Physical: Spear and Shield Fighting Mental: Dragon Pass Geography, Heortling Customs, Heortling Myths Occupation: God-talker Mental: Initiate to [god], Mythology of [god], Perform Sacrifice, Pray to [god], Sense Gods Nearby, Sense Spirits Nearby Occupation: Healer Physical: First Aid, Gentle Touch Mental: Calm Patient, Herbalism, Recognize Illness Occupation: Hunter Physical: Archery, Butcher, Hide in Cover, Set Traps, Stalk Mental: Know Animals, Listen, Mimic Animal Sounds, Track Occupation: Lawspeaker Physical: Emphatic Gestures Mental: Detect Emotions, Know Heortling History, Know Heortling Laws, Read Heortling, Speak with Authority, Write Heortling Occupation: Merchant Physical: Care for Mule, Carry Heavy Loads, Load Pack Animal Mental: Bargain, Fast Talk, Gauge Value, Lie Occupation: Spirit-Talker Physical: Craft Fetish, Draw Summoning Circle Mental: [great spirit] Tradition Knowledge, Shamanic Escape, Spirit Combat, Spirit Sight, Spirit World Travel Occupation: Warrior Physical: Acute Hearing, Hide in Cover, Riding, Running, Sword and Shield Fighting Mental: Recognize Foe, Stay Awake Magic: Babeester Gor Physical: Axe and Shield Fighting, Great-axe Fighting Mental: Mythology of Babeester Gor, Stay Awake, Track Magic: Bevara Physical: Restrain Patient, Splint and Bandage Mental: Brew Healing Potion, Mythology of Bevara Magic: Chanala Arroy Physical: Restrain Patient Mental: Brew Healing Potion, Find Herbs, Mythology of Chanal Arroy, Mythology of Lightbringers, Treat Disease, Treat Poison Magic: Ernalda the Healer Physical: Splint and Bandage Mental: Make Healing Plaster, Midwife, Mythology of Ernalda Magic: Ernalda the Leader Physical: Meaningful Glare Mental: Bully, Entice, Mythology of Ernalda, Orate Magic: Ernalda the Mother Physical: Cleaning, Cooking, Sewing Mental: Chide, Control Children, Midwife, Mythology of Ernalda Magic: Hedkoranth Physical: Sling, Throw Rock Mental: Find Enemy Weakness, Mythology of Hedkoranth, Mythology of Thunder Brothers Magic: Humakt Physical: Craft Weapon, Dagger Fighting, Greatsword Fighting, (Sword) Fighting Mental: Detect LIe, Mythology of Humakt Magic: Issaries Physical: Identify Goods by Touch, Staff Fighting Mental: Identify Jewels, Identify Metals, Mythology of Issaries, Mythology of Lightbringers, Speak [language], Speak Tradetalk Magic: Kolat Physical: Build with Snow, Leaping Mental: Kolat Tradition Knowledge, Mythology of Kolat, Sense Change in Weather, Spirit Combat Magic: Lhankor Mhy Physical: Craft Writing Supplies Menta: Know Trivia, Mythology of Lhankor Mhy, Mythology of Lightbringers, Read Heortling, Read [language], Write Heortling, Write [language] Magic: Odayla Physical: Wrestling Mental: Find Shelter, Mythology of Odayla, Mythology of Thunder Brothers Magic: Orlanth Adventurous Physical: Leaping, [Weapon] Fighting Mental: Boast, Mythology of Lightbringers, Mythology of Orlanth, Sense Change in Weather Magic: Orlanth Rex Physical: Mental: Bully, Cajole, Dominate Meetings, Mythology of Lightbringers, Mythology of Orlanth, Negotiation, Sense Mood of Crowd Magic: Orlanth Thunderous Physical: Sword and Shield Fighting Mental: Mythology of Lightbringers, Mythology of Orlanth, Predict Weather Magic: Vanganth Physical: Fight While Flying, Throw Sword Mental: Discern Air Currents, Mythology of Thunder Brothers, Mythology of Vanganth Magic: Vinga Physical: Running, Spear Fighting, Throw Javelin Mental: Mythology of Thunder Brothers, Mythology of Vinga, Track, Wilderness Survival Magic: Yinkin Physical: Claw and Bite Fighting, Climb, Jump Mental: Flirt, Light Sleeper, Mythology of Yinkin Advanced: Clan or Tribal Council Member Mental: Clan Law, Inspire Clan Advanced: Priest Physical: Chant for Hours, Dance Sacred Dances Mental: Lead Worship, Orlanthi Philosophy, Prepare Sacrifice Advanced: Warband Leader Physical: Ride, Shieldwall Fighting, additional weapon or fighting techniques Mental: Spot Ambush, Warband Tactics Physical: Dagger Combat Mental: Dara Happan Religion, Dara Happan Customs, [home city] Politics, Know Place in Society Mental: Sedenya Philosophy Occupation: Dilettante Physical: [any] Mental: [any] Occupation: Petty Nobleman Physical: Dance, Dueling, Play [musical instrument], Ride Mental: Compse Poetry, Identify Luxury Items, Order Social Inferiors Around, Repartee Occupation: Scholar Physical: Make Writing Materials Mental: Identify Celestial Phenomena, Identify Foreigners, Mathematics, Read New Pelorian, Speak [language], Write New Pelorian Occupation: Scout or Hunter Physical: Archery, Throw Javelin, Butchery, Endurance, Move Silently Mental: Animal Calls, Hear Acutely in Forests, Know Nature Occupation: Trader Physical: Drive Wagon/Cart, Tend Donkey Mental: Bargain, Fast Talk, Learn Languages, Lie, Recognize Value, Speak [language] Occupation: Missionary Physical: Ride, Scimitar and Shield Fighting, Walk Long Distances Mental: Debate, Proselytize, Quote Scripture, Sedenyic Philosophy Occupation: Hoplite Soldier Physical: Fight in Formation, Hide Items on Body, Listen, Make Camp, Run in Armor, Scan Terrain, Spear and Shield Fighting Mental: Army Regulations, Scrounge, Swear Like a Soldier, Unit Traditions Occupation: Skirmisher Soldier Physical: Dodge Missiles, Hide Items on Body, Javelin or Bow Fighting, Listen, Make Camp, Run in Rough Terrain, Scan Terrain Mental: Army Regulations, Scrounge, Swear Like a Soldier, Unit Traditions Occupation: Cavalry Soldier Physical: Hide Items on Body, Javelin Fighting, Listen, Make Camp, Ride, Scan Terrain, Sword and Shield Fighting Mental: Army Regulations, Scrounge, Swear Like a Soldier, Unit Traditions Occupation: Heavy Cavalry Soldier Physical: Hide Items on Body, Lance Fighting, Listen, Make Camp, Ride, Scan Terrain, Sword and Shield Fighting Mental: Army Regulations, Scrounge, Swear Like a Soldier, Unit Traditions