Skills

Legends can know how to perform many tasks. This is a list of skills that can be bought in Legendary. The column of numbers represent the percentage points a Legend receives for each point spent on that skill. The "Stat Base" column tells what Statistic the skill is based on (any character uses their value of the given Stat for their base value and adds to it). Skills that have "Trade" for their Stat have a starting value of 0, as those skills must be learned from a teacher. Starting characters cannot have skill rolls above 50%. However, A Legend's Rogue AP can be added to the skills marked with an *. In this case, the 50% maximum may be exceeded by the minimum possible.

Skill % Per Point
Stat Base
acrobatics* 6
Agl
acting* 6
Apt
agriculture 6
Per
animal handling 6
Apt
appraisal* 5
Apt
architecture 5
Trade
artistic ability 4
Apt
astrology 5
Apt
astronomy 4
Apt
Baking 5
Trade
Barbering 4
Trade
barrelmaking 4
Trade
bartering 5
Wil
biology 3
Apt
botany 3
Apt
bowyer/fletcher 4
Trade
brewing 3
Apt
bribery* 3
Apt
Bucklery 5
Trade
Butchery 5
Trade
carpentry 5
Trade
carving, bone 4
Trade
carving, wood 4
Trade
Chandlery 5
Trade
cobbling 5
Trade
climbing* 6
Str
cooking 4
Apt
Cutlery 5
Trade
dancing 5
Agl
disguise* 4
Apt
engineering 4
Trade
etiquette 5
Apt
fishing 5
Trade
forgery* 4
Per
gambling* 4
Apt
gem cutting 4
Trade
geography 4
Apt
geology 4
Apt
Glovery 5
Trade
Harness making 5
Trade
Hatmaking 5
Trade
heraldry 5
Apt
herbalism 5
Apt
History, ancient 5
Apt
History, local 6
Apt
hunting 5
Apt
interrogation 4
Wil
juggling* 6
Agl
language 20
Apt
Laundery 6
Trade
leatherworking 5
Trade
lipreading* 3
Per
Literacy 1 Point per Language
Magic history 4
Apt
Masonry 3
Trade
mathematics 3
Apt
metallurgy 3
Apt
mimicry* 4
Apt
mining 3
Trade
mountaineering 4
Apt
music 5
Agl
navigation 4
Apt
Painting 6
Trade
persuasion* 4
Wil
philosophy 6
Trade
Plastering 5
Trade
pottery 5
Trade

Riding, air

5
Apt

Riding, land

6
Apt

Riding, sea

4
Apt
rope* 6
Agl
Rope making 6
Trade
Rugmaking 5
Trade
Saddling 4
Trade
Sculpting 4
Trade
seamanship 4
Trade
shadowing* 4
Agl
Shopkeeping* 5
Apt
sleight* 5
Agl
Smithing, armor 4
Trade
Smithing, jewelry 3
Trade
Smithing, lock 3
Trade
Smithing, weapon 4
Trade
Smithing, black 4
Trade
stealth* 4
Agl
streetwise* 4
Apt
survival 4
Apt
swimming 5
Hlt
tailoring 4
Trade
Tanning 5
Trade
Tattooing* 4 Trade
Taxidermy 4 Trade
tracking* 5
Per
ventriloquism* 4
Agl
weather sense 5
Apt
weaving 6
Trade


Weapons


Points Spent
Accuracy
0
-10%
1
base
2
+5 % (base max)
+5% per additional 1


Martial arts

martial arts base damage multiplier is 1/3 STR divided by 10. round normally, drop decimals beyond tenths.