Notes on GURPS

         These are my notes and articles on the GURPS role-playing game by Steve Jackson, published by Steve Jackson Games. The review and articles all apply to the prior 3rd edition of the rules, and may not be relevant for the current 4th edition (released in 2004). While I am ambivalent about the core mechanics, GURPS has among the best line of supplements. It has well-researched sourcebooks covering a huge range of genres and topics.

GURPS 3rd Edition Review
This is my complete review for the GURPS Basic Set, Third Edition. As of 2004, there is now a Fourth Edition out, but I do not have a review of it. So anything in the review may be changed in the current edition.
Optional Aptitudes System
An old rules add-on for allowing characters to have broader fields of expertise, for third edition. i.e. This would handle traits like "good with animals" or "scientifically-talented" without being good in all IQ-skills.
Optional Martial Arts Design System
An old rules add-on which codifies more of the special-case rules that were in GURPS Martial Arts (for third edition GURPS).
Feinting Probabilities
A look at how feinting in third edition GURPS advanced combat really works.
Combat Optimization in GURPS 3rd Ed
Some archives of analysis of combat strategies and builds within GURPS 3rd edition, from

Archived Articles


John H. Kim <jhkim-at-darkshire-dot-net>

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

Last modified: Thu Jan 25 09:32:27 2007