# Dice Mechanics: Examples

## Godlike

Godlike is a superhero RPG set in during World War II, from Pagan Publishing and Hobgoblynn Press. The basic dice mechanic is to roll a number of 10-sided dice, and looking for matches among the rolled dice. Matching sets have two values:

Found by: In general determines: In combat determines:
Width number of matching dice speed of completion damage
Height face value of matching dice quality of success hit location
Normally if there are multiple matches you can choose which one to use. If you are trying to do two actions at once, however, you can assign a match to each action.

The following table shows the basic probabilities of rolling a given width. The chances of a given height are roughly equal from 1 to 10. Thus, the chance of rolling height 7 or higher is 40% of the chance of rolling any success. Note that when throwing 4 or more dice there is a chance of getting more than one double -- in which case the higher pair is used. However, this is a fairly small correction.

Dice Chance of Width =
Fail 2 3 4 5 6 7
2d 90.00% 10.00%  0.00%  0.00%  0.00%  0.00%  0.00%
3d 72.00% 27.00% 1.00%  0.00%  0.00%  0.00%  0.00%
4d 50.40% 45.90% 3.60% 0.10%  0.00%  0.00%  0.00%
5d 30.24% 61.20% 8.10% 0.45% 0.01%  0.00%  0.00%
6d 15.12% 69.12% 14.49% 1.22% 0.05%  0.00%  0.00%
7d 6.05% 68.80% 22.43% 2.55% 0.17% 0.01%  0.00%

Note that the above is very preliminary, from someone who has not yet played Godlike. If you have any comments, please email me.

John H. Kim <jhkim-at-darkshire-dot-net>