Basic Talent Powers (granted at level 1 in the talent and scaling with talent level). All powers require a concentration maneuver (for one second) and cost 1 FP to activate.

Focus: +2 HT for one minute. This increases all derived attributes as well, and can stack three times (up to +6) with subsequent focus actions (which also extend the duration back to one minute). While stacked, it can be sustained with a single Focus.

Spark: Light one flammable object.

Fireball: Innate Attack (projectile), 1/2D 10, Max 100, RoF 1, Acc 3, Dam 1d (burn). Damage increases by 1d per Adept level.

For all runes, the talent level of the rune’s scribe (either in the particular elemental talent, or the runesmith talent) influences the strength of the rune. So, a DX rune tattooed on a character at start would grant 1 DX when activated. A tattoo later scribed by a Talent Level 2 scribe would give +2 DX instead.

These abilities can ALSO be picked up as a regular advantage with a 10% discount (for it being elemental magic), and are often chosen with a “costs fatigue to use” discount as well.

Create / Control Fire
Infravision
Temperature Control
Temperature Tolerance
Innate Attack (jet/ball - fire)
Affliction (smoke/choking)

Body of Fire (tattoo only)