Weird Wars

This is my review of the original sourcebook for Weird War II, which uses the D&D Players Handbook as its core rules.

Runic Magic Calculator
Weird War II has a magic system which uses complex combinations of 24 runes to determine what spells a caster has. This is a utility which automatically generates a spell list based on the runes selected.

Class Comparison Table
This compares the stats of the five basic characters classes in WWII, which replace the classes of D&D.

Weird War Two: The Crusade for Europe
A different 'weird' WWII role-playing game, published in 1999.

John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Wed Mar 8 22:12:45 2006