MAGECRAFT In mechanics this means that a spell is cast in several steps: 1) Roll your Mnemonics skill against a difficulty based on how well you know the *specific* target. You cannot affect a stranger. At this point, you can not bother with the Binding, and instead just roll against Divination to see how much you can remember of the knowledge as it flows past. 2) Roll your formulation skill. Simplest of all is a Command, which will cause the target to act as you specify - more complex commands are more difficult. (This skill can specialize in commanding sentient beings, animals, and unthinking objects.) More difficult is a Transformation. To effect a transformation, you must simultaneously access two mnemonics - one for the target, and one for what you want to change him into (two rolls at increased difficulty). Then you make your transform roll - a more complete transformation is more difficult. 3) Roll your binding skill to create the symbol. Gestured representations (one skill) last only as long as you maintain them but are very quick. Verbal representations last a few minutes but take longer. Runes take a long time and require tools, but last as long as the rune is around. ***** Their skills quantified, then, include: Skill: Start Cost: Base Char(s): ----------------------------------------------------------------------- Mnemonics 5 Intelligence, Perception Formulations: Command 1 Intelligence, Presence Charm 2 Intelligence, Presence Hex 4 " Transcience 3 " Transform 7 " Sidestepping 5 " Bindings: Gesture - Intelligence, Dexterity Words - Intelligence, Communication Runes - Intelligence, Dexterity Descriptions: Mnemonics is the basic skill of invoking someone's truename from limited knowledge about it. The difficulty is based on how well you know the target. It is made more difficult by distractions and how long you have to maintain the mnemonic. Formulations are the basic skills of the different effects one can apply to your target. You formulate on the effect which you want to apply it, and then incorporate that effect into your symbol of the truename. The simplest effect is the basic Command. This limits/controls the *actions* of the target. It does not permit the target to do anything which it would not normally be able to do, nor does it effect the target's concious processes. If the target is sentient, it will be aware of what is happening, and can act to discover the limits within which it can act. The difficulty of a command is the range of actions which it covers. A command to not run away (on the target's legs) is easier than a command which influences the entire body. (Note, however, that the *complexity* of the command is different. A command which makes the target's legs to tap-dance has the same range of influence as the command to immobilize, although it is more complex. Greater complexity does not impair the formulation - it will make the binding more difficult, since a longer command is harder to incorporate in the symbol.) A Charm is an effect on a target's conciousness. It can effect beliefs, memories, opinions, etc. Perceptions and emotions are very difficult to effect, however. The difficulty of a charm is how deeply it influences the target. A Hex is a command on how a target interacts with its environment. It cannot change any innate properties of the target - just certain properties of interaction. Examples would include making the object weigh more or less, making it harder to touch (Repulsion) or hard to let go of (Adhesion). Transcience is an effect which changes the physical state of the target, while remaining within the bounds of its identity. Healing and wounding, aging and rejuvenating, and so on are within the bounds of identity. The difficulty is the degree of change. Transformations are different than other effects, in that they invoke two or more truenames. The shape name encircles the target's name in the binding, partially transforming the target into the invoked shape. The difficulty of the Transformation roll is the sophistication of the transform. A basic transform affects the appearance and form of the target, followed by the physical abilities, followed by the mind of the target. More sophisticated transforms will only affect parts of the target. A more complete transformation has a higher complexity, which makes the Binding roll more difficult (see below). Sidestepping is a Transformation of Place. By transforming the environment which he is in, a mage can transport things (including himself) to a new place by using the truenames of the starting locale and the destination. They are a cross between Hexes and Transformations, in a way, in that they deal with the interaction of object and environment. ________________ Bindings are the basic skills of symbolizing a truename and an incorporated effect within some medium. The difficulty of forming this symbol is based on its complexity. Gestures are the easiest binding, but the effect disappears as soon as the mage stops maintaining it. A gesture binding takes only a half-turn to complete, and requires at least the arms and hands of the caster to be free. Words are slightly more complex, and the effects last for several minutes. It takes one turn to complete. Runes are very powerful in that the effects last as long as they remain legibly written. They can be scribed in any detailed medium. Drawing with one's finger in dust is very rough, and is much more difficult than the standard brush and ink, or stylus and tablet.