Class Comparison Table

     This is a table comparing the basic abilities and class skills of the five basic character classes in Weird War II: Grunt, Officer, Medic, Resistance Fighter, and Scout.

  Grunt Officer Medic Res. Ftr Scout
Hit Dice d10d8d8d6d8
Skill Pt/Lvl 44464
BAB/Lvl +1.00+1.00+0.75+0.75+1.00
Init. Fort Save +20+20+2
Init. Ref Save 000+20
Init. Will Save 0+2+200
# Skills 1717101917
Animal Empathy ----*
Artillery **---
Bluff ---*-
Bombadier *----
Climb *****
Combat Medicine xx*xx
Concentration **---
Craft *----
Demolitions **-**
Diplomacy -*---
Disable Device ---**
Disguise ---*-
Driving *****
Escape Artist ---*-
Gather Information ---*-
Heal **-**
Hide *****
Innuendo ---*-
Intimidate -*-**
Intuit Direction ----*
Jump *****
Leadership **---
Listen *-***
Mechanic *----
Move Silently *****
Open Lock ---**
Profession -*---
Search *****
Sense Motive -*---
Spot *****
Swim *****
Wilderness Lore ----*

Bonus Feats Grunt, Officer, and Scout all get bonus Feats from roughly the same list: Grunts every 2 levels, Officers and Scouts every 3 levels. The minimal differences between their list of available bonus Feats are listed below.


John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Sun Nov 10 10:50:17 2002