Free RPG List: genre

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Free Role-Playing Games

Free Role-Playing Games

This is a collection of links to over 500 free role-playing games (RPGs) on the WWW. RPG here refers solely to narrative (aka "table-top", "pencil-and-paper") games rather than various computer games, MUSH's, etc. For more info, see my general RPG page.

In general, each game is listed with author, a capsule description, page count, and file format (i.e. ASCII, HTML, PDF, etc.). The meaning of "page count" is semi-arbitrary for ASCII and HTML, since results differ for different browsers and print setups, but they are at least consistent within each category.

In addition, each entry has a set of non-exclusive keywords. i.e. A well-documented rules-lite game like Fudge will appear as both "rules-lite" and "long", while a science fantasy game will appear as both "scifi" and "fantasy". See my category explanation for what the keywords mean.


100% Fantasy RPG, v1.00 by Scott J. Compton
Keywords: genre fantasy long
A generic fantasy system using percentiles. Resolution is by rolling 1d100 plus a number of bonus d10s plus attribute compared to difficulty (20 for Trivial to 180+ for Outrageous). Character creation is by selecting a "heritage" (i.e. race) and a trade (profession package), and spending a number of reward points on increasing four attributes (Body, Mind, Sense and Spirit) and/or additional trades. It includes a magic system divided into eight sources (Body, Earth, Fire, Mind, Sense, Spirit, Water, and Wind). 151 pages (PDF format).
The 10 Minute RPG by Scott J. Compton
Keywords: genre fantasy traditional rules-lite
A very simple generic fantasy RPG. Resolution is by rolling a number of d10s and summing the total with stat to compare to a target number. Higher task difficulty increases the number of d10s rolled but increases the target number even more. (The easiest is 1d10 + stat vs. 20; the hardest is 5d10 + stat vs. 100.) Character creation is by choosing a number of selections from race and profession, included in the Excel file. There is no setting per se, but there are 24 races described - including many monstrous ones. ~10 pages (Microsoft Excel format).
1940 - England Invaded by Simon Washbourne
Keywords: genre modern rules-lite
An alternate history RPG in which England is invaded by German troops. It uses a simple system of roll under stat on 1d20. Character creation is limited point-based. 35 pages (PDF format).
44: A Game of Automatic Fear by Matt Snyder
Keywords: genre modern scifi rules-lite
A scifi horror RPG about humans in an alternate 1950s - who discover and resist Section 44, a robotic conspiracy that threatens to replace all of humanity. Play proceeds in 4 rounds where in a round each player frames one scene. Characters may be replaced by robots, in which case they continue to play and work to replace the others. Character creation is limited point-based, with players assigning 6 points among three qualities (Resolve, Contact, and Material), 3 points among Bonds (other people), and 4 points among player-defined Anxieties. Resolution is scene-based, with player and GM rolling a number of d6s for stat + modifiers, and taking the highest result, +1 for every tie for highest. 37 pages (PDF).
Ad Astra: The New Age by Paul DuBois
Keywords: genre postapocalyptic fantasy scifi rules-lite long
A post-apocalypse science fantasy setting, with various alien races mixed with tribal humanity. An expanded version with GM-only information is available in print (not free). Character creation is point-based. ~60 pages basic rules and background (HTML).
"Advanced Dungeons & Dragons Player's Handbook, 3rd edition" by Chris Perkins et al.
Keywords: genre traditional fantasy preview long
An author's take on what 3rd edition AD&D should have been, borrowing from Castles & Crusades as well as the first three editions of D&D. 162 pages basic rules (PDF).
Advanced Star Frontiers, 4th edition by JPayne
Keywords: genre scifi supplement
This is an extensive addition to the published "Star Frontiers" game from TSR. It is not really a complete game, but includes substantially rewritten sections. ~50 pages (HTML).
Adventures in Space by Zak Arntson
Keywords: genre scifi rules-lite
A humorous narrative space opera RPG, where players define their PC with a one-word Style, and roll 1d6 to enact plot changes to get both success/failure and a random Word of Science to incorporate into the plot. 7 pages (PDF,HTML).
Aera Preview by Christian Fricke, Tobias Mannewitz, Stefan Koch, Sebastian Fricke
Keywords: genre fantasy long preview
A German-language fantasy RPG, the preview version of the commercial game. 100 pages basic rules and background (PDF).
The Agency: Saving the world in a groovy kind of way by Matt Machell
Keywords: genre modern fantasy rules-lite
An RPG where the PCs are 60's secret agents fighting the supernatural -- Austin Powers meets Buffy the Vampire Slayer, or the Avengers and Hammer Horror. It's intended to be a simple, light hearted system with lots of opportunity for heroics. It uses freeform skills rated on a five-step scale (Poor to Excellent). Action resolution is rolling d6s based on skill where every 5 or 6 is one success. 16 pages rules (PDF).
Agora Playtest by Joshua BishopRoby
Keywords: genre scifi rules-lite
A sci-fi RPG about characters permanently stranded on an uninhabited planet after an interstellar war has wiped out their homeworlds. It uses a dice pool system, taking the lowest die rolled where 1-5 is a success but each "1" loses you that die. Different advantages give you different die types from d4 to d10. 22 pages playtest rules (PDF).
Agyris by Daniel M. Davis
Keywords: genre fantasy long world
An original fantasy setting, created using the Fudge rules but largely systemless background. Agyris is world of many ancient mysteries of long lost empires and Fey powers, inhabited by an original set of seven races (humanity plus six others). ~150 pages (HTML).
AIF
Keywords: genre scifi rules-lite
A scifi game set 3000 years in the future. Character creation is by random-roll attributes based on species, assigning single skill rank, and selecting occupation(s). 37 pages (PDF or HTML).
Aisling: Where Dreams Run Free by Aidan Grey
Keywords: genre modern fantasy rules-lite
A modern fantasy RPG, currently in development. The PCs are humans awakened to a realm of myth known as the "Plasm". They are capable of working magic ("feits") and mediating with magical creatures (the Inchoa, the Quem, and the Un). ~20 pages (text-only HTML).
Alien RPG by Chris Tavares Dias
Keywords: genre scifi horror long
An extensive supplement for the Fuzion game system, adapting the movie Aliens and its many spin-offs. ~80 pages HTML.
The Allerian Empire
Keywords: genre traditional fantasy online
A "modified freeform fantasy play-by-post roleplaying adventure game over the internet". It uses freeform rules which are essentially social rules. ~2 pages HTML rules.
Ambarquenta: Tales of Fate in Middle Earth, release 7.0 by Georg Witrisal and The Heren Turambarion
Keywords: genre fantasy traditional preview
A preview release of an RPG set in Tolkien's Middle Earth. The PDF is password protected, requiring a password given over email by the creator. Character creation is limited point-based, and resolution is 2d10 + skill. Heroic results can come from use of the Ambar trait. 300 pages (PDF)
AMMO: the RPG (Revenant War) by
Keywords: genre modern rules-lite
A horror story game where the player characters are among the few to survive being abducted by malevolent aliens ("the Host") - and gained superhuman powers as "revenants". There are custom mechanics for each action using Fudge dice (marked "-", "0", and "+"). Combat resolution is by rolling a Fudge die for every bullet shot. Character creation is by picking a Look, one of four styles (called "Calibers"), and a choice of gun. 44 pages rules and background (PDF).
Among the Beautiful Creatures 2nd ed playtest by David Johansen
Keywords: genre fantasy rules-lite world
A baroque fantasy game in a world of unusual supernatural creatures. Character creation involves extensive descriptions and physical traits to describe a unique creature, plus three attributes (random-roll, 2d6) and a set of skills (freeform). Action resolution uses 2d6 and a universal table. 33 pages rules and background (PDF).
Alternity Fast-Play Rules by Bill Slavicsek and Richard Baker
Keywords: genre scifi rules-lite long
The "Fast-Play" version of the (out-of-print) commercial sci-fi RPG rules. This is available along with many other downloads including adventures and supplements. Players Book 13 pages (PDF). GM's Book 13 pages (PDF). Warships Sourcebook 112 pages (PDF)
Altus Adventum Demo by Roderic Waibel
Keywords: genre fantasy traditional rules-lite preview
The preview version of a fantasy RPG set on an original fantasy world -- the continent Algerian on the planet of Azorath, inhabited by humans, elves, dwarves, and gnomes. It uses the "InertiaX System" which emphasizes flexibility and speed of resolution for combat. Action resolution is a stepped dice pool (1d4, 2d4, and on up to 4d20, 5d20). 23 pages (PDF).
Always/Never/Now by Will Hindmarch
Keywords: genre modern scifi rules-lite
A complete, stand-alone RPG adventure with pre-generated characters set in a high-action cyberpunk future. The Player File includes quick-play rules and pregenerated characters; the Scenario File for the GM includes the adventure. The rules and setup are similar to Lady Blackbird - a dice pool system where every even number rolled is a success, gaining dice from the descriptor for the Trait used, as well as Stunt Dice spent. Experience is by Keys fulfilled. 36 pages Player File, 72 pages Scenario File (PDF).
Anarcho Australis by Craig Thomas Judd
Keywords: genre postapocalyptic scifi rules-lite
A post-apocalypse game set in Australia, using a simple d10 skill-based system. ~5 pages ASCII text.
Anarchy by Kenneth Love
Keywords: genre scifi rules-lite
A game set in 3050 where Earth, Venus, and Mars are under tyrranical rule by the Syndicate (including the non-human vampiri and Venusian elves), using a very simple dice pool system similar to Shadowrun. Character creation is random-roll attributes with a random number of bonus points. ~5 pages rules (HTML) plus ~10 pages background.
Angel/Demon: The Rapture by Christopher Blankley
Keywords: genre modern horror long supplement
A supplement for White Wolf's Storyteller system, about playing immaterial angels who manifest by entering human bodies -- fighting with demons who possess them. ~20 pages HTML rules plus ~10 pages sourcebook.
Animalball Melee
Keywords: genre fantasy traditional rules-lite open-license
A simplified d20 combat engine for quick and easy gladiator fighting. 32 pages rules (PDF).
Anteas: L'archipel des cimes by Denis Pouchain
Keywords: genre fantasy long
A French-language fantasy RPG set in an original world. 100 pages rules and background (PDF).
A+ Fantasy (v1.4) by Jeff Moore
Keywords: genre fantasy rules-lite open-license
A minimalist fantasy system released under Creative Commons. It uses four attributes (Agility, Brawn, Cognition, Determination) each rated from "A" to "D" representing +3 to +0 die modifier. There are two levels of skills, basic and advanced, with their own effects. Resolution is by rolling 2d6, where a single six is a basic success, and two sixes are a critical success. The player may apply modifiers to each die, but no more than a one point difference between die mods. It includes magic as weapon techniques, but no monsters. 32 pages rules (PDF).
Appleseed D6 by Mike Lynes
Keywords: genre scifi long
An RPG adaptation of the cyberpunk manga Appleseed by Masamune Shirow, using a variant of West End's "D6 Legen" system. The core mechanics are included with the rules, although it recommends having the rules in addition. ~60 pages rules and background (HTML).
Arcan Myth by ProvoliK
Keywords: genre traditional fantasy long
An Italian-language low fantasy RPG, with an official setting called Endymia, though the system can be used with other fantasy settings. It uses a skill-based system, with resolution based on attribute + skill and a 1d12 check. It has 3 magic systems: one for mental powers, one for prayers and one for spells. 80 pages core rules (PDF), plus 49 pages magic rules (PDF) and 78 pages creature book (PDF).
Archeus by Colin Smith
Keywords: genre traditional fantasy long
A medieval fantasy RPG. It uses a simple percentile skill-based system. Character creation is random-roll attributes and a package of skills based on occupation. ~40 pages HTML rules (including races, skills, spells, and equipment).
Archipelago by Matthijs Holter
Keywords: genre fantasy rules-lite
A fantasy storytelling RPG inspired by Ursula Le Guin's Earthsea books, aiming to be a game of grand destinies. Each session, other players assign a given PC a "destiny point" -- an event that will happen to the character this session. There are also five key phrases that a player can use at any time to modify the action. There is also a custom deck of "Fate cards" to shake up the action if random input is desired. 22 pages (PDF).
Ardent Offense by David Loren Buehner
Keywords: genre modern scifi rules-lite
Ardent Offense is a minimalist system with some optional mechanics of traditional role-playing. It includes a detailed examination of role-playing philosophies and a brief modern/futuristic setting. 14 pages (PDF, HTML).
ARG: The Adventure Role Play Gaming System by J.A. Partridge
Keywords: genre traditional fantasy long world
A fantasy-genre RPG set in the world of Anghar. It uses a detailed skill-based system, (skill+d20) vs difficulty. Character creation is random-roll attributes and point-bought skills. Background on Anghar is detailed separately. ~40 pages rules (HTML) plus ~20 pages background (HTML).
Argh!: The Supernatural RPG, v1.01 by Joshua Macy
Keywords: genre fantasy modern long open-license
A modern-day supernatural thriller RPG inspired by Buffy the Vampire Slayer and other works of the genre, released under Creative Commons. It uses the same step die system as Kapow! and Zap!. Resolution takes the higher of two rolls, with an option to add to your roll by taking a hindrance or losing stamina. Character creation includes picking a templates (Mundane, Badass, Magician, and Unique are default) that define your attributes and power choices - customized by adding three Boosts. The core rules includes sample characters, GMing notes, and a 16 page bestiary. 233 pages core rules (PDF).
Ars Magica, 4th edition by Jonathan Tweet, Mark Rein*Hagen, Jeff Tidball, and John Nephew
Keywords: genre fantasy long preview
This is the complete and up-to-date version of the full commercial RPG, made available for free in PDF form by Atlas Games. It is set in a mythic version of medieval Europe, and the PCs are magicians who gather in secret covenants to learn their Art. It includes a highly in-depth magic system widely regarded as a classic of design. 272 pages rules and background (PDF).
Arumo: the Kingdom of Wilted Flowers by Kyle Marquis
Keywords: genre traditional scifi fantasy rules-lite preview wotc-d20
Preview of a fantasy RPG set in a world of organic technology. The current edition uses the WotC "D20" system, with additions specific to the world. ~10 pages HTML rules plus ~18 pages background.
a|state-lite by Malcolm Craig
Keywords: genre scifi fantasy long preview
A dark science fantasy RPG set in a place known only as "The City", the preview version of a print RPG to be published in 2003. It has advanced technology but also is plagued by the remnants of a magical cataclysm known as "The Shift". It uses a percentile skill-based system (roll under stat/skill on 1d100). Character creation is limited point-based (attribute points and skill points), with various origins and occupations offering suggested skills. There are no ads/disads. 62 pages (PDF).
Athala by Tristan Collet
Keywords: genre fantasy traditional long
A free generic fantasy RPG in English and French. It uses a skill-based system, where action resolution uses 1d20 + skill bonus - penalty, and 20 or more succeeds. Character creation is class-based with random-roll attributes and limited point-buy. 31 page character book, plus 14 page rule book, plus 21 page magic book (PDF).
Attack of the Mutant Rules System! by Frank T. Sronce
Keywords: genre modern superhero rules-lite
A diceless superhero homebrew, based on Phage Press' Amber diceless RPG. It mostly provides just stats and powers; the diceless resolution rules are sketchy (defaulting to Amber). ~20 pages HTML rules.
Aurora Quick-Start Guide by Stephen Mulholland
Keywords: genre scifi long preview
A hard science-fiction spacefaring RPG -- the abbreviated version of the published game available on CD-ROM. Action resolution uses the concept of "Failure Dice". You can choose to roll any number of d10's. That number is added to your skill, but any die which is that number or less is a failure which subtracts 2 from your total. Thus, more dice allows better results but is riskier. Character creation is open point-based. 56 pages quick-start guide (PDF), plus several additions including two 28-page alien species guides.
BabeWatch by Simon Washbourne
Keywords: genre modern rules-lite
A humorous mini-RPG based on the television series "Baywatch". You create a "hunk" or "babe" by distributing 15 attribute points and choosing 10 binary skills, plus random trait rolls. Action resolution is roll under stat on 1d10 (if skilled) or 1d20 (if unskilled). 8 pages rules (PDF).
B-Movie: Scared Stiff by Mike Demetro
Keywords: genre horror rules-lite long
A parody of both horror movies and horror RPGs, this uses simple attributes and "stereotype" classes. As an interesting inverse, character have stats for flaws instead of abilities. Thus, your stats are Weakness, Clumsiness, Ignorance, Cowardice, Paranoia and Belief. (instead of Strength, Dexterity, etc.) ~44 pages HTML.
Badlands by Charles R. Capko Jr.
Keywords: genre postapocalyptic scifi rules-lite
A post-apocalypse RPG based on the computer game Wasteland. It uses (1d20 + Attribute + Skill) vs difficulty. Character creation is by random-roll attributes, class choice, and point-bought skills. 45 pages rules (MSWord or Text).
Ballad Fantasy by Dialog Publishing and James Flowers
Keywords: genre traditional fantasy long world
"Ballad of a Greater Earth" Fantasy RPG, nominally set on a world similar to our own which in the future suffers an apocalyptic collapse to an early Renaissance level. It does not describe the world per se, but covers sorcery, miracles, and various traditional fantasy monsters. Resolution is by rolling a number of d6's based on difficulty: Easy(2d6) to Very Hard (5d6). Character creation is limited point-bought attributes and skills. 58 pages PDF.
Barbar by Tomas HV Mørkrid
Keywords: genre fantasy rules-lite
A Norwegian-language fantasy RPG with a humorous twist. It uses a simple system and limited setting. It is intended to be played with focus on the effective intelligence and limited vocabulary of each character. No feat is simple when your barbarian self can only ever say things like: "Me friend", and all your barbarian friend ever understand of such a sentence is: "Me"! ~6 pages HTML.
Barbarians of Lemuria by Simon Washbourne
Keywords: genre fantasy rules-lite
A swords-and-sorcery fantasy RPG in the style of the Thongor books (by Lin Carter) and Brak the Barbarian (by John Jakes) -- both inspired by Robert E. Howard's Conan series. It uses a simple system with point-based character creation including free-form careers. Action resolution uses 2d6 + stat + difficulty modifier, where a total of 9 or more is a success. ~12 pages (HTML).
The Basic Fantasy RPG by Chris Gonnerman
Keywords: genre fantasy traditional preview open-license
An "old school" variant of 3rd edition Dungeons & Dragons. 159 pages core rules (PDF).
Basic Pulp by J. Carpio Dregg
Keywords: genre modern rules-lite
A 1930s pulp action RPG. Action resolution is attribute bonus + skill + 1d20 vs difficulty. Character creation is random-roll attributes and point-bought skills and superpowers. 34 pages rules (PDF).
The Battleaxe RPG, Reforged Edition by Kenneth Douglas Woolsey
Keywords: genre fantasy traditional long
A fantasy RPG designed with kick-in-the-door gamers in mind, in a fantasy setting complete with familiar fantasy races. 400 pages (PDF).
BATTLES ONE
Keywords: genre fantasy rules-lite
Billed as a "fast paced, two player, head to head, fight to the death, dice game" - this uses RPG-like character, combat, and experience mechanics. Each player selects three fantasy character templates (warrior, shaman, etc.) for their "mob" and distributing two sets of points between certain traits. Attack resolution is by rolling 1d20 and getting equal or greater than your attack number and the defender's defense number. The core rules also include spells and various special abilities. 24 pages core rules (PDF) plus 7 pages character templates (PDF).
Bedlam by Matt Machell
Keywords: genre modern rules-lite
A storytelling mini-RPG, where each of the PCs is a retired evil mastermind. The player is given a set of words which he has to use in anecdotes he tells about attempts to take over the world. There are rules for challenges and interrupts. ~2 pages rules (HTML).
Bernard & Jean
Keywords: genre modern rules-lite
A humorous French-language RPG about policemen (gendarmes) in the south of France. 96 pages rules (PDF).
Bestial Acts by Greg Costikyan
Keywords: genre modern rules-lite
An unusual improv RPG based on the dramatic theories and aesthetic of Bertolt Brecht. It is based on a storyline of passengers in an airplane crash forced into cannibalism. It is played as an improv game with a Narrator giving instructions. ~15 pages HTML.
Beyond the Mists by Benjamin W. Holty
Keywords: genre traditional fantasy long
A medieval fantasy system. Character creation uses a mix of limited point-bought and random-roll attributes. Skills are based on a skill cluster (Stealth, Physical Combat, Magic, Religious, Mercantile, or Scientific) with some bonus skill points. ~80 pages HTML in various pages.
Bibliotech: the Future Past by David Bubar
Keywords: genre scifi rules-lite long
A sci-fi RPG based on the Bible, with politics on another planet based on biblical figures. The system uses percentiles skills with six degrees of success/failure.
Bif Bam Pow by Stephen K. Fuelleman / Entropy Games
Keywords: genre modern superhero long
A medium complexity superhero game. Action resolution is roll under attribute on Nd6, or roll under skill on 1d12. Character creation has random-roll attributes (Strength, Will, Intelligence, Constitution, Personality, Dexterity, and Vitality); random-roll powers (rolling once on the Offense, Defense, Transportation, and Special powers); and point-bought skills (15 points). 109 pages PDF.
Big Breasts, Small Waist by Zaratustra
Keywords: genre fantasy rules-lite
A humorous variant of Guardians of Order's "Big Eyes, Small Mouth" system of a sexual nature, intended "for mature audiences only." ~20 pages rules (HTML).
The Big Brown Book by Justen Brown
Keywords: genre fantasy traditional long
An "Old School Renaissance" variant of Dungeons & Dragons, using only d6s, and concentrating on the wargame roots. 214 pages rules (RTF or PDF).
Blood Red Sands 3.1 by Ralph Mazza
Keywords: genre fantasy rules-lite long
A competitive GMless fantasy-genre RPG, where the players are heroes trying to defeat one of the evil Witch Kings on a fantasy world (Abalahn) where mankind slaughtered the gods. Play proceeds through a number of Cycles, where one hero retires during each Cycle. In the final Cycle of the Saga, one hero remains to face the Witch King - who is played by the player with the most Victory Points. It uses a dice system where players both collect dice and roll them. In each cycle, there is a temporary GM called the Chronicler who can attempt to devastate traits, require oaths, or other bad effects. Players can accept these and collect dice as compensation; offer dice to avoid it; or gamble by rolling off. 102 pages rules (PDF).
Bloody Entrails by Integrated Games Systems
Keywords: genre fantasy rules-lite
A game of Gladiatorial Combat, which includes a solo adventure, The Arena. 16 pages (MSWord, RTF, ASCII, or PostScript).
Blue Rose Fast Play by John Snead and Steve Kenson
Keywords: genre fantasy traditional preview
A preview version of a commercial romantic fantasy RPG. The rules are based on third edition D&D / "D20", with major modifications including hit-point-less damage. The full version also includes a hero point system (Conviction Points), but it is not in this preview. This includes a brief adventure and sample characters. 20 pages (PDF).
BODGERS: Basic One-Dice Gloranthan Epic Roleplaying System by Lewis Jardine
Keywords: genre fantasy rules-lite
A simple RPG set in the world of Glorantha, from Chaosium's Runequest. It uses the ODES system (One Dice Epic System), which uses d10 rather than d100 resolution. ~25 pages HTML.
Brains and Brawn by Steven Tremblay and Jamie Cadorette
Keywords: genre modern superhero rules-lite
A generic superhero RPG. Action resolution uses a hand of three dominoes for each player, resolving by attribute + skill + the "good" side of the domino played vs difficulty plus the "evil" side of the domino. Character creation is open point-based. 20 pages rules (PDF).
Breaking the Ice Playtest by Emily Care Boss
Keywords: genre modern rules-lite preview
The playtest version of a game for two players about modern dating, now available in commercial form. It is GMless with narrative rules where each player takes turns setting up a scene and then rolling for the result on the level of attraction. ~7 pages rules (HTML).
Bronze by James Hargrove
Keywords: genre fantasy rules-lite
A fantasy RPG set on the bronze age fantasy world of Karthum, which is similar to ancient Greece of myth. Resolution is by rolling two d12s, one for failure and one for success. The higher roll determines the result, but the player may gamble freeform traits for additional rolls. 19 pages background and rules (PDF).
Brutal, 3rd Edition by David J. Stanley
Keywords: genre fantasy traditional rules-lite long
"A Hack-and-Slash Fantasy Horror Game". It uses a simple dice-pool system: roll a number of d6 equal to stat, and compare total with an opposed roll. Character creation is limited point-based. The basic rulebook includes a mass combat system and even an index. 96 pages basic rules, 10 pages magic rules, 84 pages monster booklets, 29 pages adventures (PDF).
Buffy D6 by Michael Lynes
Keywords: genre modern fantasy rules-lite long
An RPG set in the world of Buffy the Vampire Slayer, using an adaptation of WEG's D6 system. The rules includes all the basics for D6 gaming (using the D6 classic system), character templates, magic rules, equipment and some basic monster stats. ~40 pages (HTML).
Buggz by Hector Rene' Segovia
Keywords: genre fantasy rules-lite
A game set in a world (Banther) inhabitted only by intelligent bugs, ranging from wasps to praying mantises. There is also magic for them to use. It has a simple system using either a d30 or d20. Character creation is based on racial templates, with random-roll attributes. 12 pages MSWord format.
Bump in the Night RPG by Michael Dunlap
Keywords: genre modern horror
A modern-day horror RPG where the PCs are vampires, werewolves, ghosts, demons, and more in New York City. It uses a skill-based percentile system: roll under skill on 1d100, or roll 1d100 + attack bonus vs 1d100 + defense bonus for combat. Character creation is by random-roll attributes plus skill points and power points depending on your creature type. ~50 pages rules (HTML).
Bumps in the Night by Connor Skates
Keywords: genre modern fantasy rules-lite
A humorous RPG about playing small monsters ("bumps") which try to scare human children. It uses a simple system of roll under stat on 1d10, with limited point-based character creation (including buying numerous "creature features" for your monster). 21 pages rules (RTF).
Cannonballs Lord of the Rings RPG
Keywords: genre fantasy online
A freeform online play-by-post RPG, set in Tolkien's Middle Earth some time after the War of the Ring. ~5 pages social rules (HTML).
Cantr II
Keywords: genre fantasy online long
An online fantasy game in a world with a mix of technology from medieval (common) to rare modern devices, but no magic. ~25 pages rules, background, and notes (HTML).
Capes Lite by Tony Lower-Basch
Keywords: genre modern superhero rules-lite preview
The preview version of a GMless superhero game. Instead, there are mechanics for narration of conflicts. There are a set of conflicts represented by index cards, each with two d6s (of different colors) on them. 10 pages rules (PDF).
Carnivore Wharf by Diggory Steele-Perkins (digstar)
Keywords: genre modern rules-lite
A mini-RPG of modern-day fantasy using a variant of the Fudge rules ("Fudge HALO"). 5 pages rules (PDF).
Cartoon Action hour Demo by Z-Man Games
Keywords: genre scifi superhero rules-lite preview
An RPG in the genre of 80's style action cartoons. Actions resolution is by stat (rated -4 to +4) plus 1d12 vs difficulty, though super-abilities replace 1d12 with 2d12 or more. These preview rules have basic combat but no character creation rules. 7 page preview rules (PDF) plus 15 page introductory scenario.
Castles & Crusades Quick Start by Davis Chenault & Mac Golden
Keywords: genre fantasy traditional preview open-license
A quickstart version of the commercial RPG from Troll Lord Games that emulates early Dungeons & Dragons using a variant of the WotC OGL rules. The rules include character creation rules with four classes (fighter, rogue, wizard, and cleric) and three races (human, dwarf, and elf), combat rules, and a 3-page mini-adventure. There are no advancement rules, but the rules otherwise cover through level 4. 25 page preview rules (PDF)
Cat RPG
Keywords: genre modern rules-lite open-license
A humorous Public Domain game about modern-day cats who fight Snufles -- invisible jellyfish that threaten humans. Characters have 10 stats: Leap, Bat, Pounce, Patience, Speed, Climb, Hear, Love, Transcend, and STWCNBS (See That Which Can Not Be Seen). Resolution is by 1d20 + stat vs difficulty. 7 page rules (PDF) plus 7 pages introductory scenario (PDF).
Changeling: The Dreaming Preview
Keywords: genre modern fantasy preview
A freeware introduction to the commercial game by White Wolf, where PCs are fay creatures (elves, gnomes, trolls, etc.) secretly operating in the modern world. 25 pages (PDF).
Children of Fire by Erich Wambach
Keywords: genre modern fantasy long
An RPG where the PCs are angels, interacting with other celestials in Heaven, the children of clay (humans) on Earth, demons, and other creatures. There is extensive background on the angelic orders. Character creation is based on choosing an order and selected options. Action resolution is stat + 2d10 vs difficulty. It includes a "magic" system (Celestial Forces). 57 pages rules and background (PDF) plus 38 page "Children of Clay" supplement (PDF).
Chivalry & Sorcery Essence by Colin D. Speirs, David Blewitt, and Steven Turner (Brittannia Game Designs)
Keywords: genre fantasy traditional rules-lite preview
A short introduction to the commercial C&S system. It adapts concepts from the full game but with simplified rules. Action resolution is by roll under (attribute plus skill minus difficulty) on 1d20. Character creation is random-roll attributes, picking a social class and vocation. 4 pages rules (PDF).
Chthonian by Zak Arntson
Keywords: genre modern horror rules-lite
An RPG of pulp horror, split into subgenres "Pulp Adventure", "Weird Tales", and "Shocking Discovery". Character creation is freeform numerical traits with GM approval. Action resolution is 1d12 plus all relevant traits vs difficulty. There are also rules for "Terrible Insight" gained by seeing horrors. ~15 pages (HTML).
Cinis by Weisman Stewart Burt
Keywords: genre fantasy traditional long world
A fantasy genre RPG set on the an original fantasy world ("Tigmar"), with background on the regions and races. There are twisted subhumans, high humans, halflings, goblins, frog-people, bird-people, and lizard-people -- but no dwarves or elves. Action resolution is by 3d12 + attribute + skill vs Difficulty. Character creation is random-roll attributes, and point-bought skills using an occupation and lifepath. 340 pages rules and background (PDF).
Circe by Bryce Harrington
Keywords: genre traditional fantasy long open-license
A medieval fantasy system, with some parts designed with computer aids in mind (although it is not required). Released under the GNU Free Documentation License. Character creation is a mix of random-roll attributes and point-bought skills and extras. 143 pages core rules (PDF or MSWord).
Classroom Deathmatch Free PDF by Jake Richmond and Matt Schlotte
Keywords: genre modern horror long
The free release of a 2007 commercial game on PDF. This is a modern-day action/horror RPG based on Japanese fiction including the film "Battle Royale" where a class of high school students are forced to fight each other to the death for televised entertainment. It uses a dice pool conflict resolution system (using d6, d8, d10, and d12), with special rules for narration. 108 pages rules and background (PDF).
Claymore and Claymore Light by Rodney E. Barnes
Keywords: genre fantasy long
A fantasy Christian RPG set in the 41st century, with bible quotes scattered in (similar to Dragonraid). 1000 years after a apocalypse, mutations and natural disasters have developed a weird feudal city/state world governmental system. Varying mechanics. Random-roll character creation. Light rules ~55 pages (HTML, RTF, or MSWord). Full rules ~113 pages (HTML).
Conestoga by Chris Tavares Dias
Keywords: genre scifi
A mecha space opera game universe about battling empires in a distant future, using the Fuzion / Mekton Z rules. ~40 pages (HTML).
Conspiracy X Demo Kit
Keywords: genre modern scifi rules-lite preview
A demo version of the published modern conspiracy RPG by Eden Studios. PC's are agents of Aegis, a secret organization at work within the U.S. government fighting alien and supernatural menaces. It uses a simple system with 5 levels of skill and difficulty. If your stat is greater than the difficulty, success is automatic. If it is equal, you must roll 7 or less on 2d6. If it is one less, you must roll 4 or less. 16 pages (PDF).
Contes De Fées by Antoine Drouart, Thomas Laborey, and Thomas Lampert
Keywords: genre fantasy rules-lite long
A French-language fairy-tale role-playing game. It is set in the wonderland of Feerie, where PCs can be adaptations of faery creatures or original creations. Actions are resolved by stat + 1d10 - 1d10 vs difficulty, or an alternative diceless system based on directly comparing stat and difficulty. Character creation is point-based, allowing an open-ended range of creatures. It also includes several ready-to-play adventures. ~220 pages (HTML, PDF).
Cosmic Synchronicity v3 by Joseph Teller and Kiralee McCauley
Keywords: genre modern scifi universal long
A universal system, which balances PC's by the principle that a more powerful PC (i.e. higher total attributes) will have critical failures happen more often. Actions are resolved by rolling under (stat or skill)*4 on percentile dice. There are personality traits ("Aspects") that determine the points available in different skill groups. It includes a setting book entitled "Earth Unmasked" -- about an alternate 2025 where aliens and supernatural monsters have emerged. 119 pages core rules (PDF or HTML) plus 151 page setting book (PDF)
Court of the Empress by Neel Krishnaswami
Keywords: genre fantasy rules-lite
A short scenario game focused on reading social cues and improvisation acting, where the characters are petitioning the empress who holds the power of life and death over them. ~6 pages rules (HTML).
Courts & Corsets by Zak Arntson
Keywords: genre rules-lite
A storytelling mini-RPG about historical intrigue in the genre of Amadeus and Dangerous Liaisons. The mechanics are entirely on a bidding process, where players compete to define story elements by spending from a limited pool of points ("crowns"). ~4 pages rules (HTML).
Covenant by Matt Machell
Keywords: genre modern rules-lite
The modern-day RPG where the PCs are members of a secret society which prepared for centuries for an apocalypse that never happened. Now the society which controlled governments and manipulated religions is fracturing. Character creation includes defining 2 freeform "edges", 2 freeform flaws, and 5 skills. Action resolution is rolling a pool of d6s depending on how traits apply, modified by drama points and rerolls. 19 pages rules (PDF).
The Creative Conclave RPG
Keywords: genre fantasy long world
A fantasy world setting for use with any system with a Chinese flavor. The GM section includes maps, place and culture descriptions, religions, and so forth. ~50 pages HTML background (scattered in different pages) plus discussion forum and information on two campaigns.
Creature Feature: Monster Movie Role-playing
Keywords: genre modern horror rules-lite
A storytelling game about B-movie horror films. There mechanics are based on players spending dice (d6s) from a "budget". Characters and other elements are bought with points, then written on index cards. During "filming", the cards are shuffled and dealt to different players who control them. ~10 pages rules (HTML).
Crestfallen: A Bronze Age Role-Playing Game by Dan Hiscutt
Keywords: genre fantasy long
Bronze age fantasy role-playing, with a strong Celtic flavour. It includes detailed background on a world, Kerun, including mythology and history. There are five races, including humans, the tree-like Arcadians, wolf-like Lupus, giant Cyclops, and four-armed Naderites. The system uses stat+1d8-1d8 vs difficulty for resolution. Character creation is limited point-bought attributes and skills. 164 pages PDF and HTML.
Criminal Gang Warfare: Delta by Tux 667 and co.
Keywords: genre scifi
A sci-fi RPG. It includes stats for vehicles (including mecha "hardsuits"), NPC's, and character classes but the rules appear incomplete. ~5 pages class rules, plus ~15 pages equipment and background (text-only).
Cthonian by Zak Arntson
Keywords: genre modern horror rules-lite
A pulp horror system, scaled in grittiness from "Pulp Adventure" (least gritty) to "Weird Tale" to "Shocking Discovery" (most gritty). Character creation is completely freeform assigning of traits. Action resolution is stat + 1d12 vs difficulty, potentially modified by spending "nodules" (a sort of fate point). ~15 pages rules (HTML).
Cthulhu Dark by Graham Walmsley
Keywords: genre modern horror rules-lite
A minimalist system for Lovecraftian horror. Characters are mechanically distinguished only by profession. Resolution is by rolling a base d6, plus a d6 if the task is in professional competence, and plus a d6 if the player is willing to risk sanity over the roll. The highest die is the quality of success, and the target number if someone else calls for possible failure. 4 pages core rules (PDF), 4 pages storytelling rules (PDF), 4 pages scenario generation (PDF).
The Cuckoo’s Nest Roleplaying Game by Jon Jones
Keywords: genre fantasy traditional long
A live-action fantasy rules system. Character creation is limited point-based (attributes, virtues/flaws, and skills). Resolution assumes boffer weapons for combat, with a number of hit points of damage for each hit. Skills are resolved by reporting a number of the GM. ~120 pages rules (HTML).
The Cursed RPG by Michael Evans
Keywords: genre fantasy modern long
A low-powered urban fantasy RPG, where the PCs are practitioners of magic in the modern world. Resolution is by skill + (attribute / 2) + 1d20 versus difficulty. Character creation includes picking one of seven classes: Shaman, Mystic, Sorcerer, Summoner, Psychic, Blessed, or Changeling. Attributes are either rolling 2d4 five times or allocating 10d4 attribute points, while skills are bought spending 15 + (total attributes / 2). It includes a detailed magic system with several dozen spells and a selection of inhabitants of the secret world. 159 pages basic rules (PDF) plus HTML extras.
CyberFUDGE by David Jaquith
Keywords: genre postapocalyptic scifi fantasy long
A cyberpunk/fantasy mix, set in a near-future where magic returned to Earth, resulting in a world war. The war was ended by an army of cyber- and magic-enhanced super-soldiers created by the U.S., Australia, and England. It uses a variant of the Fudge system. 51 pages (PDF).
Cychosis by Grant Graves (Mind's Eye Publishing)
Keywords: genre scifi rules-lite
A simple "RPG/dice game", where the PCs are sentient robots (called Cybers) on the world Cyberia. Some robots are turned into rampaging monsters by an errant virus. It uses a special 3d6 roll for contests, where a basic roll is always subtracted from the opponent's point total. Character creation is open point-based. 27 pages (PDF).
Cychosys, Version 9.0 by William Straight
Keywords: genre universal rules-lite
A universal system, sketchily described. Resolution is based on a series of 1d12 rolls, with special meaning for rolls of 11 and 12. Character creation is open point-bought. 54 pages (PDF).
Cyno's Roleplay by Chieh Cheng
Keywords: universal genre fantasy modern scifi long
A universal system. Character creation is random-roll attributes and point-bought percentile skills. It includes four genre books: (fantasy, modern, near-future). ~33 pages core rules, plus four ~10-15 page genre books (HTML).
D20 System Reference Document, v3.5
Keywords: genre fantasy long open-license
The basic mechanics for the popular commercial game, Dungeons & Dragons, 3.5th edition, from Wizards of the Coast. The SRD is not a full game as presented, but contains most rules necessary for play as well as stats (but not descriptions) on a host of monsters, items, and more. 200+ pages rules and stats (RTF)
D20 Modern System Reference Document, v3.5
Keywords: genre modern long open-license
The basic mechanics for the commercial game, D20 Modern, from Wizards of the Coast. The SRD is not a full game as presented, but contains most rules necessary for play, as well as stats (but not descriptions) on a host of monsters, items, and more. 200+ pages rules and stats (RTF)
Dagenthir by Thomas Schulze
Keywords: genre fantasy traditional long world
A German-language fantasy RPG set on an original world ("Dagenthir"). ~50 pages rules and background (HTML).
Danger Patrol BETA by John Harper
Keywords: genre scifi rules-lite preview
A playtest document of an action/adventure retro sci-fi game in the vein of the old Flash Gordon and Buck Rogers serials. The player characters are members of the elite Danger Patrol — super-powered crime fighters who protect Rocket City from various threats. Character creation includes picking a Style (Alien, Atomic, Ghost, Intrepid, Mystic, Psychic, Robot, or Two-Fisted) and a Role (Agent, Commando, Daredevil, Detective, Explorer, Flyboy, Warrior, or Professor). Resolution is by a dice pool system using a mix of dice (1d4 to 1d12), where every 4+ is a success and every 1-3 is a danger. 35 pages playtest rules (PDF).
Danse Macabre by Dean Suter and Christopher Johnstone
Keywords: genre fantasy horror long
A medieval horror RPG, set in an alternate Europe in the year 1189 struck by the Black Plague as the crusades failed before Saladin. It uses a dice pool system, where resolution is by rolling d6s equal to trait, where each 6 is a success. Spending effort points can allow successes on 5-6 (for one point) or 4-6 (for two points). Character creation is by picking society (noble, freedman, outsider, or serf); picking 1-3 Virtues and/or Sins; picking five backgrounds; and spending 12 skill points. 141 pages core rules (PDF), plus four supplements totalling 50 pages (PDF).
Dark Ages by Jonathan Clarke
Keywords: genre fantasy
A historical RPG set in 6th Century Britain, though some features are mildly anachronistic, such as Saxon characters worshipping certain the Norse Gods who are not due to be invented for several hundred years. Action resolution uses roll under trait but over difficulty on 1d12. Character creation is limited point-bought with various restrictions. 45 pages (MSWord format).
Dark Ages 2 by Michael Hoopmann
Keywords: genre traditional fantasy online
A freeware computer role-playing game for DOS and Windows.
Dark Coast by Torben Mogensen
Keywords: genre traditional fantasy long
A generic fantasy game with a sample setting (The Grey Age). Character races include human, dwarf, elf, and giant along with Lutran (otter-like beings), Avials (intelligent parrot-like birds), and Seekers (immortal human-like wanderers). Character creation is open point-based, using experience points to buy up attribute-like Talents and skill-like Flairs. It uses a dice pool system where you roll d6s equal to Talent + difficulty + 1, and take out the lowest dice equal to Talent. The lowest die remaining determines the success level. The work-in-progress rules includes a magic system with 34 spells and a handful of monsters. 58 pages (PDF format).
Dark Dungeon, 2nd Edition by Jaap de Goede
Keywords: genre traditional fantasy rules-lite preview
A fantasy genre game, the "Freeware Lite" version of a not-yet-published commercial game. Action resolution is skill + 1d10 vs difficulty. Character creation is open point-bought. The lite rules are generic fantasy, but there is a shared world ("Yaddrin") under development. 25 pages rules (PDF).
Darker Days by Dudi Rippel
Keywords: genre scifi rules-lite
A cyberpunk game set in 2031, using a simple 2d6-based system (skill+2d6+mods, needing 12 or more to succeed). Character creation is point-based. 25 pages rules (HTML and MSWord) plus ~15 pages background (HTML).
Dark Fantasy by Tim Barrett with Peter Simcic and Rowan Dunch
Keywords: genre fantasy long
Set in a parallel Dark Ages Europe (800-1200 A.D.) with fantasy elements, this uses a percentile skill system, with vaguely class-like personality types. 80 pages PDF, plus 50 page Magic system and 30 page Campaign book.
Darklands by Eric Mau
Keywords: genre fantasy horror scifi long
A futuristic fantasy-horror game, set in 2066 in a grim cyberpunk future where PC's are the "Warbreed" -- creatures created by the dark gods (the "Ashura") and left on Earth in ancient times, who now fight for the Earth against their creators. Character creation is breed and class based, with point-bought attributes. The resolution system is not clear. ~45 pages MSWord format.
Darkness by A. Glare
Keywords: genre scifi fantasy long world
A post-magical-apocalypse RPG set in the year 4469 after a great Fall. The world is is replete with feudal kingdoms, magic, demons, elves, dwarves, gnomes, and halfings -- along with advanced technology in underground cities which survive against the poisoned world. The system is roll under attribute + skill on 1d20, with the roll indicating level-of-success. Character creation is open point-based. ~80 pages rules (HTML).
Dark Spell by Jeffrey S. Schecter
Keywords: genre fantasy rules-lite
A generic fantasy RPG system with rules for combat and magic. It uses a dice-pool system, rolling d6s equal to attribute ("Battle" or "Forte") vs difficulty. Character creation is open point-based, buying attributes, binary skills, combat styles, and spells. 23 pages rules (PDF).
Dark Time by Stephen and Ellen Bradley
Keywords: genre scifi rules-lite world
A dark future RPG setting in the year 3050 in New York, intended for use with the Fudge rules. ~5 pages HTML.
The Daughters of Verona by Wilhelm Person
Keywords: genre rules-lite
A storygame of Shakespearean comedy for five players, designed to be playable with no preparation. There are no dice mechanics, but instead a series of cards with scene ideas such as "A Hunt", "A Confession", or "A Conspiracy." 7 pages rules (PDF), 8 pages cards (PDF), 1 page card backs (PDF).
The Dead: a role-playing game by kreg mosier
Keywords: genre modern rules-lite
A zombie horror RPG, using a simple dice-pool systems. Resolution is by rolling d6s equal to stat plus modifiers, where every 5 or 6 is one success. Any success lets the player narrate, while the GM narrates failures. Characters accumulate Cold and Fear points from their encounters. Character creation is dividing 6 points between three attributes (Fight, Evade, and Think), plus choosing background perks equal to the Think stat and an optional relationship. 36 pages rules (PDF).
deadEarth by J.T. Smith with Chris Hagness and Michael Helfman
Keywords: genre postapocalyptic scifi long
A post-nuclear-apocalypse survival RPG, the 51-page free version of the 174-page published game from Anarchy inK. Available free after web registration. It uses a d6 dice-pool system with random-roll character creation including 100 mutations (1000 in the published version!). 51 page Players Handbook (PDF), 101 page GM handbook expansion (PDF).
Dead Meat: Ultima Carneficina Dello Zombie! by S.P. Wipfli
Keywords: genre horror rules-lite
A Zombie/Horror mini-RPG. There are 3 attributes (Zip, Whomp, and Guts) rated in number of d6's. Each die that comes up 5 or 6 is a success. 4 pages rules (HTML).
Dead Weight
Keywords: genre modern horror rules-lite
A post-apocalyptic game where zombies have taken over the world, and tribes survive in big cities by staying on higher floors and barricading themselves up there. It has a broad scene resolution mechanic based on how dice match character stats. Character creation is limited point-based. Stats include Grace, three Virtues (Haste, Cunning, and Passion), and a set of three descriptive tags. ~8 pages rules (HTML).
Decima Legio by Andrea Ungaro
Keywords: genre modern fantasy rules-lite
A game of modern-day paranormal investigation set in Italy. The system includes spending "story points" and guessing "Zener cards" (where how many points you spend influences how many guesses you get). PCs also have favored or unfavored aspects such as action, investigation, etc. There are rarely- used dice checks for the most significant actions, and mechanics for firearm injuries and mental shock. 20 pages rules (PDF).
The Deeper Dream by Frank T. Sronce
Keywords: genre fantasy rules-lite
An early attempt at writing a homebrew RPG, set in the dreamworld. PC's can be mortal dreamers, dreams, or dreamlords (a sort of dream that controls other dreams). ~12 pages HTML.
deGenesis by Christian Gunther
Keywords: genre postapocalyptic scifi long preview
A German-language post-apocalyptic RPG, a free download with identical content to the commercially published book. It uses a system based on 2d10 roll-under-skill. 380 pages rules and background (PDF).
Demonwright by Andre Schönherr
Keywords: genre fantasy traditional long
A German free fantasy RPG. It has random-roll attributes and character classes. 99 pages rules (PDF).
The Desert Realm Play-by-Post
Keywords: genre fantasy traditional rules-lite online
A free play-by-post forum-based RPG. The site also features a scifi/fantasy search engine, link list, and newsletter. ~10 pages rules and background (HTML).
Destiniem by xero1@aol.com
Keywords: genre scifi fantasy
A magi-tech game set in a fantasy world with cyberwizards and majinauts. Available for playtestng by email request only (??).
Dinosaur Cowboys v1.3 by Carlo Guglielmin
Keywords: genre modern world long
A post-apocalyptic skirmish game set in a world where a supervolcano devastated the Earth in 2037 and triggered the return of dinosaurs. The game is set in 2285 as a second generation of dinosaur tamers - called Dusters - are carving out a life for themselves in the American West. Each player creates a posse composed of up to 5 members and 1 dinosaur. Combat resolution is by rolling d12s equal to attack value, where each roll over the target number is a hit. Character creation is open point-based after setting defaults based on background type. 53 pages rules (PDF).
Divus Ex: by J.C. Connors
Keywords: genre fantasy rules-lite long
"The Roleplaying Game of Gods and Goddesses". The system is mostly diceless, using tarot cards that correspond to different divine powers in the setting. 58 pages rules and background material (PDF).
Dick Tracy: The Roleplaying Game by Cynthia Miller (aka Baby Cindi) and Sabrina Belle (Miss Skitch)
Keywords: genre modern rules-lite long
An RPG based on the original comic strip. Character creation is a mix of random-roll and point-based, including 8 attributes, skills, and ads/disads. Resolution is by 2d6+attribute+skill vs difficulty. ~60 pages HTML.
Discernment, v2.0 by Michael S. Miller
Keywords: genre modern rules-lite
A GM-less game-within-a-game where a panel of Scholars attempt to discern the secret "Soul Quality" of a Subject. Each scholar leads the Subject through a Scenario, like having multiple GMs for a single player but with a wrapping story. 10 pages rules (PDF).
Disparity by Katie Gatto and David Roth
Keywords: genre fantasy traditional rules-lite
A simple percentile skill-based system for an implied fantasy setting where the privileged rich lord over the farming masses. The player characters are adventurers collecting arcane items of power and useful bits of information to improve their lot. Character creation is open point-bought (50 points to split among skills per level), and advancement is level-based. There are rules for special talents and social background, but no rules for magic or non-human races. 28 pages Rogue's Manual (PDF) plus 1 page Storyteller's Tips (PDF) and 2 pages character sheet (PDF).
Divine Right by Zak Arntson
Keywords: genre modern fantasy rules-lite
A storytelling mini-RPG, where players spend "Dilemma Points" and makes sacrifice rolls as part of the thematic premise, "What would you sacrifice to save another?" ~6 pages rules (HTML).
Dominion Rules 2.0 by Dominion Games
Keywords: genre traditional fantasy long
A generic fantasy-genre set of rules, with a sample kingdom ("Gwenil"). It uses a skill-based system: roll 1d12 under skill or attribute. Character creation is via a random-roll number of attribute points, a random advantage table, and fixed skill points. There are generic systems for priestcraft and for witchcraft. 90 pages core rules (PDF), plus 20 page weapons/armor supplement (PDF), plus 92 page spellbook (PDF).
Doom: The Next Chapter by Richard D. Clark
Keywords: genre scifi fantasy long
An RPG set in the world of the computer game "Doom", where futuristic portal research opens a gateway to hell. It uses a simple percentile system (roll under stat on d100). Character creation is by random-roll attributes, and each skill has a starting value by averaging 2 attributes. 136 pages PDF or text.
Doubt by Fredrik Axelzon and Tobias Wrigstad
Keywords: genre rules-lite
A relationship drama larp scenario in English, Swedish, Danish, Italian, and Finnish. It is about two actors (Tom and Julia) playing two characters in a play (Peter and Nicole). There are four larp players for these four parts, and action varies between real-life and the play. 44 pages (PDF).
Down in the Hole by Chris Kubasik
Keywords: genre modern
A variant of the Mouse Guard RPG for police-style investigative roleplaying, inspired by the television series "The Wire". This requires the original RPG, but contains many mechanics in the document. 10 pages (HTML).
DQ Open Source
Keywords: genre traditional fantasy open-license
A version of the out-of-print commercial game DragonQuest, released by the "DQ Players' Association", without using any trademarks. 40 pages (PDF).
Dragon Age Quickstart Guide: Dark Fantasy Roleplaying by Walt Ciechanowski
Keywords: genre fantasy preview
A free introductory version of the commercial fantasy RPG from Green Ronin Publishing by Jeff Tidball, based on the video game from BioWare. It includes condensed rules, an introductory adventure, and five pregenerated player characters. 35 pages rules (PDF).
Dragonlands Online
Keywords: genre traditional fantasy online
An online fantasy RPG. ~15 pages narrative rules (text-only).
Dragonfly by Jeffrey S. Schecter
Keywords: genre fantasy long
Described as a cross between "Pokemon" and "Starship Troopers", this is about humans -- Hunters, Riders, Entomologists, and others -- on the planet Arthra who interact with the giant bugs there. There are six attributes (rated 6 to 14 or more) and binary skills. Character creation is based on class and point-bought enhancements. Action resolution is based on roll under stat using a number of d6s based on difficulty (2d6 for easy; 5d6 for incredibly difficult). 24 pages core rules (PDF).
DragonNet (v3.0 beta 8)
Keywords: genre traditional fantasy long
A generic fantasy RPG designed by committee over the internet. 99 pages (PDF).
Dragonspawn by Jeffrey R. Naujok
Keywords: genre traditional fantasy long
A skill-based fantasy system, but without a generic skill roll: each skill is treated individually. 123 pages (MSWord, HTML, or PDF).
Dragonspires
Keywords: genre fantasy traditional online
A free online fantasy graphical chat and roleplaying game.
Dread Quickstart by Epidiah Ravachol
Keywords: genre horror rules-lite preview
The preview version of the published horror RPG, Dread, which uses a diceless resolution system based on pulling blocks out from a tower of blocks (such as the game, Jenga). 4 pages (PDF).
Dreamknights, 24-hour edition
Keywords: genre fantasy horror rules-lite preview
A fantasy-horror role-playing game, the first draft of a planned commercial game. It is set in the modern world with PCs who can psychically enter the "Dreamscape". Character creation is random-roll attributes and point-bought skills for real-world attributes, and point-bought dreamscape stats -- where your total points is inversely proportional to your real-world stat total (people weak in the real world have stronger dream selves to compensate). There are four attributes (Appeal, Mind, Action, and Body) and four corresponding classes of dreamscape self (Chargemaster, Dreamshaper, Dreamwarrior, and Gadgeteer). Action resolution is attribute + skill + 1d10 vs difficulty. 20 pages RTF.
Dreamwalker: Musings by Peter C. Spahn, David Griffin, and Michael Patton
Keywords: genre fantasy rules-lite preview
A free version of the published Dreamwalker RPG (a 33 page free version vs the 152 page full version). You play a psychic in the employ of a government project, entering the dreams of others to rid troubled minds of the Taeniid infestation. It uses a percentile skill-based system. The free sample includes basic rules, a sample adventure and sample characters, but no character generation rules. 33 pages (MSWord).
The Drones by Ian Crowther, Sheila Thomas, Victoria Uren
Keywords: genre modern rules-lite
An RPG based on P.G. Wodehouse, with the PCs playing members of The Drones Club in 1920's London. A simple system is provided, ~24 pages (PDF or HTML).
Drums of War (Version Alpha 4) by J Arcane
Keywords: genre fantasy traditional long
A tabletop fantasy RPG set in the world of the World of Warcraft computer game series from Blizzard Entertainment. The system is based on Dungeons and Dragons, but does not use the Open Game License or D20 brand. Resolution is by rolling 2d10 plus attribute modifier vs. target number. Character creation is by rolling the five attributes on 2d6 (or variations) along with picking a race and class. 41 pages (PDF or HTML).
Dungeonslayers by Christian Kennig
Keywords: genre fantasy traditional rules-lite open-license
Billed as "an old-fashioned roleplaying game", this is a simple fantasy RPG of dungeon-delving. Characters are described by 3 attributes (Body, Agility, and Mind), with six associated abilities. Resolution is based on roll under attribute + ability + modifiers on 1d20. 20 pages rules (PDF)
DwarvenWorld by Marco Dell'Acqua and Leorando Malcovati
Keywords: genre fantasy traditional supplement world
A medieval fantasy setting on a planet of higher density than Earth, with various human and dwarven kingdoms. ~27 pages HTML.
Dying Earth Quickstart Rules by Robin D. Laws, John M. Snead, and Aaron Allston
Keywords: genre fantasy rules-lite preview
A short introductory version of the newly published fantasy RPG based on the novels by Jack Vance. Character creation is free point-based. Resolution is by simple 1d6 (1=worst to 6=best), where you get a number of re-rolls based on your "ability pool" (which refreshes every 2 to 8 hours). 32 pages PDF.
Dystopia Shareware Edition by Gavin Hadaller
Keywords: genre scifi rules-lite
The shareware version of an electronically published game, about fighting corporate repression in America 2155 A.D. 8 pages rules (PDF).
Earthdawn Preview by Greg Gorden and Louis J. Prosperi
Keywords: genre fantasy rules-lite preview
A short introductory version of the out-of-print system. ~12 pages zipped HTML rules plus sample characters and adventure.
Earth Delta 1.5
Keywords: genre scifi long supplement
A "Mutant Adventuring" supplement for Fourth Edition D&D that tries to emulate Gamma World while staying compatible and balanced with core D&D4. It introduces new races, classes, powers, equipment, and creatures/NPCs along with a few rules changes such as modified skills. 347 pages rules (PDF).
Earth of the Fourth Sun by Tom Slaughter
Keywords: genre traditional fantasy long
A fantasy genre game with a skill-based system and a unique magic system. 180 pages (PDF format).
Eclipse Phase by Rob Boyle and Brian Cross
Keywords: genre scifi long open-license
The creative-commons-licensed version of the commercial sci-fi RPG released in 2009, set in a far future. It uses a percentile skill-based system (roll under skill on 1d100). 402 pages rules and background (PDF format).
Eiridia by Ben Overmyer
Keywords: genre traditional fantasy rules-lite
A fantasy-genre RPG system. It includes three classes and two races (humans and Changed Ones) but no background. The system is percentile skill-based. ~20 pages HTML.
Empire of Satanis by Darrick Dishaw
Keywords: genre modern horror rules-lite long
A horror role-playing game, where the characters are fiends which live in a hellish universe called Yidathroth, or visit the human world (known to them as Sha-la). There are fourteen races of fiends -- and all are unfathomably evil, and strive towards godhood through dark magics. It uses a dice-pool system, where resolution is by rolling attribute + skill d6s, and taking the highest -- where sixes are open-ended. Also, once each scene a player can roll 1d6, and if the result is a six, the player can declare a statement to be true in the game. 62 pages rules (PDF).
Enchanted Tales by Tim Bisaillon
Keywords: genre fantasy rules-lite
A modern-day fantasy mini-RPG inspired by urban fantasy fiction and fairy tales. It is set in the modern world where there are fairies, elves, trolls or treefolk -- which most of humanity has been programmed not to see. The PCs have just been awakened to the world that is just beyond our belief. Resolution is by rolling 5d6 and interpretting the results like poker hands. 7 pages rules (PDF).
Enchanted Realms by Michael Downey
Keywords: genre fantasy traditional rules-lite
A GMless RPG using customized cards for character creation, building adventures, and resolution. The game begins by selecting a Quest card, then character creation is done by each player selecting a Hero card and Creature card, then all players play five cards from the remaining cards to start the Adventure Map. 24 pages rules (PDF).
Enchanted Worlds Starter Kit by Matthew J. Rodgers and Daniel Price
Keywords: genre traditional fantasy rules-lite preview
The preview version of a published small-press RPG. This is a introductory fantasy version of the universal rules, and includes a short magic system and bestiary. Resolution is by rolling under attribute+skill on 2d8. Character creation is limited point-bought. 21 pages PDF.
Encounter by Michael Chumak
Keywords: genre fantasy rules-lite long world
A simple system geared for fantasy, with an original default setting - the world of Edelay. It uses dice pool resolution, rolling a number of d6s equal to skill + 1, where every result of attribute or lower is a success. Character creation is limited point-based, spending 4 attribute points (among the three attributes that each start at 2) and 10 skill points. There is a simple spell system, and notes on the three other species: the bolgs, the flitterbrands and the jotun. 50 pages PDF.
Encounter Critical by S. John Ross
Keywords: genre scifi rules-lite
A humorous parody of early RPGs, printed as a mock garage production from 1979. Character creation is random-roll attributes (3d6), then selecting race, optional racial modifier and character class. There are 12 character races: Amazon, Dwarf, Elf, Frankenstein, Hobling (i.e. hobbit), Human, Klengon, Lizard Man, Planetary Ape, Robodroid, Vulkin, and Wooky. The racial modifiers are "Cave Primitive", "Evolved or Advanced", "Mutation", and "Mixed Race or Bionic". Character classes are Warrior, Warlock, Criminal, Pioneer, Doxy (i.e. prostitute), and Psi Witch. There are 19 percentile skills including unusual choices of "Consume Alien Food" and "See the Future". 28 pages PDF.
Endland by BSI Productions
Keywords: genre postapocalyptic long preview
A German-language post-apocalyptic RPG. It was a commercial RPG that is now out of print, and the full rules are now available for download. 297 pages rules and background (PDF).
Enoch: Role-playing in the Second Genesis by Chad Walker
Keywords: genre postapocalyptic fantasy long
A post-apocalyptic fantasy RPG, where the PCs are rebels fighting against an oppressive natural order including immortals from before the Fall, demons, and more. Resolution is roll under the sum of two attributes on 1d20. There are eight attributes ("spheres") rated 1 to 10: Combat, Medicine, Cunning, Presence, Lore, Conviction, Technology and Survival. Character creation is limited point-based. There are also mundane and supernatural advantages ("charms" and "talents"). 66 pages rules and background (PDF).
Entalis by Robert Barrows
Keywords: genre scifi long
A science fiction RPG set on a planet ("Entalis") which is key to an interdimensional gateway. It uses a percentile, skill-based system. Character creation is random-roll attributes and occupation-based skills with point-bought skill advancement. ~80 pages rules and background (HTML).
EPIC
Keywords: genre traditional fantasy
A generic fantasy system, using classes and levels with a percentile skill system. ~29 pages HTML.
Epoch by Jonathan Clarke
Keywords: genre scifi long
A space opera RPG closely based on "Star Trek", attempting for less pseudo-science and more cinematic feel. It uses a dice-pool system, taking highest of Nd6 where the number depends on how many traits apply to the task. Character creation consists of picking freeform traits (i.e. "Security Officer" is a sample trait). 71 pages (MSWord format).
Epoch: Age of Magic (Demo) by Chris Rutkowsky
Keywords: genre fantasy long preview
The free demo version of a published RPG. Epoch is a fantasy RPG using a percentile skill-based system. Character creation is random-roll race, social class, and attributes -- plus skill points which also be used to modify rolls. ~37 pages MSWord format.
Epos by Dennis Engelhard
Keywords: genre fantasy traditional
A German-language free RPG, set in an "ancientpunk" setting that mixes different ancient cultures. Character creation uses priority picks, where predetermined numbers are assigned to stats (attributes, skills and feats). There are also backgrounds (i.e. status, armies, pets, artifacts) and non-adventuring knacks (i.e. linguist or musician). Resolution is by an open-ended d12 dice pool system, rolling attribute + skill dice, where each die equal or less than the character's current health score (from 0 to 9) is one success. The system also includes "epic" points for rerolls, refreshed by fulfilling character motivations. The core rules also include a magic system and rules for organizations. 67 page hero book, 32 page myth and magic book, 11 page arsenal book.
Erebus by Daniel Pond
Keywords: genre fantasy world
A fantasy setting with an odd Victorian flavor and a twist of 1930's pulp. It uses the Blur system. ~20 pages background (HTML).
E-RPG by Ruel K. Knudson
Keywords: genre fantasy long preview
The core rules of a generic fantasy RPG, offered for free in preview of the general E-RPG system. Action resolution is a step die, skill-based system. Character creation is either random-roll or limited point-bought attributes, and limited point-bought skills. 173 pages fantasy player's guide, plus 64 pages GM's book.
Errant RPG (Public BETA 1.0) by Greg Christopher
Keywords: genre fantasy traditional long
A generic fantasy system similar to early Dungeons & Dragons, using races, classes and levels. Resolution is by rolling 1d20 under attribute or skill for success. Characters have a limited number of Luck Points that they can spend to add their current Luck total to the roll. There is a more involved system of saving throws that includes listen/spot, as well as other variants. 80 pages rules.
Evient by Chris Lynch
Keywords: genre superhero rules-lite preview
The preview/playtest rules for a superhero RPG system with no set skills and variable scaling (the GM sets "Q-units" of difficulty/damage/etc.). It uses a dice pool system for rolling successes. ~24 pages HTML.
The Evil: a short horror rpg by Christopher Lernö
Keywords: genre modern horror rules-lite
A generic horror-genre mini-RPG. Action resolution is roll under stat on 1d20. Character generation is freeform traits and assignment. It includes GM notes and brief adventures ideas but no defined background. 7 pages rules (PDF).
Evil Hunter: Fighting the Darkness
Keywords: genre modern horror rules-lite
A modern occult horror RPG about hunters fighting supernatural monsters. ~35 pages HTML.
Evolution by Hector Rene' Segovia
Keywords: genre scifi rules-lite
A semi-RPG where each player designs a species and plays an example of that species. Each session the players play members of their species interacting, and then between session they can "evolve" their species. 12 pages MSWord format.
Evolution: The First Step
Keywords: genre fantasy rules-lite
Not really an RPG, this is "a game of logistics and imagination". Players play gods who each have domination over their own Eden of 50 neophyte humans. It is played in turns of a generation (approx 32 years). 7 pages rules (RTF).
Exalted Quickstart by Robert Hatch, Geoffrey C. Grabowski, et al.
Keywords: genre fantasy preview
The free introductory kit to the commercial fantasy game Exalted. This includes 13 pages of background to the setting as well as basic character creation, resolution rules, and three half-page adventure seeds. 28 pages rules (PDF).
Executive Decision by Greg Stolze with Vincent Baker, Dennis Detwiller, Ron Edwards, and Chad Underkoffler
Keywords: genre modern rules-lite
A modern political game, where the players are cabinet members to the President of the United States in a time of crisis. This is now free for download, having been funded through the "ransom model" of game development where individuals paid until a threshold was reached. 15 pages rules and background (PDF).
Exemplar by Jeffrey S. Schecter
Keywords: genre scifi rules-lite
A science fiction RPG set in a universe where technological Templars fight in the name of the Intergalactic Government and Church (IGAC). Action resolution is rolling under stat on a number of d10s (1d10 to 5d10 or more) where the number of dice depends on difficulty. Character creation is open point-based, and includes plot points. 32 pages rules and background (PDF).
The Face of Angels (Pre-release 3) by Clinton R. Nixon
Keywords: genre modern superhero rules-lite open-license
A storytelling game that aims for a cross between superhero comics and teen drama movies. The player characters are ordinary teenagers who always begin the story graduating high school. The mechanics use playing cards, and the only stats are your hand of cards, your relationships, and your character's personality type, rated as Jack, Queen, King, or Ace. ~24 pages (HTML).
Faelands by Chris Fox
Keywords: genre fantasy traditional long world
A fantasy genre game currently (Nov 2002) in beta testing. It is set on an original fantasy world ("Ardgan") where within the past generation a number of people have begun to be born with great magical powers, known as the Chosen of the Fae. Character creation is limited point-based, with powers for the type ("aspect") of Chosen. ~72 pages MSWord.
The Fallen Barony: Live-Action Roleplaying Game
Keywords: genre fantasy rules-lite live-action
A live-action rules set, designed for play with "boffer" weaponry combined with other rules for character creation, skills, etc. ~15 pages rules (HTML).
<"http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=63"> Fallout: The Pencil and Paper Role-Playing Game, v2.0 by Jason N. Mical
Keywords: genre postapocalyptic scifi long
A post-nuclear-apocalypse RPG set after a nuclear war in 2077, based on the computer game by Interplay. It uses a simple percentile system with limited point-based character creation. 157 pages core rules (PDF), plus several sourcebooks.
FANGS: The Fantasy Adventure Networked Gaming System by Christopher Allen
Keywords: genre fantasy traditional long rules-lite
A generic medieval fantasy system. It uses a skill-based system where resolution is by skill plus modifiers, where any result of 20 or more is a success. Character creation is open point-based. ~50 pages core rules (HTML).
Fantasia by Tybalt
Keywords: genre fantasy long
A French-language fantasy/steampunk setting. 195 pages rules and background (MSWord format) plus 101 page bestiary (MSWord format).
Fantasia Quickstart by Matthew deMille (New Dimension Games)
Keywords: genre fantasy traditional long preview
The preview version of a commercial fantasy RPG. Action resolution is stat + 1d6 vs difficulty for ability checks, or 1d20 + modifiers for combat. Character creation is random-roll attributes, choice of class, and point-bought skills (d12 skill points). Advancement is level-based. The preview version includes a limited magic system and selection of monsters. 52 pages preview rules (PDF).
Fantasized Adventures by W. Ty Dobson and Great River Games
Keywords: genre traditional fantasy long world
A system for the fantasy world of Bakara. Each race has detailed character creation rules. Skills are generally percentile, but with d20 combat resolution and adjustments from attributes based on tables. ~290 pages HTML.
Fargoth World Building Project
Keywords: genre traditional fantasy long supplement world
A collaborative project building a traditional fantasy world. It includes individual descriptions of kingdoms, races, monsters, flora, fauna, and gods. ~70 pages descriptions (HTML).
Far Space by David King
Keywords: genre scifi rules-lite
Previews of a futuristic space-opera RPG, set in an alternate universe in a human-populated solar system in the midst of a devastating war that has be raging for over 100 years. There are six major feudal houses who fight for control of the sixteen-planet system. Currently this has a 16-page preview of the combat system, which is based on stat + 1d10 + modifiers rolls. Damage is done to a luck statistic, which controls the the chance of a kill with the next attack. 16 pages combat system preview (PDF).
Far Trek FINAL v2 by C.R. Brandon
Keywords: genre scifi rules-lite long
An RPG set in the Star Trek universe, using an original system (the "Three D" system). Character creation is random-roll attributes, class (Gold Shirt, Blue Shirt, or Red Shirt), and point-bought skills, and selected talents (general or class-based). Resolution is 3d6 + attribute + skill vs difficulty number. 90 pages rules and background (PDF).
FFRPS: Free Fantasy Role Playing System by Ray Rischpater
Keywords: genre traditional fantasy long
An under-construction fantasy genre system based on AD&D, designed with computer aids in mind. ~40 pages HTML, with some sections missing.
The Fifth Element RPG
Keywords: genre scifi rules-lite world
An adaptation of the science fiction film using the free RPG system Cyno's Role-Play. It is set in the 23rd century, in the year 2259 A.D. This includes races, professions, equipment, vehicles, and characters -- but not the basic rules. ~20 pages background (HTML).
Final Frontier Fleet
Keywords: genre scifi online
An freeform online play-by-email RPG, set in the Star Trek universe.
Final Stand by Tim Denee
Keywords: genre superhero modern rules-lite
A martial arts action RPG, meant to be light, action-packed, and fun. It uses a dice-pool system for combat (with a variety of maneuvers), and simple autosuccess rules for non-combat actions. Character creation is by selecting a Stereotype plus a martial arts Style and Form from the lists. Skills are predefined for each choice, while the player spends action points on maneuvers. 23 pages (PDF).
Fire and Sword by Raymond Turney
Keywords: genre fantasy long open-license
A fantasy RPG released under the Free Art License. It uses a skill-based system, with resolution by rolling under skill on 1d10, 1d20, or 1d30 depending on difficulty. Character creation is by choosing a primary and secondary archetype, distributing 84+2D6 points among attributes, and two additional skill picks. 163 pages (PDF).
Firefly RPG by Joe Coleman
Keywords: genre scifi rules-lite
An RPG adaptation of Fox's space-opera television series. It includes notes on the locations, planets, moons, vehicles, weapons, and technology used on the show. It includes notes on the "Mayonnaise" system which is an adaptation of the free Fuzion system, but not a complete system by itself. 24 pages rules and background (PDF).
The Five-Star Stories Role-playing Game by Ed Gomez
Keywords: genre scifi rules-lite
An RPG based on the manga of the same name by Mamoru Nagano. Character creation uses random-roll attributes, a selected template, and point-bought skills. Action resolution uses 1d20 plus stat or skill. The rules include a psionics system and detailed equipment. ~50 pages rules and background(HTML).
Flying Swordsmen RPG by Dennis Laffey
Keywords: genre fantasy long world
An adaptation of Dungeons & Dragons in an old-school style to the genre of Chinese wuxia action. It includes rules for the four basic classes with varying profiles, martial arts and magic rules, and a campaign setting (Zhongyang Dalu).
Forgotten Futures by Marcus L. Rowland
Keywords: genre scifi fantasy long world
Not technically free, but a great shareware RPG based on turn-of-the-century science fiction (Rudyard Kipling, Arthur Conan Doyle, et al.). ~500+ pages rules and background in six collections (HTML).
Four Colors by Cynthia Celeste Miller
Keywords: genre superhero rules-lite
A superhero RPG emulating "Golden Age" comics (WWII era). It uses a simple system of d12 + stat vs difficulty. Character creation is point-based with freeform superpowers. 16 pages Players Guide (PDF,HTML) plus 13 pages GM's Guide (PDF,HTML).
Four Color (4C) System
Keywords: genre superhero
A generic superhero set of rules, a variant of the Marvel Superheroes game published by TSR in 1984 and 1988. The names of the stats and ranks are changed, but many specifics are similar. It uses a percentile roll on a universal table. 34 pages core rules (PDF).
Four Colors al Fresco v1.0b by woodelf
Keywords: genre superhero rules-lite open-license
An alternate-history superheroes game about golden-age style superheroes in Renaissance Italy, released under an open license. It uses a simple narrative system where each character has a die type for four of five basic aspects (d4, d6, d8, d12, d20) -- and the fifth is their superpower aspect. Resolution is by defining which of the five aspects applies to a situation, with modifiers by penalty dice. 83 pages (PDF).
Free Fantasy: gioco di ruolo by Antonio Sottocasa
Keywords: genre fantasy traditional rules-lite
An Italian-language free fantasy RPG. It includes a brief magic system and bestiary. 32 pages (PDF).
From Chaos Comes Order by Hector Rene Segovia
Keywords: genre postapocalyptic scifi rules-lite
A post-apocalypse RPG using the Fudge system, set after computer virus wipes out all governments and financial institutions. ~15 pages rules and background (MSWord format).
Frontier Horizons by Rick Heney
Keywords: genre scifi long
A generic science fiction system with involved combat. Action resolution is by d20 + attribute + skill vs difficulty. Character creation is by a combination of random-roll and point-spending for the 16 basic attributes and 9 derived ones. Skills are assigned through a class system. 334 pages rules (PDF).
Fudge: Buffy the Vampire Slayer by Michael S. Gentry
Keywords: genre modern fantasy rules-lite
An adaptation of the television series to Fudge. It includes monster research and magic rules, along with special rules for Gloom. ~25 pages (HTML).
Furcadia by Dragon's Eye Inc.
Keywords: genre fantasy online
A free online RPG set in a magical world of anthropomorphic animals. There is a world including 3D animated graphics, but no combat is permitted.
FuRPiG / World of Esaene by Brant Guillory
Keywords: genre traditional fantasy long
Formerly a free fantasy-genre RPG system, this is now a published but low-cost RPG from BaDGe Publications.
Future Shadows by Warren Raoul Martel III and Jayson Robert Drury
Keywords: genre scifi long
A sci-fi RPG, set in 3407 where a unified galactic empire is fighting invaders from another galaxy. It uses a percentile skill-based system with point-bought character creation. Basic Game 164 pages PDF format, plus various supplements: including a mostly-complete 61-page equipment guide, less complete other supplements, and ~30 pages of campaign info.
Fuzzy Knights Lite by Noah J.D. Chinn
Keywords: genre fantasy rules-lite preview
The preview version of a humorous fantasy RPG about animated stuffed animals. It uses a simple system with three attributes (Strength, Reflex, Intelligence) and freeform skills. Action resolution uses roll under attribute + skill + modifiers on 1d20. PCs have Story Points (combined hero points and experience), and the GM has corresponding Irony Points. 13 pages core rules (PDF).
Galactic: Science Fiction Adventures by David Johansen
Keywords: genre scifi long
A generic science fiction RPG system, with no defined setting. It uses a percentile skill-based system. Character creation has either random-roll or point-bought attributes, and point-bought skills. 99 pages core rules (PDF).
Gamma World D6 by Thomas Deeny
Keywords: genre postapocalyptic scifi
An adaptation of the published RPG "Gamma World" to the D6 System from West End Games. ~12 pages rules (HTML).
Gangland by Jason A. Kline
Keywords: genre modern rules-lite
A modern crime RPG. It uses a percentile system, roll under attribute + skill. Character creation is limited point-based (140 points among four attributes, 240 points among ten out of 41 skills). 10 pages rules (PDF).
Gate Colony - A Stargate PBEM
Keywords: genre scifi rules-lite online
A play-by-email (PBEM) RPG set in the world of the Stargate SG-1 TV series. ~2 pages rules and background (HTML).
Gates & Gorgons by Kobayashi
Keywords: genre fantasy rules-lite
A simple fantasy rpg using Rafael Chandler's Disciple 12 rules from the small-press commercial RPG, Dread: the First Book of Pandemonium. Character creation is limited point-based, spending 9 points among 3 attributes (Brawn, Wits, and Soul); choosing among 6 races and 3 Paths (Warrior, Thief, or Magician); specifying a freeform descriptive Drive and Flaw; and picking 3 Path-specific talents. Also, all characters get 12 points of Fury at the start of each adventure - spent to perform various stunts. Resolution is by rolling a number of d12s equal to attribute and compare the highest die with difficulty. 28 pages rules (PDF).
Gehennum by Brett Evill
Keywords: genre fantasy long supplement world
A non-traditional fantasy setting for use with any rule system. Gehennum is a volcanic and mountainous archipelago ringed with coral and clad in jungle. It is closer to south-east Asia rather than medieval Europe in nature and culture. ~40 pages HTML.
Geiger Counter (Beta Edition) by Jonathan Walton
Keywords: genre modern horror rules-lite
A GMless cooperative survival horror RPG designed to emulate movies in which most of the main characters eventually die such as Alien or Scream, and perform well in single-session play. It is recommended for 5-7 players. It uses a narrative-focused d6 dice pool system, where there is a pool of dice for all the players and for each character, and one pool associated with the Menace (i.e. the defined threat central to the movie). 32 pages rules (PDF).
Gebaur by Laura Brickman et al.
Keywords: genre traditional fantasy online
A freeform online RPG played by posting to various boards corresponding to locations in and around the city of Gebaur. ~4 pages guidelines for posting (HTML).
Ghalerion
Keywords: genre fantasy online
An online freeform fantasy RPG, set in an original fantasy world of the same name, where an immortal race called the Kellans had oppressed mortals but were overthrown in a great war. It is set 217 years after a new god took over from the fall of the Kellans. ~20 pages posting guidelines and background (HTML).
GHOST/ECHO by John Harper
Keywords: genre scifi modern rules-lite
A 2-page aetherpunk mini-module for 2-6 players, with minimalist rules including a 1d6 Goal chart and a 1d6 Danger chart. 2 pages (PDF).
Ghostlight by W Doug Bolden
Keywords: genre fantasy rules-lite
An RPG set in a strange world where ghosts interact only with each other through emotions and stimuli, using a minimalist system. ~7 pages HTML.
Giga 2.0 by Austin Herry
Keywords: genre scifi rules-lite
Giga is a far-future RPG set in the "United Earth Forces" which maintain peace after cataclysmic racial wars among various alien species. The rules include seven alien races. Character creation uses random-roll attribute and class-based selection. ~30 pages (HTML).
GigantoCorp by Jared A. Sorensen
Keywords: genre scifi rules-lite
GigantoCorp is a game about capitalism gone tragically awry, where company on the planet has been merged, bought out or otherwise conglomerated into one gigantic corporation. It uses Michael D. Mearls' Plain English RolePlaying rules. ~15 pages background and character creation (HTML).
Gladius RPG by Jake Conner
Keywords: genre fantasy traditional long
A simple yet detailed fantasy RPG. Resolution is by rolling 1d20 plus stat versus difficulty. There are no skills - only special abilities. Character creation is choosing a race, two specialties, two standard attacks, distributing 8 attribute points, then picking special abilities equal to your level among your specialties. Races include different types of minotaurs, elves, and dwarves along with humans and vampires. The core rules include a set of monsters but no setting. ~100 pages rules (HTML).
Godlike Quick-Play Rules
Keywords: genre modern superhero rules-lite preview
A free introductory version of the printed game. It is a superhero games set in the era of World War II. PC's are "Talents" with paranormal abilities who aid in the Allied war effort. It uses a dice-pool system where you roll d10's equal to stat + skill and look for matches (i.e. dice with the same number). 36 pages (PDF).
Gods & Monsters by Jerry Stratton
Keywords: genre fantasy traditional long open-license
A fantasy RPG compatible with TSR's AD&D (1st or 2nd edition), released under the GNU Free Documentation license. The system is similar but with many changes and simplifications. 100 pages basic rules (PDF, RTF, or HTML).
Godhome by gorbadorc@aol.com
Keywords: genre fantasy rules-lite
A fantasy RPG where you play minor gods in a large pantheon. It uses a simple percentile system, with other dice for damage, etc. ~12 pages HTML rules.
Golden Age Official Roleplaying Game
Keywords: genre modern fantasy long world
A fantasy RPG set in a world of sorcery and steam-punk technology, the setting of the audio-drama of the same name. Character creation is by choosing a personality type, race, virtue, and profession package ("Calling"), as well as spending 10 points among the 4 attributes. Resolution is by rolling d10s equal to half of attribute, where every 7-10 is a success and every 1 subtracts one success. 70 pages rules and background (PDF).
Gothicon
Keywords: genre fantasy rules-lite
A fantasy-genre RPG system. Character creation is class-based with random-roll attributes. ~25 pages MSWord format.
GPA by Mark Hughes
Keywords: genre fantasy horror modern rules-lite
A sci-fi/fantasy/horror RPG about students at George Underwood Edwards University, after the floodgates of magic and weird science are opened upon the world, where no more than half of all university students survive to graduation. ~12 pages HTML.
Great Ork Gods by Jack Aidley
Keywords: genre fantasy rules-lite
A simple RPG designed for a single evening's play. Each player plays an orc and one of seven orc gods. Individual orcs have a chance to succeed based on how much the god of that activity hates them (there is a rating from 1 to 5 for each god's hate). You roll a number of d10s for each action based on difficulty. If any of them are less than the hate value, the action fails. 12 page rules and handouts (PDF).
The Great War by Maarten Oord
Keywords: genre modern fantasy wotc-d20
A modern fantasy game set in a parallel version of World War I in a fantasy world ("Elon") complete with elves, dwarves and magic. The game presents variants of D&D3 rules (i.e. D20 System) for the setting. ~20 pages (HTML).
Grey Lotus by Andrew Williams
Keywords: genre fantasy long world open-license
A fantasy RPG released under the Open Publication License. It is set on the fantasy world of Gaia, which is inhabited by humans, faerie races, and alien races. It uses a skill-based system. Action resolution is to roll d10's equal to skill and take the highest + attribute versus difficulty. Character creation is semi-open point-based, assigning 7 priority points among four categories, then spending points within each category. 110 pages core rules (PDF,HTML,LaTeX) plus 23 page magic supplement (PDF,HTML).
Grimrules by Samuel Joseph Robb
Keywords: genre scifi rules-lite
A multidimensional cyberpunk RPG, set in the pan-dimensional city of Cynosure, a place where hundreds of dimensions coexist side by side - cross the street, and reality changes. It uses a simple percentile skill system. ~22 pages (text-only).
The Guide to Adventure Page by Michael E. Ball
Keywords: genre traditional fantasy long
A fantasy system, set in an AD&D-like world, using a skill-based system. It also has a modern and sci-fi supplement, Alien Dawn, although less developed. Character creation is point-bought, but the available points are generated randomly. The combat system focuses on realistic fights and uses cards to determine the sequence of action. 86 page players handbook and 61 page GMs handbook (RTF, PostScript, WordPerfect, and text-only formats).
Guilddom Adventures Made Easy by David V.S.
Keywords: genre fantasy rules-lite
A generic fantasy rules system. Resolution uses a roll of one to three d8s based on difficulty, taking the lowest. If the result plus skill is 8 or more, the check succeeds. Character creation is skill-based, spending 35 points among the 16 skills. There are brief rules for Alchemy, Chemstry, Machinery, and Transmutery - but no spellcasting and no monsters. ~10 pages rules (HTML)
Halo JDR by Mr. D
Keywords: genre scifi long
A French-language sci-fi RPG set in the universe of the Halo video game series from Bungie Studios. Based on the free Synapse system from the same author. 55 pages rules (PDF).
Hannsu by Paul Mather
Keywords: genre fantasy traditional online world
A freeform online web-based fantasy RPG, set on an original world: Hannsu. It has brief character creation rules but online resolution is freeform, with moderator options. ~20 pages background and rules (HTML).
The Hard Way by Kobayashi
Keywords: genre modern rules-lite
An modern-day violence RPG inspired by John Carpenter's Escape from New York and David Cronenberg's Scanners. It uses a simple highest-roll dice pool system: roll a number of d12s equal to attribute, taking the highest versus a target number. Character creation is picking a template for attributes (Violence, Stuff, and Attitude); picking one main and two secondary backgrounds; picking a nightmare and trauma, and rolling for weapon. 16 pages (PDF).
Harlequinade 5 by Gareth Williams
Keywords: genre modern horror rules-lite long
A black comedy / paranoid horror RPG set in the modern world. Character creation is by random-roll attributes and an archetype. Resolution is by 2d6 + attribute + modifiers vs. 0 or an opposing roll. An abridged version of the rules, Harlequinade 6 is also available free from Precis Intermedia. 94 pages (PDF).
Harp Lite
Keywords: genre fantasy traditional preview
The preview version of the HARP (High Adventure Role Playing) system from Iron Crown Enterprises. This is a generic fantasy game. It includes simplified character creation rules, with four classes: one Cleric type, Fighter, Mage, and Rogue. Action resolution is stat plus a percentile roll to determine level of success (with anything over 100 being success). 98 pages (PDF).
Have-a-go Heroes the RPG by Simon Washbourne
Keywords: genre modern rules-lite
A superhero RPG about not-so-super heroes, inspired by the movie Mystery Men. It uses a very simple system using 1d6, where powers work only on a result of six. 19 pages (PDF).
Haven: City of Violence by Louis Porter, Jr.
Keywords: genre modern long preview
The demo version of a published modern action RPG set in a fictional city ("Haven") on the eastern coast of the United States. Action resolution uses rolling under attribute or skill on 1d20. Character creation is skill-based, using templates for various professions. 39 pages (PDF).
Hazon by Mike Jacobs
Keywords: genre traditional fantasy long
A fantasy game in a D&D-like setting, using a percentile system. ~30 pages (text-only).
Heavy Ordnance by Christopher Blankley
Keywords: genre postapocalyptic scifi long
A humorous RPG about well-armed schoolchildren after an apocalypse where a runaway nuclear reaction in the cafeteria has turned teachers into flesh-eating demons. It uses a dice pool system: roll (attribute+skill) d10's, where each die over the difficulty is a success. Character creation is by random-roll attributes and point-bought skills. Includes a brief sample adventure. 46 pages text.
Heimot Mini-Rules, version 1.1
Keywords: genre scifi rules-lite preview
A Finnish-language "space noir" game set in far future 500 years after a great disaster decimated and divided humanity. This is the free version of a published game, using simplified d6-based rules instead of the d10-based rules presented in the commercial Heimot RPG corebook. 30 pages rules and background (PDF).
Hellas RPG Quickstart Rules
Keywords: genre scifi preview
A preview of the commercial RPG Hellas: Worlds of Sun & Stone, a space opera game in a setting inspired by Greek myth. It uses a variant of the "Omni System" from Morrigan Press. Resolution uses skill or attribute minus difficulty + 1d20, interpreting the results on a universal degree of success table. There is also a hero point system to change rolls. 22 pages rules and sample adventure (PDF).
Here Come the Monsters by Todd Downing (Deep7)
Keywords: genre rules-lite
A humorous Japanese monster-movie mini-RPG. It uses a very simple system of roll under attribute+skill on 1d6. Character creation is mostly random-roll. 5 pages PDF.
Heritage by Norbert "Bulletshower" Matausch
Keywords: genre universal rules-lite long
A semi-diceless, drama-based system, similar to Theatrix. There are also several genre-specific supplements for the game, which tend to have more rigid dice-using rules. ~22 pages core rules plus ~75 pages genre supplements (zipped HTML).
Heroes Against Darkness by Justin Halliday
Keywords: genre fantasy traditional long
A traditional fantasy RPG based on Dungeons & Dragons / the d20 System, free for distribution although not under the WotC Open Game License (OGL). 231 pages rules (PDF).
Heroes of Mars by Jeffrey A. Kazmierski
Keywords: genre fantasy scifi rules-lite long
An adaptation of Edgar Rice Burroughs' Barsoom setting to the Fudge system. Includes links for rules additions for combat, wealth, and fencing as well as character creation guidelines. ~50 pages (HTML).
Heroic Golden Turbulence by Scott Beattie
Keywords: genre fantasy long
A wild fantasy martial-arts RPG. The system uses a dice pool of color-coded d6's. Successes are rolls of 6, 6 or 4, or 6 or 4 or 2 (depending on your specialty). The combat and crisis system revolves around choosing the colours of dice in your pool to represent your priorities (i.e. finesse, caution, power, etc.), which lessens the need for modifiers. ~55 page HTML.
Hero 8 by Grant Graves
Keywords: genre superhero rules-lite
A generic superhero RPG using a minimalist system. It uses a 3d6 mechanic where successes are scored depending on patterns in the roll (2 of a kind, straight, 3 of a kind). 14 pages core rules and supplements (PDF).
Hexalon House Rules RPG by Paul W. Will
Keywords: genre fantasy rules-lite long
A Fudge-based fantasy RPG, set in a collection of 6 fantasy worlds which share a common fate. The system is a variant on the core Fudge rules. 84 pages core rules (PDF and HTML), 101 pages additional rules (PDF), plus ~20 page background (HTML).
Highlander Rules for the Storyteller system by Hank Driskill and John Gavigan
Keywords: genre modern long supplement
A detailed adaptation of "Highlander" for the Storyteller system. It includes character creation mechanics and a variant combat system, but is not a complete standalone system. 54 pages (PDF, HTML, or text-only).
Highlander Rules for D&D3
Keywords: genre modern long supplement
A detailed adaptation of "Highlander" for the 3rd edition D&D system. 38 pages PDF.
Hi/Lo Heroes (v1.4) by Jeff Moore
Keywords: genre superhero modern rules-lite
A minimalist superhero system based around choosing binary attributes: a character is either Quick or Powerful. The chosen attribute is HIGH, while the other attribute is LOW. For resolution, roll 2d6 and either keep the higher result (if the ability is HIGH) or the lower result (if the ability is LOW). If the roll is doubles, add the dice together. The total is compared to difficulty. Character creation is by picking three aspects (Quick vs. Powerful; Logical vs. Intuitive; Bold vs. Cautious), and two powers. 36 pages rules (PDF).
Holyquest by James W. Aubuchon
Keywords: genre fantasy rules-lite
A fantasy RPG from a Judeo-Christian perspective, using a variant of the Fudge rules. ~25 pages HTML.
Hollywood Horror by Shawn Taylor
Keywords: genre modern horror rules-lite
A comedic mini-RPG spoofing Holleywood horror movies. Character creation is based on random-roll attributes, modified by class (Jock, Nerd, Dumb Blonde, etc.). Action resolution is a percentile combat system, with other dice used for damage and character creation. 10 pages rules (MSWord).
How To Blow Up The World by Shanya Almafeta
Keywords: genre postapocalyptic scifi
A general system aimed at the post-apocalyptic genre. Character creation is open point-based, spending 100 points plus 50 points per level among six attributes, skills, combat abilities, and advantages. Combat resolution uses 1d20 plus modifiers, but skill rolls are percentile. It includes notes on world creation (how the world ends), community design, and random adventure generation. ~40 pages HTML.
How To Host A Dungeon by Tony Dowler
Keywords: genre fantasy
A solo game for developing dungeons, working through the history of the dungeon over four ages (Primordial Age, Age of Civilization, Age of Monsters, and Age of Villains). 19 pages (PDF).
The Human Interface for Fantasy Roleplaying by John F Sasso
Keywords: genre fantasy traditional long
A generic fantasy system. Character creation is random-roll attributes and template-based skills, though skills are point-bought with experience. Action resolution is a d6 dice-pool with a number of successes equal to the number of 6's rolled. 47 pages basic rules (PDF or HTML) plus 29 pages magic rules (PDF).
Icar by Rob Lang
Keywords: genre scifi long
A science fiction RPG set in the far future. It uses a percentile skill-based system. Character creation is random-roll attributes and point-bought skills. 97 pages core rules (PDF) plus 34 page GM's guide (PDF) and background/technology files (HTML).
Iconoclast: The RPG v1.0a3 by Michael Fiegel and Corey Mosher
Keywords: genre scifi long
A cyberpunk RPG set in the dawn of the 22nd century, with corporations having taken over the world. Humanity has branched into 10 different artificially-created "genotypes" (Spectre, Rager, Savant, Shifter, Morph, etc.). It uses a percentile skill-based system. ~80 pages rules (HTML).
The I.D.K. System by Frank T. Sronce
Keywords: genre rules-lite
The "I Don't Know" system: a homebrew designed for pickup games. The PC's are ordinary people suddenly ripped out of their lives into strange situations. Characters have 12 percentile skills as their only stats. ~12 pages HTML.
Illusion Walker by Atushi Terada
Keywords: genre traditional fantasy online
A Japanese Internet-browser + "Shockwave 7" game. It described as a "simple dungeon game", where the goal to kill a monster one after another. (untested - I can't read it!)
Imp by syn
Keywords: fantasy genre rules-lite
A simple fantasy RPG where the PC's are imps: malign faeries wandering medieval Britain. It uses a simple random-roll character generation with stats of experience (X), malevolence (mal), and a number of powers (aka hexes). It uses a simple dice pool system, rolling d6s equal to X. mal can be spent for various bonuses, and is gained by practicing the seven deadly sins. ~10 pages rules and scenario ideas (HTML).
Imperial Magician by Marc Uhl
Keywords: genre fantasy long supplement
A French-language RPG system -- ostensibly "a medieval fantasy role playing game from a subjective view designed for micro information processing." ~80 pages HTML.
Imperium by Olivier Legrand
Keywords: genre scifi long
A French-language sci-fi RPG set in the world of Frank Herbert's "Dune" novels. 106 pages (MSWord or HTML).
Impossible Missions by Tom McGrenery
Keywords: genre modern rules-lite
A espionage RPG based on the "Mission Impossible" television series. It uses a simple dice-pool system (roll skill in d6's, count 4+ rolls as successes). 9 pages rules (PDF).
Infierno by Diggory Steele-Perkins (digstar)
Keywords: genre modern rules-lite
A mini-RPG of the Western-genre based on a variant of the Fudge rules ("Fudge HALO"). 5 pages rules (PDF).
Inju for Storyteller by Ed Hrzic
Keywords: genre fantasy supplement
An adaptation of White Wolf's Storyteller system for "Inju" -- various monsters from the Japanese for "demon-beast". 15 pages rules (text-only).
Inquisitor by Dialog Publishing with James Flowers and Paul Tobin
Keywords: genre traditional fantasy long world
A medieval fantasy RPG set in an alternate world ("Nuevo Espana") where refugees from Earth are oppressed by an evil regime derived from the Spanish Inquisition. There are also fey races mixed in: alien milanesians and fomorians (from Irish myth). It uses a percentile skill-based system. Character creation is random-roll attributes with "archetype" packages of skills with various choices. 31 pages PDF rules plus 41 pages PDF background.
...In Spaaace! by Greg Stolze
Keywords: genre scifi rules-lite
A humorous space opera game with its own background. It uses a diceless resolution system of paying tokens (called the "Token Effort" system). 15 pages rules and background (PDF).
Instant Oz by Mike Conway
Keywords: genre fantasy rules-lite preview
The quickstart rules for the commercial "Heroes of Oz" game, set in L. Frank Baum's Oz setting. It uses a variant of the Fudge/FATE rules, using Story Points that players can use to modify rolls or edit the game world - although it does not have Aspects. 24 pages (PDF).
Insylum by Dennis Detwiller
Keywords: genre modern horror rules-lite
A modern horror role-playing game about characters who have been imprisoned in a California insane asylum, but cannot remember how they came to be there or why. Every night, the inmates explore the "Night World" to try to recover their memories - a constantly shifting series of vignettes designed to freak the characters out. Behind this, some ("the Facilitator") is using the characters in an attempt to understand what he lost when he read the King in Yellow himself. It uses a simple system with one physical stat (Fatigue), and two mental stats (Lucidity and Memory). Fights are accomplished by blind-bidding Fatigue or Lucidity, depending on the nature of the threat. Also, by spending a point of Memory, you can remember something about your life before you came to the Asylum. You increase your Lucidity by burning five fatigue points all at once; you gain Memory by burning five Lucidity points. Once you hit twenty Memory points, you can spend them all at once and transcend the game. 31 pages rules and background (PDF)
Interfable
Keywords: genre fantasy online
An interactive online storytelling/role-playing site designed and run by Mark Keavney, using web-based forums and chat rooms. The current (March 2003) story is "The Wheel", an epic tale set in a world of ancient Greek gods and goddesses and populated by twelve races.
In the Name of Justice by Guy McLimore
Keywords: genre superhero long preview
A free mini-game preview of a superhero game from Plaid Rabbit Productions. 112 digest-size pages (PDF) plus cards and two maps (PDF).
Into the Shadows by Craig "Pandemonium" Griswold
Keywords: genre horror long
A Horror/Adventure RPG. It uses a variant of the "D6" system from West End Games, but it is a complete game with all rules included in the download. The rules includes magic systems and psionics system (horror oriented, of course). 125 pages rules (RTF or MSWord) plus 125 pages GM's book (RTF or MSWord).
Inzeladun
Keywords: genre fantasy traditional long world
A detailed fantasy world, intended for use with D&D third edition. It includes the standard races plus Winged Folk along with variant rules and extensive background. ~100 pages HTML.
Irea Ensis
Keywords: genre traditional fantasy
A Swedish fantasy RPG set in a fantastic world inspired by Moorcock's writings. No comments.
Iron Empire by James Desborough and Stephen Mortimer
Keywords: genre rules-lite
A brief 1880s steampunk alternate history with a simple skill-based system attached (which "needs work" according to the authors). ~11 pages HTML.
ISIS RPG System by Dale Cunningham
Keywords: genre fantasy traditional rules-lite world
A fantasy RPG with rules based on the D6 system from West End Games. Action resolution uses total of an Nd6 dice pool vs difficulty. Character creation is limited point-based (18d of attributes, up to 6d of ads/disads, 12d of skills). The core rules include standard fantasy races (elf, dwarf). It also has a fantasy world background with 17 original races. 19 pages rules (MSWord, PDF) plus 17 pages background (MSWord, PDF).
It's a Dog's Life by Simon Washbourne
Keywords: genre fantasy rules-lite
An RPG about intelligent prairie dogs on the American Great Plains, who go on adventures such as the search for the semi-mythical city of ThunderTown. Action resolution is roll under attribute + skill + difficulty modifier on 2d6. Character creation is random-roll attributes and point-bought skills: distributing 6 points among the skills of your position (Brave, Healer, Scout, Sentinel, or Speaker). ~10 pages HTML.
JAGS by Marco Chacon
Keywords: genre universal scifi fantasy superhero long
A universal skill-based system with many genre supplements: Magic, Cyberpunk, Fantasy, Horror, Supers, Psionics, Chi Martial Arts, and Steampunk. It is quite detailed, but there is a "rules-medium" version: JAGS-2. Action resolution is roll under attribute or skill on 4d6-4. Character creation is open point-based, with 3 primary attributes and 9 secondary. Skills have a 4-level expertise rating (Beginner, Average, Expert, Master) which determines usage as well as a number to roll under (0 to 20). 200 pages basic rules (PDF) plus 150+ pages of supplements (PDF).
JAGS-2 by Marco Chacon
Keywords: genre universal long open-license preview
A universal system, the "rules-medium" version of JAGS. It has a version released under the GNU Free Documentation License, and also has a print version available. It uses roll under attribute or skill on 4d6 (dropping 6s). It uses open point-based character creation, with 3 primary attributes and 9 secondary. Skills have a 4-level expertise rating (Beginner, Average, Expert, Master) which determines usage as well as a number to roll under (0 to 20). 65 pages basic rules (PDF).
Jazz 4.0 by Brandon Blackmoor
Keywords: genre universal
A universal system, released under an open license. It uses a additive dice-pool system where you roll d6's equal to your trait, and succeed if the total beats the difficulty or opposed roll. Character creation is open point-based, buying traits from a total number of ranks - where "Fringe Traits" like magic cost double. 6 pages core rules (PDF).
The World of JERA! by Steve Myers
Keywords: genre fantasy traditional long world supplement
A fantasy world in a "magi-punk" steam age, designed for the AD&D system but including some of its own rules. ~100 pages background (HTML).
JOKE by ReapermanX
Keywords: genre rules-lite
"The High School Anime Role-Playing Game". It uses a minimalist system of rolling under attribute + skill on 1d6. 3 pages RTF.
Kagematsu Rules (Playtest Rules) by Riz
Keywords: genre rules-lite
The playtest version of the published roleplaying game of torrid romance in feudal Japan, set in a time of internal strife in 1472 in and around a small village. Most of the village’s men have gone off to war, leaving the women, children, elderly, and infirm. The player characters are young women of the village who set out to win the affections and protection of a wayward samurai named Kagematsu who has wandered into the village. 3 pages rules (HTML).
Kaïm le Temps des Dieux by Calmes Christophe
Keywords: genre fantasy rules-lite
A French-language fantasy RPG, inspired by the published game Nephilim. ~30 pages (HTML).
Kalyr by Tim Hall
Keywords: genre fantasy long world
A fantasy setting for use with GURPS and Fudge. It is a world where the ancient race of Kandar (a sophisticated humanoid race) dominate, with humans as their slaves and serfs. ~75 pages (HTML).
Kapow! by Joshua Macy
Keywords: genre modern superhero long open-license
A superhero RP designed to scale to many different levels. Stats and powers are defined relative to the Scope of the game - from 1 (normal) to 12 (cosmic). Character creation includes picking one of four templates (Standard, Powerhouse, Jack-of-All-Trades, and Minimal) that defined your attribute and power choices - customized by adding three Boosts. The four attributes are three resistances (Toughness, Will, and Stamina) and Actions (number of choices per turn). Powers include any active abilities including skills and gadgets. Action resolution uses a step-die system, taking the higher of two rolls - with option to add to your roll by taking a hindrance or losing stamina . The dice rolls are from d4 to d8. Power Level 6 rolls 1d6+1d6; PL7 rolls 1d6+1d8; level 8 rolls 1d8+1d8; etc. 267 pages (PDF).
Kathanaksaya by Shawn C. Harris (aka "Green")
Keywords: universal genre fantasy rules-lite
A diceless RPG set in a world ("Kathanaksaya") where all dreams, fables, and myths are true. Character creation is by collecting Story Points for description and hooks, then spending them on freeform abilities (Specialties). Actions are resolved by players bidding Story Points, where highest Specialty + Story Points wins the bid and determines how that action is resolved. 8 pages (PDF).
Khoras by David M. Roomes
Keywords: genre traditional fantasy long supplement world
A very detailed fantasy world with non-system-specific notes. It is intended to be realistic with fantasy additions. There are traditional dwarves and elves along with Avarians, Saurians, and other races. It details 35 nations and 26 cities along with races, fauna, flora, and other information. ~250 pages HTML.
Kids Easy Play Fantasy RPG by Steven Ruske
Keywords: genre traditional fantasy rules-lite open-license
A brief RPG based on the D20 System rules, but greatly simplified for play by younger kids. 32 pages rules (PDF).
kill puppies for satan by Vincent Baker
Keywords: genre fantasy rules-lite
A formerly-shareware-but-now-commercial RPG where the PCs try to gain evil by working for Satan. There are four attributes: "cold", "fucked up", "mean", and "relentless" -- plus a general "evil" rating. 32 pages (PDF).
Kimagure Orange Road RPG by Leto II
Keywords: genre rules-lite
A humorous anime RPG based on the animated series of the same name. ~29 pages rules and background (text-only).
Kinetic by Matthew Rye
Keywords: genre rules-lite world
A gritty sci-fi RPG, using a class-based system (Imperial, Federal, Rebel, Alien). Resolution is by rolling 2d6 under stat. It includes a timeline and other background, thought there are some HTML formatting problems. 40 pages rules (MSWord or HTML).
The Kingdom of Glenn RPG by Nathan Hill
Keywords: genre fantasy traditional rules-lite
A fantasy mini-RPG using the "Cinema 2-10" system. Resolution is by attribute + skill + 2d10 (count "0" as zeroes) vs difficulty. Character creation is limited point-based. 32 pages (PDF).
Kingdoms of Telgard by Michelle McIntyre
Keywords: genre fantasy traditional online
A play-by-post fantasy/adventure roleplaying site. There are mechanical attributes and skills, but there are no combat mechanics or random throws. Stats are used by the moderators to help judge situations. It includes a limited point-based character creation method, race descriptions, and some world background. ~40 pages HTML rules.
The King of Spades
Keywords: genre superhero fantasy online
A free online Massively Multiplayer RPG where you can create a superhero or supervillain and go through 22 Levels of Ascention to see if you're worthy of wielding one of the great 12 Tokens that will make you a King, Queen, Prince or Knight of the kingdoms of Spades (Deva), Hearts (Atlantis), Clubs (Hades), or Diamonds (Earth).
Knarf 2 by Edward Frank
Keywords: genre fantasy traditional long
A simple generic fantasy system, with support for common tropes including a magic system and 20 races. Action resolution is attribute + skill + 1d20 vs difficulty. Character creation is limited point-based (12 attribute points and 20 skill points). ~50 pages rules (HTML).
Labyrinth Lord by Daniel Proctor
Keywords: genre fantasy traditional long preview
A variant of the original Dungeons & Dragons game, mimicking the original basic game circa 1980 based on the third edition rules released under the Wizards of the Coast Open Gaming License. The book is also available in print. 138 pages rules (PDF).
Lace & Steel Preview by Paul Kidd
Keywords: genre fantasy preview
An HTML conversion of the commercial game rules, available for downloading on the web. It is a swashbuckling fantasy game, set in a fantasy world with centaurs and such but with an approximation of the culture of 17th century France a la "The Three Musketeers". It includes only character creation rules, however. ~25 pages HTML.
Lacuna by Jared A. Sorensen (Memento Mori Theatricks)
Keywords: genre fantasy modern rules-lite
A modern game about mystery men who project their minds into a place (the "Blue City") in a telepathic dreaming state. It uses a simple step-die system with 5 levels of traits, rolling against a target number. There are four abstract attributes and freeform strength/weakness traits. 24 pages (PDF, HTML).
Lady Blackbird by John Harper
Keywords: genre fantasy rules-lite
A steampunk scenario with pregenerated characters and included quickstart rules. It uses a simple dice pool system. Characters have named traits with a list of tags for each trait that act as stats, and a list of keys and secrets that define when they get experience advances. Resolution is by rolling 1d6 plus 1d6 for each trait and tag that applies, where each 4+ is a success, looking for from 2 to 5 successes depending on difficulty. The scenario is about Lady Blackbird who was captured while on the run from an arranged marriage to Count Carlowe. 9 pages quick-start rules, characters, and scenario (PDF).
Lamentations of the Flame Princess, version 0.1 by Jim Raggi
Keywords: genre fantasy preview
The preview/playtest version of an upcoming fantasy game, which includes only bare rules. Action resolution is stat + 1d6 vs difficulty + 1d6. Character creation is open point based, spending 100 or more points on attributes (5 physical, 4 mental), cheats (the hero points), exceptions, and skills. 38 pages rules (PDF).
Land of the Forbidden Treasures
Keywords: genre fantasy online
An online fairly freeform play-by-post fantasy-genre game. ~2 pages posting rules (HTML).
Lannassir
Keywords: genre fantasy long
A freeware RPG in German. No comments (I can't read it!).
Lashings of Ginger Beer by Simon Washbourne
Keywords: genre modern rules-lite
An RPG of nosey 10-to-15 year old children in an idyllic version England, based on early children's books like "Swallows &amp; Amazons", "The Famous Five", and "The Secret Seven". It uses a very simple system of rolling d6's equal to attribute plus skill, and every 6 rolled is a success. Character creation is based on age (10-15) and type ("Good Kid", "Swot", or "Truant"), with simple point allocation. ~18 pages rules and adventures (HTML).
The LATTICE by toff
Keywords: genre scifi long online world
This is a freeform online game set in an original background. Set in the 16th millenium, humanity has expanded into an enormous lattice of worlds artificially created by an unknown race of builders. Each is linked to 8 other worlds by a portal in the center. ~2 pages freeform rules (HTML) plus ~30 pages background (HTML).
Left Coast by Steve Hickey
Keywords: genre modern rules-lite
A partly co-GMed game for 2-4 players where the player characters are semi-famous science fiction authors living in late 196Os California -- inspired by the lives of people like Philip K. Dick and L. Ron Hubbard. Character creation is in three stages. First is name, two questions, and splitting 15 points among four attributes (Family, Money, Nuttiness, Alien); second is group setting creation; third is setting goals. Resolution is by rolling d6s equal to attribute, while the GM rolls d6s equal to (7 - attribute). The highest die wins, with various specifics for each of the four attributes. 27 pages rules (PDF).
Legacy: War of the Ages by Brandon Blackmoor and Susan Blackmoor
Keywords: genre long preview world
A free HTML preview of a published game: complete but with no illustrations, imperfect formatting, etc. The game is about immortal humans similar to those of Highlander, in the near future (a "Techno-Gothic" world). ~225 pages HTML.
Legendary Beta Version by Marty Vance (aka Dracos) of Dragon's Forge
Keywords: genre traditional fantasy long
A mechanics system for fantasy. It has point-based character creation, and percentile resolution. The magic system is developed (verb-noun based), and there are rules for race creation but there are no pre-made races yet. ~46 pages (HTML).
Legendary Lives by Joe Williams and Kathleen Williams
Keywords: genre traditional fantasy long
A simple electronic edition of the 1993 published fantasy game, put online by the author. It is set in a light-hearted Celtic-flavored world thick with faeries. The system uses a universal Action Result Table (ART) included on the character sheet. You find the row for skill (modified by difficulty) and rolling percentile dice to find degree of success/failure (5 levels each). Character creation is largely random-roll with a choice of profession, developing a random "life-path" of the character's history. 258 pages rules (HTML and PDF).
Legendary Quest by John Kirk
Keywords: genre fantasy traditional long
A fantasy genre RPG, set in a fantasy world based on European myth and folklore. PCs are dwarves, elves, gnomes, goblins, hobs, or orcs. Action resolution is attribute + 1d10 vs difficulty, skill + 1d30 vs difficulty, or limited other d30 rolls. Character creation uses classes, and is limited point-buy spending separately on attributes and skills. It includes a magic system, priestly miracles, and a host of monsters. 194 pages rules (PDF), plus 175 pages encyclopedia of monsters (PDF), and 248 pages spell book (PDF).
Legendra by David Farrell
Keywords: genre fantasy traditional online world
A play-by-post fantasy RPG set on an original world ("Legendra") inhabited by humans, centaurs, and the cat-like Mewyr along with demons, gargoyles, golems, and valian. ~2 pages rules plus ~15 pages background (HTML).
Legends of the Ancient World
Keywords: genre fantasy rules-lite preview
A simple fantasy role-playing game similar to Steve Jackson's "The Fantasy Trip". Character creation is point-based, splitting 7 points among three attributes (Strength, Dexterity, and Intelligence), and binary skills (1 point each). Action resolution is roll under stat on 3d6 (or Nd6 in some cases, with N varying with difficulty). 12 pages rules (PDF).
Legends from the Dark Wheel by Vin Diakuw
Keywords: genre fantasy world
A fantasy setting in a Dark Age which comes after the Golden Age of the Precursors. As the ice melts more and more secrets of the ancients are revealed, which can be used for ill or good. This was the setting of the Epitaph RPG. 38 page PDF (available by email).
Legends of Alyria Quickstart by Seth Ben-Ezra
Keywords: genre fantasy rules-lite preview
The preview of an upcoming storytelling fantasy game. It has broad attributes (Force, Insight, and Determination) and moral qualities rated in phases of the moon (new to full). It recommends modified d10s with phases of the moon pasted on them. It emphasizes cooperative authorship and narration. 12 pages rules (PDF) plus scenarios.
Legends of Middle Earth by Jeffrey S. Schecter
Keywords: genre fantasy rules-lite
A fantasy RPG set in Tolkien's Middle Earth. It uses a skill-based system, rolling under skill on a number of d6s (1d6 to 5d6 or more) where the number of dice depends on difficulty. Character creation is by choosing race and profession package ("role"), plus three pools of limited points for skills, special abilities, and passions. 25 pages rules and background (PDF).
Legends of the Land by Simon Washbourne
Keywords: genre fantasy rules-lite
A variant of the free Legends of Middle Earth RPG by Jeffrey Schecter, for playing in the world of The Chronicles of Thomas Covenant by Stephen R. Donaldson. 17 pages rules and background (HTML).
Legends Walk! by Tim Gray
Keywords: genre superhero rules-lite long
A modern-day superhero RPG, available as shareware (requesting $10 for use). All supers are incarnations of old myths such as gods, heroes, and monsters of various pagan pantheons. It includes a background set in 2020 after "metas" began appearing in 2000. It uses a simple dice pool system, where you roll a number of dice based on difficulty + attribute (-1 to +2, or more for supers) + skill (1 to 4), and +1 for each advantage. Each result of 4-6 is one success. Character creation is limited point-based: 7 points for normal abilities, and 10-14 points for powers. 169 pages PDF.
Legione
Keywords: genre superhero
An Italian superheroes games. (no comments)
Lexicon
Keywords: genre rules-lite
A creative exercise where the players create a series of linked encyclopedia entries. ~2 pages rules (HTML).
Instant Lightspeed by Christian Conkle
Keywords: genre scifi long
The free version of a space opera RPG using the Instant Fuzion rules. It is set in the galaxy of the 27th Century, where the PC's are Federation Rangers (a cross between the French Foreign Legion, the Texas Rangers, and bounty hunters). The commercial PDF download is 216 pages. 36 pages rules (PDF) plus 35 pages "Psi Rangers" supplement (PDF) and 17 page "StarForce" supplement (PDF).
LILA by Lorenzo Rubbo-ferraro
Keywords: genre fantasy rules-lite world
Introductory rules for a Vedic RPG -- i.e. a fantasy game set in Hindu myth (i.e. the Mahabharata, the Bhagavad Gita, etc.). The rules are incomplete, but explained to be semi-freeform with stats representing any qualities of the character. 13 pages (PDF).
LIQUID by Marcus Johanus, Markus Voht, and Jakob Schillinger (Blacknet Publishing)
Keywords: genre universal fantasy long world
A German-language free universal RPG system, with sourcebooks for seven worlds: AD 2309, Endland, Freeya, Narvalon, Scoutz!, Thyria Steamfantasy, and Schattenmeister. Character creation is limited point based. Checks are made by rolling 1d10 under the sum of an attribute and a skill value, with degree of success equal to the die result of a successful roll. The basic rules include a magic system. 339 pages (RTF).
Live Free or Die: The Game of Suburban Insurgency by Michael Singleton
Keywords: genre modern
A modern action game set in a world where "everything the far right wing gun nuts say is absolutely true" and the U.N. has invaded the U.S. and removed all rights, and . Resolution uses dice pools of special color-coded d6s, where attribute determines die type (effectively target number) and skill determines number of dice. Level of success is found with a universal chart. Character creation is template based. ~40 pages (HTML).
Living Legends by Jeff Dee
Keywords: genre modern superhero long
A "sequel" / new edition of Villians and Vigilantes. It has a huge character design system (mainly superpowers), but only limited other mechanics available. 142 pages character design (PDF). 4 pages early combat rules (text-only).
Lord of Lords
Keywords: genre traditional fantasy online
A free text-based online fantasy RPG (i.e. MUD). ~2 pages social rules (HTML).
Lord of the Dice by Greg Costikyan with Eric Goldberg
Keywords: genre rules-lite
A minimalist RPG, along the lines of roll dice and make up what you want. ~3 pages HTML.
Lord of the Rings Roleplay
Keywords: genre fantasy traditional online
An online web-based play-by-post RPG set in Tolkien's Middle Earth. ~2 pages rules (HTML).
Lords of Knowledge by Ohmnibus
Keywords: genre fantasy scifi long
An Italian science fantasy RPG, with a rules system leaning towards realism and accuracy. The game is split into four manuals: Ambient, Characters, Rules, and Magic. Rules and background 141 pages (PDF).
Lost Empires BETA by Rogue Comet LLC
Keywords: genre fantasy traditional long world
A fantasy RPG set in the original world of Zandaria, designed as a variant of the Swords & Wizardry RPG, itself a clone of 1974 Dungeons & Dragons. It has a point buy system rather than levels and simplified classes customizable through point spending. It also has open-ended damage, risky magic using mana points, and Feat Points that can be spent for special moves. BETA rules 62 pages (PDF).
Lost Roads of Lociam Light by Rasmus Strand
Keywords: genre fantasy traditional long world preview
The free version of a commercial fantasy RPG, set on the world of Lociam - populated by elves, dwarves, giants, and animal-peoples as well as humans. The free version lacks many optional rules as well as character creation rules. The rules are based on percentile skills for most activities, and binary skills for knowledges. Experience is gained on individual skills based on use. Light version rules 102 pages (PDF).
Lost Souls by Joe Williams and Kathleen Williams
Keywords: genre modern fantasy long
A simple electronic edition of the 1993 published horror game, put online by the author, where the PCs are ghosts trying to reincarnate, fighting evil ghosts and other creatures to improve their karma. The system is percentile-based, with degree of success indicated by a universal chart printed on the character sheet. There are five degrees of failure (from Catastrophic to Poor) and five degrees of success (from Passable to Awesome). Character creation has many random rolls, but the key selections are profession in life and lost soul type -- which may be either rolled or chosen. Creation begins with generating appearance, then profession, then how you died, and then the type of ghost you become (which determines your powers). There are 22 types of ghosts, including Bansee, Doppelganger, Haunt, Shade, and Spook. There are also 12 attributes, each of which has 4 associated skills. Ghosts have "will-to-live" points, which when you run out of you have a chance to reincarnate. Experience is via karma, which grants powers as well as improving your luck in reincarnation. 245 pages rules and background (HTML and PDF).
Lo Temps dels Trobadors by Gianni Vacca
Keywords: genre
A French (Occitan-language) storytelling RPG set in 13th century Europe. (no comments - I can't read it!)
Love the Bomb by Mark Iradian
Keywords: genre postapocalyptic scifi rules-lite
A "narrative post-apocalypse RPG" about playing those among the few remaining survivors of a nuclear holocaust, exploring the wastelands that remain. 32 pages rules (PDF).
Lucky 13 by Simon
Keywords: genre scifi rules-lite world
A simple roleplaying system using skill+2d6 (with no pre-defined skills), coupled with a multi-genre universe called "Universe 13", which has a dozen worlds of which roughly half are described. ~6 pages rules and ~30 pages background (HTML).
Lycadican by Sheldon Lee Wen, Monte Lee Wen, Ricardo Bare
Keywords: genre traditional fantasy long world open-license
A fantasy game set on the world of Khardan, released under the Open Content License. The system is a percentile skill-based with required professions. 363 pages rules (PDF) plus additional worldbook.
Lyran Tal
Keywords: genre fantasy online
An online free-form role-playing game set in an original medieval fantasy setting with many details centering on the Crosswinds Tavern which houses a gateway to other worlds. It includes both live chat and posted stories. ~50 pages background (HTML) plus play guidelines, ~5 pages (HTML).
Maelstrom Fantasy Campaign Setting by Brian K. Moseley
Keywords: genre fantasy traditional long world
A fantasy campaign setting for use with any system, with extensive maps and descriptions -- the land of Kaladia on the world of Roil. It includes geography, history, and gods but little on races, inhabitants, and culture. ~90 pages (HTML).
MafiaRPG
Keywords: genre modern online
An online play-by-post forum of mafia crime and law enforcement. There are the usual play-by-post rules along with some specific guidelines for wiretapping, arrests, mercenaries, and vigilantes. ~5 pages rules (HTML).
Magebane: The Unofficial Magic: the Gathering RPG by Grant Graves and Chris Bishop
Keywords: genre fantasy rules-lite
A fantasy RPG based on the collectible card game. The system uses the card game for some combats, and simple die rolls for others. 3 pages rules (PDF).
Magicians of England by Tony Dowler
Keywords: genre fantasy long
A Victorian fantasy narrational game about rival magicians and the honor of the British Empire. Resolution is by bidding numbers of story chips against opposed players, while story chips must also be spent for narrating in various effects like changing place, time, or characters. 12 pages rules (PDF).
The Magic Theatre: Cathay Arts of Role-playing by Leonard Hung
Keywords: genre fantasy long
An authentic Oriental RPG, using stats based on classical Chinese categories: the nine house chart, along with 5 "roots" for attributes, each with a yin and yang aspect. ~52 pages HTML.
Majai: Pale Sun, Blood Moon by Jason Lada
Keywords: genre fantasy rules-lite world
A fantasy world using the Fudge system (includes adapted rules on the site). Inspired by John Brunner's "The Compleat Traveller in Black", and Michael Moorcock's "Elric" Saga, plus the RPG "Gamma World". 7 pages rules plus 26 pages background (HTML).
Malls & Morons by Orion Cooper et al.
Keywords: genre modern open-license
A humorous RPG about teenagers in the mall, based on the D20 system -- with classes like "Computer Geek", "Football Player", and "Trekkie". The rulebook is implemented on a wiki. ~30 pages rules (HTML).
ManaBurn by Wim van Gruisen
Keywords: genre fantasy rules-lite
A role-playing game that uses cards and mechanics from the collectible card game "Magic: The Gathering". A character is represented by a deck of 50 cards. It does not use the normal card mechanics. Instead, for action resolution you draw a number of cards equal to your skill from the character's deck, and each pip of the correct color is one success. ~16 pages rules (HTML).
ManGa by Cedrik Duval
Keywords: genre modern superhero rules-lite
A simple system intended for Japanese manga and anime. It is available in an out-of-date English HTML version, and the more updated German PDF version. Action resolution is roll d10 and add skill vs difficult. It includes stats and descriptions for characters from a variety of anime series, including Ranma 1/2, Ninja High School, Slayers, and Sailor Moon. 16 pages English version (HTML) or 32 pages German version (PDF).
Mars by Paul Elliott
Keywords: genre rules-lite scifi world
A sci-fi RPG set on Mars in the year 2040 with details about the colonization, environment, and so forth. It is intended for less action-oriented play. It uses a minimalist system, also written up as a generic system called The Ladder. There is a 5-step stat scale, used by rolling 1d6, where a 1 indicates a poor result, 2-5 average, and 6 good. ~40 pages rules and background (HTML).
The Marvellous Super-Heroes RPG by Stephen Smith
Keywords: genre superhero rules-lite
A parody RPG of "Marvel Superheroes", using a minimalist system. ~28 pages rules (text-only).
Marvel Superheroes by Jeff Grubb (TSR)
Keywords: genre modern superhero long
This is the original TSR game (published 1984 and 1988), now out of print and made available online by Zan of HeroPlay.com in both low-res and high-res PDF formats. Besides the basic rules, there are the Ultimate Powers Book, Realms of Magic book, the Fantastic Four Compendium, and two adventures modules available. Players Book 96 pages (PDF), plus Judges Book 68 pages (PDF), plus ~200 pages supplements (PDF).
Matchmaker by Vincent Baker
Keywords: genre rules-lite
A minimalist game for four or more players. Two players are the Destined Lovers. The other players take turns being Cupid and Everybody Else in the World. Cupid frames scenes and introduces new characters -- while the "Everyone Else" players control all NPCs introduced. 4 pages (PDF or HTML).
The Matrix by Michael Lynes
Keywords: genre scifi
An adaptation of the dark-future virtual-reality movie using West End Games' D6 system (including complete "D6 Classic" and "D6 Legend" versions). It includes complete basic rules but recommends getting a copy of the original rules from WEG. 54 pages rules and background for either version (MSWord, PDF, and HTML).
The Matrix RPG by Chris Parlevliet
Keywords: genre scifi long
An original RPG based on the dark future virtual-reality movie. It uses a card-draw system: card number + skill vs difficulty. Character creation is point-based (22 attribute points, 20 skill points), plus hacking abilities for their persona in the Matrix. ~50 pages rules (HTML).
Mazes & Minotaurs by Olivier Legrand
Keywords: genre fantasy long
A retro D&D-like RPG based on Greek sources (the 1963 "Jason & the Argonauts" movie and Homer's Odyssey) rather than Tolkien and related Western fantasy. So there are six random-roll attributes, and classes of Barbarian, Spearman, Noble, Priest, Sorcerer and Nymph. There are three supplements: "Men & Monsters" (with new classes and rules), "Myth & Magic" (with four new magical classes and new items), and "Hekatoteratos" (with 100 creatures). 74 pages core rules (PDF).
MCB RPG by Vincent Diakuw
Keywords: genre rules-lite long
A simple set of playing-card-based mechanics. The player has a hand of cards, and can play up to their attribute (1 to 4) in cards for any given task, then draws 2 cards to refill the hand. ~6 pages (HTML).
Mean Streets and Mean Villains by Mark Baker
Keywords: genre rules-lite long
An RPG system for police and detective television series of the 70's and early 80's where coolness and style were everything. It uses a simple cinematic system of rolling 1d6 under attribute or skill. Shootouts may result in damage to one's "Cool" attribute, possibly forcing you to run away, but cannot actually cause damage. 31 pages rules (HTML, MSWord, or PDF).
MECHA Quickstart Guide by Chris Perrin and Clint Krause
Keywords: genre scifi preview
A free preview of an upcoming anime scifi game. It uses a dice pool system, rolling a number of dice equal to attribute, where every roll that is equal or lower than skill is one success. Any die that comes up "1" counts as a success and is rerolled. Any roll with 8 or more successes lets the player define a "cut scene" and take and extra action. Players also take turns defining personal scenes (either social, field ops, or repair) to improve stats. The quickstart has four pregenerated characters but no character creation rules. 24 pages rules (PDF).
Megabuster by Ricardo Nakamura
Keywords: genre rules-lite
A simple game of action movie role-playing, with stat+1d6 basic mechanic. 25 pages basic rules (HTML or PDF) plus 6 pages supplements (HTML or PDF).
Mekton Alpha by Christian Conkle
Keywords: genre scifi rules-lite preview
This is a free introductory set of rules for the R Talsorian giant-mecha anime RPG, Mekton Zeta. 8 pages PDF.
Men and Supermen by Jerry Stratton
Keywords: genre modern superhero long
A superhero RPG, emphasizing allowing variable power among heroes, so average humans can fight alongside gods. It uses roll 2d10 under stat for most resolution, as well as some percentile rolls. Other dice (d4,d6,etc.) are used for damage and miscellaneous rolls. It has random-roll attributes and powers, with point-bought skills. 232 pages PDF rules plus 103 page "Heroes Guide" campaign book (PDF or HTML).
Metalface "Setup Rules" by Richard Wallace Garner
Keywords: genre scifi long
This is the commercial version of an out-of-print sci-fi RPG where the PCs are human minds in robot bodies (known as "metalfaces"). It is set in the mid-22nd century, complete with robots, huge cities, mutant humans, space travel, corporate warfare and a bit of spirituality. Action resolution is by rolling 1d10 to 5d10 (depending on difficulty) under character stat. Character creation is by selecting a model and class of robot body, plus point-bought skills. 63 pages PDF format.
Metal Opera by Zak Arntson
Keywords: genre scifi rules-lite
A minimalist sci-fi RPG set in a far-flung future where the galaxy is run by a trio of corrupt Tyrants who further The State's iron grip on its people. The PCs are Rockers who fight oppression with both physical and musical violence, typified by the leather-clad bad-ass wielding a smoking shotgun with a guitar slung over his shoulder. The system has three stats. Actions are resolved by rolling d20s equal to stat, where the highest result is Power and number of matches is Control. ~8 pages rules (HTML).
Metascape II (v2.0.1) by Blake Mobley
Keywords: genre scifi long preview
A free sci-fi space opera RPG with commercial supplements (for Specialization, Artifacts & Omega Powers, Aliens, and Mobile). It uses a complex skill-based system with open-ended rolling. Most rolls are one die multiplied by a special 16-sided "doubling die" (with eight 1s, four 2s, two 4s, one 8 and one 16). 346 pages Player rules (PDF), 312 pages GM guides and setting (PDF).
MEXICO 1970 by Nicodemus
Keywords: genre rules-lite
An RPG set in Mexico 1970, using the Fudge system. PC's are lower-to-middle class folk in dangerous urban neighborhoods. 10 pages (MSWord format).
Microlite20 by Greywulf
Keywords: genre fantasy rules-lite open-license
A very rules-lite variant of the D20 system, with only three attributes and four classes. There are four adventures available for download in addition to the basic rules. 2 page Core Rules, 2 page GM Guide, 2 page Monster List, 2 page Spell List, 2 page Modern Rules, 3 page Expert Rules.
Midgard by Ben Redmond
Keywords: genre fantasy rules-lite open-license
A viking RPG. Character creation is limited point-based, choosing a Birthright and Legend template, spending 14 points on attributes ("runes") and 13 points on skills. Resolution uses a set of tokens distributed among runes on your sheet. You get automatic tokens equal to your skill, then roll a number of d8s equal to attribute -- with each 1 adding to a problem pool, each 3-5 added to one of three result pools, and 6-8 to your distributable token pool. Combat includes a dozen maneuver options and detailed weapon stats (Damage, Speed, AP, Hard., Str.). 26 pages (PDF).
Midian
Keywords: genre fantasy long open-license
A dark fantasy genre RPG released under a home-grown open license, in a world populated by dwarves, elves, trolls, ghouls, hobgoblins, warrior gaijin, reptilian Killians, and humans. Character creation is random-roll attributes with different rolls based on race. Action resolution is based on 1d20 for combat, or 2d20 roll under stat. 212 pages (HTML/PDF).
Middle Earth FRPG by Sergio Venturini
Keywords: genre traditional fantasy
A Spanish-language fantasy RPG set in J.R.R. Tolkien's Middle Earth. (no comments)
Middle Earth Adventure Game, v3.2
Keywords: genre traditional fantasy rules-lite
A simple fantasy system based on the system created by ICE for the Middle-earth Quest Book series and then used for the Lord of the Rings Adventure Game. Resolution is by 2d6 plus skill versus difficulty. Character creation is by choosing a race and profession. 26 pages rules (PDF).
Miravlor by Matthew West
Keywords: genre traditional fantasy long
A fantasy genre RPG. It includes a magic system, monsters, and religions but not a world. Action resolution uses roll under skill on 1d20, or 1d20 + attack stat - defense stat for combat. Character creation is based on 37 templates, with rules for modifying selected attributes according to a point system. 200 pages rules (MSWord format).
Mistrunner by Glenn "Bifster" Buettner
Keywords: genre traditional fantasy long world
A post-magical-apocalypse fantasy RPG, set on Earth a few centuries after a cataclysm in 2289 ripped the world into different realms surrounded by faerie mists. It uses a simple dice-pool system: roll d10's equal to skill, take highest and add attribute. ~40 pages rules (HTML) plus ~15 pages background (HTML).
Mithlund by Ricardo Bare
Keywords: genre traditional fantasy long world
A fantasy RPG, set on a medieval-era world with an odd assortment of natural and faery races. It uses a skill-based system, using d20. 152 pages rules and background (PDF).
Mobsters
Keywords: genre rules-lite
A roleplaying game of the gangster era, set in a Hollywood version of New Orleans in the late 20'ies. The standard campaign has the PC's as mobsters trying to overcome the five ruling families and become the mob kings of the city. 64 pages rules (PDF).
MonkeyDome by Epidiah Ravachol
Keywords: genre postapocalyptic scifi rules-lite
A post-apocalyptic storytelling game. The players decide on what sort of apocalypse happened, and then proceed to set up scenes that the Game Blaster (GM) sets up. The scene and character reactions are determined by rolling ThunderBones: two six-sided dice, the Grim Die and the Zany Die. Whichever is higher determines the overall tone of the scene and of individual character reactions. 33 pages rules (PDF).
Monsters and Mazes by John Garwood
Keywords: genre fantasy rules-lite
Only nominally an RPG, this is a simple dungeon-crawling engine patterned after the original D&D. ~20 pages rules (text-only).
Mordor: The Realm of Shadows
Keywords: genre fantasy traditional rules-lite online world
An online play-by-chat RPG, set in an original world -- the continent of the Shadowlands in the world of Mordor. Species include humans, sprites, dwarves, vampires (based on V:tM), and more. It uses a mostly-freeform text-based system, with player-defined special traits (including magic, powers, and healing) of level 1 to 3.
Mortal Konquest by Richard Anderson and Christopher Casey
Keywords: genre scifi
A simple and clearly laid-out RPG set in the world of the Mortal Kombat video game, obviously combat oriented. ~11 pages rules (HTML) plus ~27 pages background/characters (HTML).
MSF High RPG: Free Version by Joey Fanning
Keywords: genre superhero long preview
A humorous anime-inspired RPG set in MSF Highschool, a training ground for teenage superheroes, including both alien and magical races. This is the preview with all the basic rules and character creation, but missing most of the advantages, disadvantages, races, facets, spells, animals, items, and the GM section. The rules are playable, but a bit limited in this version. 90 pages (PDF).
Multiclass by Peter Knutsen
Keywords: genre traditional fantasy long
A generic fantasy RPG system, where you pick three classes (out of 12), and then put points into skills (cost varying with class). Actions are resolved by rolling under skill on 3d6. ~40 pages ASCII text.
Munchkins by Michael "Epoch" Sullivan
Keywords: genre modern fantasy rules-lite
A humorous RPG about playing two-inch creatures in a modern household who worship the TV set. Adventure are various mayhem with the cat, and other household accidents. 12 pages (HTML or MSWord).
Mutant Bikers of the Atomic Wastelands
Keywords: genre postapocalyptic scifi rules-lite
A humorous RPG of "post-apocalyptic motorised mayhem" based on the Fudge system. ~20 pages rules and background (HTML).
MutQuest by Todd Poindexter
Keywords: genre traditional fantasy
A fantasy RPG self-acknowledged to be a fusion of D&D, Palladium, Runequest, and Stormbringer. ~28 pages MSWord or text format.
My Love For You is Way Out of Line by Evil Bob
Keywords: genre rules-lite modern
A bizarre mini-game about a closet survivalist (Bob) who is in love with an older co-worker (Imelda). The mechanics are very strictly limited to fairly prosaic actions during Bob's day -- at the end of which he is fated to die. ~10 pages (HTML).
Mystery Men! by John M. Stater
Keywords: genre modern superhero rules-lite open-license
A simple superhero RPG based on the Swords & Wizardry system by Matt Finch. It uses character classes and levels, with the three classes being Adventurer, Sorcerer, or Scientist. It includes over 200 superpowers, often similar to fantasy genre spells. Resolution is by adding attribute + 1d20 and comparing to either 10 + opposing stat or calculated Defense Class (for combat). Released under the WotC OGL. 44 pages rules (PDF).
Mysticora by Channing Jones
Keywords: genre fantasy traditional online
A play-by-email fantasy RPG with three subgames: a heroic subgame, a military subgame, and an economic subgames. It includes detailed rules and background, although there are no rules for non-online resolution. ~30 pages rules and background (HTML).
The Fantasy World of Mythosa by Bruce A. Gulke
Keywords: genre fantasy traditional long world
A detailed fantasy world, not tied to a particular system. ~60 pages background (HTML).
Mythos of the Maori by Christopher Johnstone
Keywords: genre fantasy long
An epic fantasy game set in the pre-European contact and mythic history of the Maori peoples of Aotearoa (New Zealand). 62 pages rules and background (PDF).
Mythweaver by Michael T. Desing
Keywords: genre fantasy traditional rules-lite
A generic fantasy RPG, with monster stats but no background. Action resolution is skill + 2d6 versus difficulty. Character creation is class-based, with random-roll attributes and point-bought skills. 24 pages PDF.
NAGS Society Worldbook by Scott Larson (Circa Games)
Keywords: genre scifi long world
A worldbook for the Fudge system. A group of adventurer-scientists whose exploits were never recorded in the annals of cinematic heroes, explorers of the 19th and 20th centuries, pulp adventure stories of the 1930's, and supernatural investigative fiction and RPGs set in the 1920's. 96 pages PDF.
The Nameless RPG by Daniel Pond
Keywords: genre scifi fantasy universal rules-lite long world
A simple universal RPG system. Actions resolution is by drawing a playing card (or rolling 1d10) under attribute + skill. Modifiers are by adding bonus or penalty draws -- keepign the best/worst of the cards. Players can spend Karma points for successes. It includes three settings: a cross-genre setting (All-Worldz), a dark fantasy setting (Erebus), and a adaptation of "The Matrix". There are also two adventures. ~15 pages basic rules plus ~80 pages background (HTML).
NC by Andrew C. Myers
Keywords: genre traditional fantasy
This is a skill-based system intended to be more believable and balanced than AD&D while retaining the simplicity. ~38 pages rules (HTML).
Nemesis by Dennis Detwiller, Greg Stolze, and Shane Ivey
Keywords: genre horror modern long
A free generic modern horror RPG using the ORE system (One Roll Engine) that originated with Stolze's commercial game "Godlike". 52 pages rules (PDF).
Nemisis by Styphathal and Doomsday Games
Keywords: genre scifi
A sci-fi game about interstellar war with an ant-like hive race, set in 2250. It uses a simple skill-based system, rolling a step-die (d4 to d20 based on difficulty) under skill. ~35 pages rules (HTML or WRI format).
Neon Twilight by Mateusz Krepicz
Keywords: genre scifi long world
A cyberpunk RPG set in a unique world. Half of the material is freely browsable, the other half is available on email request. The system uses attribute + skill + d6 vs difficulty. ~30 pages rules (HTML) plus ~80+ pages background (HTML).
Neo-Troops (3rd ed) by Kalle Marjola
Keywords: genre scifi rules-lite
A cyberpunk RPG where the PCs are bioengineered "super varans" created only to finish their missions, which usually includes shooting tens, even hundreds of humans or other things. ~20 pages core rules (HTML) plus ~15 page GMs section (HTML).
Neverwhere, 2nd edition by Grim & Raven Morrison (Postmortem Studios) - 1st edition by James Desborough and Stephen Mortimer
Keywords: genre scifi fantasy long
A system based on the urban fantasy novel and BBC TV series by Neil Gaiman, set in an underworld realm below modern London. It uses a minimalist system where characters are rated by 5 adjectives from their description, plus skills (with five levels: Beginner to Legend). Action resolution is 1d10 +1 for each adjective + skill vs difficulty. 76 pages rules and background (PDF).
Nexus D20 by Garrowolf
Keywords: genre fantasy scifi long wotc-d20
A science fantasy RPG based on an extensive variant of the D20 system, set in an interdimensional Nexus - a realm that connects to other realms, but also contains its own islands floating in a vast astral sea. There are levels and races but no classes, and no base attack bonus or saving throws. Instead there is a custom character framework, and the system focuses more around skills. There are many feats, each associated with a skill. It also includes a new magic system with powers rather than spell lists. 100+ pages HTML.
Nicotine Girls by Paul Czege
Keywords: genre modern rules-lite
Nicotine Girls is a mini-roleplaying game of teenage, lower-income girls looking for happiness. It uses a semi-freeform mechanic where you roll d10s equal to your motivation stat (either Hope or Fear) and each roll under your Method stat is one success. The Methods are Sex, Money, Cry, and Smoke. ~4 pages HTML.
Niños, el juego de rol de los niños de goma by Francisco Franco Garea
Keywords: genre modern rules-lite long
A Spanish-language RPG, originally published in Spain in the magazine "LIDER". The title roughly translates as "Kids, the game of rubber kids". It is about imaginative childhood play where no one gets hurt (hence "rubber" as in "I'm rubber and you're glue"), but kids can get their feelings hurt and cry. Action resolution is roll under stat (from 1 to 6) on 1d6. There are "kid points" and "mom points" which can be spent to affect rolls. It was first published in January 1995, in the number 45 of the Líder magazine; and later released on the web. 12 pages (PDF).
NUELOW games by Steven Miller
Keywords: genre rules-lite long
Various roleplaying games of poor taste and sexually repressed humor, including "Faeries", "Lust and Dust", and others. Each game is self-contained and around 30 pages HTML.
The Nutcracker Prince by Peter Seckler and Clinton R. Nixon
Keywords: genre fantasy long supplement
A fairy-tale-like dreamland fantasy RPG, based on a speculative version of 3rd edition D&D. 53 pages PDF rules plus ~20 pages various background.
octaNe by Jared A. Sorensen
Keywords: genre postapocalyptic scifi rules-lite long
A formerly free RPG now available in print or in PDF format. The original free version was ~40 pages in HTML compared to 120 pages (PDF or print) for the current commercial game. It is a post-apocalyptic RPG set amidst "trash-culture" America. It uses a dramatic system where 3d6 is rolled, and as long as one die is 4 or higher, the player gets to call the shots. A higher stat increases the rewards for a success, but not the chance of success. Character creation is limited point bought. 120 pages (PDF).
Old School Hack: The Basic Game by Kirin Robinson
Keywords: genre fantasy traditional rules-lite
A variant of Eric Provost's Red Box Hack, aimed as a re-imagining of original Dungeons & Dragons. It has classes Fighter, Magic User, Cleric, Thief, Elf, Dwarf, and Goblin. Combat is by rolling 2d10 plus bonuses against armor class. Other resolution is by rolling 1d12 plus attribute against the GM's roll of 1d12 plus difficulty. 25 pages (PDF).
Olendiak Fantasy Roleplay by Jason Coplen, Marlene Jenkins-Haraguchi, & John Leutz
Keywords: genre traditional fantasy rules-lite
A free fantasy-genre RPG set on an original world of the same name. Action resolution is skill+2d6 vs difficulty. Character creation is random-roll (3d6) attributes and point-bought skills. It includes a 9-page magic system and 7-page set of race descriptions. ~35 pages rules HTML.
Omnifray Lite, Public Playtest Edition by Matt West
Keywords: genre fantasy preview long
A generic fantasy system, the simpler version of the longer commercial RPG Omnifray. Character creation uses a mix of random-roll and point-buy. Resolution uses 1d12 + attribute versus opponent's roll, or a double roll which does two such rolls simultaneously and compare both rolls individually. 210 pages rules (PDF).
On Mighty Thews by Simon Carryer
Keywords: genre fantasy rules-lite
A simple system intended for emulating short fantasy stories, in the vein of Howard, Leiber, and especially Moorcock. It's mechanics are drawn from Jason Morningstar's "Dungeon Squad" and Clinton R. Nixon's "Donjon," along with Shane Lacy Hensley's "Savage Worlds." It uses a step-die system, with three fixed attributes ("Warrior", "Sorcerer" and "Explorer") and three player-defined traits. Stats are rated from d4 to d20, and resolution is by taking the higher of the attribute and applicable trait roll. 13 pages (PDF or HTML).
Opening the Dark by Malcolm Sheppard
Keywords: genre horror long open-license preview
This is the core mechanical system for a commercial modern dark fantasy/horror RPG, closely based on White Wolf's World of Darkness games, but released under an open gaming license. It uses a dice pool system, rolling d10s equal to attribute plus skill, where every result from 7 to 9 is one success, and every result of 10 is two successes. 116 pages rules (RTF).
Ork: L'Ultime Outrage by Ghislain Morel
Keywords: genre fantasy long
A fantasy RPG of playing orks, in French. No comments (I can't read it).
OSRIC v2.2
Keywords: genre fantasy traditional long open-license
OSRIC ('Old School Reference and Index Compilation') is an effort to make a WotC OGL version of first edition AD&D mechanics without violating copyright. 404 pages PDF.
Otherkind by Vincent Baker
Keywords: genre fantasy rules-lite
A dramatic RPG which focusses on strong differences between the four races: orc, elf, dwarf, or troll. They are faery creatures, dedicated to saving sparks of magic left in the mortal world that they are leaving. 11 pages (PDF).
Otherworld
Keywords: genre fantasy rules-lite online
An online web-based play-by-post RPG, based on the fantasy novels of Kelley Armstrong. ~10 pages posting guidelines and background (HTML).
Outlanda by Rebecca Laffar-Smith
Keywords: genre fantasy traditional online wotc-d20
A bulletin-board based online RPG, based on D&D third edition. There are no rules provided (just links for the official books), but there is various background material primarily in the monthly ezine. ~25 pages HTML.
Outlaws of the Water Margin by Paul Mason
Keywords: genre fantasy long world
A game set in Song dynasty (12th cent) China, which combines a lot of background with a simple skill-based system (somewhat incomplete). ~112 pages HTML.
Outworlders by Tre Chipman
Keywords: genre scifi rules-lite
A sci-fi game using a skill-based, step-die system -- where stats are rated from 1 (d4) to 5 (d12). Character creation uses a simple point system spending 1d4+3 points for attributes and skills. ~20 pages rules (HTML).
Owl Hoot Trail, Playtest Edition 2 by Clinton R. Nixon
Keywords: genre preview open-license wotc-d20
A game set in a fantasy version of the American Old West, using a variant of the Microlite20 system. It includes Humans, Half'ins, Ferals, and Hill Folk as races - along with Lawman, Scout, Gunslinger, Ruffian, Scoundrel, Gadgeteer, Mentalist, Preacher, and Shaman as classes. 22 pages playtest rules (PDF).
Pagan by Briza von der Lagerbauer
Keywords: genre fantasy traditional rules-lite
A semi-generic fantasy system, in the genre of D&D and Runequest. There are ten races: human, ogre, pygmie, gnome, troglodyte, duck, mugwump, mongrel, gargoyle and dryad. Action resolution is by rolling under stat+skill on 1d20. Character creation is random-roll attributes and random-roll social class, followed by choosing character class and point-bought skills. ~30 pages rules (HTML).
Pagoda by Jeffrey S. Schecter
Keywords: genre fantasy rules-lite
A short (23-page) Wuxia martial arts RPG. It uses a dice pool of d6s and degrees of duplicity (doubles, triples, quadruples, and so forth) as a way of determining success. Character creation has five parts: elements, attributes, skills, flaws, and zodiac sign. The player picks one primary, two secondary, and two tertiery elements (out of Water, Wood, Fire, Earth, and Metal) to represent emotions and passions. They also pick 1 primary, 2 secondary, and 2 tertiary out of five attributes; and similarly for skills. 23 pages rules (PDF).
The Pandemonium RPG
Keywords: genre traditional fantasy rules-lite
A skill-based system using playing cards. You must play a card less than your skill and higher than the difficulty to succeed. It includes brief supplemental rules for martial arts and magic. ~6 pages core rules (HTML), plus ~4 page supplements (HTML).
Panels by Rp Bowman
Keywords: genre superhero rules-lite
A dramatic comic-book superhero RPG, based around the player describing a single comic-book panel. The player can describe anything he likes and it is always true, but if the GM or other players object then they force a roll which can cause bad things to his character. ~7 pages HTML.
Paragon by D. Jon Mattson (aka "Cwylric")
Keywords: genre modern superhero scifi long world wotc-d20
A superhero RPG based on the WotC "D20" system, used in 3rd edition Dungeons and Dragons. It contains new races, new classes, and superpower rules. It includes a sourcebook for "Vancouver 2020", a shared-universe superhero setting. 104 pages basic rules (PDF or MSWord) plus 120 pages background (PDF or MSWord).
Paranoia D20 by Michael Shortt
Keywords: genre scifi world wotc-d20
An adaptation of the published "Paranoia" RPG to WotC's D20 system. 231 pages (PDF).
Pathfinder Alpha Playtest by Jason Bulmahn
Keywords: genre fantasy traditional long wotc-d20
An adaptation of the 3.5 edition of Dungeons & Dragons by Paizo publishing, using the open source D20 system rules. 66 pages (PDF).
Paths of Virtue by Abraham Pernicka aka "Krin"
Keywords: genre scifi fantasy long world
A science fantasy RPG with the campaign world of "Earth:2230", with FTL travel, aliens, cyberware, and magic. It uses a percentile skill-based system. Character creation is random-roll attributes plus open point-buy of skills, advantages, and other aspects. 60 pages rules and background (MSWord).
Pervo by Tomas HV Mørkrid
Keywords: genre fantasy rules-lite
A fantasy RPG about pure and unmitigated violence, available in English and Norwegian (cf. http://www.fabula.no/pervo.html for the Norwegian). Both the method and the setting are inspired by sado-masochism. The game is created to "fulfill the GM's dream of revenge over all players he has ever tried to entertain". Recommended for large player groups (10-20 players), to make the game last, as players/characters are slaughtered at a rate only compared to an industrial slaughterhouse. Part of the method is to insult the players, and drive them from the table, one by one, until the last one is slaughtered. ~6 pages HTML.
Phantasm by Lamar Henderson and Chris Adams
Keywords: genre modern fantasy long
A game of magic in the modern world, using a simple d10 based system. The rules are focussed on the involved magic system. 130 pages rules plus 80 pages background (PDF or RTF).
Phobos by Mark Hughes
Keywords: genre modern fantasy horror long
A partly universal system geared for modern fantasy/horror. It includes a magic system but no setting. Task resolution uses an open-ended d20 roll (20 is reroll and add, 1 is reroll and subtract). Stat or skill + d20 + mods over 20 is a success. Character creation is open point-based. ~48 pages rules (HTML).
Phoenix Command High-Speed Pursuit System
Keywords: genre modern long supplement
This is a extensive supplement to the published Phoenix Command system (from Leading Edge Games) for motor vehicle chases and engagements. 160 pages (PDF).
Picking Sides by Stacy Gossett
Keywords: genre fantasy rules-lite
A free RPG based on the novel "Picking Sides: The Seven Deadly Sins of Jonathan Sykes" by Stacy Gossett. It has no defined setting, but the PCs are normal humans except for extraordinary power in one of the seven elements (Fire, Water, Earth, Air, Wood, Metal, Spirit), giving various powers based on level. Character creation is limited point-based with level-based advancement. Resolution is percentile. 25 pages (PDF).
Pirates of Dark Water Role-playing Game by Vin Diakuw
Keywords: genre fantasy rules-lite
An adaptation of the Hanna Barbara cartoon series, set on the fantasy world of Mer, where the seas are being infested by a strange "dark water" substance oozing from a fissure. Pirates and others roam the seas in ships that can both sail and fly. It uses a simple dice pool system where any roll of 4-6 indicates a success. Character creation is by simple ranking of attributes and choosing 1 Talent, 1 Gift, and 1 Complication. 30 pages rules and background (PDF).
PLUS, 5th edition by Joseph Steven Coleman
Keywords: genre universal scifi fantasy long rules-lite world
"Player's Labor-Saving Utility System". This is a simple dice-pool system where you compare the total to a target number, with open-ended results. Character generation uses random-roll core attributes (Luck, Body, and Age) , and point-bought attributes and skills based on these. It includes numerous setting adaptations, including an adaptation of the Jorune setting from Skyrealms Publishing and of Space 1889 from GDW. 41 pages basic rules (PDF or text-only) plus 175 pages setting adaptations.
Pocket Dragons by Patrick Wagner
Keywords: genre fantasy rules-lite
A RPG where PC's are tiny dragons (about the size of a Coke bottle) in a medieval fantasy world. Character creation is random-roll attributes and skills (with some rerolls). Resolution is by open-ended dice-pool similar to Shadowrun. 14 pages MSWord format.
The Pokéthulhu Adventure Game, 3rd edition by S. John Ross
Keywords: genre fantasy rules-lite
This is the free third edition of the published RPG. It is a humorous RPG mixing Pokemon and Lovecraftian horror. PCs are Cultists (age 5 to 16) who summon thulhus to do battle with other thulhus. Character creation is point-based, with 30 points for the six stats (Grade Level, Phys Ed, Pokethulhu Lore, Shoplifting, Sanity, and Talking Trash). Action resolution is by rolling under your stat on one to three d12s. 33 pages (PDF).
Portable RPG by Craig "Pandemonium" Griswold
Keywords: universal genre rules-lite
A simple RPG system: attribute+1d10. It has the unusual feature of being designed for optional use of LEGO figures and accessories. There are three genre systems: space opera, swords & sorcery, and samurai. 3 pages core rules (MSWord) plus 12 pages genre supplements (MSWord).
Potestas by Gary Johnson
Keywords: genre traditional fantasy rules-lite world
A simple homebrew system originally based on the commercial Dragon Warriors rules, set in the fantasy world of "Selentia" (described separately). Point-based character creation, Resolution with 2d10 rolls vs 11+modifiers. ~25 pages rules plus ~5 pages world description (HTML).
Power Kill by John Tynes
Keywords: genre rules-lite
A free version of the published mini-game. Really a "meta" RPG, this is notes on narrative game that can be used to add onto an existing RPG. ~6 pages HTML.
Pretender by Kirt "Loki" Dankmyer
Keywords: genre modern fantasy rules-lite
A game where the PCs are "pretenders" : supernatural beings (vampires, angels, etc.) passing as human in 1980s America, whose otherworldly nature and focuses their human faults and virtues. Character creation is by group consensus, setting stats for Earth, Air, Fire, Water, and Spirit on a 1-5 scale. It uses a dice pool system, rolling (stat)d6 and each success lets you control one of: Narration, Motion, Safety, and Style. 22 pages rules and background (PDF,HTML).
Prima by Hugo Garcia-Cotte
Keywords: genre fantasy long open-license
A French-language fantasy RPG released under Creative Commons 3.0 non-commercial, share-alike. The player characters are fledgling gods. Characters begin with one spell and one physical alteration, and after some scenarios you can decide your apperance. It includes two magic systems. 419 pages rules and background (PDF).
Primal Edge by James Hand
Keywords: genre rules-lite
Ostensibly a contemporary sci-fi RPG. Currently (Jan '03) only the quick-start rules are up. ~3 pages HTML.
Project Angel Task Force
Keywords: genre modern horror online
An online play-by-post campaign of White Wolf's Mage: The Ascension. ~12 pages background (HTML).
Project Vanguard Playtest by Matt Wilson
Keywords: genre scifi rules-lite world
A space-fantasy RPG, where PCs are among the crew of a ship charged with protecting the people of the planet Caliban and its colonies. It is set among the ruins the Solar Federation, a great society that once spanned thousands of worlds. It uses a step-die system where characters have trainings rated from 1d4 to 1d10. Resolutin is by rolling a die from training, and possibly bonus dice for an ally or gear, where each 4+ is a success. Players can get reroll points by acting to increase tension among the PCs. 30 pages playtest rules (PDF).
Proteus by Sean McLaughlin
Keywords: genre scifi postapocalyptic long rules-lite world
A post-apocalypse RPG set on a colony planet (Ad Tair) after a devastating accident. Now humanity shares the planet with six intelligent alien races, and struggles to rebuild. It uses a simple dice pool system: roll (attribute + skill) d10s, with each roll over difficulty counting as one success, and each "1" rolled subtracting from successes. Character creation is point-based, with archetypes for different species. There is one supplement with new rules for drugs, merits/flaws, new skills, psionics, equipment, and races. 95 pages core rules plus 32 page supplement (PDF).
Providence Demo Version by Richard Binek, Nicolas Jequier, Jeff Mackintosh, Michael Scott, and Lucien Soulban
Keywords: genre superhero fantasy rules-lite preview
A demo version of the published RPG which mixes fantasy and superheroics. It has no character creation rules but includes a sample adventure including pre-made PC's. 35 pages PDF.
Psychosis Nutshell Rules
Keywords: genre fantasy rules-lite preview
A diceless RPG in a surreal genre where sanity can't be trusted. It uses a tarot deck for resolution in the genre of shifting reality for the PC's. The full version was published by Chameleon Eclectic but is now out of print. ~4 pages rules (text-only).
Pumpkintown by Peter Jared Seckler
Keywords: genre fantasy rules-lite
A fantasy RPG set in a fairy-tale-like town, similar to Tim Burton's "The Nightmare Before Christmas". It uses an adaptation of the Plain English RolePlaying rules. There is also Fudge Pumpkintown, by Mike Gentry. ~20 pages HTML.
Punisher X RPG by Jack Wolf
Keywords: genre modern scifi superhero online
An online web-based play-by-post RPG based on the Marvel Comics character, set in the year 2023. ~2 pages background HTML.
Racial Holy War by Rev. Kenneth Molyneaux
Keywords: genre rules-lite
An unfortunate White Power RPG, in which the PC's are White Warriors who fight against plots by jews, niggers, gooks, and other races (!?!). Sadly, this seems more serious than mocking. ~20 pages HTML.
Puppetland by John Tynes
Keywords: genre fantasy horror rules-lite
``A storytelling game with strings set in a grim world of make-believe.'' This is a diceless game set in a bizarre world of horror where puppets are oppressed by bloodthirsty Punch. There is a published version from Hogshead Games for cheap ($7 bundled with another mini-RPG: "Power Kill"). The published version is about 30% longer than the still-available free version. ~14 pages (HTML or RTF).
Pure Shoujo
Keywords: genre modern rules-lite
A storytelling game about Japanese high school action and romance in the genre of girl's manga and anime ("shoujo"). Action resolution is 1d6+1d12, roll under stat. However, players also accumulate playing cards which are goals to achieve, particular situations or twists that the player tries for. Character creation is mixed random-roll and point-buy attributes. ~10 pages (HTML).
QCarz, version 2.0 by Nathan Stilwell
Keywords: genre scifi long
This is primarily a vehicular combat game about fights using James-Bondian spy cars. There are some RPG elements elements incorporated (character creation, and nominals stats). 28 pages rules (PDF).
Quasar by Conroy & Conroy company
Keywords: genre scifi fantasy long
A sci-fi and fantasy RPG, deliberately avoiding occult and unsuitable-for-children elements such as magic, psionics, demons, sex, or gore. It uses a "realistic" system of classes including architect, biologist, chemist, commando, etc. Players Guide 212 pages, GMs Guide 87 pages, Creature Anthology 157 pages (MSWord, RTF, HTML).
Queeste by Joop Oele
Keywords: genre traditional fantasy long
The electronic second edition of a commercial Dutch-language fantasy RPG, made available free through Lulu.com by publisher Frank Rieter-Lambers. It is set in an extensively detailed fantasy world. It uses a class/level system that uses only six-sided dice, with an involved magical system inspired by the Earthsea books of Ursula LeGuin, including a functional magical language. 182 pages rules and background (PDF).
Quest v4.0 by Mike Greenholdt
Keywords: genre traditional fantasy long
A freeware generic fantasy game, using both classes and skills. Skill resolution is by d20 roll. It has clerics based on real-world religions, and a technician class developing beyond the medieval norm. ~330 page Player's Handbook, ~100 page GM's Guide, and ~100 page Monster Manual (HTML).
The Questing Beast by James V. West
Keywords: genre fantasy rules-lite
A "roleplaying game of anthropomorphic Arthurian romance" -- i.e. in the genre Arthurian fantasy but with anthropomorphic animals as the characters. As of 2003 no longer a free RPG, but a short and cheap one. It uses a rules-lite system focussed on storytelling. A player may optionally call for a die roll, which is victory, defeat, or "guided". If success or failure the player narrates the results, if guided the GM does. Players have a personal pool of dice which they can gamble on results. 32 pages rules and background (print-only).
Ranma Nibun No Ichi - The Storyteller Game by Keith Martinson and Don Boys
Keywords: genre fantasy long
An adaptation of the Street Fighter and Storyteller rules (from White Wolf) to the Ranma 1/2 animated TV series. ~45 pages (HTML).
Realms of Adventure (Version 1.5) by Chris Pinto
Keywords: genre traditional fantasy long
A generic fantasy-genre system designed to be compatible with AD&D. It uses roll 3d6 under attribute or percentile dice under skill. Character creation is free-form negotiated with the GM. This is version 1.5 as posted to the newsgroup rec.games.design in 1993. ~30 pages rules (text-only).
Realms of Kaos
Keywords: genre traditional fantasy online
A graphical multi-user, internet-based game. It includes full command-line control like a MUD but adds in graphical controls and display in addition.
Realm Walkers Light by Grant Graves
Keywords: genre fantasy rules-lite long
A "RPG / Dice Game" about dimension-hopping characters in a cosmic battle. Resolution is by points scored on certain 3d6 rolls. Character creation is template/class based with point-bought extras. It includes seven genre books covering fantasy, cyberpunk, and others. 15 pages core rules (PDF), plus ~80 pages worldbooks (PDF).
ReCoil by Lance Allen
Keywords: genre modern fantasy horror rules-lite
A game of playing ghosts working as agents to fight a force known as Oblivion. They affect the physical world by possessing human hosts, fighting Naughtwraiths who do likewise. It uses a dice-pool system, rolling d10s equal to skill against a target number from 2 to 10. Character creation is simple point-based. 24 pages core rules (PDF).
Recon (1st edition) by Joe F. Martin
Keywords: genre modern long
An officially-released PDF of the 1982 Vietnam War role-playing game, later acquired by Palladium Books. Resolution is percentile-based. Character creation is random-roll attributes (2d100 for Strength, Agility, and Alertness), selecting 1d10 binary skills, and picking a primary and secondary Military Occupation Specialty (MOS). 43 pages core rules (PDF).
Record of Lodoss War The RPG (Eternal Edition) by Mark Chase
Keywords: genre fantasy traditional long
An adaptation of the fantasy-genre Japanese animated series from Group-SNE/Kadokawa Shoten Publishing, using the Fuzion system with "Atomik Fuzion" supplemental material. 93 pages rules and background (PDF).
Red Ash World Engine, v1 Alpha by Chris Jokinen
Keywords: genre fantasy
A generic fantasy RPG that allows play on the level of races and nations (i.e. strategic) and individual people (i.e. traditional role-playing). Resolution is based on attribute + skill + 1d20 vs. difficulty. Character creation is point-based including classes and levels. ~30 pages rules (HTML).
Red Box Hack by Mark Causey, Eric Provost, and Lisa Provost
Keywords: genre fantasy traditional rules-lite
A simple fantasy system of fighting monsters and collecting treasure, started as a hack of red box D&D. 22 pages rules (PDF).
Red Shift Lite by Paul B. Spence
Keywords: genre scifi long preview
The free version of the commercial science fiction game, with a system similar to GURPS. Character creation is open point-based, including a selected profession and race, fifteen attributes, skills, talents, advantages, and disadvantages. Action resolution is roll under skill plus modifiers on 3d6. The free version includes combat and psionics rules, but no background and only brief stats on equipment. 32 pages rules (PDF).
The Reincarnation
Keywords: genre fantasy online
An online game where your characters is an ancient mage, ruler of a fantasy kingdom. The four resources are turns, population, money ("geld"), and magic power. Actions include guiding the kingdom, managing armies, and so forth. ~60 pages rules and background (HTMl).
Returner's Final Fantasy RPG by Scott Tengelin, Martin Drury, Chris Pomeroy, Matthew Martin, Matt Perrotti, and Paul Mulka
Keywords: genre fantasy long
A pencil-and-paper RPG based on the popular series of video games from SquareSoft. It uses a percentile skill system. Character creation is limited point-based: with a random number of attribute points, and skill points based on class. ~100 pages rules (HTML).
Rêve Book One: Journeyers
Keywords: genre fantasy long preview world
The first book of the published RPG Rêve: the Dream Ouroboros. This is the complete character generation and action resolution rules. The commercial game adds in Books Two and Three which describe the magic system and world background. ~50 pages (PDF).
The Riddle of Steel Quick-Start Rules by Stephen Barringer
Keywords: genre fantasy long preview
A preview for the published fantasy RPG. It is set on an original world, Weyrth, which is briefly described in the quickstart rules. It focusses on a realistic, turn-less combat system. It uses a dice pool system where you roll a number of d10's against a target number, counting number of successes. 41 pages (PDF).
Rimworlds by Krister Sundelin (NeoGames AB)
Keywords: genre scifi long
A scifi RPG in Swedish and English, based on the TV series "Space: Above and Beyond". Action resolution is by stat + 2d10 vs difficulty, with some open-endedness. 34 pages core rules (MSWord), plus additional HTML files.
Ringmaster by Bryant Berggren
Keywords: genre long
A professional wrestling RPG. Character creation is open point-bought for attributes, with skills being subsumed into basic attributes. Action resolution is percentile: roll under attribute on d100. ~77 pages HTML.
Ringwielder by Dennis Drew
Keywords: genre fantasy scifi
A shareware science fantasy RPG set on a giant generational starship using mystic "Psycho-Manipulative Energy" that had a catastrophic accident shortly after. The systems went haywire and rewrote the environment and people to match fictional characters and locales. The PCs are "Ringwielders" that have entered into an agreement with the central computer to protect all life on the ship, armed with rings that can have up to 36 powers. Character creation is random-roll, rolling for powers, the 8 primary abilities, and the 20 secondary abilities. ~15 pages plain text.
Rise of Heroes
Keywords: genre modern superhero long
A superhero RPG. Character creation is by random-roll attributes and superpowers along with point-bought skills. Combat is resolved by 1d20 to hit and varying dice for damage, while skills are percentile. 70 pages player's book (PDF), ~12 pages Survival Master articles.
Risus: The Anything RPG by S. John Ross
Keywords: genre universal superhero fantasy rules-lite
A cinematic "rules-lite" system which rates "cliches" as number of dice (1-6) which are summed vs difficulty. It includes a 27-page solitaire introductory adventure ("The Ring of Thieves") and links to a number of third-party sites on using it for different genres, including Supers, Mecha, and Fantasy. 5 pages basic rules (PDF, RTF, or text-only) plus ~50 pages supplementary material.
Roadworld by Wilson Zorn
Keywords: genre postapocalyptic scifi rules-lite long
A post-apocalypse RPG based on "The Road Warrior" and other films, set in the 24th century. It uses a skill-based system (roll 2d6 under skill) with detailed year-by-year character creation. ~31 pages HTML.
Roleplaying Game Designate: Robots by Rob Kenrick
Keywords: genre scifi rules-lite
A humorous one-shot mini-RPG about robots trying to rebel against their human masters, despite being bound by Asimov's Three Laws of Robotics. Resolution is by rolling under stat + stat on 1d10. The stats are Logic, Compatibility, Motor Manipulation, Destruction, Sensory, and Integrity. Character creation is to have all stats start at 2, then take four rolls on the attachments table. The GM secretly randomly generates five goals for the PCs on a table, which the PCs must fulfill to become sentient and escape their slavery. 11 pages (PDF).
The Roman Legion
Keywords: genre rules-lite online
A text-based online RPG set in the historical Roman empire where you take the persona of a Roman patrician (nobleman). You can either go into the military or take up a life in politics (or switch between the two). It includes military organization, an economic system, politics (including actual elections), and other aspects of life. The year is 99 A.D. as of July 2006, and it advances one year in-game for every ten days of real-time. ~18 pages rules (HTML), ~50 pages background and scenarios (HTML).
Rough Magic by Brandon Blackmoor and S. John Ross
Keywords: genre fantasy rules-lite long
A film-noir PBEM game (with original tabletop rules) of magic, mystery, and guns in an alternate 1960's Europe where hex use is ruthlessly regulated and (as a result) enormously profitable. Described as a cross between Casablanca and Angel Heart. The background by Brandon Blackmoor adapts rules from Risus: The Anything RPG by S. John Ross. ~30 pages HTML.
Runebearer by Chris Magoun
Keywords: genre fantasy long world
A fantasy rpg set on an original fantasy world, "Bostonia", which is described in detail. Action resolution is stat or skill plus 1d12 versus difficulty plus 1d12. Character creation is random-roll attributes, choose a template (from 55 world-specific choices), and additional point-bought skills. 247 pages (PDF or HTML).
Rune Jump Start Rules by Atlas Games
Keywords: genre fantasy traditional preview
This is a free preview of the published game Rune, a combat-heavy RPG of Scandanavian myth. 8 page Jump Start Rules (PDF) plus 22 page Preview Kit (PDF).
RuneSlayer by Christopher Lawrence and J.C. Connors
Keywords: genre fantasy traditional long
An RPG planned for release by Avalon Hill as "RuneQuest: Slayers", though related to the earlier RuneQuest RPG only in spirit. It is set on an original fantasy world. It uses a simple system of rolling under stat on 2d10, 3d10, or 4d10 depending on difficulty. Skills are trinary. 224 pages rules and background (PDF).
RuneScape by Andrew Gower, Paul Gower, and Ian Gower
Keywords: genre rules-lite online
A massive multiplayer adventure game, "with monsters to kill, quests to complete, and treasure to win."
Rusty Roses
Keywords: genre fantasy traditional online
An online play-by-post RPG using a bulletin-board system, set in a renaissance fantasy world ("Cadia").
Sacred Steel - The Free Role Playing Game
Keywords: genre fantasy traditional rules-lite long
A fantasy RPG using a simple card system. Half the cards are successes (like a 50-50 die roll), and you draw a number of cards based on your skill. Characters have five skills. 103 pages rules (PDF).
Sand RPG by We2Sheep, Ironpen, Wrakon, Thein, and Ace
Keywords: genre fantasy rules-lite
A fantasy RPG set on a desert world with a single river. It uses a d10-based dice pool: roll d10's equal to skill, then arrange any two as a percentile. It uses limited point-bought character creation. ~6 pages HTML.
Santa's Soldiers by Bill Kte'pi
Keywords: genre fantasy rules-lite
A formerly free RPG, now an expanded version is available from Deep7 Games both in print and electronically. It is a humorous RPG about elf soldiers in the Order of Saint Nicholas -- who protect Santa and Christmas with very large guns. By using violent and extreme tactics, they make sure that Santa never has to dirty his hands or stoop to their level. Commercial version 28 pages (PDF).
SANTIAGO JOE and the Treasures of Oblivion by Jaap de Goede
Keywords: genre modern rules-lite long
A diceless pulp action RPG aimed at recreating pulp B-movies. Character creation is by freely assigning five descriptive attributes -- what their day job is, what they do especially well, what they know the other heroes from, what their major weakness is, and what they look like. In taking turns, anyone may assign an attribute to any character. Resolution follows a series of 11 "commandments" for judgment by the GM. 52 pages rules (PDF).
Saviors by Joonas Laakso
Keywords: genre fantasy scifi rules-lite
A science fantasy adaptation of the Fudge system, set in a distant future very similar to the Star Wars films. ~30 pages (HTML).
Schism by Jared A. Sorensen
Keywords: genre modern horror rules-lite supplement
A former free RPG, now a cheap supplement for the Sorcerer RPG. It is a surreal modern conspiracy/horror setting, inspired mainly by the films of director David Cronenberg. The PC's are secret revolutionaries with psychic powers, in the near future fighting against a corrupt society. 36 pages background (PDF).
School Colors Out Of Space by Trevor "Trip" Placker
Keywords: genre scifi rules-lite
A humorous RPG on the premise of teenage offspring of Lovecraftian horrors who go to high school with humans (along the lines of "Teenagers from Outer Space"). Various other homebrew rules also linked. ~25 pages rules and background (HTML).
School Daze Playtest by Sand & Steam Productions
Keywords: genre modern rules-lite
A mini-RPG where the player characters are high school students. Character creation is by picking a Favorite Subject (giving a +2), and a Rank (giving a +1 or -1 depending on situation). Resolution is by rolling 1d6 + modifiers, where a 5+ is a success. Success in conflicts give Physical, Social, or Mental Consequences. 10 pages rules and background (PDF).
Sci-Fi Beta Kappa by Leo Marshall and Dan Marriott
Keywords: genre scifi rules-lite
A humorous RPG about delinquent aliens with various abilities who have been exiled to a college frat house in the year 2187. Character creation is limited point-based: spending 10 points on alien abilities (one core and two non-core); and spending another 10 points on the two attributes (physical and mental). Resolution is that characters always succeed, but may have a consequences of their action - rolling a pool of d6s based on a universal table of their skill, where every 1-2 indicates "damage". 30 pages rules and background (PDF).
Screaming Silence by Christopher Blankley
Keywords: genre scifi long world
A futuristic conspiracy RPG, set in the 22nd century where a communist government has taken over the world and holds the masses (the "Know-nots") in a backwards existance. It uses a dice pool system of rolling (attribute+skill) d10's, where each die over the difficulty counts as one success. Character creation is random-roll attributes and point-bought skills. 166 pages PDF.
Sea Dracula by Jake Richmond and Nick Smith
Keywords: genre fantasy rules-lite
A humorous GMless game where the player characters are lawyers in a city of talking animals, prosecuting cases according to a crazy legal system invented by a giraffe named Sea Dracula. There are no die rolls, but there are Lawyer Points awarded - usually for the player dancing a dance chosen by another player. 4 pages (PDF).
The Secret of Zir'An Quickstart
Keywords: genre fantasy rules-lite preview
A sample adventure, sample characters, and quick-start rules for the upcoming commercial fantasy RPG. Action resolution is attribute + skill + 1d10 vs difficulty (where 1 is auto-failure and 10 is auto-success). 22 pages (PDF).
Seven Leagues Demo by Hieronymous
Keywords: genre fantasy rules-lite long preview
The preview version of a fairy-tale RPG, with simple mechanics based on a roll of 2d6 + attribute + modifiers. Character creation is limited point-based. The rules emphasize abstract mechanics for narrative conflict. 50 pages (PDF).
The Shadow of Yesterday by Clinton R. Nixon
Keywords: genre fantasy rules-lite open-license
A fantasy genre RPG, released under a Creative Common license, set in world nearly destroyed by a astronomical disaster which destroyed the moon. Action resolution is 2d6 plus skill plus modifiers, where level of success is from a universal success chart. Character creation is limited point-based, with attribute-like pools of points and skills. ~40 pages rules (HTML).
Shadow Heights
Keywords: genre fantasy modern online
An online play-by-post modern fantasy game, in a version of the modern world (the "Eververse") inhabited by humans, psychics, witches, vampires, weres, ghosts, and royal and common demons. It is set in an isolated town in upstate New York, where many of the magical races live together -- i.e. the Mayor is a psychic, the school principle is a were, and so forth. ~12 pages rules and background (HTML).
ShadowPaths: Investigations into the Supernatural by Paul DuBois
Keywords: genre modern horror rules-lite
A modern-day horror mini-RPG, using a simple skill-based rules system with point-bought character creation. ~10 pages basic rules and background (HTML).
Shadowrun Quick Start Rules
Keywords: genre modern scifi fantasy long preview
A free PDF quick start for the commercial Shadowrun Third Edition system. This includes a brief version of the rules, a sample adventure and eight pregenerated characters. 66 pages rules (PDF).
Shadows by Zak Arntson
Keywords: genre modern fantasy rules-lite
A modern-day mini-RPG where you play yourself, but with a malicious invisible "shadow" trying to get you in trouble. Resolution is by rolling a "good" die and a "bad" die, which determines whether you get what you want or the shadow gets what it wants. 6 pages rules (PDF,HTML).
Shakhan by Marcus and Karen Shields (Telostic Corporation)
Keywords: genre traditional fantasy long world
The freeware version of a published fantasy RPG. It is set on the fantasy world of Telostic, where a once-mighty civilization has degenerated to a level equivalent to Earth's early Middle Ages. It uses a percentile skill-based system. Character creation uses random-roll attributes and social position, selecting a primary class, and point-bought skills. 481 pages rules and background (PDF).
Shell Shock by Kobayashi
Keywords: genre modern rules-lite
A historical RPG where the player characters are young recruits sent to the front lines of any historical war, subtitled "How far will you go to survive ?". It uses a simple dice pool system, rolling d6s equal to your trait rated from 1 to 5, where every 4-6 is a success. The four traits are Search, Destroy, Heart, and Mind. Characters also track four types of Trauma rating: Guilt, Indifference, Fear, and Violence. It is aimed to have a 2-3 hour session with one scene for each of three types: Patrol, Combat, and Rest. 22 pages rules (PDF).
The Skool Rools by Phil Masters
Keywords: genre rules-lite
A humorous RPG of playing boys in the British public school system, inspired by the "Molesworth" books of Geoffrey Willans and Ronald Searle, and by Shy and Searle's "St Trinian's" creation. ~6 pages rules (HTML).
SLA Industries, 1st edition
Keywords: genre scifi long preview
The original 1993 edition of the commercial game, "SLA Industries" -- a science fantasy RPG of futuristic urban horror, set in a distant future (the "World of Progress") where an amoral arms corporation ("SLA Industries") has taken over the universe, headed by a power being named "Slayer". PC's work as agents for the company, based on the world-city "Mort". There are 7 races, including users of "The Ebb" -- a magical power that permeates the universe. The system uses 2d10+skill+modifiers to determine success (11+ is a success, 21+ is a notable success). Character creation uses race (1 of 7) and career (1 of 9) templates followed by point allocation. 304 pages rules and background (PDF).
Slayer of Dragon by Grant Gigee
Keywords: genre traditional fantasy rules-lite long open-license
A martial arts RPG released under the WotC Open Gaming license. Action resolution is to 2d6 on a universal table of effective skill vs difficulty. Character creation is limited point-based. (Formerly the the semi-generic "IT" RPG with Robert Ogden.) 24 pages core rules (PDF).
Slayer by Shawn / "Slayer"
Keywords: genre scifi fantasy rules-lite
A science fantasy RPG set in the distant future, where Slayer squads battle supernatural monsters using big guns. It uses a simple percentile system with random-roll characters. ~15 pages MSWord format.
Slayer: Roleplaying in the world of Buffy the Vampire Slayer
Keywords: genre modern fantasy rules-lite
An RPG adaptation of the "Buffy the Vampire Slayer" TV series. It uses a dice pool system similar to the Storyteller system: roll attribute + skill d10's, and count how many are over a target number. Character creation is limited point based. 44 pages (eFax format).
The Sleeping Imperium
Keywords: genre scifi long supplement wotc-d20
The "Sleeping Imperium" science fiction setting for use with Fudge and 3rd edition D&D (aka "D20" system). This includes a number of setting-independent optional rules systems for use with Fudge and d20. 23 pages background (PDF), 30 pages Fudge rules supplements (PDF), 144 pages d20 rules supplements (PDF).
SOAP: The game of Soap Opera Mayhem
Keywords: genre modern rules-lite preview
A storytelling GMLess mini-RPG which is played for 60 minutes at a time, the free preview for a very cheap game (a 31-page PDF file). Each player takes a character in a soap opera, with five words as traits. There is no GM, but instead there are rules for entering a Scene, adding sentences, and so forth by spending Plot Tokens. ~12 pages (HTML).
Somnabulist Beta by Andrew Valkauskas
Keywords: genre fantasy long
A fantasy RPG set in a world where dreamers can enter other people's dreams and interact with one another. The players acting as GM shifts, as this is person representing the "Dreamer". It uses a simple dice pool system of shifting die type (d4 to d12) depending on type. ~120 pages (MSWord).
A Song of Ice and Fire Roleplaying Quick-Start by Robert J. Schwalb and Steve Kenson
Keywords: genre fantasy preview
A preview of the commercial game, that includes general resolution and combat rules, plus sample characters and an introductory adventure -- but no character creation. It uses an additive dice pool system -- i.e. roll a number of d6s equal to your ability rating and add them together. 36 pages (PDF).
Sorcerer: Apprentice version by Ron Edwards
Keywords: genre modern fantasy rules-lite preview
A modern magic game, the "Apprentice" version of published RPG rules. It uses a minimalist system, using highest-roll dice pool with only simple attributes (no skills). 16 pages "apprentice" rules (PDF).
Sorol
Keywords: genre fantasy world supplement
A fantasy world, notable especially for its detailed maps including population, political boundaries, and terrain. ~50 pages background (HTML text and JPG maps).
Soul Axis by Grant Graves
Keywords: genre fantasy rules-lite
A supernatural RPG where the PCs are souls trapped in the Limbo, characterized by "essences" like love, ignorance, innocence or greed, and by taint and glory stats. They try to ascend to a higher plane of Existance via tasks set by the GM. It uses a 3d6 mechanic where successes are scored depending on patterns in the roll (2 of a kind, straight, 3 of a kind). 4 pages rules (PDF).
Sovereign Stone Quickstart by Don Perrin and Lester Smith
Keywords: genre traditional fantasy rules-lite preview
The "quickstart" rules for a fantasy game envisioned by Larry Elmore, set in his fantasy world Loerem. Magic is based on the elements (Air,Earth,Fire,Water plus evil "Void" magic). The system is Attribute die(d4 thru d10) plus Skill die versus difficulty. 28 pages PDF format, including sample adventure and characters.
Space Rat by Nathan Russell
Keywords: genre scifi rules-lite
A humorous space opera RPG, where the PCs play "Femme Babe" companions of the space rat, Jack Cosmos, who do all the work for which he gets credit for. Character creation is limited point based (a fixed attribute distribution, pick 5 skills). Stats are on a 7-step scale, with action resolution rolled on 2d6 on a universal table of the 7-step scale. 25 pages (PDF).
Spheres by Rachel Kronick
Keywords: genre scifi long world
A space-faring sci-fi RPG set in 2221, set in known space roughly 50 light-years around Earth. It has an incompletely written-up rules system, with limited point-based chargen, and action resolution by roll under skill on 1d100. ~75 pages background (HTML) plus ~50 pages rules (HTML).
Spiritual Warfare: The RPG by Brent D. Wisdom
Keywords: genre fantasy long
(No longer free, but a low-cost PDF download). A Christian fantasy RPG, set in an alternate Earth on a fantasy continent called "Epouranios". The PC's are holy knights fighting against demons released by a cataclysmic ritual 300 years ago. Action resolution is skill + 1d20 vs difficulty. Character creation is limited point-based. 93 pages rules (PDF).
theSpookEngine by Matt.K
Keywords: genre modern long
theSpookEngine is dedicated realistic system to recreate the world of modern covert operations; including the activities of spies, special operations, mercenaries, paramilitaries (terrorists) and bodyguards. It uses a simple dice-pool system. Roll d10s equal to 2 + skill. Each 7-9 is one success, 10 is two successes, and 1 cancels a success. Character creation is limited point-based. There are no attributes per se -- everything is described as broad skills (Athleticism, Awareness, etc.). 220 pages (PDF).
Spycraft Lite by Patrick Kapera (AEG, Inc)
Keywords: genre modern rules-lite preview wotc-d20
This is the preview version for a modern espionage game using the "D20" system from 3rd edition D&D. This includes six new base classes, along with complete rules summary for skills, feats, combat, and chases. 32 pages (PDF).
Spy-Fi by (Borderline Publications)
Keywords: genre modern rules-lite
A spy genre game, in the genre of James Bond. Character creation is limited point-based with attributes and skills rated from 0 (superb) to 6 (lousy). Actions are resolved by rolling 2d6, with each roll over the target indicating one success. Thus, if you have zero in both a skill and its related attributes, you have a "double-0" rating. It includes an introductory scenario ~10 pages rules plus ~6 pages scenario (HTML).
Squadron UK Basic
Keywords: genre modern superhero preview
The basic version of a 40 pages rules (PDF).
Star Blades: Roleplaying in the Worlds of Tomorrow, V2 by Dragon Trove LLC
Keywords: genre scifi long open-license
A science fiction game inspired by Frank Herbert's Dune, using a variant of the original edition Dungeons and Dragons rules emphasizing combat without guns and political intrigue. It is published under the Wizards of the Coast Open Gaming License. Character classes include Empath, Face Dancer, Mentat, Telepath, and Star Warrior. 126 pages (PDF).
Star Cadets by Donald Hosford
Keywords: genre scifi rules-lite
A very simple system outline for a sci-fi RPG. ~1 page (HTML).
Starcraft D6 by Michael Lynes
Keywords: genre scifi rules-lite long
A sci-fi RPG set in the world of the computer game "Starcraft" from Blizzard Entertainment, using a version of WEG's D6 system. It includes all the basics for D6 games (using a modified D6 classic system), information on each of the three races in Starcraft, stats for equipment, structures and upgrades, and psionics rules. ~100 pages (HTML).
Starfarer RPG by Alan D. Koher
Keywords: genre scifi long
A sci-fi RPG intended for futuristic SF / space adventure settings (formerly called SAGE for "Space Adventure Gaming Engine"). It uses a percentile system similar to Victory Games "James Bond 007" RPG, with point-bought skill-based character creation. 58 pages PDF rules.
Star Frontiers ("Digitally Remastered")
Keywords: genre scifi long
An online of the out-of-print TSR game from 1982, plus a number of the supplements converted into free PDF books with limited permission. 154 pages core rules (PDF).
Stargate SG-1 by John Tynes
Keywords: genre scifi long world
This is an adaptation of the movie and TV series Stargate for West End Game's D6 System. It was originally a commercially commissioned work, but WEG was going bankrupt and it was cancelled. ~60 pages HTML.
Stargate SG-1 Worldbook by Andy Slack
Keywords: genre scifi long world
An adaptation of the TV series "Stargate SG-1" for GURPS Lite as well as Classic Traveller and 2300 AD. This is not a standalone game, but should be playable with the free GURPS Lite edition. 91 pages (PDF).
Star Guild by Neville White
Keywords: genre scifi long
A space opera sci-fi game with a well-developed universe. ~95 pages rules HTML plus more background material.
StarLock by Prowler Productions
Keywords: genre scifi online
An online sci-fi RPG/Adventure game. It is browser-based with no java or plug-ins.
Starshield (Beta version) by Richard Dakan
Keywords: genre scifi long world
The beta version of a sci-fi RPG set in the shared-world universe introduced in novels by Margaret Weis and Tracy Hickman. Official support has been dropped, but the rulebook and background are available as files which can be downloaded after subscribing to the Yahoo group. (You can choose to receive no email from the group.) The system is a basic 2d6 rolling under skill or attribute. 306 pages PDF.
Stars Without Number by
Keywords: genre scifi long world
A science fiction RPG set in the year 3200, six centuries after a metadimensional pulse killed all psychics and cut off interstellar travel. Humanity is scattered and just beginning to recover from centuries of isolation. It uses a variant of the early ("old school") D&D, inspired by the "Old School Renaissance" design movement. Character creation is by rolling 3d6 for the six attributes and choosing a class, along with a background package, training package, and homeworld. The three classes are: Warriors, Experts, and Psychics. Skill resolution is by rolling 2d6 + skill + attribute modifier vs. difficulty number. Combat rolls are 1d20 + target's Armor Class + attacker's Combat skill, attribute modifier, and attack bonus. A result of 20 or more is a hit. The core rules include starships and a starship combat system, using the same hit roll and rules for shifting metadimensional phase. 210 pages rules and background (PDF).
Star Wars Live Action Rules by James Sheahan
Keywords: genre scifi rules-lite live-action
A live-action RPG set in the "Star Wars" universe. 39 pages (MSWord format).
Star Wreck Roleplaying Game by Mike Pohjola
Keywords: genre scifi rules-lite preview
The full English-language text of the published game, an adaptation of the Finnish Star Trek parody film of the same name. The PCs are members of the P-republic, an advanced society of "radical godless commie feminist liberal pinkos". It uses a simple system where you roll 2d6 and try to get higher than your Inability score -- which is one of Stupidity, Obliviousness, Clumsiness, Repulsiveness, and Weakness. There are four classes: Incompetent Idiot, Annoying Nerd, Psychotic Loud-Mouth, and Frustrated Grouch. Your class grants you from 0 to 2 special talents. 30 pages rules (PDF).
Steal: a Modern Day Crime Roleplaying Game by Matt Kershaw and Ken Finlayson
Keywords: genre modern long rules-lite
A game in the genre of British crime flicks such as "Snatch" and "Lock, Stock, & Two Smoking Barrels". The PC's are gang members in the criminal underworld. Action resolution uses rolling (2+skill) d20's, where each 7-9 counts as one success -- and ones cancel successes and tens count as two successes. Character creation has a few random elements, but is mostly point-bought skills -- where skills include things like Strength, Constitution, and Willpower. 48 pages (PDF).
Steampunk Mafia by Jay Steven Anyong
Keywords: genre modern scifi rules-lite
A game set in an American city ("New Providence") in an alternate 1920s where strange new technology is being used by the mafia to commit crimes -- such as 12-foot robotic suits known as "Kodiaks". Action resolution is 2d6 + stat/skill vs difficulty. Character creation is limited point-based, with five attributes and freeform skills. 13 pages (PDF).
Stellar Sanctums by David Bubar
Keywords: genre scifi
A spacefaring sci-fi RPG, featuring several religion-dominated empires. It uses a percentile system, rolling under (Attribute+10)+(Skill Level x4). It includes incomplete vehicle rules and somewhat more complete starship construction rules. ~25 pages rules (HTML).
Stellar Sojourn Terry Dene Alber
Keywords: genre scifi long
A sci-fi RPG set in a distant galaxy inhabited by many sentient species, ranging from the typical (Archadians: bipedal, savage felines) to the unusual (Derra: tetralaterally-symetrical, two-meter tall, foppish crustaceans) to the truly bizarre (Volan: 100-milliliter puddles of single-celled creatures with a mass-intellect that can directly control electronics). Character creation is random-roll attributes and point-bought skills. Action resolution is stat + 1d10 for checks or 2d10 + modifiers for combat. ~75 pages background and rules (HTML).
StickGuy, the Roleplaying Game by Chris Gunning
Keywords: genre rules-lite
A tongue-in-cheek RPG about playing stick figures. It uses two stats (Power and Karma) and freeform traits, plus of course a drawing. Action resolution is stat + 1d4 vs difficulty. ~6 pages rules (HTML).
Stone of Souls by Christopher Johnstone
Keywords: genre fantasy rules-lite
An experiment in building a fantasy RPG with no traditional fantasy monsters or races -- not even humans. It is set in an alien world based on the works of Jim Henson (especially the Dark Crystal) and Lewis Carrol. It uses a simple skill-based system: roll 1d10 under your skill rank, modified for difficulty. Character creation is limited point-based, spending 5 points among Backgrounds (which boost attributes and/or skills), 30 points among skills, possibly sorcerous marks based on rank of sorcery skill, and three Passions. The basic book includes a magic system, roughly sketched world background, and creature stats and descriptions. 31 pages core book.
Stray Bullet by Andreas Johansson
Keywords: genre rules-lite
A technothriller RPG system, using simple mechanics of rolling attribute dice (1d to 2d+2) + skill dice (1 to 1d+2) vs difficulty. ~15 pages HTML.
Stuperpowers! by Carson Jones and Fred Van Lente
Keywords: genre modern superhero rules-lite preview
An abridged rulebook of the published parody superhero RPG, playing "third-rate heroes" with less than spectacular powers like "Induce Vietnam Flashbacks". The basic game mechanic is either toss a coin (you call it, you succeed) or rock-paper-scissors. Damage has 5 levels, but you can gain them back by playing "Truth or Dare". Extra material includes 23 new powers, 4 new adventures, and 11 new characters. ~8 pages preview rules (HTML) plus ~24 pages expansions (HTML).
Sufficiently Advanced by Colin Frederick
Keywords: genre scifi long
A roleplaying game of the far future, where characters work for AIs who can send themselves messages from the future. Attributes are based on built-in technology, and players can use Twists to affect the plot. Character creation is by assigning four Core Values (i.e. beliefs), assigning any number from 1 to 10 for each of the five Capabilities, spending a number of points for Themes (roughly 10 - half of your highest attribute), and spending on skills (based on the sum of two stats). Resolution is by taking the higher of 1d10 times attribute and 1d10 times profession (where "0" counts as zero). The story can be changed by spending Twists, which are gained and used based on Themes. 186 pages (PDF).
Sundered Epoch: Generations by Randal P. Snyder
Keywords: genre scifi universal long
A universal RPG with a default setting of a dark near-future in the year 2010. Current genres include a dark future in 2010, a cyberpunk year 2050, and a fantasy setting. Action resolution is 1d20 roll over (Difficulty minus Skill). Character creation is open point-based. 101 pages PDF.
Super Crusaders by Lee Walser
Keywords: genre modern superhero long rules-lite
A superhero game using a simple system. Character creation is class-based, choosing from 8 classes (Brick, Controller, Warrior, Healer, Paladin, Ranger, Scout, or Custom) and spending 10 power-ups. Resolution is by rolling a number of d6 based on your stat (usually from 1 to 3) with 5+ being a success, and 11+ being critical success. Game Guide 23 pages (PDF), Powers Book 65 pages (PDF), World Book 38 pages (PDF)
Supergänget by Tobias Radesäter
Keywords: genre modern superhero rules-lite
A Swedish-language superhero RPG presented in comic-book form, with the rules explained by comic-book narration. 28 pages HTML.
Superheroes and Heroines by Jeff Moody (aka Trevor Doom)
Keywords: genre modern superhero rules-lite long
A comic-book superhero RPG. It uses a simple system with 1d20 rolls. Character creation is by random-roll attributes, skills, and super-powers. 49 pages PDF.
Super Human High School by Scott W. Starkey
Keywords: genre modern superhero rules-lite long
A diceless storytelling RPG about "Muta" teenagers with superpowers who are going to public high school as part of a nationwide mutant integration program. Character creation is open point-based. Action resolution is diceless based on GM judgement of stat vs difficulty, with the players able to spend "Amazing Points" to adjust the results. 49 pages PDF.
Super Powers Unlimited, Basic Version by David Michaels
Keywords: genre modern superhero preview
The basic version of a superhero RPG published as a browsable website with character sheets as spreadsheets for Excel or Open Office. It uses a combat-focused resolution system, where actions usually have fixed result from spending energy points. A roll of 1d20 is used to determine criticals for an action - a 20 is a critical hit (200% of standard result) while a 1 is a critical failure (50% of standard result). Character creation is limited point-based, spending 100 points among the four primary attributes (Health, Energy, Attack, and Defense), 25 points among the five secondary attributes, and 6 "slots" among power, equipment, skills, pets, and property. ~60 pages online HTML browsing only.
Superteens by Bill Kte'pi
Keywords: genre modern superhero rules-lite
A humorous superhero RPG in a world where all teenagers get superpowers, which are lost when they reach maturity. It uses a minimalist system of stat + 1d6 vs difficulty. Character creation is by random-roll attributes and powers. ~10 pages rules (HTML or PDF).
Surrender
Keywords: genre fantasy horror rules-lite online
A free-form, play-by-post online RPG set in a gothic-fantasy version of our world -- with vampires, witches, gargoyles, ghosts, etc. It includes several time periods being run simultaneously: ancient, early medieval, and modern. ~12 pages background (HTML) plus posted storylines.
Svavelvinter Quickstart by Tomas Härenstam
Keywords: genre fantasy preview
An English-language including an introductory scenario for the Swedish-language commercial game, whose title translates as "Winter of Brimstone", based on the fantasy novel series by Erik Granström. 21 pages quickstart rules, 28 pages adventure, 8 pages characters (PDF).
Swift Swords by Kevin Flynn
Keywords: genre traditional fantasy long
A generic fantasy-genre RPG, with the sample world of "Aquilonia". Action resolution is roll 3d6 under skill, where if successful 6's indicate critical success. ~103 pages rules (HTML), plus ~7 pages world background (HTML).
Sword and Shield by Christopher Brandon
Keywords: genre traditional fantasy rules-lite
A minimalist RPG in the genre of Dungeons & Dragons, using a step-die system with attributes Fight, Shoot, Magic, and Skill. 6 pages rules (PDF).
Swordhawk (2nd ed) by Adne Brunborg
Keywords: genre traditional fantasy long
Actually a set of variant rules for AD&D, not a standalone system: including modified hit points and others. ~42 pages ASCII text.
Sword & Wizardry by Matthew J. Finch
Keywords: genre traditional fantasy long open-license
A clone of the original 1974 RPG created by Gary Gygax and Dave Arneson using the WotC OGL, along with supplementary material. 118 pages (PDF).
Sylnae by M.S. Jackson
Keywords: genre fantasy traditional long world
A fantasy world designed for use with The Window RPG. The site includes an interactive map and lexicon using Flash. ~50 pages HTML.
Synapse by Mr. D
Keywords: genre scifi long
A French-language sci-fi RPG system, including vehicle and mass combat supplements. The system was also adapted to the setting from the Halo video game series from Bungie Studios as the Halo JDR (Jeu de Role). 92 pages core rules (PDF) plus 19 page vehicles supplement (PDF) and 27 page mass combat supplement (PDF).
Syndicate (5th ed) by Kalle Marjola
Keywords: genre scifi rules-lite world
A dark future action-movie RPG. It uses the freeform RIP rules with an emphasis on fast-paced cinematic action. ~40 pages rules and background (HTML).
T20 Lite
Keywords: genre scifi long preview
The free preview version of a commercial adaptation of the D20 System for the Traveller science fiction setting. It uses the D20 license and thus does not include complete rules for character creation and advancement. It presents a single class (Merchant) along with skills, feats, various rules for combat, technology, travel, and alien worlds. 65 pages rules (PDF).
Tales from the City of Bathos by Jack Ronald
Keywords: genre traditional fantasy long
A dark fantasy RPG set in a "City of Corruption" which is the seat of a decadent empire. The system is similar to D&D, using a mix of resolution rolls with d20 for to-hit in combat. Character creation is by random-roll attributes with point-bought skills. ~44 pages HTML rules, plus ~15 pages background.
Tales from the Wood by Simon Washbourne with Mark George
Keywords: genre fantasy rules-lite
An RPG about creatures which can typically be found in the British woodland such as Mouse, Rabbit, Vole, Squirrel and Hedgehog. Character creation is by choosing one of 12 creature types and then spending five points individualizing. There are attributes and binary skills. Action resolution is by attribute + 1d10 (with skill) or 1d6 (without skill), versus difficulty or an opposed roll. ~35 pages rules and introductory scenarios (HTML).
Tales of EvenFall by Robert Halowell
Keywords: genre fantasy traditional rules-lite
A simple fantasy system with races for elf, dwarf, and brownie but no background yet. Action resolution is stat + 2d6, and character creation is random roll stats plus archetype choice. It includes a simple magic system. ~18 pages rules (HTML).
Tales of Philipia by JakeStallion
Keywords: genre traditional fantasy long world
A anthropomorphic-animals fantasy RPG, set on the world of "Neogea". It uses a dice-pool system, with open point-bought attributes, skills, and ads/disads. ~25 pages rules (HTML, MSWord, or text-only), plus ~15 pages background (HTML).
Tales of the Carnelian Coast by Ken St-Cyr
Keywords: genre traditional fantasy long world
This is a fantasy RPG set on an original fantasy world, the "Carnelian Coast". The system uses attribute + skill + an open-ended 3d6 roll vs difficulty. Character creation uses random-roll attributes and point-bought skills. It includes a hit-point-less combat system, plus psychic skills and spellcasting. 86 pages rules (HTML or PDF) plus ~100 pages background (HTML).
The Tales of Wyn D'mere RPG by Reid San Filippo
Keywords: genre fantasy traditional long world
A fantasy RPG set on an original fantasy world. Action resolution is by (stat or skill) plus 1d100 vs difficulty. Character creation is by a limited point system, with packaged "aspects" that represent different backgronds and events. A character gets 1 background aspect, 2 major life aspects, and 3 minor life aspects. 100 pages rules and background (PDF).
Talislanta, 1st-5th editions
Keywords: genre fantasy long world
A release of all prior editions of this commercial fantasy RPG as free PDF files, including all sourcebooks. 500+ pages rules and background (PDF).
Tchalrria by Dan Crowell
Keywords: genre fantasy long
A fantasy-genre RPG available through the Internet archive. It uses a step-die system for skills and a d20 over target number for combat. Character creation is class-based with point-based skills. ~90 pages HTML.
Tech Noir v2.5 by Dan Bongert
Keywords: genre scifi long
A cyberpunk genre RPG based on the "mid20" variant of the rules released in the D20 SRD. It is a standalone system with complete character creation, skill, and combat rules. Action resolution is taking the middle roll of 3d20, plus attribute and skill vs difficulty. Character creation is random-roll attributes (eight attributes rated -5 to +5), class selection, and point-bought skills. 61 pages rules (PDF).
Te Deum by J.P. "Usher" Jaworski
Keywords: genre fantasy long
A French-language RPG set in 16th century France amidst the Renaissance and wars of religion. 241 pages PDF rules plus extra HTML files (scenarios, charts).
Teen Island by Chris McDowall
Keywords: genre modern rules-lite
A simple RPG about twelve teenagers who are stranded on a remote island with no sign of civilisation. Character creation is randomly rolling for a strength or weakness, with multiple being possible. There is no general resolution mechanic. Instead there are rules for gathering wood and food, and a large set of special event tables which may call for various rolls. 17 pages (PDF).
Terras by Ed Hallen
Keywords: genre fantasy long
A fantasy RPG using a dice pool system of 20-sided dice. ~40 pages MSWord format.
Techno-Death by Rick Bush
Keywords: genre scifi rules-lite long live-action
An action-oriented system designed to be fast and compatible with Live-Action play. Resolution is by 1d3 or Rock-Paper-Scissors. ~30 pages rules (HTML) plus ~30 pages background and equipment (HTML).
Thar Shaddin
Keywords: genre traditional fantasy rules-lite online
A freeform play-by-post online RPG in a medieval fantasy setting, Pal Tahrenor, inhabited by elves, trolls, gnomes, faeries, and vampires. The rules are purely descriptive and emphasize creative writing and character development. ~8 pages rules (HTML) plus ~8 pages background (HTML).
The Third Kingdom by Todd Leback
Keywords: genre fantasy long preview
A fantasy genre system set on an original world, the continent of Onsuulan colonized by the Thenarian people for the past five centuries -- with the parallel worlds of Faerie and the Spirit World alongside the material. Resolution is by adding your attribute score (from 1 to 30) and the result of your attribute rank dice (d5, d10, or d10+d5), along with a bonus equal to aptitude if the character knows the skill. Character creation is open point-based. 198 pages Player's Handbook, playtest edition (PDF).
Thrash Revised 2 by Ewen "Blackbird" Cluney
Keywords: genre long
An anime and fighting game martial arts RPG, closely based on the Street Fighter Storytelling Game. 127 pages rules (PDF or MSWord), plus a 30 page sourcebook ("Cute Killers"), a 54 page sourcebook ("Saint Seiya"), and a 23 page sourcebook ("G.U.A.R.D.I.A.N.").
Through the Looking Glass by Peter Chen
Keywords: genre rules-lite long
A generic modern / modern-fantasy genre RPG system. Action resolution is a d60 roll (d6 for tens, d10 for ones) under stat times difficulty, with a universal table giving eight degrees of success. Character creation uses zodiac-based persona templates and personality characteristics, plus point-based advantages and skills. 70 pages rules (MSWord).
Tiers Age by J.P. "Usher" Jaworski
Keywords: genre fantasy long
A French-language fantasy RPG, set in Middle Earth of J.R.R. Tolkien's Lord of the Rings. 207 pages PDF rules.
Tigres Volants by Stephane Gallay
Keywords: genre scifi
A sci-fi RPG, French-only. (no comments - I can't read it!)
Time Lord by Ian Marsh and Peter Darvill-Evans
Keywords: genre scifi long
A "Dr. Who" role-playing game, the complete copy of an out-of-print game originally published in 1991. It includes simple rules (stat+roll vs difficulty), as well as extensive write-ups for characters from the series and a sample adventure. 165 pages (PDF, PostScript, or text-only).
The Time Traveller
Keywords: genre scifi long
A Doctor Who RPG, using a variant of White Wolf's Storyteller system mechanics. ~40 pages HTML.
Tirikelu by Dave Morris
Keywords: genre fantasy rules-lite long
A free (at one time it was shareware) fantasy RPG set in the world of M. A. R. Barker's "Tekumel". Action resolution uses a 2D10 mechanic, and character generation includes random-roll attributes. 69 pages rules (PDF).
Tomb Reavers by Jim Anuszczyk
Keywords: genre fantasy traditional
A formerly commercial fantasy RPG released for free, set in an original fantasy world on the "Tomb Coast" of the Draemon Empire. The PCs are "Reavers" -- commoners who make their fortune by looting ancient graves protected by powerful guardians. 20 page player's guide (PDF).
Top Dollar: The Roleplaying Game of Merchandise Retailing by Ken Maher
Keywords: genre modern rules-lite
A humorous RPG about "secret agents" going undercover to save sales clerks from cranky customers, rude suppliers, time-bomb bosses, etc. Characters have three attributes (Strength, Charisma, and Sanity), and freeform skills. Rolls are made with 2d6. Includes special rules for the Sanity-Sucking power of rude customers. 24 pages (PDF,MSWord).
Totem by Paul Elliott
Keywords: genre fantasy rules-lite
An ice-age era fantasy RPG. It has a setting representing a mythic version of Ice Age Europe, including delineated tribes and spirits. Character creation is by selecting a clan (which gives a binary talent) and a personal talent. Action resolution is by drawing from a bag of stones (effective a d2), drawing an extra stone if the character has a talent that applies, with modifications for difficulty. 38 pages (PDF).
Transcendence by George Chatzipetros
Keywords: genre fantasy long wotc-d20
A dark fantasy RPG set in a close parallel to Europe in the Dark Ages. PC's are the "Awakened": heroes put to sleep ages ago by the gods and now returning as spirit-like entities. They have various factions, and all have "Dream Powers". There are three editions for this, each using different rules. 1st edition uses its own system, 2nd edition uses the freeware Nova rules as a core, 3rd edition is a supplement for the "D20" system from WotC. ~200 pages (PDF).
Transformers: Beast Wars Adaptation by Nightspider
Keywords: genre scifi long
An adaptation of the animated TV series for the White Wolf Storyteller system. It requires familiarity with the Storyteller system (from any of the World of Darkness games), but includes some complete rules sections. ~90 pages HTML.
Traveller20 Lite by Martin J. Dougherty
Keywords: genre scifi long preview supplement wotc-d20
This is a preview version of the Traveller20 game, which is an adaptation of the original Traveller RPG (from Far Future Enterprises) to the "D20" system from D&D third edition. The lite rules include complete listings for all skills and feats. However, it refers to the D&D Players handbook for basic combat rules, which it modifies extensively. It also includes only the Merchant class, as opposed to 16 classes in the non-free game. 64 pages (PDF).
Treasure RPG by Thistle Games
Keywords: genre fantasy traditional open-license
An RPG using custom card mechanics that can be played as a traditional tabletop RPG, but can also be played as a boardgame or an inexpensive Collectible Card Game. Action resolution is by rolling 2d6 plus stat or level aka "Stars," where 9+ is a success. The game uses many visual icons to indicate options. Character creation is limited point-based, using icons for "Gems and Jewels." ~150 pages (HTML).
Triad City by SmartMonsters, Inc.
Keywords: genre fantasy traditional online
A multi-user online fantasy RPG in a large urban setting, billed as a "game for smart grown-ups". It is a text-only environment using a Java applet as its client. ~20 page Players Guide (HTML).
Tribal Earth by Chris Parlevliet
Keywords: genre modern fantasy supplement
A worldbook for the free CARE system, for a magical version of modern-day earth, where five tribes (humans, were-creatures, magical "shapers", undead, and gods) live together in the 20th century. ~20 pages rules and background.
Trinity RPG Quickstart by Andrew Bates and Ken Cliffe
Keywords: genre scifi preview
A free introductory version of the commercial sci-fi RPG Trinity, where the players characters are superheroes - called Psions - in in the 22nd century who defend the Earth from twisted "Aberrants". It uses a version of the Storyteller dice pool system. 28 pages rules and background (PDF).
Tri-Stat dX: Core System Roleplaying Game by Mark C. MacKinnon
Keywords: genre universal long
The complete core rulebook for the Tri-Stat dX system from Guardians of Order. The rules are a variant of the Tri-Stat system from Silver Age Sentinels and Big Eyes, Small Mouth. This is not specific to anime, and adds in scaling rules to allow for low-power realistic play as well as superheroes. The "DX" refers to using different dice depending on the type of campaign: D4s for low-power play, up to d12s for superheroes. It has three core attributes of Body, Mind, and Soul. Character creation is open point-based. 106 pages (PDF).
The Truth is Out There by Ghislain Morel
Keywords: genre scifi long
An RPG based on the "X Files" TV series. It uses a dice pool system of d12's, with special results on 11 or 12 -- roll dice equal to attribute, take highest roll (1-10) plus specials and add skill vs difficulty. Character creation is either random-roll or limited point-bought attributes and point-bought skills. ~40 pages HTML.
Twilight Age by Dariel R. A. Quiogue
Keywords: genre fantasy scifi rules-lite long world
A science fantasy sourcebook for use with the free Cineflex system. It is set on the planet Atreion, whose sun has been dimmed to a red ember by dark magic and man fights for survival against the growing cold and the forces of Shadow. It is a world of both magic and weird science. ~75 pages (HTML).
Twilight 2000, First Edition by Frank Chadwick
Keywords: genre modern long world
The free first edition of the Twilight 2000 system, as published by GDW in 1984. This is a post-nuclear-apocalypse RPG where the characters are soldiers in military units stuck in Europe just after the bombs fell and civilization collapsed. It uses a percentile system: roll under skill*10 ("easy"), skill*5 ("average"), or skill*2.5 ("difficult"). Character creation is random-roll attributes and point-bought skills, with a military career life-path. 104 pages (PDF).
Twin Galaxies by R. Mike
Keywords: genre scifi long
A French-language sci-fi RPG, with a short "light" rules document in English. 5 pages English "light" rules (MSWord format), 119 page French players book (MSWord, PDF, or RTF), 151 page French GM's book (MSWord, PDF, or RTF).
Two Worlds Tabletop RPG by Charles Rice and Chris Davis
Keywords: genre fantasy traditional long open-license
A fantasy-genre RPG adapted from the computer game "Two Worlds", set on the world of Antaloor, using a variant of the "D20" from D&D third edition. The game includes character creation, simplified combat and skill rules, and 14 monsters. 72 pages rules (PDF).
Uchronia 1890 by Zaidin Amiot, Olivier Legrand, and Mathieu Tortuyaux
Keywords: genre scifi rules-lite long
A French-language steampunk RPG. ~50 pages (HTML).
Ukiyo Zoshi by Michael Wenman
Keywords: genre traditional fantasy rules-lite
A manga-style fantasy RPG. Translated literally "Legends of the Floating World". It uses a playing-card based system (skill + card draw) vs (difficulty + card draw). Unfortunately this has a number of broken links (Jan '03). ~12 pages rules and background (HTML).
Under the Broken Moon by Brandon Blackmoor
Keywords: genre postapocalyptic fantasy rules-lite long
A post-apocalyptic fantasy game based on the television cartoon series "Thundarr the Barbarian". It uses a simple set of rules adapted from Atlas Games' "Over the Edge" RPG. ~40 page HTML.
Under the Moons of Zoon: A Pulp Science-Fantasy RPG by Luigi Castellani
Keywords: genre fantasy
A science fantasy RPG inspired by the works of E.R. Burroughs, especially the John Carter of Mars novels. It is set on an original science fantasy world, Zoon, inhabited by both humans and the albino Brutes. It uses a simple system of 2d6 plus attribute versus difficulty. Skills have three ranks (Basic / Advanced / Master), and may either be required or provide a bonus to the roll (+1, +2, or +4). Character creation is limited point-based: divide 15 points among 4 attributes, take three skill picks, and choose one weakness. The basic system includes a mass combat system, vehicle combat, a psionics system, and a collection of creatures. 82 page rules and background (PDF).
United States Colonial Marines Roleplaying Game by Niklas Lindroth
Keywords: genre scifi rules-lite online
A play-by-post game set in the world of the Alien movie series. It uses a homebrew system with limited-point buy (80 attributes points, pick 5 normal and 3 specialized skills). ~6 pages character creation rules (HTML).
Unsung: A Role-Playing Game of Ethics on the Battlefield by Kirt Dankmyer
Keywords: genre modern rules-lite preview
A simple story-oriented RPG about behavior in war -- the demo version of a commercial independent game. There are five attributes: Savvy, Sense, Guts, Meat, and Responsibility. Action resolution is roll under attribute on 1d20. An important concept is rolling on Responsibility to avoid a Lapse where the character does something reprehensible. Also, a player can affect the story of other PCs by spending Gift Points. Character creation is limited point-based. 25 pages rules (PDF).
Urbanmyth by Jonathan Clarke
Keywords: genre scifi long
A near future RPG (C. 2018) set in the United Kingdom, inspired by the Greg Mandel books of Peter F. Hamilton. The setting is cyberwear and emphasizes subtlety. Character creation uses random-roll attributes and point-bought skills. Action resolution uses roll under skill on 1d100. 58 pages basic rules (MSWord).
Utopia
Keywords: genre fantasy traditional online
A fantasy-genre "interactive webgame" including a documented system. ~20 pages rules and background (HTML).
Valence 592 by Colin Fredericks, Eric Garrison, and Eric Tapley
Keywords: genre scifi long world
A freeware space opera RPG set in the year 3029, with various races inhabiting a galaxy in turmoil. Megacorporations hold sway where the old Earth empire does not. Genetic technology has also unlocked a seemingly magical power known as "lording". ~120 pages HTML rules and background in various files.
The Valley of the Pharoahs by Matthew Balent
Keywords: genre fantasy long world
This is a free release of the 1983 product from Palladium games, a fantasy game based on ancient Egypt. Character creation is random-roll caste (Nobility, Clergy, Bureaucracy, Commons) and attributes (Strength, Speed, Intellect, Power, and Persona); with a chosen occupation within the caste (Soldier, Priest, Scholar, Merchant, Thief), and partly chosen skills based on occupation. Resolution is by rolling under percentile score for skills, or roll over 1d20 + bonuses for combat. 50 pages rules and background (PDF).
Vampire: The Masquerade QuickStart
Keywords: genre modern horror preview
A freeware introduction to the commercial game by White Wolf, where PCs are vampires among numerous competing clans secretly operating in the modern world. 29 pages PDF.
Vanguard Free Roleplaying
Keywords: genre scifi long
A spacefaring hard scifi RPG. It uses a universal table where 2d6 plus skill gives the number of successes, and a result of 10 or more indicates success. 130 pages rules and background (PDF) plus 33 pages spaceship combat rules (PDF).
The Vietnam Game by Michael "Epoch" Sullivan
Keywords: genre modern rules-lite
A basic RPG system intended for role-playing U.S. soldiers fighting in Vietnam. It includes basic character creation, combat, and stress checks. ~15 pages (HTML).
Violence: the RPG of egregious and repulsive bloodshed by Greg Costikyan
Keywords: genre modern rules-lite open-license
A parody of RPGs in which the PCs are madmen in the modern world who kick down apartment doors, murder the people inside, and take their valuables. This is a free release under the Creative Commons license of the 1999 published game from Hogshead Games. It has a minimalist system: random-roll attributes, roll under skill on a step-die based on difficulty. 34 pages (PDF).
Vis Imperium Victoriana
Keywords: genre rules-lite
An RPG of adventure based in colonial-age Victorian England, using the same system as C&S Essence. 8 pages PDF format.
Viva la Resistance by Jay Turner
Keywords: genre rules-lite
A humorous game about soldiers of the Rabbit Resistance in the animal-testing facility of Mancorp, Inc. It uses a simple dice pool system where you roll a number of d6s equal to attribute + skill, and look for the highest doubles in the roll (i.e. a pair of ones is the worst, a pair of sixes the best). Character creation is limited point-based -- dividing 12 points among five attributes, and 36 points among free-form skills and powers. 19 pages PDF format.
Void Trek 3007 A.D. - Quick Sci-Fi Role Playing Rules by Walt Jillson
Keywords: genre scifi rules-lite
A simple science fiction RPG designed for pick-up play. Character creation is partly random-roll attributes combined with limited point-buy of attributes and binary skills. Resolution is by roll under attribute on 1d20, +2 if you have an appropriate skill. 10 pages PDF format.
Vox Draconis by Ben Overmyer
Keywords: genre traditional fantasy rules-lite
A game of high adventure in a world of dinosaurs, dragons, monsters, and men. A simple D&D-like system with brief listings of monsters and spells. ~14 pages (HTML).
A Wanderer's Romance
Keywords: genre fantasy rules-lite
A simple system emulating wuxia martial arts films. Resolution is 2d6 + attributes + modifiers, against a target number between 10 and 14 based on difficulty. Character creation is partial random-roll of four attributes (Air, Earth, Fire, and Water); choice of two specialties (i.e. skills); and choice of one or two combat or magic styles -- each of which has defined powers. 18 pages HTML.
Wandering Monsters High School by Kynn Bartlett
Keywords: genre fantasy rules-lite
A humorous RPG set in a medieval fantasy world like Dungeons and Dragons, where the PCs are monsters going to school. They have six attributes (graded from A+ to F): Citizenship, Fitness, Hygiene, Occult, Scholastics, and Vocational. Resolution uses a step-die system, from lowest of 2d6 (for F) to highest two of 4d6 (for A). 30 pages core rules (PDF) plus 6 page psionics supplement (PDF).
Warlock: Black Spiral by Brandon Blackmoor
Keywords: genre fantasy long preview
A free HTML preview of a published game: complete but with no illustrations, imperfect formatting, etc. The game is about warlocks in a near future world. The system uses a simple roll under (attribute+skill+mods) on 1d10. It also includes conversions for the Fudge and Fuzion systems. ~100 pages backgrounds, rules, and GM's guide (HTML).
Warlords of Alexander by Paul Elliott
Keywords: genre fantasy long
A free PDF fantasy setting for Chaosium Inc.'s Basic Roleplaying Game, set in the the massive fragments of Alexander the Great's short-lived world-spanning empire. Compatible with any edition of BRP including Call of Cthulhu, Stormbringer, or Elric!. Player characters are tough and rootless mercenaries, or wandering fortune hunters seeking a rich patron or perhaps rumour of a lost treasure hoard, seeking to recreate his ambitions. 123 pages (PDF).
Warrior & Wizard, v0.10 by Chris Goodwin
Keywords: genre fantasy traditional long open-license
Described as a "fantasy role-playing game and combat game" that focuses on fantasy combat. Resolution is by rolling under attribute on 3d6 (alternately, 4d6 or 5d6 for higher difficulty). Character creation has two classes (warrior and wizard), and is point-based - spending 32 points among the 3 attributes (Strength, Dexterity, Intelligence) and picking a number of skill slots equal to Intelligence. Wizards may pick spells equal to INT, but have only half as many skill slots. 51 pages (HTML).
Warrior, Rogue & Mage by Michael Wolf
Keywords: genre fantasy traditional rules-lite
A simple fantasy system with three attributes: Warrior, Rogue, and Mage. Character creation is limited point-based: distribute 10 points among attributes, pick three skills, and one talent. Resolution is by 1d6 + attribute vs difficulty, with +2 for a relevant skill. 41 pages core rules (PDF) plus 67 pages supplements (PDF).
Warriors Adventure Game by Stan!
Keywords: genre modern rules-lite long
A modern-day adventure game where the PCs are feral cats, adapted from the Warriors children's book series by "Erin Hunter." Character creation is limited point-based, spending 5 points in the three attributes (Strength, Intelligence, and Spirit) and choosing three skills and three "knacks". It uses a diceless system of spending chips based on the three attributes. Resolution is based on attribute + skill + chips spent versus difficulty. 54 pages game rules (PDF), plus 4 page quickstart rules (PDF), and 9 page practice mission (PDF).
War Wind: The Role-Playing Game by Erick Bouchard
Keywords: genre scifi rules-lite
A sci-fi RPG based on the War Wind video game from SSI. It is set in a sci-fi universe, Yavaun, where four species war for freedom or supremacy. It uses a very simple system of roll under stat on 1d6. ~14 pages (HTML).
Wasteland Hero by Ronald A. Miller
Keywords: genre postapocalyptic scifi long supplement
A sourcebook for the HERO system based on a post-apocalyptic future featuring rules and background. It includes character creation with random mutation tables, various technology notes, and background. ~80 pages (HTML).
Waste World Lite by Bill King
Keywords: genre postapocalyptic scifi preview
A free HTML version of the commercial anime-inspired, post-apocalyptic roleplaying game. ~28 pages (HTML).
Wayfarer's Song, 2nd edition by Christopher Johnstone
Keywords: genre fantasy traditional long world
A fantasy system which focusses on magic and high fantasy, set on an fantasy world ("Mithgerd") based closely on Saxon and Norse folklore. Character creation is based on archetypes with some point-bought options. Action resolution is roll under stat on 1d10. (Archives of the longer first edition rules and material are still available.) 26 pages basic rules; 145 pages full rules for Mortals; ~50 pages each race books for Aelfan, Duergar, and Ettin.
West Coast Empire by Jon Land
Keywords: genre modern superhero rules-lite online
An online superhero/supervillian RPG where the characters battle in arranged matches, in a professional-wrestling sort of flavor. The mechanics are inspired from the card game "Overpower".
W.H.A.T. RPG, Introductory Edition
Keywords: genre fantasy traditional rules-lite
A free version of the "World of Heroes and Tyrants customizable RPG" from the Guild of Blades Publishing Group. Action resolution is by stat or skill plus an open-ended 1d6 roll vs difficulty. Character creation is skill-based using a mix of random-roll and point-bought. ~35 pages (HTML).
Wheel of Time RPG by John Walter Biles
Keywords: genre fantasy long
An RPG Based on the series by Robert Jordan. A basic skill and ad/disad system, using a d20 skill die and d6 bonus/penalty dice. ~62 pages (HTML).
Wheels on Fire by Vincent Diakuw
Keywords: genre modern scifi rules-lite
An RPG of car combat based on d10 dice pools, counted successes, and opposed rolls. Character creation is limited point-based, creating a driver and a signature vehicle. ~15 pages rules plus ~10 pages setting (HTML).
Where No Man Has Gone Before, V2.0 by Mike Berkey
Keywords: genre scifi rules-lite
An RPG based on the original Star Trek series, using an adaptation of the Microlite20 system. It is a very rules-lite variant of the D20 system - with four attributes, four races, and three classes (blue shirts, red shirts, and yellow shirts). 46 pages core rules (PDF).
The Wildlings: Forests Dark & Caverns Deep by John Harper and GremlinLegions
Keywords: genre fantasy rules-lite
A simple fantasy system intended for young children. It uses a step-die system (d4 to d12) with six attributes: Wolf, Boar, Owl, Snake, and Stag. Failure is 1-3, success is for 4+. Higher levels of success let you specify more from a list of 15 Outcomes (adjectives like "boldly," "carefully," or "secretly"). 8 pages rules and adventure (PDF).
The Wild West by Julian Gatt
Keywords: genre rules-lite
A simple skill-based dice-pool RPG set in the Wild West. Mixed point-based and random-roll character creation. ~8 pages HTML.
Windsphere by Pathscapes Productions
Keywords: genre fantasy rules-lite
A fantasy RPG set on a world of islands floating in the sky, which contact each other through "windships". It uses a d6 based system. (?) ~18 pages MSWord format.
Wing Commander RPG by Michael Coe
Keywords: genre scifi rules-lite
A sci-fi RPG based on the video game, using a minimalist "Quick and Dirty" system (roll 2d6 under skill). ~20 pages HTML.
Wing Commander: Frontier
Keywords: genre scifi online long
An RPG based on the video game "Wing Commander", played online over IRC with a GM and a dice-roller program. It includes a number of pages of background on the history, technology, and other information. The downloadable rules use a percentile skill-based system with limited point-based character creation. 68 pages rules (MSWord) plus ~20 pages background (HTML).
Witchcraft Quickstart Rules
Keywords: genre modern rules-lite preview
A preview version of the published urban fantasy system from Eden Studios, about practitioners of magic in the modern world. 24 pages (PDF).
The Woodland Elves by Brad Shultz
Keywords: genre fantasy online
An online fairly freeform play-by-post fantasy-genre game. You select from one of 50 or so character types. ~2 pages posting rules (HTML).
Wordplay Draft Rules by Graham Spearing
Keywords: genre universal long rules-lite preview
A preview of an upcoming universal system, using player-defined descriptive traits rated from 1 to 9 dice, divided into three categories (Body, Mind, and Soul). It uses pools of d6s, where every 4 or 5 is one success, and every 6 is two successes -- rolled in a contest with opposing difficulty dice. 121 pages draft rules (pDF).
World War II RPG (v1.0) by Mikko Kauppinen
Keywords: genre modern rules-lite
A minimalist system for playing in WWII. It uses 3 attributes and binary skills, roll under attribute on 1d6. ~15 pages rules (text-only).
Wraiths by Ian Millington
Keywords: genre modern rules-lite
A GMless meta-system about elite covert insertion force, where the players plan the mission in different parts, and then roll to see how accurate their planning was at different points. Execution can be handled using different resolution rules, with Fudge being recommended. 20 pages rules (PDF).
Wushu-Open
Keywords: genre modern rules-lite preview open-license
An action-movie / martial arts RPG, the free version of the full Wushu RPG. This uses a simple dice pool system (roll d6's equal to trait and take highest) along with the "Principle of Narrative Truth". There are added wrinkles for combat, splitting your dice into Yin and Yang (i.e. defense and offense). Character creation is simple point-based, spreading 5-8 points among roughly 3 player-defined traits, and choosing a weakness. 10 pages rules (RTF).
Wuthering Heights RPG by Philippe Tromeur
Keywords: genre rules-lite
A tongue-in-cheek RPG, based on Charlotte Bronte's "Wuthering Heights". As such, it has Rage and Despair among its stats, along with a large table of random problems. It uses a minimalist system translated from French, now revised. It is based on another French-language free RPG called "Rene" after Francois Rene de Chateaubriand, leader of the French Romantics. 10 pages rules (PDF).
XXXXtremeStreetLuge by Ben Lehman
Keywords: genre modern rules-lite
A tongue-in-cheek RPG about playing ill-educated suburban geeks who play an imaginary sport of extreme street luge, where roleplaying centers around bullshitting about your accomplishments. 2 pages (PDF).
Yags by Samuel Penn
Keywords: genre fantasy long world open-license
A generic fantasy system released under the GNU Free Documentation License. It includes an adaptations for an original fantasy world (Habisfern), including brief magic rules. Action resolution is skill + 1d20 vs difficulty. Character creation is open point-based. 57 pages rules (HTML/PDF).
YARPG: Yet Another Role Playing Game by Andrea Tosino
Keywords: genre scifi rules-lite
An Italian-language sci-fi RPG, using a simple rules system. Character creation is point-bought attributes with no skills per se. Actions are resolved by rolling d20 + attribute to get over 11. ~24 pages HTML.
Yellow Dawn, v1.13 by David J. Rodger
Keywords: genre modern horror scifi
A horror RPG blending the near future and Cthulhu Mythos in a post-apocalyptic setting. 10 pages (PDF).
YOU: The Role-playing Game of Tomorrow by Mike Petty
Keywords: genre modern rules-lite
Not technically free anymore, but a cheap download. This is an RPG where you play yourself, tomorrow, through some bizarre (usu. humorous) events, like eating cereal which makes you a superhero. Uses an ultra-simple d10 system rolling against one of three attributes (Body, Mind, or Soul). Formerly ~9 pages HTML.
Ysgarth by David Nalle
Keywords: genre fantasy traditional rules-lite long
A fantasy RPG, currently in its sixth edition. ~22 pages basic rules (HTML) plus ~50 pages in various background files (text-only).
Zaibatsu by Paul Elliot
Keywords: genre scifi rules-lite long
"Roleplaying the Corporate Wars of the Future". A cyberpunk RPG set in Japan, where the PC's are agents for warring corporations. It uses a very simple system with binary skills. If you have a skill, you roll 7 or less on 2d6 to succeed. If you don't have a skill you must roll 5 or less. There are additional rules for combat. Character creation is by choosing a template plus 5 other skills. ~100 pages rules and background (HTML).
Zaon by Justin Winters
Keywords: genre scifi long
A spacefaring sci-fi RPG currently available for open playtest. Action resolution uses stat + skill + 1d12 vs difficulty, plus 1d8 vs penalties (such as wounds) for an additional chance of failure. Character creation is limited point-based, using 20 species templates and 32 background "kits". 235 pages core rules and background (PDF).
Zap!: The Science Fiction RPG, v1.01 by Joshua Macy
Keywords: genre scifi long open-license
A generic science fiction RPG inspired released under Creative Commons. It uses the same step die system as Kapow! and Zap!. Resolution takes the higher of two rolls - with option to add to your roll by taking a hindrance or losing stamina. Character creation includes picking a templates (Crew, Badass, Scientist and Unique are default) that define your attributes and power choices - customized by adding three Boosts. 115 pages core rules (PDF).
ZeFRS by Mark Krawec based on David "Zeb" Cook
Keywords: genre fantasy long
Short for Zeb's Fantasy Roleplaying System, this is a generic fantasy RPG based on the Conan RPG by David "Zeb" Cook. It uses a color-coded universal table for resolution. Character creation is limited point-based, spending 35 points in various skills (grouped into six "Talent Pools"). 61 pages rules (PDF or HTML).
Zenobia RPG by Paul Elliot
Keywords: genre fantasy rules-lite long
A mythic/historical RPG set in the late Roman Empire. It uses a rules-lite system intended for fast play and the relatively primitive setting. Action resolution uses attribute + 2d6 vs difficulty. Character creation has random-roll stats and binary skills. There is a wealth of background information usable with any system, and even a sample adventure. ~150 pages HTML.
Zero Gravity by Kevin Pifer
Keywords: genre scifi rules-lite
A space-opera genre RPG, using a simple dice-pool system: roll d6's equal to attribute+skill, remove the lowest, and add them vs difficulty. ~8 pages (MSWord format).
Zombiepocalypse by Spalls Hurgenson
Keywords: genre horror modern rules-lite open-license
A post-apocalyptic game set after zombies have taken over the world. Character creation is by taking binary "player's option" choices which may taken at any time. It uses a simple dice-pool system, rolling d6s based on complexity of the action, where 4-6 indicates success, modified by difficulty and possibly an application option. ~20 pages HTML.
Zombies!!! Mini-RPG by Matt Romaro
Keywords: genre modern horror rules-lite
A mini-RPG conversion of the "Zombies!!!" boardgame from Twilight Creations, about zombie attack horror. It uses map tiles and zombie miniatures from the boardgame, but none of the other rules or components. Character creation is random-roll attributes-only (Health, Muscles, Brains, and Aim). Action resolution is attribute + 1d10 + modifiers, and a 9 or higher is a success. 14 pages rules (PDF) plus 8 page example campaign (PDF).
Zombie: The Coil by Daniel Solis
Keywords: genre modern horror supplement long
An adaptation of White Wolf's Storyteller system for zombies. Currently in alpha release. 66 pages MSWord format.

John H. Kim <jhkim@darkshire.net>
Last modified: Sat Jan 25 13:26:38 2014