| 1-LEVEL RANGER SPELLS | ||||
|---|---|---|---|---|
| Alarm | V,S,F/DF | 1 act | Lx2 hrs(D) | Wards an area for 2 hours/level. |
| Animal Friendship | V,S,M | 1 act | Inst | Gains permanent animal companions. |
| Delay Poison | V,S,DF | 1 act | Lx1 hrs | Stops poison from harming subject for 1 hour/level. |
| Detect Animals or Plants | V,S | 1 act | Conc/Lx10 mins(D) | Detects species of animals or plants. |
| Detect Snares and Pits | V,S | 1 act | Conc/Lx10 mins(D) | Reveals natural or primitive traps. |
| Entangle | V,S,DF | 1 act | Lx1 mins | Plants entangle everyone in 40-ft.-radius circle. |
| Magic Fang | V,S,DF | 1 act | Lx1 mins | One natural weapon of subject creature gets +1 bonus to attack and damage. |
| Pass without Trace | V,S,DF | 1 act | Lx10 mins | One subject/level leaves no tracks. |
| Read Magic | V,S,F | 1 act | Lx10 mins | Read scrolls and spellbooks. |
| Resist Elements | V,S,DF | 1 act | Lx1 mins | Ignores 12 damage/round from one energy type. |
| Speak with Animals | V,S | 1 act | Lx1 mins | You can communicate with natural animals. |
| Summon Nature's Ally I | V,S,DF | 1 rnds | Lx1 rnds(D) | Calls animal to fight for you. |
| 2-LEVEL RANGER SPELLS | ||||
| Animal Messenger | V,S,M | 1 act | Lx1 days | Sends a Tiny animal to a specific place. |
| Cure Light Wounds | V,S | 1 act | Inst | Cures 1d8 +1/level damage (max +5). |
| Detect Chaos | * | * | * | Reveals creatures, spells, or objects. |
| Detect Evil | V,S,DF | 1 act | Conc/Lx10 mins(D) | Reveals creatures, spells, or objects. |
| Detect Good | V,S,DF | 1 act | Conc/Lx10 mins(D) | Reveals creatures, spells, or objects. |
| Detect Law | V,S,DF | 1 act | Conc/Lx10 mins(D) | Reveals creatures, spells, or objects. |
| Hold Animal | V,S | * | * | Holds one animal helpless; 1 round/level. |
| Protection from Elements | V,S,DF | 1 act | Lx10 mins/Dischg | Absorb 12 damage/level from one kind of energy. |
| Sleep | V,S,M/DF | 1 act | Lx1 mins | Put 2d4 HD of creatures into comatose slumber. |
| Snare | V,S,DF | 3 rnds | Dischg | Creates a magical booby trap. |
| Speak with Plants | V,S | 1 act | Lx1 mins | You can talk to normal plants and plant creatures. |
| Summon Nature's Ally II | * | * | * | Calls animal to fight for you. |
| 3-LEVEL RANGER SPELLS | ||||
| Control Plants | V,S,DF | 1 act | Lx1 mins | Talk to and control plants & fungi. |
| Diminish Plants | V,S,DF | 1 act | Inst | Reduces size or blights growth of normal plants. |
| Greater Magic Fang | * | * | Lx1 hrs | One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5). |
| Neutralize Poison | V,S,M/DF | 1 act | Inst | Detoxifies venom in or on subject. |
| Plant Growth | V,S,DF | 1 act | Inst | Grows vegetation, improves crops. |
| Remove Disease | V,S | 1 act | Inst | Cures all diseases affecting subject. |
| Summon Nature's Ally III | * | * | * | Calls animal to fight for you. |
| Tree Shape | V,S,DF | 1 act | Lx1 hrs(D) | You look exactly like a tree for 1 hour/level. |
| Water Walk | V,S,DF | 1 act | Lx10 mins | Subject treads on water as if solid. |
| 4-LEVEL RANGER SPELLS | ||||
| Cure Serious Wounds | V,S | 1 act | Inst | Cures 3d8 +1/level damage (max +15). |
| Freedom of Movement | V,S,M,DF | 1 act | Lx10 mins | Subject moves normally despite impediments. |
| Nondetection | V,S,M | 1 act | Lx1 hrs | Hides subject from divination, scrying. |
| Polymorph Self | V | 1 act | Lx1 hrs(D) | You assume a new form. |
| Summon Nature's Ally IV | * | * | * | Calls animal to fight for you. |
| Tree Stride | V,S,DF | 1 act | Lx1 hrs(*) | Step from one tree to another far away. |
| Wind Wall | V,S,M/DF | 1 act | Lx1 rnds | Deflects arrows, smaller creatures, and gases. |