CANBOTHA

Medium Human Male Cimmerian Barbarian 4/Thief 4
Hit Dice: 4d10+4d8+24 (64)
Initiative: +10 (+5 Dex, +5 Reflex Save)
Speed: 30 ft.
DV (Dodge): 23/24 (+5 Dex, +3/+2 Level, +1 Feat, +1* Feat, +2 Buckler)
DV (Parry): 19 (+4 Str, +1/+2 Level, +2 Buckler)
DR: _______________
Base Attack Bonus/Grapple: +7/+11
Attack: Broadsword +12
Full Attack: Broadsword +12/+7 and Buckler +11 (if used for bash)
Damage: Broadsword 1d10+4 (19-20/x2/3 AP), Buckler 1d6+4 (x2/1 AP)
Face/Reach: 5ft/5ft
Special Attacks: Crimson Mist, Versatility (-2 non-prof penalty), Sneak Attack +2d6/+2d8, Sneak Attack Styles (Broadsword,Unarmed)
Special Qualities: Fearless, Bite Sword, Trap Sense +1, Trapfinding, Uncanny Dodge, Barbaric Code of Honour
Saves: Fort +12, Ref +5, Will +8 (+11 vs corruption, +10 vs fear)
Abilities: Str 18, Dex 20, Con 17, Int 9, Wis 10, Cha 20
Skills: Balance 6/+13, Climb 11/+17, Handle Animal 1/+6, Hide 5/+10, Intimidate 0/+5, Jump 5/+11, Listen 2/+3, Move Silently 5/+10, Ride 3/+10, Spot 3/+3, Survival 1/+1, Tumble 11/+18
Feats: Combat Reflexes, Dodge, Endurance, Eyes of the Cat, Light-footed, Track, Weapon Focus (Broadsword), Web of Death


The 19-year-old son of Cruaidh, brother to his identical twin Canbotha. Canbotha was born second, and has rebelled against the pressure to be like his "good" brother. He, too, learned his lessons in fighting well -- though as much from dodging his father's blows as from the more formal lessons. He is reckless and unorthodox in his fighting, striking unexpectedly. Physically, he is sleekly muscled and powerful, moving like a wolf -- with a silent casual walk that can burst into sudden savagery. His long dark hair falls loosely over his brawny shoulders, and his deep brown eyes alternately twinkle with laughter and flash with fire.

Combat: Canbotha almost always wields a broadsword and buckler in battle. His Combat Reflexes feat means that he may make up to 6 attacks of opportunity per round, rather than just 1. His Light-Footed feat means that while unarmored, he gains +1 Dodge (noted with an asterix), an extra die of sneak attack damage, and +1 to Hide and Move Silently. His sneak attack means that if he flanks or surprises an opponent, he does +3d8 damage with his broadsword. His Web of Death feat means that he can take total defense (i.e. +4 dodge) and then make attacks of opportunity against anyone who tries to attack him. The Diehard feat means that he may act, though disabled, while between -1 and -9 hit points. If he succeeds on a Will save vs terror, he may enter Crimson Mist for up to 6 rounds with the following effects:

He also has a high Tumble skill. He can roll Tumble at +18 and if he beats DC 15 plus 2 per enemy he can move at half-speed past them without provoking attacks of opportunity. Alternately, he can roll vs DC 25 + 2 per enemy and move through their occupied squares. Lastly, he has the following maneuvers (cf. page 186):

Skills: Canbotha is a wily youth, and his best skills are the classic Cimmerian pastime of climbing and his tumbling. He is also quite stealthy.