STRENGTH Type Cost Range Area Dur. M.Act. Effect
Crush Enh. 1 Self   - 1Turn No 1 turn prep, next attack does lethal damage
Lifter Enh. N Touch   - 1Scene Yes Lift (2^N)x normal weight
Quantum Leap Enh. 1 Self   - Instant No Leap (2xMD)km (x1/4 upwards), dodge Area attacks
Shockwave Enh. 1 Touch (MDx10)m Instant No Targets must make Df+3 Str roll or fall down
Thunderclap Enh. 1 Touch (MDx10)m Instant No Roll (MD) normal dice of sonic damage
DEXTERITY Type Cost Range Area Dur. M.Act. Effect
Accuracy Enh. 1 Self   - 1Turn No Next attack has +3d accuracy
Catfooted Enh. 1 Self   - 1Scene Yes +[3] to Stealth, no tracks w/ Dex roll
Disintegration L3(5) 3 (Q+P)x10m   - Instant No [Q]+S levels aggravated damage
Enhanced Movement Enh. 1/3 Self   - 1Turn/1Scene Yes Move (1+MD)x normal distance
Elem./Grav./Magnet. Blast L3(*) 3 (Q+P)x10m   - Instant Yes [Qx2]+(Px3)d B or [Qx2]+(Px2)d L damage
Fast Tasks Enh. 1 Touch   - 1Scene Yes Perform tasks in 1/2 time or less
Flexibility (xN) Enh. 1 Self   - 1Scene Auto Stretch (2xMD)m, fit through fist-sized holes
Flight L2(1) 2 Self   - Maint. Yes Fly at 40+(4xP)m per action
Hypermovement L2(2) 2 Self   - Maint. Yes Increase movement multiplier by (6xP)
Immobilize L2(1) 2 (Q+P)x10m   - 1Scene Yes Roll vs Dex for -(S) to Dex, (Q+P) Str/Soak/HL
Physical Prodigy Enh. 1 Self   - 1Scene Yes +[3] to sports, dance, etc.
Quantum Bolt L2(1) 2 (Q+P)x15m   - Instant Yes [Qx3]+(Px4)d B or [Qx2]+(Px4)d L damage
Quantum Imprint L3(4) 3 Touch   - Maint. No Copy powers of target ++
Rapid Strike Enh. 1 Self   - 1Turn Yes +(MD) normal dice punch/kick damage
Shroud L2(1) 2 (Q+P)x15m (Q+P)x5m Concen. Yes -(S) to Per of those in field, zero Per: blinded
Stun Attack L2(1) 2 (Q+P)x15m   - Instant Yes [Q]+S vs Sta roll, Sta: daze, (Sta+2): knockout
Telekinesis L2(2) 2 (Q+P)x10m   - Maint. Yes Lift (50x2^S)kg, roll vs Might to hold ++
STAMINA Type Cost Range Area Dur. M.Act. Effect
Absorbtion L2(1) N Self   - Special No Absorb N damage (max=S), +(N/2) Strength (max=P)
Adaptability Enh. 0/1 Self   - Perm./1Scene Auto Life support, +6 soak or +6d vs novan poison/disease
Bioluminescence L1(1) 1 Special   - (Sx10)min No Emit visible light
Bodymorph L2(3) 2 Self   - Maint. Yes Transform into substance: (P) dots in powers
Clone L3(5) 3 Self   - 1Scene No Create 1 duplicate per success
Durability Enh. 1 Self   - 1Attack Auto Convert L physical damage to B with (MD)d success
Force Field L2(2) 2 Self   - Maint. Yes (Q + 2xS) extra soak(B and L), block with (Dex+P)
Hardbody Enh. 1 Self   - 1Attack Auto Convert aggravated damage to lethal
Homunculus L3(4) 3 Self   - Special Special Detach body part or small creature with (Sta+P) success
Matter Chameleon L3(5) 3 Self   - Maint. No Transform with (Sta+P) success, GM-judged effects
Poison L2(1) 2 Touch   - Instant Yes [Q]+(Sta+P)d damage: x1 stun-only, x1/2 B, x1/3 L
Quantum Conversion L1(1) N Touch   - Instant Yes Create energy from QP, does (N) B or (N/2) L damage
Quantum Vampire L2(3) 2 Touch   - (P)hours Yes Roll (Sta+P)d vs WP, transfer (S) dots of stat
Regeneration Enh. N Self   - Perm. Auto Heal N damage(L or B), max (MD) per turn
Resiliency Enh. 0 Self   - Perm. Auto Doubles extra soak provided by mega-stamina
Shapeshift L3(4) 3 Self   - Maint. Yes Roll (Sta+P) to change shape, (S-1) dots of powers
PERCEPTION Type Cost Range Area Dur. M.Act. Effect
Analytic Taste/Touch Enh. 0 Self   - Perm. Auto +[3] taste and touch, half penalties for darkness
Animal/Plant Mastery L2(1) 2 (Px2)km Special Special No Summon and talk to animals or plants
ESP L2(3) 2 (Per+P)x20m   - Concen. No 3S: one full sense, +1 for all, +1 for nova senses
Blindfighting Enh. 1 Self   - 1Scene Auto No darkness penalties, Awareness vs Invisibility
Bloodhound Enh. 0 Self   - Perm. Auto Awareness roll to track by scent
Electromagnetic Vision Enh. 1 Self   - (Per+MD)T Auto +3d sight, see UV and IR, magnify x10^(MD)
High-End EM Scan Enh. 1 (Per+MD)x20m   - ?? No 1 action to see through solid objects
Hyperenhanced Hearing Enh. 1 Self   - (Per+MD)T Auto +3d to hearing, infra/ultra-sonic, sonar, radio
Intuition L1(1) 0 Self   - Perm. No Heightened sense of danger
Premonition L2(1) 2 100P)m   - 1Scene Yes Sense presence+direction of danger (GM-set Df)
Pretercognition L3(4) 3 Self   - Instant No See past/future, (P)x(hr/day/wk/mth/yr/10yrs) time
Quantum Attunement Enh. 1 Self   - 1Turn Auto Awareness to "see" blinded, Medicine to scan nova
Telepathy L2(3) 2 line-of-sight   - Conc. No Read 1 fact/S, scan (2x10^S)km, alter memories
Teleport L2(2) 2 Self   - Instant No Go 100(Q+S)m in combat, 2x10^(Q+S)km "blind"
Ultraperipheral Perception Enh. 1 Self   - 1Scene Auto See 360-degrees, suffer no flank/rear bonuses
INTELLIGENCE Type Cost Range Area Dur. M.Act. Effect
Analyze Weakness Enh. 1 Self   - 1Scene? Yes Roll Int: -1 soak/S, or +(S)d to related ability
Disrupt L2(3) 2 10(Q+P)m   - Maint. No Roll (Int+P) vs (Q+Node), reduce any power by (S) dots
Eidetic Memory Enh. 0 Self   - Perm. Auto Remember all experiences perfectly with Int roll
Enhanced Memory Enh. 1 Self   - (MD)days No Memorize 1-2 textbook-equivalents with Int roll at Df+1
Hypnosis L1(1) 1 (Q+P)m   - (P)days Yes Roll (Int+P) vs WP to give (minor) suggestions
Linguistic Genius Enh. 0 Self   - Perm. Auto Linguistics +[5], x4 familiarities, Int roll for unknown
Mathematical Savant Enh. 0 Self   - Perm. Auto Roll Int, +(S)d to math abilities
Mental Blast L2(3) 2 10(Q+P)m   - Instant Yes Roll vs Willpower, does (S) B damage
Mental Prodigy: (Type) Enh. 1 Self   - 1hour Yes Roll Int: +(S)d to appropriate abilities
Speed Reading Enh. 0 Self   - Perm. Auto Roll Int: read at (4+S)x speed
Taint Resistance Enh. 0 Self   - Perm. Auto -(MD) taint from Node, reduce severity of aberrations
WITS Type Cost Range Area Dur. M.Act. Effect
Artistic Genius Enh. 0 Self   - Perm. Auto Roll Wits: +[S] to any artistic task
Enhanced Initiative (xN) Enh. 1 Self   - 1Turn Auto +5 Initiative, automatically pre-empt with delayed action
Invisibility L2(1) 2 Self   - Maint. Yes [Q]+(Wit+P)d vs Awareness to avoid being seen
Lie Detector Enh. 1 Self   - 1Scene Auto Automatically detect lies
Matter Creation L3(5) 3 (Q+P)m   - (P)hours Yes Create (10^S)kg raw material or complex object
Multitasking Enh. 1 Self   - 1Turn Auto Roll Wits at +1Df to halve multiple action penalties
Natural Empath Enh. 1 10m-50m   - 1Scene Auto Roll Wits (20m:Df+1,30m:Df+2,50m:Df+3) to sense emotion
Quickness (xN) Enh. N Self   - 1Turn Auto Up to N extra actions, each -2 Initiative but no penalty
Strobe L2(1) 2 (Q+P)x10m   - Instant Yes Disable target sense for (S) turns
Synergy Enh. 1 Group   - 1Scene Auto Roll Wits: +(S)d to each member in extended group action
APPEARANCE Type Cost Range Area Dur. M.Act. Effect
Appearance Alteration Enh. 1 Self   - 1Scene Auto Change H/E/S color, +-50lbs, +-4'' (not to imitate)
Awe-Inspiring Enh. 1 Self   - 1Scene Auto +[MD] to Intimidation, Command, Interrogation
Copycat Enh. 1 Self   - 1Scene Auto Copy looks in 1min, or 30sec with App roll
Face of Terror Enh. 1 Self   - 1Scene Auto +[3] to Intimidation or fear-based abilities
First Impression Enh. 1 Self   - Special Auto Automatically make good first impression
Mr. Nobody Enh. 1 Self   - 1Scene Auto Appear average, masks (2+MD) dots Taint
Seductive Looks Enh. 1 Self   - 1Scene Auto +[3] to seduce or persuade
MANIPULATION Type Cost Range Area Dur. M.Act. Effect
Disorient L2(1) 2 (Q+P)x10m   - Maint. Yes Roll vs WP for -(S)d on all actions, 1WP to cancel
Domination L2(3) 2 (Q+P)x10m   - Concen. Yes Roll vs WP to mind-control, target gets -1S for 1WP
Empathic Manipulation L2(2) 2 (Q+P)x20m   - 1Scene/Maint. Yes Roll vs WP to affect, roll (Per+P)d vs WP to detect
Holo L2(1) 2 (Q+P)x10m (Q+P)x5m Concen. No Roll vs Perception to make single-sense images
Hypnotic Gaze Enh. 1 3m   - (Man+MD)days No 10-60sec talking to influence target
Mirage L2(3) 2 (Q+P)x20m   - Concen. No Roll vs WP to make mental illusions
Persuader Enh. 1 Self   - 1Request Yes +[1] to +[3] to persuade, depending on request
Quantum Construct L3(4) 3 (Q+P)m   - Maint. No Make creature(s), x2QP & +1Df per use each scene
Trickster Enh. 1 Self   - 1Trick Yes +[3] to trick, fool, or deceive
The Voice Enh. 1 20m   - 1Scene Yes Roll Man vs Wits to make short (1T) command
CHARISMA Type Cost Range Area Dur. M.Act. Effect
Commanding Presence Enh. 1 Special   - 1Scene? Auto +[3] to giving orders
Dreadful Mien Enh. 1 3m   - 1Scene Auto Roll Cha: -(S) to attacks from one enemy
Natural Agitator Enh. 1 line-of-sight   - 1Scene Auto Roll vs WP to persuade (usu. +1Df)
Seductive Enh. 1 10m   - 1Scene Auto Roll to know target's likes, +[3] to seduce/persuade
Soothe Enh. 1 0 10m 1Scene Auto Roll vs Wits to prevent hostility, negate (S) taint
OTHER Type Cost Range Area Dur. M.Act. Effect
Armor L2(1) 0 Self   - Perm. Auto +(Px3) B and L soak
Body Modification L1(1) 0 Self   - Perm. Auto various effects
Boost (attribute) L2(2) 0 Self   - Special Auto Roll (Q+P) for +(S) to Att, -1 per (Q+P)T, once per scene
Claws L1(1) 0 Self   - Perm. Auto Make punches L damage, +(P)d damage
Density Control (Increase) L2(2) 2 Self   - Maint. Yes Roll [P]+(Q)d for +(S) to Str, (2^S)x weight, +(S) soak
Density Control (Decrease) L2(2) 2 Self   - Maint. Yes +(P) Df to hit, intangibility
Healing L3(4) N Touch   - Instant Yes Heal (N) levels B or L damage, or (N/3) aggravated
Immolate L2(2) 2 Self   - Maint. Yes Does 2x(Q+P)d B or (Q+P)d L damage from any contact
Invulnerability L2(1) 0 Self   - Perm. Auto +(Px6) B and L soak vs specific attacks (i.e. "fire")
Luck L1(1) 0 Self   - Perm. Auto Roll (P)d once per scene for (S) extra combat dice
Psychic Shield L1(1) 0 Self   - Perm. Auto +[Px2] on rolls to resist mental (not social/emotional) powers
Quantum Regeneration L2(3) 0 Self   - 1hour Yes Recover +(Px2) extra QP's per 1WP spent
Sensory Shield L1(1) 0 Self   - Perm. Auto Cancels (Px2) lvls of Strobe power or other blinding
Sizemorph (Grow) L2(1) 2 Self   - Maint. Yes x(2^P) height/mass, +(2xP) Str, +P Sta, +P HL's
Sizemorph (Shrink) L2(1) 2 Self   - Maint. Yes 1/2^(Q+P)x height/run, -(Q+P) Str/Dmg, +(Q+P) Df to-hit