genre postapocalyptic scifi long
- A post-nuclear-apocalypse RPG set after a nuclear war in 2077,
based on the computer game by Interplay. It uses a simple
percentile system with limited point-based character creation.
157 pages core rules (PDF), plus several sourcebooks.
-
FANGS: The Fantasy Adventure Networked Gaming System
by Christopher Allen
- Keywords: genre fantasy traditional long rules-lite
- A generic medieval fantasy system. It uses a skill-based system
where resolution is by skill plus modifiers, where any result
of 20 or more is a success. Character creation is open point-based.
~50 pages core rules (HTML).
-
Fantasia by Tybalt
- Keywords: genre fantasy long
- A French-language fantasy/steampunk setting.
195 pages rules and background (MSWord format) plus 101
page bestiary (MSWord format).
-
Fantasia Quickstart by Matthew deMille (New Dimension Games)
- Keywords: genre fantasy traditional long preview
- The preview version of a commercial fantasy RPG. Action resolution
is stat + 1d6 vs difficulty for ability checks, or 1d20 + modifiers
for combat. Character creation is random-roll attributes,
choice of class, and point-bought skills (d12 skill points).
Advancement is level-based. The preview version includes a limited
magic system and selection of monsters.
52 pages preview rules (PDF).
-
Fantasized Adventures by W. Ty Dobson and
Great River Games
- Keywords: genre traditional fantasy long world
- A system for the fantasy world of Bakara. Each race has
detailed character creation rules. Skills are generally
percentile, but with d20 combat resolution and adjustments from
attributes based on tables.
~290 pages HTML.
-
Fargoth World Building Project
- Keywords: genre traditional fantasy long supplement world
- A collaborative project building a traditional fantasy world.
It includes individual descriptions of kingdoms, races, monsters,
flora, fauna, and gods.
~70 pages descriptions (HTML).
-
F.A.T.A.L. by Fatal Games
- Keywords: traditional fantasy long
- "Fantasy Adventure To Adult Lechery". A highly detailed fantasy
system. It has 5 core attributes with 20 sub-attributes. Tables
for each sub-attribute detail everything from Enunciation to
Bust Size. Action resolution uses skill plus d100 vs difficulty.
Character creation is random-roll attributes.
~500 pages rules (PDF).
-
FFRE or Sagatafl by Peter Knutsen
- Keywords: universal long
- A universal system still under development. It uses a dice-pool
system, rolling a number of d12s equal to stat, with successes equal
to the number of dice rolled over difficulty (from 2 to 18).
Character creation is an extensive open point-based system.
36 pages basic rules plus 23 pages magic expansions (PDF).
-
FFRPS: Free Fantasy Role Playing System
by Ray Rischpater
- Keywords: genre traditional fantasy long
- An under-construction fantasy genre system based on AD&D,
designed with computer aids in mind.
~40 pages HTML, with some sections missing.
-
Foresight by Tonio Loewald
- Keywords: universal long
- A generic system concentrating on character description and
sci-fi elements. It is no longer available for free, and is due
to be published (supposedly in 2006) by
Shrapnel Games
-- cf. the
Shrapnel Game ForeSight Forum.
80 pages (PDF).
-
Forgotten Futures by Marcus L. Rowland
- Keywords: genre scifi fantasy long world
- Not technically free, but a great shareware RPG based on
turn-of-the-century science fiction (Rudyard Kipling, Arthur
Conan Doyle, et al.).
~500+ pages rules and background in six collections (HTML).
-
Freestyle RPG by George DeMuth
- Keywords: universal long
- A universal RPG system, with genre sourcebooks for post-apocalyptic
("Fall of Darkness") and superhero ("Super Cyber") along with
supplements for martial arts and modern combat. Action
resolution is by rolling 3d6 on a universal table. Character
creation is limited point-based (attribute points and skill
points), with an option for random-roll attributes.
83 pages basic rules (PDF) plus 79 pages supplements (PDF).
-
Frontier Horizons by Rick Heney
- Keywords: genre scifi long
- A generic science fiction system with involved combat.
Action resolution is by d20 + attribute + skill vs difficulty.
Character creation is by a combination of random-roll and
point-spending for the 16 basic attributes and 9 derived ones.
Skills are assigned through a class system.
334 pages rules (PDF).
-
Fudge by Steffan O'Sullian
- Keywords: universal rules-lite long open-license
- A well-written and long-standing set of freeform rules, released
under the WotC OGL license (the Fudge SRD) as well as a limited
free license for non-commercial use. The complete rules are
available free as well as in print from Grey Ghost Games,
who also print Fudge supplements, special Fudge dice, and
Fudge Expanded Edition.
90 pages rules (PDF, text, or HTML).
-
FuRPiG / World of Esaene by Brant Guillory
- Keywords: genre traditional fantasy long
- Formerly a free fantasy-genre RPG system, this is now a published
but low-cost RPG from
BaDGe Publications.
-
Future Shadows by Warren Raoul Martel III and
Jayson Robert Drury
- Keywords: genre scifi long
- A sci-fi RPG, set in 3407 where a unified galactic empire is
fighting invaders from another galaxy. It uses a percentile
skill-based system with point-bought character creation.
Basic Game 164 pages PDF format, plus various supplements:
including a mostly-complete 61-page equipment guide,
less complete other supplements, and ~30 pages of campaign info.
-
Fuzion v5.02 by "The Fuzion Group"
- Keywords: universal long preview
- A universal system loosely based on a merging of the HERO
system (from Hero Games) and the Interlock system (from R
Talsorian Games). It is identical to the commercially available
rules in Champions: The New Millenium and other games.
The free core rules have no background, but there are two
commercial downloadable fantasy-genre systems using Fuzion
("Shards of the Stone" and "WildBlades").
50 pages core rules (PDF).
-
Gehennum by Brett Evill
- Keywords: genre fantasy long supplement world
- A non-traditional fantasy setting for use with any rule system.
Gehennum is a volcanic and mountainous archipelago ringed with
coral and clad in jungle. It is closer to south-east Asia
rather than medieval Europe in nature and culture.
~40 pages HTML.
-
Game Engine Manual (GEM) by Neale Davidson
- Keywords: universal rules-lite long
- A simple but complete d6-based generic game. Action
resolution is roll under stat+skill using Nd6 where the number
depends on difficulty. Character creation is either random-roll
or point-bought attributes and point-bought skills.
32 pages basic rules (PDF) plus 32 pages GM's Guide (PDF), plus
several supplements adapting anime material (~80 pages).
-
Gods & Monsters by Jerry Stratton
- Keywords: genre fantasy traditional long open-license
- A fantasy RPG compatible with TSR's AD&D (1st or 2nd edition),
released under the GNU Free Documentation license. The system
is similar but with many changes and simplifications.
100 pages basic rules (PDF, RTF, or HTML).
-
GORE - Generic Old-school Role-playing Engine by Daniel Proctor
- Keywords: universal long preview
- A variant of the original Basic Roleplaying system, similar
to Call of Cthulhu, based on an adaptation of the RuneQuest
rules released under the Wizards of the Coast Open Gaming License.
The book is also available in print.
58 pages rules (PDF).
-
Grey Lotus by Andrew Williams
- Keywords: genre fantasy long world open-license
- A fantasy RPG released under the Open Publication License.
It is set on the fantasy world of Gaia, which is inhabited
by humans, faerie races, and alien races. It uses a skill-based
system. Action resolution is to roll d10's equal to skill and
take the highest + attribute versus difficulty. Character creation
is semi-open point-based, assigning 7 priority points among four
categories, then spending points within each category.
110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic
supplement (PDF,HTML).
-
The Guide to Adventure Page by Michael E. Ball
- Keywords: genre traditional fantasy long
- A fantasy system, set in an AD&D-like world, using a
skill-based system. It also has a modern and sci-fi supplement,
Alien Dawn, although less developed. Character creation is
point-bought, but the available points are generated randomly.
The combat system focuses on realistic fights and uses cards
to determine the sequence of action.
86 page players handbook and 61 page GMs handbook
(RTF, PostScript, WordPerfect, and text-only formats).
-
GURPS Lite by Steve Jackson and Sean Punch
- Keywords: universal rules-lite long preview
- A "lite" version of the published RPG. It uses 3d6 roll under
skill, with open point-based character creation.
32 pages PDF.
-
Halo JDR by Mr. D
- Keywords: genre scifi long
- A French-language sci-fi RPG set in the universe of the Halo
video game series from Bungie Studios. Based on the free
Synapse system from the same author.
55 pages rules (PDF).
-
Harlequinade by Gareth Williams
- Keywords: genre modern horror rules-lite long
- A black comedy / paranoid horror RPG set in the modern world.
Character creation is by random-roll attributes and an
archetype. Resolution is by 2d6 + attribute + modifiers vs. 0 or
an opposing roll.
72 pages (PDF).
-
Harpe by Craig Critchfield
- Keywords: universal rules-lite long
- The "Hugely Adaptable (Action/Anime) Role-Playing Engine".
Characters are described by freeform "abilities" which
go from 1 to 8 or so for normal humans. A typical ability
might be 2d+2. The dice give 1 success for each even number
rolled.
125 pages (PDF).
-
Haven: City of Violence by Louis Porter, Jr.
- Keywords: genre modern long preview
- The demo version of a published modern action RPG set
in a fictional city ("Haven") on the eastern coast of the United
States. Action resolution uses rolling under attribute or skill
on 1d20. Character creation is skill-based, using templates for
various professions.
39 pages (PDF).
-
Hazon by Mike Jacobs
- Keywords: genre traditional fantasy long
- A fantasy game in a D&D-like setting, using a percentile
system.
~30 pages (text-only).
-
Heavy Ordnance by Christopher Blankley
- Keywords: genre postapocalyptic scifi long
- A humorous RPG about well-armed schoolchildren after an
apocalypse where a runaway nuclear reaction in the cafeteria has
turned teachers into flesh-eating demons. It uses a dice pool
system: roll (attribute+skill) d10's, where each die over the
difficulty is a success. Character creation is by random-roll
attributes and point-bought skills. Includes a brief sample
adventure.
46 pages text.
-
Heritage by Norbert "Bulletshower" Matausch
- Keywords: genre universal rules-lite long
- A semi-diceless, drama-based system, similar to Theatrix.
There are also several genre-specific
supplements for the
game, which tend to have more rigid dice-using rules.
~22 pages core rules (HTML) plus ~75 pages genre supplements (HTML).
-
Heroes of Mars by Jeffrey A. Kazmierski
- Keywords: genre fantasy scifi rules-lite long
- An adaptation of Edgar Rice Burroughs' Barsoom setting to the
Fudge system. Includes links for rules
additions for combat, wealth, and fencing as well as character
creation guidelines.
~50 pages (HTML).
-
Heroic Golden Turbulence by Scott Beattie
- Keywords: genre fantasy long
- A wild fantasy martial-arts RPG. The system uses a dice pool of
color-coded d6's. Successes are rolls of 6, 6 or 4, or 6 or 4 or
2 (depending on your specialty). The combat and crisis system
revolves around choosing the colours of dice in your pool to
represent your priorities (i.e. finesse, caution, power, etc.),
which lessens the need for modifiers.
~55 page HTML.
-
Hexalon House Rules RPG by Paul W. Will
- Keywords: genre fantasy rules-lite long
- A Fudge-based fantasy RPG, set in a collection of 6 fantasy
worlds which share a common fate. The system is a variant
on the core Fudge rules.
84 pages core rules (PDF and HTML), 101 pages additional rules
(PDF), plus ~20 page background (HTML).
-
Highlander Rules for the Storyteller system
by Hank Driskill and John Gavigan
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the Storyteller
system. It includes character creation mechanics and a variant
combat system, but is not a complete standalone system.
54 pages (PDF, HTML, or text-only).
-
Highlander Rules for D&D3
- Keywords: genre modern long supplement
- A detailed adaptation of "Highlander" for the 3rd edition D&D
system.
38 pages PDF.
-
honorabilis lex ludi by Blum, Michael Deflize, and
Jan Sachers
- Keywords: universal long
- A German-language universal RPG system. It includes rules for
development and supernatural powers, but not for starting
character creation.
~75 pages HTML.
-
The Human Interface for Fantasy Roleplaying
by John F Sasso
- Keywords: genre fantasy traditional long
- A generic fantasy system. Character creation is random-roll
attributes and template-based skills, though skills are
point-bought with experience. Action resolution is a
d6 dice-pool with a number of successes equal to the number of
6's rolled.
47 pages basic rules (PDF or HTML) plus 29 pages magic rules (PDF).
-
HYPeR by Michael Sachau
- Keywords: universal long
- A universal system, using percentiles (roll under 50+stat on
percentile dice).
~60 pages HTML or PostScript.
-
Icar by Rob Lang
- Keywords: genre scifi long
- A science fiction RPG set in the far future. It uses a percentile
skill-based system. Character creation is random-roll attributes
and point-bought skills.
97 pages core rules (PDF) plus 34 page GM's guide (PDF) and
background/technology files (HTML).
-
Iconoclast: The RPG v1.0a3 by Michael Fiegel and Corey Mosher
- Keywords: genre scifi long
- A cyberpunk RPG set in the dawn of the 22nd century, with corporations
having taken over the world. Humanity has branched into 10 different
artificially-created "genotypes" (Spectre, Rager, Savant, Shifter,
Morph, etc.). It uses a percentile skill-based system.
~80 pages rules (HTML).
-
Imperial Magician by Marc Uhl
- Keywords: genre fantasy long supplement
- A French-language RPG system -- ostensibly "a medieval fantasy role
playing game from a subjective view designed for micro
information processing."
~80 pages HTML.
-
Imperium by Olivier Legrand
- Keywords: genre scifi long
- A French-language sci-fi RPG set in the world of Frank Herbert's
"Dune" novels.
106 pages (MSWord or HTML).
-
Impresa, Express Version
by Brett M. Bernstein (Politically Incorrect Games)
- Keywords: universal rules-lite long preview
- The preview version of a universal, modular game system.
It uses a dice pool system: roll a number of d10s equal to
attribute, where each roll less than skill is 1 'step'.
Difficulty is expressed as the number of steps required to
succeed. Character creation is limited point-based
(attribute points and skill points). There are six attributes
(rated 0 to 6): Fitness, Awareness, Creativity, Reasoning,
Influence, and Luck. There are also 39 skills (rated 2 to 8).
11 pages core rules (PDF).
-
Infinite Horizons by Trawna Publications
- Keywords: universal long
- A skill-based percentile system. It includes a brief outline
of a magic system, but no other genre expansions.
~50 pages core rules (HTML) plus ~10 pages magic system.
-
The Infinity Project by Matt Savigear
- Keywords: universal long
- A universal RPG system, including a magic system. It uses a
detailed character creation system, with 7 core attributes each
with 4 sub-attributes (28 total). Character creation uses either
point-bought or random-roll attributes and point-bought skills.
Resolution is by rolling percentile dice under skill, with ranges
for critical and superior indicated on a universal table.
It has an involved tactical combat system.
121 pages core rules (MSWord) plus 21 pages magic rules (MSWord).
-
In Media Res by S. Isaac Dealey
- Keywords: universal long rules-lite
- A universal system available for free download (formerly called
"Synergy"). A skill-based system with no attributes.
100+ pages HTML rules.
-
Inquisitor by Dialog Publishing with James Flowers
and Paul Tobin
- Keywords: genre traditional fantasy long world
- A medieval fantasy RPG set in an alternate world ("Nuevo Espana")
where refugees from Earth are oppressed by an evil regime derived
from the Spanish Inquisition. There are also fey races mixed in:
alien milanesians and fomorians (from Irish myth). It uses a
percentile skill-based system. Character creation is random-roll
attributes with "archetype" packages of skills with various
choices.
31 pages PDF rules plus 41 pages PDF background.
-
In the Name of Justice by Guy McLimore
- Keywords: genre superhero long preview
- A free mini-game preview of a superhero game from Plaid Rabbit
Productions.
112 digest-size pages (PDF) plus cards and two maps (PDF).
-
Into the Shadows by Craig "Pandemonium" Griswold
- Keywords: genre horror long
- A Horror/Adventure RPG. It uses a variant of the "D6" system
from West End Games, but it is a complete game with all rules
included in the download. The rules includes magic systems
and psionics system (horror oriented, of course).
125 pages rules (RTF or MSWord) plus 125 pages GM's book (RTF or
MSWord).
-
Inzeladun
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, intended for use with D&D third
edition. It includes the standard races plus Winged Folk along
with variant rules and extensive background.
~100 pages HTML.
-
JAGS by Marco Chacon
- Keywords: genre universal scifi fantasy superhero long
- A universal skill-based system with many genre supplements:
Magic, Cyberpunk, Fantasy, Horror, Supers, Psionics,
Chi Martial Arts, and Steampunk. It is quite detailed, but
there is a "rules-medium" version: JAGS-2.
Action resolution is roll under attribute or skill on 4d6-4.
Character creation is open point-based, with 3 primary
attributes and 9 secondary. Skills have a 4-level expertise
rating (Beginner, Average, Expert, Master) which determines
usage as well as a number to roll under (0 to 20).
200 pages basic rules (PDF) plus 150+ pages of supplements (PDF).
-
JAGS-2 by Marco Chacon
- Keywords: genre universal long open-license preview
- A universal system, the "rules-medium" version of JAGS.
It has a version released under the GNU Free Documentation
License, and also has a print version available. It uses
roll under attribute or skill on 4d6 (dropping 6s). It
uses open point-based character creation, with 3 primary
attributes and 9 secondary. Skills have a 4-level
expertise rating (Beginner, Average, Expert, Master)
which determines usage as well as a number to roll under
(0 to 20).
65 pages basic rules (PDF).
-
The World of JERA! by Steve Myers
- Keywords: genre fantasy traditional long world supplement
- A fantasy world in a "magi-punk" steam age, designed for
the AD&D system but including some of its own rules.
~100 pages background (HTML).
-
Kalyr by Tim Hall
- Keywords: genre fantasy long world
- A fantasy setting for use with GURPS and Fudge. It is a world
where the ancient race of Kandar (a sophisticated humanoid race)
dominate, with humans as their slaves and serfs.
~75 pages (HTML).
-
Khoras by David M. Roomes
- Keywords: genre traditional fantasy long supplement world
- A very detailed fantasy world with non-system-specific notes. It
is intended to be realistic with fantasy additions. There are
traditional dwarves and elves along with Avarians, Saurians,
and other races. It details 35 nations and 26 cities along with
races, fauna, flora, and other information.
~250 pages HTML.
-
Knarf 2 by Edward Frank
- Keywords: genre fantasy traditional long
- A simple generic fantasy system, with support for common tropes
including a magic system and 20 races. Action resolution is
attribute + skill + 1d20 vs difficulty. Character creation
is limited point-based (12 attribute points and 20 skill points).
~50 pages rules (HTML).
-
Labyrinth Lord by Daniel Proctor
- Keywords: genre fantasy traditional long preview
- A variant of the original Dungeons & Dragons game,
mimicking the original basic game circa 1980 based on the third
edition rules released under the Wizards of the Coast
Open Gaming License. The book is also available in print.
138 pages rules (PDF).
-
Lannassir
- Keywords: genre fantasy long
- A freeware RPG in German. No comments (I can't read it!).
-
The LATTICE by toff
- Keywords: genre scifi long online world
- This is a freeform online game set in an original background.
Set in the 16th millenium, humanity has expanded into an enormous
lattice of worlds artificially created by an unknown race of
builders. Each is linked to 8 other worlds by a portal in the
center.
~2 pages freeform rules (HTML) plus ~30 pages background (HTML).
-
Legacy: War of the Ages
by Brandon Blackmoor and Susan Blackmoor
- Keywords: genre long preview world
- A free HTML preview of a published game: complete but with
no illustrations, imperfect formatting, etc. The game is about
immortal humans similar to those of Highlander, in the near
future (a "Techno-Gothic" world).
~225 pages HTML.
-
Legendary Beta Version by Marty Vance (aka Dracos) of
Dragon's Forge
- Keywords: genre traditional fantasy long
- A mechanics system for fantasy. It has point-based character
creation, and percentile resolution. The magic system is
developed (verb-noun based), and there are rules for race
creation but there are no pre-made races yet.
~46 pages (HTML).
-
Legendary Lives by Joe Williams and Kathleen Williams
- Keywords: genre traditional fantasy long
- A simple electronic edition of the 1993 published fantasy
game, put online by the author. It is set in a light-hearted
Celtic-flavored world thick with faeries. The system uses a
universal Action Result Table (ART) included on the character
sheet. You find the row for skill (modified by difficulty)
and rolling percentile dice to find degree of success/failure
(5 levels each). Character creation is largely random-roll
with a choice of profession, developing a random "life-path"
of the character's history.
258 pages rules (HTML and PDF).
-
Legendary Quest by John Kirk
- Keywords: genre fantasy traditional long
- A fantasy genre RPG, set in a fantasy world based on European myth
and folklore. PCs are dwarves, elves, gnomes, goblins, hobs,
or orcs. Action resolution is attribute + 1d10 vs difficulty,
skill + 1d30 vs difficulty, or limited other d30 rolls.
Character creation uses classes, and is limited point-buy
spending separately on attributes and skills. It includes a
magic system, priestly miracles, and a host of monsters.
194 pages rules (PDF), plus 175 pages encyclopedia of monsters (PDF),
and 248 pages spell book (PDF).
-
Legends Walk! by Tim Gray
- Keywords: genre superhero rules-lite long
- A modern-day superhero RPG, available as shareware (requesting
$10 for use). All supers are incarnations of old myths such as
gods, heroes, and monsters of various pagan pantheons. It
includes a background set in 2020 after "metas" began appearing
in 2000. It uses a simple dice pool system, where you roll a
number of dice based on difficulty + attribute (-1 to +2, or
more for supers) + skill (1 to 4), and +1 for each advantage.
Each result of 4-6 is one success. Character creation is
limited point-based: 7 points for normal abilities, and
10-14 points for powers.
169 pages PDF.
-
Instant Lightspeed by Christian Conkle
- Keywords: genre scifi long
- The free version of a space opera RPG using the Instant Fuzion
rules. It is set in the galaxy of the 27th Century, where the
PC's are Federation Rangers (a cross between the French Foreign
Legion, the Texas Rangers, and bounty hunters). The commercial
PDF download is 216 pages.
36 pages rules (PDF) plus 35 pages "Psi Rangers" supplement
(PDF) and 17 page "StarForce" supplement (PDF).
-
LIQUID, version 3.0 by
Marcus Johanus, Markus Voht, and Jakob Schillinger
(Blacknet Publishing)
- Keywords: genre universal fantasy long world
- A German-language free universal RPG system, with sourcebooks
for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!,
Thyria Steamfantasy, and Schattenmeister. Character creation
is limited point based. Checks are made by rolling 1d10 under
the sum of an attribute and a skill value, with degree of success
equal to the die result of a successful roll. The basic rules
include a magic system.
378 pages (PDF).
-
Living Legends by Jeff Dee
- Keywords: genre modern superhero long
- A "sequel" / new edition of Villians and Vigilantes. It
has a huge character design system (mainly superpowers), but only
limited other mechanics available.
142 pages character design (PDF).
4 pages early combat rules (text-only).
-
Lords of Knowledge by Ohmnibus
- Keywords: genre fantasy scifi long
- An Italian science fantasy RPG, with a rules system leaning towards
realism and accuracy. The game is split into four manuals: Ambient,
Characters, Rules, and Magic.
Rules and background 141 pages (PDF).
-
Lost Souls by Joe Williams and Kathleen Williams
- Keywords: genre modern fantasy long
- A simple electronic edition of the 1993 published horror
game, put online by the author, where the PCs are ghosts
trying to reincarnate, fighting evil ghosts and other creatures
to improve their karma. The system is percentile-based, with
degree of success indicated by a universal chart printed on the
character sheet. There are five degrees of failure (from
Catastrophic to Poor) and five degrees of success (from Passable
to Awesome). Character creation has many random rolls, but the
key selections are profession in life and lost soul type -- which
may be either rolled or chosen. Creation begins with generating
appearance, then profession, then how you died, and then the type
of ghost you become (which determines your powers). There are 22
types of ghosts, including Bansee, Doppelganger, Haunt, Shade,
and Spook. There are also 12 attributes, each of which has 4
associated skills. Ghosts have "will-to-live" points, which when
you run out of you have a chance to reincarnate. Experience is
via karma, which grants powers as well as improving your luck in
reincarnation.
245 pages rules and background (HTML and PDF).
-
Lungfish Alpha by Michael Beck
- Keywords: genre scifi long world
- A science fiction setting for any rules system. It is set 17,000
years in the future -- where bio-engineered creatures ("maniti")
have colonized the galaxy.
159 pages background (HTML, text-only, or MSWord).
-
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
- Keywords: genre traditional fantasy long world open-license
- A fantasy game set on the world of Khardan, released under
the Open Content License. The system is a percentile
skill-based with required professions.
363 pages rules (PDF) plus additional worldbook.
-
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
- Keywords: genre fantasy traditional long world
- A fantasy campaign setting for use with any system, with
extensive maps and descriptions -- the land of Kaladia on the
world of Roil. It includes geography, history, and gods but
little on races, inhabitants, and culture.
~90 pages (HTML).
-
Magicians of England by Tony Dowler
- Keywords: genre fantasy long
- A Victorian fantasy narrational game about rival magicians and
the honor of the British Empire. Resolution is by bidding numbers
of story chips against opposed players, while story chips must also
be spent for narrating in various effects like changing place,
time, or characters.
12 pages rules (PDF).
-
The Magic Theatre: Cathay Arts of Role-playing
by Leonard Hung
- Keywords: genre fantasy long
- An authentic Oriental RPG, using stats based on classical Chinese
categories: the nine house chart, along with 5 "roots" for
attributes, each with a yin and yang aspect.
~52 pages HTML.
-
Marvel Superheroes by Jeff Grubb (TSR)
- Keywords: genre modern superhero long
- This is the original TSR game (published 1984 and 1988), now out
of print and made available online by Zan of HeroPlay.com in
both low-res and high-res PDF formats. Besides the basic rules,
there are the Ultimate Powers Book, Realms of Magic book, the
Fantastic Four Compendium, and two adventures modules available.
Players Book 96 pages (PDF), plus Judges Book 68 pages (PDF),
plus ~200 pages supplements (PDF).
-
The Matrix RPG by Chris Parlevliet
- Keywords: genre scifi long
- An original RPG based on the dark future virtual-reality movie.
It uses a card-draw system: card number + skill vs difficulty.
Character creation is point-based (22 attribute points, 20 skill
points), plus hacking abilities for their persona in the Matrix.
~50 pages rules (HTML).
-
Mazes & Minotaurs by Olivier Legrand
- Keywords: genre fantasy long
- A retro D&D-like RPG based on Greek sources (the 1963 "Jason
& the Argonauts" movie and Homer's Odyssey) rather than Tolkien
and related Western fantasy. So there are six random-roll
attributes, and classes of Barbarian, Spearman, Noble, Priest,
Sorcerer and Nymph. There are three supplements:
"Men & Monsters" (with new classes and rules),
"Myth & Magic" (with four new magical classes and new items),
and "Hekatoteratos" (with 100 creatures).
74 pages core rules (PDF).
-
MCB RPG by Vincent Diakuw
- Keywords: genre rules-lite long
- A simple set of playing-card-based mechanics. The player has a
hand of cards, and can play up to their attribute (1 to 4) in cards
for any given task, then draws 2 cards to refill the hand.
~6 pages (HTML).
-
Mean Streets and Mean Villains by Mark Baker
- Keywords: genre rules-lite long
- An RPG system for police and detective television series of the
70's and early 80's where coolness and style were everything. It
uses a simple cinematic system of rolling 1d6 under attribute or
skill. Shootouts may result in damage to one's "Cool" attribute,
possibly forcing you to run away, but cannot actually cause
damage.
31 pages rules (HTML, MSWord, or PDF).
-
Men and Supermen by Jerry Stratton
- Keywords: genre modern superhero long
- A superhero RPG, emphasizing allowing variable power among heroes,
so average humans can fight alongside gods. It uses roll 2d10
under stat for most resolution, as well as some percentile rolls.
Other dice (d4,d6,etc.) are used for damage and miscellaneous
rolls. It has random-roll attributes and powers, with
point-bought skills.
232 pages PDF rules plus 103 page "Heroes Guide" campaign book
(PDF or HTML).
-
Metalface "Setup Rules" by Richard Wallace Garner
- Keywords: genre scifi long
- This is the commercial version of an out-of-print sci-fi RPG
where the PCs are human minds in robot bodies (known as
"metalfaces"). It is set in the mid-22nd century, complete with
robots, huge cities, mutant humans, space travel, corporate
warfare and a bit of spirituality. Action resolution is by
rolling 1d10 to 5d10 (depending on difficulty) under character
stat. Character creation is by selecting a model and class of
robot body, plus point-bought skills.
63 pages PDF format.
-
Metascape II (v2.0.1) by Blake Mobley
- Keywords: genre scifi long preview
- A free sci-fi space opera RPG with commercial supplements (for
Specialization, Artifacts & Omega Powers, Aliens, and Mobile).
It uses a complex skill-based system with open-ended rolling.
Most rolls are one die multiplied by a special 16-sided
"doubling die" (with eight 1s, four 2s, two 4s, one 8 and one 16).
346 pages Player rules (PDF), 312 pages GM guides and setting (PDF).
-
Midian
- Keywords: genre fantasy long open-license
- A dark fantasy genre RPG released under a home-grown open
license, in a world populated by dwarves, elves, trolls,
ghouls, hobgoblins, warrior gaijin, reptilian Killians, and
humans. Character creation is random-roll attributes with
different rolls based on race. Action resolution is based
on 1d20 for combat, or 2d20 roll under stat.
212 pages (HTML/PDF).
-
Miravlor by Matthew West
- Keywords: genre traditional fantasy long
- A fantasy genre RPG. It includes a magic system, monsters, and
religions but not a world. Action resolution uses roll under
skill on 1d20, or 1d20 + attack stat - defense stat for combat.
Character creation is based on 37 templates, with rules for
modifying selected attributes according to a point system.
200 pages rules (MSWord format).
-
Mistrunner by Glenn "Bifster" Buettner
- Keywords: genre traditional fantasy long world
- A post-magical-apocalypse fantasy RPG, set on Earth a few
centuries after a cataclysm in 2289 ripped the world into
different realms surrounded by faerie mists. It uses a simple
dice-pool system: roll d10's equal to skill, take highest and add
attribute.
~40 pages rules (HTML) plus ~15 pages background (HTML).
-
Mithlund by Ricardo Bare
- Keywords: genre traditional fantasy long world
- A fantasy RPG, set on a medieval-era world with an odd assortment
of natural and faery races. It uses a skill-based system, using
d20.
152 pages rules and background (PDF).
-
MSF High RPG: Free Version by Joey Fanning
- Keywords: genre superhero long preview
- A humorous anime-inspired RPG set in MSF Highschool, a training
ground for teenage superheroes, including both alien and magical
races. This is the preview with all the basic rules and character
creation, but missing most of the advantages, disadvantages,
races, facets, spells, animals, items, and the GM section.
The rules are playable, but a bit limited in this version.
90 pages (PDF).
-
Multiclass by Peter Knutsen
- Keywords: genre traditional fantasy long
- A generic fantasy RPG system, where you pick three classes (out
of 12), and then put points into skills (cost varying with
class). Actions are resolved by rolling under skill on 3d6.
~40 pages ASCII text.
-
Myriad by Ashok Desai
- Keywords: universal long open-license
- A collection of customizable mechanics for putting together an RPG.
Action resolution uses a dice pool: roll d6s equal to attribute
and take the highest, add skill and compare to difficulty. There are
several variations of character generation, including open and limited
point-based, random and templates.
74 pages (PDF).
-
The Fantasy World of Mythosa by Bruce A. Gulke
- Keywords: genre fantasy traditional long world
- A detailed fantasy world, not tied to a particular system.
~60 pages background (HTML).
-
Mythos of the Maori by Christopher Johnstone
- Keywords: genre fantasy long
- An epic fantasy game set in the pre-European contact and
mythic history of the Maori peoples of Aotearoa (New Zealand).
62 pages rules and background (PDF).
-
NAGS Society Worldbook by Scott Larson (Circa Games)
- Keywords: genre scifi long world
- A worldbook for the Fudge system. A group
of adventurer-scientists whose exploits were never recorded in
the annals of cinematic heroes, explorers of the 19th and 20th
centuries, pulp adventure stories of the 1930's, and supernatural
investigative fiction and RPG's set in the 1920's.
96 pages PDF.
-
The Nameless RPG by Daniel Pond
- Keywords: genre scifi fantasy universal rules-lite long world
- A simple universal RPG system. Actions resolution is by drawing a
playing card (or rolling 1d10) under attribute + skill. Modifiers
are by adding bonus or penalty draws -- keepign the best/worst
of the cards. Players can spend Karma points for successes.
It includes three settings: a cross-genre setting (All-Worldz),
a dark fantasy setting (Erebus), and a adaptation of "The
Matrix". There are also two adventures.
~15 pages basic rules plus ~80 pages background (HTML).
-
Nemesis by Dennis Detwiller, Greg Stolze, and Shane Ivey
- Keywords: genre horror modern long
- A free generic modern horror RPG using the ORE system
(One Roll Engine) that originated with Stolze's commercial
game "Godlike".
52 pages rules (PDF).
-
Neon Twilight by Mateusz Krepicz
- Keywords: genre scifi long world
- A cyberpunk RPG set in a unique world. Half of the material is
freely browsable, the other half is available on email request.
The system uses attribute + skill + d6 vs difficulty.
~30 pages rules (HTML) plus ~80+ pages background (HTML).
-
Neverwhere, 2nd edition
by Grim & Raven Morrison (Postmortem Studios)
- Keywords: genre scifi fantasy long
- A system based on the urban fantasy novel and BBC TV series by
Neil Gaiman, set in an underworld realm below modern London.
It uses a minimalist system where characters are rated by
5 adjectives from their description, plus skills (with five
levels: Beginner to Legend). Action resolution is 1d10 +1 for
each adjective + skill vs difficulty.
76 pages rules and background (PDF).
-
Niños, el juego de rol de los niños de goma
- Keywords: genre modern rules-lite long
- A Spanish-language RPG, originally published in Spain in
the magazine "LIDER". The title roughly translates as
"Kids, the game of rubber kids". It is about imaginative
childhood play where no one gets hurt (hence "rubber" as in
"I'm rubber and you're glue"), but kids can get their feelings
hurt and cry. Action resolution is roll under stat (from 1
to 6) on 1d6. There are "kid points" and "mom points" which
can be spent to affect rolls.
~30 pages HTML.
-
Nova by George Chatzipetros
- Keywords: universal rules-lite long
- A generic RPG engine based on d6 dice pools with a twist.
You have several target numbers (such as 456), and then roll a
number of d6's equal to the number of target numbers, where each
die that is greater than or equal to its target is a success.
Dice open-end high (6's reroll and add) and low (1's are
rerolled for a chance of critical failure). Character creation
is point-based with some randomness (you allocate dice to
attributes and skills). It includes supplements for magic,
psionics, cyberpunk, vehicles, equipment, and options.
24 pages basic rules (PDF), plus 117 pages supplements (PDF).
-
NUELOW games by Steven Miller
- Keywords: genre rules-lite long
- Various roleplaying games of poor taste and sexually repressed
humor, including "Faeries", "Lust and Dust", and others.
Each game is self-contained and around 30 pages HTML.
-
The Nutcracker Prince by Peter Seckler and Clinton R. Nixon
- Keywords: genre fantasy long supplement
- A fairy-tale-like dreamland fantasy RPG, based on a speculative
version of 3rd edition D&D.
53 pages PDF rules plus ~20 pages various background.
-
octaNe by Jared A. Sorensen
- Keywords: genre postapocalyptic scifi rules-lite long
- A formerly free RPG now available in print or in PDF format.
The original free version was ~40 pages in HTML compared to
120 pages (PDF or print) for the current commercial game.
It is a post-apocalyptic RPG set amidst "trash-culture" America.
It uses a dramatic system where 3d6 is rolled, and as long as
one die is 4 or higher, the player gets to call the shots.
A higher stat increases the rewards for a success, but not
the chance of success. Character creation is limited point
bought.
-
OmniRole by Robert Clemens Praetzler
- Keywords: universal long
- A universal system in German and English. It uses a percentile
system of stat + modifiers + 1d100, where a total over 100 is a
success. Character creation is open point-based, with a variety
of ads/disads and options. It includes a magic system, psionics
system, and a vehicular combat system (land, air, and naval).
270 pages English rules (MSWord only).
-
Opening the Dark by Malcolm Sheppard
- Keywords: genre horror long open-license preview
- This is the core mechanical system for a commercial modern dark
fantasy/horror RPG, closely based on White Wolf's World of
Darkness games, but released under an open gaming license.
It uses a dice pool system, rolling d10s equal to attribute plus
skill, where every result from 7 to 9 is one success, and every
result of 10 is two successes.
116 pages rules (RTF).
-
Opera: Beholders Lost in Alternative Realities
by Leonardo Andrade and Rogério Godoy
- Keywords: universal long
- A Portuguese-language shareware universal RPG with a partial
English version. Action resolution uses either 2d6 roll under
attribute, or 2d6 plus attribute vs opposed roll. Character
creation is limited point-based, buying attributes and skills.
188 pages (PDF).
-
Ork: L'Ultime Outrage by Ghislain Morel
- Keywords: genre fantasy long
- A fantasy RPG of playing orks, in French. No comments (I can't
read it).
-
The OSRIC Project
- Keywords: genre fantasy traditional long open-license
- OSRIC ('Old School Reference and Index Compilation') is an
effort to make a WotC OGL version of first edition AD&D
mechanics without violating copyright.
133 pages PDF.
-
Outlaws of the Water Margin by Paul Mason
- Keywords: genre fantasy long world
- A game set in Song dynasty (12th cent) China, which combines a
lot of background with a simple skill-based system (somewhat
incomplete).
~112 pages HTML.
-
Paradigm Shift
by Greg Poehlein, Michael Nunn, and D.B. Lincoln
- Keywords: universal long
- A free, generic version of the rules used in the published games
Supermegatopia the RPG and UNSanctioned, from
Nightshift Games. Resolution is by roll under skill on 2d10.
Character creation is open point-based, with three primary
attributes: Mind, Body, and Agility.
64 pages PDF.
-
Paradox RPG by Faight Industries
- Keywords: universal long
- A percentile-based generic system, also available printed.
Resolution is percentile, with chance equal to 1/3 of attribute
plus skill. Character creation is open point-based. It includes
systems for magic, cybernetics, and robot characters.
50 pages basic rules (HTML, MSWord, or RTF) or 123 pages
advanced rules (HTML, MSWord, or RTF).
-
Paragon by D. Jon Mattson (aka "Cwylric")
- Keywords: genre modern superhero scifi long world wotc-d20
- A superhero RPG based on the WotC "D20" system, used in 3rd edition
Dungeons and Dragons. It contains new races, new classes, and
superpower rules. It includes a sourcebook for "Vancouver 2020",
a shared-universe superhero setting.
104 pages basic rules (PDF or MSWord) plus
120 pages background (PDF or MSWord).
-
Pathfinder Alpha Playtest by Jason Bulmahn
- Keywords: genre fantasy traditional long wotc-d20
- An adaptation of the 3.5 edition of Dungeons & Dragons by
Paizo publishing, using the open source D20 system rules.
66 pages (PDF).
-
Paths of Virtue by Abraham Pernicka aka "Krin"
- Keywords: genre scifi fantasy long world
- A science fantasy RPG with the campaign world of "Earth:2230",
with FTL travel, aliens, cyberware, and magic. It uses a
percentile skill-based system. Character creation is
random-roll attributes plus open point-buy of skills,
advantages, and other aspects.
60 pages rules and background (MSWord).
-
Pathwanderer by Karl Thornley and David Collins
- Keywords: universal fantasy long world
- A universal system. Character creation is either random-roll or
point-bought attributes with point-bought skills. Resolution
is mostly percentile: roll d100 + skill + modifiers, where over
100 is a success. It includes a supplement ("world unit") for
early medieval Ireland, between 410 and 793 A.D.
66 pages core rules (PDF), plus 136 pages supplement (PDF).
-
Pathways by John Buczek
- Keywords: universal rules-lite long
- A simple percentile system using 3 attributes and various
ads/disads. It includes a default psionics and magic system.
42 pages PDF.
-
Phantasm by Lamar Henderson and Chris Adams
- Keywords: genre modern fantasy long
- A game of magic in the modern world, using a simple d10 based
system. The rules are focussed on the involved magic system.
130 pages rules plus 80 pages background (PDF or RTF).
-
Phobos by Mark Hughes
- Keywords: genre modern fantasy horror long
- A partly universal system geared for modern fantasy/horror.
It includes a magic system but no setting. Task resolution uses
an open-ended d20 roll (20 is reroll and add, 1 is reroll and
subtract). Stat or skill + d20 + mods over 20 is a success.
Character creation is open point-based.
~48 pages rules (HTML).
-
Phoenix Command High-Speed Pursuit System
- Keywords: genre modern long supplement
- This is a extensive supplement to the published Phoenix
Command system (from Leading Edge Games) for motor
vehicle chases and engagements.
160 pages (PDF).
-
Pinion by Kenneth MacArthur
- Keywords: universal rules-lite long
- A universal skill-based system. Action resolution is to roll
under your skill on 2d10. Character creation can be either
random-roll or point-based attributes with points-based
ads/disads and skills.
53 pages PDF format.
-
PLUS, 5th edition by Joseph Steven Coleman
- Keywords: genre universal scifi fantasy long rules-lite world
- "Player's Labor-Saving Utility System". This is a simple
dice-pool system where you compare the total to a target number,
with open-ended results. Character generation uses random-roll
core attributes (Luck, Body, and Age) , and point-bought
attributes and skills based on these. It includes numerous
setting adaptations, including an adaptation of the Jorune
setting from Skyrealms Publishing and of Space 1889 from GDW.
41 pages basic rules (PDF or text-only) plus
175 pages setting adaptations.
-
POW! Core Rules
- Keywords: universal rules-lite long preview
- A free simple universal system, the same system used for the
commercial RPG "Power Grrrl" and others. It is intended as a
fast cinematic system. Character creation is open point-based --
20 points among six attributes and "specials" associated with
attributes. Action resolution is stat + 2d6 versus Difficulty.
20 pages rules (PDF).
-
Prism by Frank J. Perricone
- Keywords: universal long
- A modular skill based system. It is not quite complete, needing a
combat system (by default it is intended for use with Rolemaster's
Arms Law). It includes a number of supplements, including
adaptation for GDW's "Space 1889" setting and Columbia Games'
"Harn" setting.
~120 pages illustrated plus ~30 pages supplements (HTML).
-
Proteus by Sean McLaughlin
- Keywords: genre scifi postapocalyptic long rules-lite world
- A post-apocalypse RPG set on a colony planet (Ad Tair) after
a devastating accident. Now humanity shares the planet with
six intelligent alien races, and struggles to rebuild. It uses
a simple dice pool system: roll (attribute + skill) d10s, with
each roll over difficulty counting as one success, and each "1"
rolled subtracting from successes. Character creation is
point-based, with archetypes for different species. There is
one supplement with new rules for drugs, merits/flaws, new
skills, psionics, equipment, and races.
95 pages core rules plus 32 page supplement (PDF).
-
QCarz, version 2.0 by Nathan Stilwell
- Keywords: genre scifi long
- This is primarily a vehicular combat game about fights
using James-Bondian spy cars. There are some RPG elements
elements incorporated (character creation, and nominals stats).
28 pages rules (PDF).
-
Quasar by Conroy & Conroy company
- Keywords: genre scifi fantasy long
- A sci-fi and fantasy RPG, deliberately avoiding occult and
unsuitable-for-children elements such as magic, psionics, demons,
sex, or gore. It uses a "realistic" system of classes including
architect, biologist, chemist, commando, etc.
Players Guide 212 pages, GMs Guide 87 pages,
Creature Anthology 157 pages (MSWord, RTF, HTML).
-
~330 page Player's Handbook, ~100 page GM's Guide, and
~100 page Monster Manual (HTML).
-
Ranma Nibun No Ichi - The Storyteller Game
by Keith Martinson and Don Boys
- Keywords: genre fantasy long
- An adaptation of the Street Fighter and Storyteller rules
(from White Wolf) to the Ranma 1/2 animated TV series.
~45 pages (HTML).
-
Realms of Adventure (Version 1.5) by Chris Pinto
- Keywords: genre traditional fantasy long
- A generic fantasy-genre system designed to be compatible with
AD&D. It uses roll 3d6 under attribute or percentile dice
under skill. Character creation is free-form negotiated with
the GM. This is version 1.5 as posted to the newsgroup
rec.games.design in 1993.
~30 pages rules (text-only).
-
Realm Walkers Light by Grant Graves
- Keywords: genre fantasy rules-lite long
- A "RPG / Dice Game" about dimension-hopping characters in a
cosmic battle. Resolution is by points scored on certain 3d6
rolls. Character creation is template/class based with
point-bought extras. It includes seven genre books
covering fantasy, cyberpunk, and others.
15 pages core rules (PDF), plus ~80 pages worldbooks (PDF).
-
Recon (1st edition) by Joe F. Martin
- Keywords: genre modern long
- An officially-released PDF of the 1982 Vietnam War role-playing
game, later acquired by Palladium Books. Resolution is
percentile-based. Character creation is random-roll attributes
(2d100 for Strength, Agility, and Alertness), selecting 1d10
binary skills, and picking a primary and secondary Military
Occupation Specialty (MOS).
43 pages core rules (PDF).
-
Record of Lodoss War The RPG (Eternal Edition)
by Mark Chase
- Keywords: genre fantasy traditional long
- An adaptation of the fantasy-genre Japanese animated series from
Group-SNE/Kadokawa Shoten Publishing, using the
Fuzion system with "Atomik Fuzion" supplemental material.
93 pages rules and background (PDF).
-
Red Shift Lite
by Paul B. Spence
- Keywords: genre scifi long preview
- The free version of the commercial science fiction game, with
a system similar to GURPS. Character creation is open
point-based, including a selected profession and race, fifteen
attributes, skills, talents, advantages, and disadvantages.
Action resolution is roll under skill plus modifiers on 3d6.
The free version includes combat and psionics rules, but no
background and only brief stats on equipment.
32 pages rules (PDF).
-
Returner's Final Fantasy RPG by Scott Tengelin, Martin
Drury, Chris Pomeroy, Matthew Martin, Matt Perrotti, and Paul Mulka
- Keywords: genre fantasy long
- A pencil-and-paper RPG based on the popular series of video
games from SquareSoft. It uses a percentile skill system.
Character creation is limited point-based: with a random number
of attribute points, and skill points based on class.
~100 pages rules (HTML).
-
Rêve Book One: Journeyers
- Keywords: genre fantasy long preview world
- The first book of the published RPG Rêve: the Dream
Ouroboros. This is the complete character generation and
action resolution rules. The commercial game adds in Books
Two and Three which describe the magic system and world
background.