• Agility: (Agl) A Statistic measuring a character's reflections, hand/eye coordination, manual dexterity, etc.
  • Appearance: (App) A Statistic showing how attractive a character is physically.
  • Aptitude: (Apt) A Statistic representing a character's intelligence and ability to learn.
  • Archetype Points: (AP) The points allocated during character creation that determine a character's balance between the Fighter, Rogue and Caster archetypes.
  • Armor Threshold: (AT) A measure of the amount of protection from physical damage a type of armor provides.
  • Caster: An archetype representing a character's ability to handle magical energy.
  • Combat: (Com) A Statistic representing a character's fighting ability, determined by how the character's Archetype Points are spent. The Combat Statistic is determined by the formula below:

    (Fighter)+(Rogue/2)+(Caster/3)

    Round the Archetype values up, if necessary, as well as the result.
  • Evade: (Ev%) The percentage chance a character can avoid an attack.
  • Health: (Hlt) A Statistic measuring a character's physical sturdiness and hardiness.
  • Health Points: (HP) A pool of points that represents a character's immediate health. The initial full amount of HP a character has is based on the character's Archetype points:

    (Fighter*3)+(Rogue*2.5)+(Caster*2)

    Round the final result up. Consult the Health table to see if there is a Health point Adjustment, and apply it.
  • Hearing: A facet of Perception telling how well a character can detect sound.
  • Honesty: A Personality Trait that shows how easy it is for a character to tell the truth or not.
  • Loyalty: A Personality Trait that measures the likelihood a character will betray a friend, or Break an agreement or a promise.
  • Melee Accuracy: (MeAcc) The percentage chance a character can hit a target with a melee weapon.
  • Optimism: A Personality Trait showing a character's general opinion of his environment, good or bad.
  • Personality: A group of five Traits that describe a character's mental makeup: Honesty, Loyalty, Optimism, Temperament, and Willpower.
  • Projectile Accuracy: (PrAcc) The percentage chance a character can hit a target with a projectile or thrown weapon.
  • Property: Part of a spell that defines a parameter of the spell, but is not actually part of the casting unless modified.
  • Sight: A facet of Perception telling how well a character can detect light and color.
  • Skill: A defined task. Success is represented as a percentage.
  • Smell: A facet of Perception telling how well a character can detect odors.
  • Spell: A sentence constructed with Words, used by a character to command the force of magic to achieve an effect. Also part of a spell are its Properties.
  • Strength: (Str) A Statistic that measures the physical might of a character.
  • Taste: A facet of Perception telling how well a character can detect flavors.
  • Temperament: A Personality Trait that shows how easily a character will become angry.
  • Touch: A facet of Perception telling how well a character can detect body contact and texture.
  • Willpower: A Personality Trait that depicts how well a character can resist a temptation or command to do something.
  • Word Points: (WP) A measurement of how much magical energy a Caster can handle.