| Arcana |
| Feat Name |
Summary |
|
| Arcane Training |
You're trained in two arcana. |
| Arcanum |
You can use one arcanum without an Arcane Talent feat. |
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|
| Feat Name |
Summary |
|
| Wild Talent |
You have a strong wild talent with a particular type of arcana. |
|
| Combat |
| Feat Name |
Summary |
|
| Accurate Attack |
Reduce your damage bonus to increase your attack bonus. |
| All-out Attack |
Reduce your defense bonus to increase your attack bonus. |
| Arcane WeaponL > 5 |
Your melee weapons are considered arcane weapons. |
| Blind-fight |
Half miss chance while in melee combat. |
| Improved Critical |
Your threat range with a particular attack is doubled. |
| Improved Disarm |
+2 bonus when attempting to disarm an opponent. |
| Improved Feint |
You can feint as a move action. |
| Improved Initiative |
You get a +4 bonus on initiative checks. |
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|
| Feat Name |
Summary |
|
| Improved Sunder |
+4 to hit when striking held objects. |
| On the Run |
Move both before and after your standard action. |
| Power Attack |
Reduce your attack bonus to increase your damage. |
| Two-Weapon Fighting |
You can skillfully fight with a weapon in each hand. |
| Crippling Strike1F |
Your surprise attacks inflict 1 point of Str damage. |
| Stunning Attack |
You can make a stunning attack in melee. |
| Surprise Attack |
+2 damage with a surprise attack. |
|
| Combat: Defense |
| Feat Name |
Summary |
|
| Armour Training |
You know how to move and fight while wearing armour. |
| Canny Defense |
Add your Int or Wis score to your Defense. |
| Defensive Attack |
Reduce your attack bonus to increase your dodge bonus. |
| Dodge |
+1 to your dodge bonus. |
| Improved Dodge |
+2 bonus when taking the dodge action. |
| Improved Uncanny Dodge1F |
You cannot be flanked. |
|
|
| Feat Name |
Summary |
|
| Shield Training |
You're trained in the proper use of shields in combat. |
| Snatch Arrows1F |
You can catch ranged weapons. |
| Two-Weapon Defense1F |
Your two-weapon fighting style improves your Defense. |
| Uncanny Dodge |
You retain your dodge bonus when flat-footed. |
| Deflect Arrows |
You can deflect one ranged attack against you per round. |
|
| Combat: Mounted |
| Feat Name |
Summary |
|
| Mounted Archery |
Half penalty when using ranged weapons while mounted. |
| Mounted Combat |
Substitute Ride check for mount's Defense. |
| Ride-By Attack |
While mounted you can move before and after a standard action. |
|
|
| Feat Name |
Summary |
|
| Spirited Charge1F |
Deal double damage with a melee weapon while charging. |
| Trample1F |
You can overrun very effectively while mounted. |
|
| Combat: Ranged |
| Feat Name |
Summary |
|
| Far Shot1F |
Increase range increment by one-half (double for thrown weapons). |
| Improved Precise Shot1F |
No penalty for less than total cover or concealment. |
| Improved Ranged Disarm |
No penalty when making a ranged disarm attempt. |
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|
| Feat Name |
Summary |
|
| Point Blank Shot |
+1 attack and damage with ranged weapons at 30' range. |
| Precise Shot1F |
You can make ranged attacks into melee with no penalty. |
| Ranged Pin |
You can pin an opponent with a ranged weapon. |
|
| Combat: Unarmed |
| Feat Name |
Summary |
|
| Arcane Strike1F, L > 4 |
Your unarmed strikes are considered arcane weapons. |
| Improved Grab |
You can follow an unarmed attack with a free grapple. |
|
|
| Feat Name |
Summary |
|
| Improved Strike |
You do Lethal damage unarmed. |
| Improved Trip |
+2 bonus to trip opponents. |
|
| Combat: Weapons |
| Feat Name |
Summary |
|
| Exotic Weapon Training |
You're trained in a particular exotic weapon. |
| Weapon Finesse |
Add your Dex score in place of your Str score with a light weapon. |
|
|
| Feat Name |
Summary |
|
| Weapon Training |
You're trained in the use of martial weapons. |
|
| Miscellaneous |
| Feat Name |
Summary |
|
| ComprehendL > 3 |
You can understand the spoken language of any creature. |
| Endurance |
+4 bonus on stamina-related Con checks and Fort saves. |
| Low-light Vision |
See twice as far in low-light conditions. |
| Pure-Hearted |
+4 bonus on saves to resist corruption. |
| Rhy-bonded |
You have a psychic bond to a companion. |
|
|
| Feat Name |
Summary |
|
| Track |
You can find and follow tracks. |
| Wild Empathy |
You can use Handle Animal as an interaction skill. |
| Master Plan |
Gain a bonus when you have a chance to prepare. |
| Trapfinding |
You can use Search to find hidden traps. |
|
| Movement |
| Feat Name |
Summary |
|
| Arcane Balance1F, L > 2 |
You can walk across any surface without sinking. |
| Arcane SpeedL > 2 |
You can move with great speed in short bursts. |
| Improved Balance |
No penalty for accelerated movement while balancing. |
| Improved Climb |
No penalty for accelerated movement while climbing. |
|
|
| Feat Name |
Summary |
|
| Improved Speed |
+10 feet movement speed. |
| Run |
You run at 5 times your normal speed. |
| Trackless Step |
You leave no trail in natural surroundings. |
| Wildwalk1F |
You can move through natural surroundings freely. |
|
| Protection |
| Feat Name |
Summary |
|
| Fortune's Favour |
Add your Cha score to your saving throws. |
| Great Fortitude |
+2 on Fortitude saving throws. |
| Great Toughness |
+1 on Toughness saving throws. |
| Immunity to DiseaseL > 1 |
You are immune to all diseases. |
| Immunity to PoisonL > 6 |
You are immune to all poisons. |
| Iron Will |
+2 bonus on Will saving throws. |
|
|
| Feat Name |
Summary |
|
| Lightning Reflexes |
+2 bonus on Reflex saving throws. |
| Second Chance |
You get a second save against a particular hazard. |
| Self-Healing |
You can use Body Control to heal yourself. |
| Evasion |
No damage from attacks if you make your Reflex safe. |
| Improved Evasion1F |
No damage on a successful Reflex save, half on a failed save. |
| Slow FallL > 1 |
You can slow your fall by 10' per two levels. |
|
| Skills |
| Feat Name |
Summary |
|
| Skill Affinity |
Add two skills to your list of favored skills. |
| Skill Focus |
+3 bonus with a chosen skill. |
| Skill Training |
Add two skills to your list of known skills. |
| Talented |
+2 with two related skills. |
|
|
| Feat Name |
Summary |
|
| Improvised Tools |
No penalty for using a skill without the proper tools. |
| Jack of All Trades |
You may use any skill untrained. |
| Skill Mastery |
Choose 5 skills you can take 10 with even under pressure. |
|
| Social |
| Feat Name |
Summary |
|
| Beloved |
You have found true love. |
| Favors |
You know people who can help you out from time to time. |
| Heirloom |
You have some inheritance left to you. |
| Improved Demoralize |
You can make an Intimidate check as a move action. |
| Sensitive |
+2 bonus on interaction skills with intelligent creatures. |
|
|
| Feat Name |
Summary |
|
| Taunt |
Make a Bluff check to shake a target's confidence. |
| Wealthy |
+3 Wealth bonus. |
| Fascinate |
You can capture and hold a person's attention. |
| Inspire |
You can inspire others with your presence. |
| Suggest1F |
You can plant suggestions into the minds of others. |
|