Basic Talent Powers (granted at level 1 in the talent and scaling with talent level). All powers require a concentration maneuver (for one second) and cost 1 FP to activate.

Focus: +1 DX for one minute. This increases all derived attributes as well, and can stack three times (up to +3) with subsequent focus actions (which also extend the duration back to one minute). While stacked, it can be sustained with a single Focus.

Lift: Lift 25 lbs per adept level vertically at Move 10 or hold it up. This ability cannot be used to move things around, just levitate up or down. It can, however, be used to levitate the adept (provided they are light enough).

Wind Blast: Innate Attack (jet), 1/2D 10, Max 100, RoF 1, Acc 3, Dam 2d (knockback only). Damage increases by 2d per Adept level.

For all runes, the talent level of the rune’s scribe (either in the particular elemental talent, or the runesmith talent) influences the strength of the rune. So, a DX rune tattooed on a character at start would grant 1 DX when activated. A tattoo later scribed by a Talent Level 2 scribe would give +2 DX instead.

These abilities can ALSO be picked up as a regular advantage with a 10% discount (for it being elemental magic), and are often chosen with a “costs fatigue to use” discount as well.

+T DX
Reduce weight T*10% 
Innate Attack, gust of air- Td pushback

Control Air
Create Air
Doesn’t Breathe 

Obscure (vision)
Innate Attack (gust of air)
Innate Attack Affliction (poison etc)
Reduce weight
Stench

Body of Air (tattoo only)