1-LEVEL PALADIN SPELLS
Bless V,S,DF 1 act Lx1 mins Allies gain +1 attack and +1 on saves against fear.
Bless Water V,S,M 1 mins Inst Makes holy water.
Bless Weapon V,S 1 act Lx1 mins Weapon gains +1 bonus.
Create Water V,S 1 act Inst Creates 2 gallons/level of pure water.
Cure Light Wounds V,S 1 act Inst Cures 1d8 +1/level damage (max +5).
Detect Poison V,S 1 act Inst Detects poison in one creature or small object.
Detect Undead V,S,M/DF 1 act Conc/Lx1 mins(D) Reveals undead within 60 ft.
Divine Favor V,S,DF 1 act 1 mins You gain attack, damage bonus, +1/three levels.
Endure Elements V,S 1 act 24 hrs Ignores 5 damage/round from one energy type.
Magic Weapon V,S,F,DF 1 act Lx1 mins Weapon gains +1 bonus.
Protection from Evil V,S,M/DF 1 act Lx1 mins(D) +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic V,S,F 1 act Lx10 mins Read scrolls and spellbooks.
Resistance V,S,M/DF 1 act 1 mins Subject gains +1 on saving throws.
Virtue V,S,DF 1 act 1 mins Subject gains 1 temporary hp.
2-LEVEL PALADIN SPELLS
Delay Poison V,S,DF 1 act Lx1 hrs Stops poison from harming subject for 1 hour/level.
Remove Paralysis V,S 1 act Inst Frees one or more creatures from paralysis, hold or slow.
Resist Elements V,S,DF 1 act Lx1 mins Ignores 12 damage/round from one energy type.
Shield Other V,S,F 1 act Lx1 hrs(D) You take half of subject's damage.
Undetectable Alignment V,S 1 act 24 hrs Conceals alignment for 24 hours.
3-LEVEL PALADIN SPELLS
Cure Moderate Wounds V,S 1 act Inst Cures 2d8 +1/level (max +10).
Discern Lies V,S,DF 1 act Conc/Lx1 rnds Reveals deliberate falsehoods.
Dispel Magic V,S 1 act Inst Cancels magical spells and effects.
Greater Magic Weapon V,S,M/DF 1 act Lx1 hrs +1/three levels (max +5).
Heal Mount V,S 1 act Inst As heal on warhorse or other mount.
Magic Circle against Evil * * Lx10 mins As protection spells, but 10-ft. radius and 10 min./level.
Prayer V,S,DF 1 act Lx1 rnds Allies gain +1 on most rolls, enemies suffer -1.
Remove Blindness/Deafness V,S 1 act Inst Cures normal or magical conditions.
4-LEVEL PALADIN SPELLS
Cure Serious Wounds V,S 1 act Inst Cures 3d8 +1/level damage (max +15).
Death Ward V,S,DF 1 act Lx10 mins Grants immunity to death spells and effects.
Dispel Evil V,S,DF 1 act Lx1 rnds/Dischg +4 bonus against attacks by evil creatures.
Freedom of Movement V,S,M,DF 1 act Lx10 mins Subject moves normally despite impediments.
Holy Sword V,S 1 act Lx1 rnds Weapon becomes +5, does double damage against evil.
Neutralize Poison V,S,M/DF 1 act Inst Detoxifies venom in or on subject.