INVESTIGATION SKILLS (Observation) Alertness Search Scan Track (Behavioral Skills) Animal Ken Judge of Character Read Faces (Evaluation Skills) Evaluate Weapons/Tools Evaluate Artwork Evaluate Vessels Evaluate Foodstuffs ... KNOWLEDGE SKILLS PHYSICAL SKILLS (Athletic Skills) Athletics: balance, running, etc. Climb Endurance Ride Swim (Combat Skills) Dodge Formations Nerve (Melee Styles) Brawl Wrestle Bludgeon&Shield Sword&Shield Spear&Shield Broadsword Greatsword Polearm Quarterstaff Florentine Fencing Mounted Lance Mounted Swing (Missle Skills) Crossbow Handgonne Knife-throwing Self-Bow Sling Spear-throwing Throwing SOCIAL SKILLS (Acting Skills) Fashion (Culture): is the skill of attractiveness in the specified culture. It covers some of basic etiquette, but mainly it is tailoring dress, makeup, langauge, and attitude to fit with society's standards. Of course, individual tastes will vary, but there are certain looks and manners which are generally valued. Guile: is the skill of lying with a straight face. The more pressure someone is under, the more difficult this is. A high level means the character can also think of spurious responses without showing the stress. This skill is opposed by the skill, Read Cues, which covers reading faces and gestures for such slips. Pretend: is the skill of imitating a different personality. It is distinct from Guile in that it covers expression of emotion (Entertainment Skills) Performance: is at the heart of entertainment skills. It is the skill of acting and speaking to a crowd, as embodied in actors, minstrels, and most of all orators. It is generally employed with some other skill to enter- tain them: i.e. oratory would be Command and Performace; acting would be Pretend and Performance; etc. Jongleur: is primarily the skill of a humorist - telling jokes, comic timing, etc. However, it also covers a variety of crowd-pleasing tricks employed by these all-purpose entertainers: juggling, a bit of acrobatics, etc. Play (Instrument): is simply the skill of playing music on a given instrument. The categories which one may define include: brass, keyboard, percussion, wind. Sing: Storytelling: (Influencing Skills) Charm: is a general talent for winning people's favor and attention. It is not neccessarily conscious - someone can be naturally winsome without wanting or even trying, and their sincerity simply adds to their charm. Command: is the talent of forceful coercion, whether maintaining order in your own troops or intimidating a rival into backing down. Convince: is the skill of salesmen and diplomats. It is the process of making points seem appealing despite their content - tailoring the wording, the context, and the tone of the 'pitch' so that it seems more palatable to the person. Debate: is the skill of logical debate, where you attempt to persuade your subject by explanation of a line of reasoning rather than playing on their emotions. Seduce: is a skill of purely sexual manipulation - of making your subject desirous of you, and thus perhaps more suggestible. (Knowledge Skills) Culture: is general knowledge of etiquette and culture. It is distinct from fashion in the same way that a critic is distinct from an artist. SUBTERFUGE SKILLS Concealment Hide Legerdemain Lockpicking Shadowing: is an urban skill of blending in, of remaining unseen or unnoticed in a crowd. Sneak: is the skills of moving silently.