| Name: Alf Will Smith |
| Player: Clifford |
| Val |
Char |
Base |
Cost |
| 18 |
STR |
10 |
8 |
| 20 |
DEX |
10 |
30 |
| 15 |
CON |
10 |
10 |
| 15 |
BODY |
10 |
10 |
| 15 |
INT |
10 |
5 |
| 13 |
EGO |
10 |
6 |
| 9 |
PRE |
10 |
-1 |
| 9 |
COM |
10 |
0 |
| 6/8 |
PD |
4 |
2 |
| 4/6 |
ED |
3 |
1 |
| 4 |
SPD |
3.0 |
10 |
| 9 |
REC |
7 |
4 |
| 30 |
END |
30 |
0 |
| 32 |
STUN |
32 |
0 |
| 6" |
RUN |
6 |
0 |
| 2" |
SWIM |
2 |
0 |
| 3 1/2" |
LEAP |
4 |
0 |
| STR Roll: 13- |
Run: |
6" |
| DEX Roll: 13- |
Swim: |
2" |
| CON Roll: 12- |
Leap: |
3 1/2" |
| INT Roll: 12- |
| EGO Roll: 12- |
| PER Roll 12- |
| Disadvantages |
Pts |
| Psychological Limitation: Human Pride (Common, Moderate) |
10 |
| Hunted: Anti-human League 8- (As Pow, NCI, Harshly Punish) |
15 |
| Psychological Limitation: Shyness (Common, Moderate) |
10 |
| Psychological Limitation: Survival at cost of others (Common, Strong) |
15 |
| |
XP 0 |
Base Points : 125 |
| Disads Total + 50 |
| Experience Spent + 0 |
| Total Cost = 174 |
|
| Pts. |
Skill/Perk/Talent/Power |
END |
| 3 |
+2 versus Range Modifier for Sight Group |
0 |
| |
|
|
| |
|
|
| 15 |
+3 with Ranged Combat |
|
| 7 |
Survival 14- |
|
| 5 |
Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 13- |
|
| 8 |
+1 with all non-combat Skills |
|
| 5 |
Fast Draw 14- |
|
| 5 |
WF: Common Melee Weapons, Common Missile Weapons, Off Hand |
|
| 0 |
Language (completely fluent; literate) (4 Active Points) |
|
| 0 |
Deduction 8- |
|
| 5 |
Paramedics 13- |
|
| 0 |
AK 8- |
|
| 5 |
Concealment 13- |
|
| 3 |
Armorsmith 13- |
|
| 0 |
PS: Farming 8- |
|
| 0 |
Conversation 8- |
|
| 0 |
Shadowing 8- |
|
| 0 |
Stealth 8- |
|
| 0 |
Climbing 8- |
|
| |
|
|
| |
|
|
| 8 |
Combat Archery |
|
| 4 |
Rapid Archery |
|
| 12 |
Combat Luck (6 PD/6 ED) |
|
| 5 |
Lightning Reflexes: +3 DEX to act first with All Actions |
|
| |
|
|
| |
Compound Longbow: Killing Attack - Ranged 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum 15 (-3/4), Real Weapon (-1/4) |
0 |
| $50 |
Heavy Leather: Armor (2 PD/2 ED) (6 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4) |
0 |
| |
Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) [Notes: Can Be Thrown] |
0 |
| |
Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) [Notes: Can Be Thrown] |
0 |
| |
|
|
3 : Powers Cost
87 + Skills Cost
85 + Characteristics Cost
174 = Total Cost
|
| Base OCV: |
7 |
Base DCV: |
7 |
| Adjustment+ |
|
Adjustment+ |
|
| Final OCV: |
|
Final DCV: |
|
| |
| Levels: +3 with Ranged Combat |
| Combat Maneuvers |
| Name |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, Abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
| DEX: 20 |
SPD: 4 |
ECV: 4 |
| Phases: 3, 6, 9, 12 |
| 6/8 PD (0/2 rPD) |
4/6 ED (0/2 rED) |
MD: 0 |
| END: 30 |
STUN: 32 |
BODY: 15 |
| Roll |
Location |
STUNx |
NSTUN |
BODYx |
To Hit |
| 3-5 |
Head |
x5 |
x2 |
x2 |
-8 |
| 6 |
Hands |
x1 |
x1/2 |
x1/2 |
-6 |
| 7-8 |
Arms |
x2 |
x1/2 |
x1/2 |
-5 |
| 9 |
Shoulders |
x3 |
x1 |
x1 |
-5 |
| 10-11 |
Chest |
x3 |
x1 |
x1 |
-3 |
| 12 |
Stomach |
x4 |
x1.5 |
x1 |
-7 |
| 13 |
Vitals |
x4 |
x1.5 |
x2 |
-8 |
| 14 |
Thighs |
x2 |
x1 |
x1 |
-4 |
| 15-16 |
Legs |
x2 |
x1/2 |
x1/2 |
-6 |
| 17-18 |
Feet |
x1 |
x1/2 |
x1/2 |
-8 |
| Height: 2.00 m |
Hair: Brown |
| Weight: 100.00 kg |
Eyes: Brown |
| Appearance: Completely average. Has the type of face that people don't remember. |
| Background: Son of the Far-Go weaponsmith, Will was raised as the apprentice for him. Learning to make and repair weapons, Will also picked up a knack for the bow. Since he was little Will has been an unerring shot. |
|