Transporters

Particle transporters are now the standard transportation medium of Star Fleet. As such, every officer should be familiar with at least the emergency operation of transporters, and common sources of problems. Each transporter can transport up to 6 people with maximum safety, and up to 20 in emergencies.


Basic Operation

Upon achieving sensor lockon, the transporter translates the target into a particle stream which reflects quantum state of the target upon lockon. The stream transmits into a pattern buffer, which holds the target pattern as it is beamed to the destination site. Once the transporter has engaged, the target is incapable of sensing or acting, but it also cannot be permanently affected or harmed by its environment. When transported, it arrives at the the same state it was in when lock-on was established - except for errors, of course.

Current Star Fleet transporters can complete their operation within 2.5 seconds under optimal conditions, with 4 seconds being the standard. A properly maintained pattern buffer can hold signals for up to 7 minutes without significant loss of information. The transporter controls are thus designed to abort transport attempts after 5 minutes. System reset and cooldown after each transport operation requires 15 to 45 seconds. Normal operating range is 60,000km (6 hexes).


Errors

Under optimal conditions, chances of error are less than 1 in 100,000. Chance of error increases substancially in case of battle; subspace or electromagnetic interference; excessive volume/speed/range of use. In such cases, errors can be much more of a danger, especially when transporting volatile or explosive substances. Errors can occur in three places: during translation, during holding, and during reintegration.


Ordnance


Emergency Operation


John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Mon Oct 23 15:59:09 1995