|
Attributes
|
| Strength |
3/7 |
Intelligence |
2 |
| Dexterity |
3/5 |
Perception |
3 |
| Constitution |
2/4 |
Willpower |
3 |
|
|
Skills
|
| Acrobatics |
0 |
Knowledge |
2 |
| Art |
2 |
Kung Fu |
7 |
| Computers |
0 |
Languages |
0 |
| Crime |
0 |
Mr. Fix-It |
0 |
| Doctor |
0 |
Notice |
3 |
| Driving |
2 |
Occultism |
0 |
| Getting Medieval |
0 |
Science |
0 |
| Gun Fu |
0 |
Sports |
5 |
| Influence |
2 |
|
0 |
|
|
Success Levels Table |
|
Roll Total |
Success Levels |
Description |
| 9-10 |
1 |
Adequate |
| 11-12 |
2 |
Decent |
| 13-14 |
3 |
Good |
| 15-16 |
4 |
Very Good |
| 17-20 |
5 |
Excellent |
| 21-23 |
6 |
Extraordinary |
| 24-26 |
7 |
Mind-Boggling |
| 27-29 |
8 |
Outrageous |
| 30-32 |
9 |
Superheroic |
| 33-35 |
10 |
God-Like |
| +3 |
+1 |
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Qualities
|
| 0 |
Acute Senses |
| 12 |
Werewolf, controlled (+4 Str, +2 Dex, +2 Con) |
| 3 |
Hard to Kill +3 |
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Drawbacks
|
| 1 |
Misfit |
| 1 |
Poor |
| 1 |
Fear of Commitment |
| 2 |
Adversary |
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Combat Maneuvers
|
| |
Maneuver
| Bonus
| Damage
| Notes
|
| Dodge |
10/12 |
- |
|
| Claw/Bite |
-/12 |
-/12 |
Slash/Stab: x2 damage to humans |
| Punch |
10/12 |
4/12 |
|
| Kick |
9/11 |
6/14 |
|
| Kick to Groin |
4 |
6 |
Roll Willpower (doubled) to recover; -1 for females, -(2 x Successes) for males |
| Grapple |
12/14 |
- |
-2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt |
| Slam-Tackle |
8/12 |
6/14 |
Resist with Strength or Muscle/2 or fall |
| Wrestling Hold |
8/10 |
- |
Must grapple first; Target has -1 per success until breaks free |
| Disarm |
7/9 |
- |
Resisted by Parry |
|