Physical: Spear and Shield Fighting
Mental: Dragon Pass Geography, Heortling Customs, Heortling Myths
Occupation: God-talker
Mental: Initiate to [god], Mythology of [god], Perform Sacrifice, Pray to [god], Sense Gods Nearby, Sense Spirits Nearby
Occupation: Healer
Physical: First Aid, Gentle Touch
Mental: Calm Patient, Herbalism, Recognize Illness
Occupation: Hunter
Physical: Archery, Butcher, Hide in Cover, Set Traps, Stalk
Mental: Know Animals, Listen, Mimic Animal Sounds, Track
Occupation: Lawspeaker
Physical: Emphatic Gestures
Mental: Detect Emotions, Know Heortling History, Know Heortling Laws, Read Heortling, Speak with Authority, Write Heortling
Occupation: Merchant
Physical: Care for Mule, Carry Heavy Loads, Load Pack Animal
Mental: Bargain, Fast Talk, Gauge Value, Lie
Occupation: Spirit-Talker
Physical: Craft Fetish, Draw Summoning Circle
Mental: [great spirit] Tradition Knowledge, Shamanic Escape, Spirit Combat, Spirit Sight, Spirit World Travel
Occupation: Warrior
Physical: Acute Hearing, Hide in Cover, Riding, Running, Sword and Shield Fighting
Mental: Recognize Foe, Stay Awake
Magic: Babeester Gor
Physical: Axe and Shield Fighting, Great-axe Fighting
Mental: Mythology of Babeester Gor, Stay Awake, Track
Magic: Bevara
Physical: Restrain Patient, Splint and Bandage
Mental: Brew Healing Potion, Mythology of Bevara
Magic: Chanala Arroy
Physical: Restrain Patient
Mental: Brew Healing Potion, Find Herbs, Mythology of Chanal Arroy, Mythology of Lightbringers, Treat Disease, Treat Poison
Magic: Ernalda the Healer
Physical: Splint and Bandage
Mental: Make Healing Plaster, Midwife, Mythology of Ernalda
Magic: Ernalda the Leader
Physical: Meaningful Glare
Mental: Bully, Entice, Mythology of Ernalda, Orate
Magic: Ernalda the Mother
Physical: Cleaning, Cooking, Sewing
Mental: Chide, Control Children, Midwife, Mythology of Ernalda
Magic: Hedkoranth
Physical: Sling, Throw Rock
Mental: Find Enemy Weakness, Mythology of Hedkoranth, Mythology of Thunder Brothers
Magic: Humakt
Physical: Craft Weapon, Dagger Fighting, Greatsword Fighting, (Sword) Fighting
Mental: Detect LIe, Mythology of Humakt
Magic: Issaries
Physical: Identify Goods by Touch, Staff Fighting
Mental: Identify Jewels, Identify Metals, Mythology of Issaries, Mythology of Lightbringers, Speak [language], Speak Tradetalk
Magic: Kolat
Physical: Build with Snow, Leaping
Mental: Kolat Tradition Knowledge, Mythology of Kolat, Sense Change in Weather, Spirit Combat
Magic: Lhankor Mhy
Physical: Craft Writing Supplies
Menta: Know Trivia, Mythology of Lhankor Mhy, Mythology of Lightbringers, Read Heortling, Read [language], Write Heortling, Write [language]
Magic: Odayla
Physical: Wrestling
Mental: Find Shelter, Mythology of Odayla, Mythology of Thunder Brothers
Magic: Orlanth Adventurous
Physical: Leaping, [Weapon] Fighting
Mental: Boast, Mythology of Lightbringers, Mythology of Orlanth, Sense Change in Weather
Magic: Orlanth Rex
Physical:
Mental: Bully, Cajole, Dominate Meetings, Mythology of Lightbringers, Mythology of Orlanth, Negotiation, Sense Mood of Crowd
Magic: Orlanth Thunderous
Physical: Sword and Shield Fighting
Mental: Mythology of Lightbringers, Mythology of Orlanth, Predict Weather
Magic: Vanganth
Physical: Fight While Flying, Throw Sword
Mental: Discern Air Currents, Mythology of Thunder Brothers, Mythology of Vanganth
Magic: Vinga
Physical: Running, Spear Fighting, Throw Javelin
Mental: Mythology of Thunder Brothers, Mythology of Vinga, Track, Wilderness Survival
Magic: Yinkin
Physical: Claw and Bite Fighting, Climb, Jump
Mental: Flirt, Light Sleeper, Mythology of Yinkin
Advanced: Clan or Tribal Council Member
Mental: Clan Law, Inspire Clan
Advanced: Priest
Physical: Chant for Hours, Dance Sacred Dances
Mental: Lead Worship, Orlanthi Philosophy, Prepare Sacrifice
Advanced: Warband Leader
Physical: Ride, Shieldwall Fighting, additional weapon or fighting techniques
Mental: Spot Ambush, Warband Tactics
Physical: Dagger Combat
Mental: Dara Happan Religion, Dara Happan Customs, [home city] Politics, Know Place in Society
Mental: Sedenya Philosophy
Occupation: Dilettante
Physical: [any]
Mental: [any]
Occupation: Petty Nobleman
Physical: Dance, Dueling, Play [musical instrument], Ride
Mental: Compse Poetry, Identify Luxury Items, Order Social Inferiors Around, Repartee
Occupation: Scholar
Physical: Make Writing Materials
Mental: Identify Celestial Phenomena, Identify Foreigners, Mathematics, Read New Pelorian, Speak [language], Write New Pelorian
Occupation: Scout or Hunter
Physical: Archery, Throw Javelin, Butchery, Endurance, Move Silently
Mental: Animal Calls, Hear Acutely in Forests, Know Nature
Occupation: Trader
Physical: Drive Wagon/Cart, Tend Donkey
Mental: Bargain, Fast Talk, Learn Languages, Lie, Recognize Value, Speak [language]
Occupation: Missionary
Physical: Ride, Scimitar and Shield Fighting, Walk Long Distances
Mental: Debate, Proselytize, Quote Scripture, Sedenyic Philosophy
Occupation: Hoplite Soldier
Physical: Fight in Formation, Hide Items on Body, Listen, Make Camp, Run in Armor, Scan Terrain, Spear and Shield Fighting
Mental: Army Regulations, Scrounge, Swear Like a Soldier, Unit Traditions
Occupation: Skirmisher Soldier
Physical: Dodge Missiles, Hide Items on Body, Javelin or Bow Fighting, Listen, Make Camp, Run in Rough Terrain, Scan Terrain
Mental: Army Regulations, Scrounge, Swear Like a Soldier, Unit Traditions
Occupation: Cavalry Soldier
Physical: Hide Items on Body, Javelin Fighting, Listen, Make Camp, Ride, Scan Terrain, Sword and Shield Fighting
Mental: Army Regulations, Scrounge, Swear Like a Soldier, Unit Traditions
Occupation: Heavy Cavalry Soldier
Physical: Hide Items on Body, Lance Fighting, Listen, Make Camp, Ride, Scan Terrain, Sword and Shield Fighting
Mental: Army Regulations, Scrounge, Swear Like a Soldier, Unit Traditions