Dawn of Fire: Design Notes
I originally conceived of this campaign as what I would do with D&D.
My core concept was that I wanted to leave all the core action nearly
untouched. There would be adventurers of all the standard races and
classes, and I could use dungeon modules and miniatures as written.
However, I also wanted the action and role-playing to be more
interesting. The post-apocalyptic setup which I came up with reverses
many of the usual assumptions. Below are posts where I came up with
the different ideas.
-
Breaking Down D&D (Oct 12, 2005)
- My original post about the concept.
-
Characterization and System (Oct 17, 2005)
- Notes on how system interacts with characterization.
-
Post-Apocalyptic D&D... now with more Dragons
(Jan 9, 2006)
- My Hârn group suggests dragons as the apocalyptic monsters.
The idea immediately grabs me.
-
On "Reign of Fire" (Jan 12, 2006)
- I watch the near-future apocalypse-of-dragons movie, which is
cheesy but has a premise quite similar to my own.
-
NPCs in Post-Apocalyptic D&D (Jan 13, 2006)
- Thoughts on how to create the other survivor NPCs.
-
Player Input in Post-Apocalyptic D&D (Jan 20, 2006)
- My thoughts on the general degree and type of player input
on the game.
John H. Kim <jhkim-at-darkshire-dot-net>
Last modified: Mon Feb 6 16:17:26 2006