| 1-LEVEL PALADIN SPELLS | ||||
|---|---|---|---|---|
| Bless | V,S,DF | 1 act | Lx1 mins | Allies gain +1 attack and +1 on saves against fear. |
| Bless Water | V,S,M | 1 mins | Inst | Makes holy water. |
| Bless Weapon | V,S | 1 act | Lx1 mins | Weapon gains +1 bonus. |
| Create Water | V,S | 1 act | Inst | Creates 2 gallons/level of pure water. |
| Cure Light Wounds | V,S | 1 act | Inst | Cures 1d8 +1/level damage (max +5). |
| Detect Poison | V,S | 1 act | Inst | Detects poison in one creature or small object. |
| Detect Undead | V,S,M/DF | 1 act | Conc/Lx1 mins(D) | Reveals undead within 60 ft. |
| Divine Favor | V,S,DF | 1 act | 1 mins | You gain attack, damage bonus, +1/three levels. |
| Endure Elements | V,S | 1 act | 24 hrs | Ignores 5 damage/round from one energy type. |
| Magic Weapon | V,S,F,DF | 1 act | Lx1 mins | Weapon gains +1 bonus. |
| Protection from Evil | V,S,M/DF | 1 act | Lx1 mins(D) | +2 AC and saves, counter mind control, hedge out elementals and outsiders. |
| Read Magic | V,S,F | 1 act | Lx10 mins | Read scrolls and spellbooks. |
| Resistance | V,S,M/DF | 1 act | 1 mins | Subject gains +1 on saving throws. |
| Virtue | V,S,DF | 1 act | 1 mins | Subject gains 1 temporary hp. |
| 2-LEVEL PALADIN SPELLS | ||||
| Delay Poison | V,S,DF | 1 act | Lx1 hrs | Stops poison from harming subject for 1 hour/level. |
| Remove Paralysis | V,S | 1 act | Inst | Frees one or more creatures from paralysis, hold or slow. |
| Resist Elements | V,S,DF | 1 act | Lx1 mins | Ignores 12 damage/round from one energy type. |
| Shield Other | V,S,F | 1 act | Lx1 hrs(D) | You take half of subject's damage. |
| Undetectable Alignment | V,S | 1 act | 24 hrs | Conceals alignment for 24 hours. |
| 3-LEVEL PALADIN SPELLS | ||||
| Cure Moderate Wounds | V,S | 1 act | Inst | Cures 2d8 +1/level (max +10). |
| Discern Lies | V,S,DF | 1 act | Conc/Lx1 rnds | Reveals deliberate falsehoods. |
| Dispel Magic | V,S | 1 act | Inst | Cancels magical spells and effects. |
| Greater Magic Weapon | V,S,M/DF | 1 act | Lx1 hrs | +1/three levels (max +5). |
| Heal Mount | V,S | 1 act | Inst | As heal on warhorse or other mount. |
| Magic Circle against Evil | * | * | Lx10 mins | As protection spells, but 10-ft. radius and 10 min./level. |
| Prayer | V,S,DF | 1 act | Lx1 rnds | Allies gain +1 on most rolls, enemies suffer -1. |
| Remove Blindness/Deafness | V,S | 1 act | Inst | Cures normal or magical conditions. |
| 4-LEVEL PALADIN SPELLS | ||||
| Cure Serious Wounds | V,S | 1 act | Inst | Cures 3d8 +1/level damage (max +15). |
| Death Ward | V,S,DF | 1 act | Lx10 mins | Grants immunity to death spells and effects. |
| Dispel Evil | V,S,DF | 1 act | Lx1 rnds/Dischg | +4 bonus against attacks by evil creatures. |
| Freedom of Movement | V,S,M,DF | 1 act | Lx10 mins | Subject moves normally despite impediments. |
| Holy Sword | V,S | 1 act | Lx1 rnds | Weapon becomes +5, does double damage against evil. |
| Neutralize Poison | V,S,M/DF | 1 act | Inst | Detoxifies venom in or on subject. |