- Agility: (Agl) A Statistic measuring a character's reflections,
hand/eye coordination, manual dexterity, etc.
- Appearance: (App) A Statistic showing how attractive a character
is physically.
- Aptitude: (Apt) A Statistic representing a character's intelligence
and ability to learn.
- Archetype Points: (AP) The points allocated during character
creation that determine a character's balance between the Fighter, Rogue and
Caster archetypes.
- Armor Threshold: (AT) A measure of the amount of protection
from physical damage a type of armor provides.
- Caster: An archetype representing a character's ability
to handle magical energy.
- Combat: (Com) A Statistic representing a character's fighting
ability, determined by how the character's Archetype Points are spent. The
Combat Statistic is determined by the formula below:
- (Fighter)+(Rogue/2)+(Caster/3)
Round the Archetype values up, if necessary, as well as the result.
- Evade: (Ev%) The percentage chance a character can avoid
an attack.
- Health: (Hlt) A Statistic measuring a character's physical
sturdiness and hardiness.
- Health Points: (HP) A pool of points that represents a character's
immediate health. The initial full amount of HP a character has is based on
the character's Archetype points:
- (Fighter*3)+(Rogue*2.5)+(Caster*2)
Round the final result up. Consult the Health table to see if there is a Health
point Adjustment, and apply it.
- Hearing: A facet of Perception telling how well a character
can detect sound.
- Honesty: A Personality Trait that shows how easy it is for
a character to tell the truth or not.
- Loyalty: A Personality Trait that measures the likelihood
a character will betray a friend, or Break an agreement or a promise.
- Melee Accuracy: (MeAcc) The percentage chance a character
can hit a target with a melee weapon.
- Optimism: A Personality Trait showing a character's general
opinion of his environment, good or bad.
- Personality: A group of five Traits that describe a character's
mental makeup: Honesty, Loyalty, Optimism, Temperament, and Willpower.
- Projectile Accuracy: (PrAcc) The percentage chance a character
can hit a target with a projectile or thrown weapon.
- Property: Part of a spell that defines a parameter of the
spell, but is not actually part of the casting unless modified.
- Sight: A facet of Perception telling how well a character
can detect light and color.
- Skill: A defined task. Success is represented as a percentage.
- Smell: A facet of Perception telling how well a character
can detect odors.
- Spell: A sentence constructed with Words, used by a character
to command the force of magic to achieve an effect. Also part of a spell are
its Properties.
- Strength: (Str) A Statistic that measures the physical might
of a character.
- Taste: A facet of Perception telling how well a character
can detect flavors.
- Temperament: A Personality Trait that shows how easily a
character will become angry.
- Touch: A facet of Perception telling how well a character
can detect body contact and texture.
- Willpower: A Personality Trait that depicts how well a character
can resist a temptation or command to do something.
- Word Points: (WP) A measurement of how much magical energy
a Caster can handle.