Basic Talent Powers (granted at level 1 in the talent and scaling with talent level). All powers require a concentration maneuver (for one second) and cost 1 FP to activate.

Focus: +2 ST for one minute. This increases all derived attributes as well, and can stack three times (up to +6) with subsequent focus actions (which also extend the duration back to one minute). While stacked, it can be sustained with a single Focus.

Armor: Gain DR 1 per Adept level for one minute.

Shape: Shape 1L of stone or earth per adept level. This does not grant any artistic skill, but could be combined with training to make some rad sculptures.

For all runes, the talent level of the rune’s scribe (either in the particular elemental talent, or the runesmith talent) influences the strength of the rune. So, a DX rune tattooed on a character at start would grant 1 DX when activated. A tattoo later scribed by a Talent Level 2 scribe would give +2 DX instead.

These abilities can ALSO be picked up as a regular advantage with a 10% discount (for it being elemental magic), and are often chosen with a “costs fatigue to use” discount as well.

Create Earth
Penetrating Vision
Permeation
Innate Attack (rock - thrown)
Tunneling
+ST
+DR
earth to stone, stone to earth, reinforce stone

Body of Earth (tattoo only)

High level stuff:
Volcano - Alter Terrain