Notes on the Hero System
These are my notes and articles on the Hero role-playing
system by George MacDonald, Steve Peterson, and Rob Bell -- published
by Hero Games. The core rules were created for the Champions
superhero RPG, released in 1981. This core was expanded to cover
other genres in 1989 when it was released as a universal system
(alongside Champions 4th edition). In 2002 the 5th edition
has been released, with myself credited as contributor for my
velocity damage system (see below).
Hero is in many ways my favorite system as a player, at least in the
past. My main
It has many flaws, most notably a rough learning curve and poor
ease-of-use. However, the basic concepts work better than many later
- This is my complete review for the Hero system, 4th
An Alternate Movement system
- This is the original article I wrote for 4th edition, which
has been partly incorporated into the 5th edition. It is
an alternate approach to movement-based damage in the Hero
system. It fixes some game-balance as well as realism issues.
Alternate Damage Table
- An old utility which I found a while ago to simplify the process
of large standard (i.e. non-killing-attack) damage rolls.
This translates a single 3d6 roll into the average result for
anything from 7d6 to 20d6, including STUN and BODY.
Top 10 Myths about the HERO System
- This is something of an FAQ about common complaints about the
HERO system. Some of them are justified, others are not.
- HERO System Advice Essays
- These are a series of articles with advise about particular
points of the HERO rules. They should apply equally to someone
considering whether to use the system, or to someone confused
about the rules.
Equipment in HERO
Breakpoints in HERO stats
Lethality in HERO
J. Hanju Kim <hanjujkim-at-gmail-dot-com>
Last modified: Mon Apr 30 14:48:18 2007