This file is a listing of game information for armor and weapons available in Legendary.

Armor

Type Damage Threshold -% Evade Movement Penalty1 Notes
Leather 17 1 0  
Padded 18 2 0
Studded Leather 20 3 0
Ring Mail 23 4 1
Hide 26 5 1 For normal hide; this may change depending on the type of creature the armor was made from.
Brigandine 28 6 1  
Scale Mail 32 7 1
Chain Mail 36 8 1
Splint Mail 37 9 1
Banded Mail 39 10 1
Bronze Plate 40 12 2
Plate Mail 45 13 3
Field Plate 50 14 3
Full Plate 36 16 3 For ceremonial use only.

Shield
Buckler
Small
Medium
Body


10
15
20
30

    Protection from a shield only applies while the shield arm is usable and against attacks from opponents facing the target or on the target's shielded side.
Helm       Protection given by a helm only applies against head shots. Use the threshold value of the type of armor the helm is made from.

1 Movement Penalty is based on a full suit of that type. If more than one type of armor is worn, adjust the value of the majority type.


Weapons

Damage values in parentheses are absolute damage (not a multiplier). Ranges are given in meters.

Type Damage Multiplier Recovery Time Notes
Battle Axe 1 4
Belaying Pin .7 2
Blowgun .1 2
Bola .1 5 Range: XL 20 L 15 N 10 S 5 PB 2
Bow1
Compound Long 1 5 Range: XL 300 L 270 N 120 S 70 PB 5
Compound Short .8 5 Range: XL 200 L 150 N 100 S 45 PB 4
Long 1 5 Range: XL 250 L 200 N 150 S 60 PB 5
Short .8 5 Range: XL 180 L 120 N 80 S 40 PB 3
Caltrop2 .1 -
Cestus3 .3 -
Chain .7 2
Club 1.1 2
Crossbow4
Hand .8 5 Range: XL 80 L 60 N 40 S 20 PB 3
Light 1.2 5 Range: XL 150 L 100 N 60 S 30 PB 4
Heavy 1.5 5 Range: XL 180 L 120 N 70 S 40 PB 5
Dagger Range: XL 11 L 9 N 5 S 4 PB 2
Bone/Flint .7 2
Dagger .8 2
Stone .6 2
Parrying .6 2
Dart .4 2 Range: XL 25 L 20 N 15 S 10PB 3
Flail    
Footman's .9 3
Horseman's .7 3 +.1 per 3 movement of mount
Hand Axe .8 3 Range: XL 20 L 15 N 10 S 5 PB 2
Harpoon 1.1 3 Range: XL 30 L 20 N 10 S 5 PB 2
Javelin .8 3 Range: XL 60 L 45 N 30 S 10 PB 3
Knife .7 3 Range: XL 11 L 9 N 5 S 4 PB 2
Lance +.1 per 3 movement of mount. -.2 if wielded in melee.
Light 1 5
Medium 1.1 5
Heavy 1.2 5
Mace 1 3
Morning Star 1.1 4
Pick
Footman's 1 4
Horseman's .9 4 +.1 per 3 movement of mount
Polearms
Awl Pike 1.2 5
Bardiche 1.4 5
Bec de Corbin 1.1 5
Bill-guisarme 1.3 5
Fauchard 1 5
Fauchard-fork 1.2 5
Glaive 1.1 5
Glaive-guisarme 1.3 5
Guisarme-voulge 1.1 5
Halberd 1.6 5
Hook-fauchard .8 5
Lucern Hammer .9 5
Military fork 1.1 5
Partisan 1 5
Ranseur 1.2 5
Spetum 1.3 5
Voulge 1.2 5
Quarterstaff 1 3
Sap .3 2 Stunning only
Scourge .5 2
Sickle .7 3
Sling .4 2 Range: XL 30 L 20 N 10 S 5 PB 2
Spear 1 3 Range: XL 30 L 20 N 10 S 5 PB 2
Staff Sling .5 3 Range: XL 40 L 30 N 20 S 10 PB 5
Sword
Bastard 1H 1.3 5
Bastard 2H 1.5 4
Broad 1.1 4
Claymore 1.6 5
Cutlass 1 4
Drusus 1.1 4
Falchion 1.2 4
Khopesh 1 4
Long 1.3 4
Scimitar 1.1 3
Short 1 3
Two Handed 1.8 5
Trident 1.2 3
Warhammer 1.2 4 Range: XL 10 L 8 N 6 S 4 PB 2
Whip .3 2

1 These damage values are for flight arrows. If a sheaf arrow is used with a long or composite long bow, the multiplier is 1.1. Sheaf arrows cannot be used with short or composite short bows.

2 Debilitation roll required to continue moving. Subtract 5% for each caltrop encountered after the first (cumulative). A caltrop's attack roll is 15% for every 5 within a square meter area. An evade is allowed only if the character is walking and can see them. Halve the evade if the character is walking and knows the caltrops exist (but cannot see them).

3 This is added to the base damage figured from Strength.

4 Crossbows can only fire a quarrel made for that type of crossbow.