Johnny Archer
Boy Genius
  Life Points: 31
Experience Earned:
Experience Spent:
Drama Points:
O O O O O   O O O O O   O O O O O
O O O O O   O O O O O   O O O O O
Attributes
Strength 1 Intelligence 6
Dexterity 2 Perception 3
Constitution 2 Willpower 3
Skills
Acrobatics 0 Knowledge 2
Art 1 Kung Fu 0
Computers 3 Languages 0
Crime 0 Mr. Fix-It 7
Doctor 0 Notice 2
Driving 0 Occultism 0
Getting Medieval 0 Science 7
Gun Fu 0 Sports 0
Influence 1 Being Suave 0
Success Levels Table  
Roll
Total
Success
Levels
Description
9-10 1 Adequate
11-12 2 Decent
13-14 3 Good
15-16 4 Very Good
17-20 5 Excellent
21-23 6 Extraordinary
24-26 7 Mind-Boggling
27-29 8 Outrageous
30-32 9 Superheroic
33-35 10 God-Like
+3 +1  
 
Qualities
3 Hard to Kill +3
3 Nerd (+1 Int/Per, +2 Science)
4 Resources +2
Drawbacks
1 Honorable to friends
2 Love
2 Misfit
2 Obsession: artificial life
1 Secret
2 Teenager
Combat Maneuvers
  Maneuver Bonus Damage Notes
Dodge 2 -
Punch 2 2
Kick 1 4
Melee Weapon 2 2+var Big Knife +3 (Slash/Stab), Baseball Bat (2-handed) +10, Big Ass Sword +14 (Slash/Stab)
Spin Kick 0 6 Successful parry allows leg grapple attempt
Jump Kick -1 6 Roll +2 first; attacker falls if either roll fails; add both successes to damage; only attack in the turn
Kick to Groin -2 4 Roll Willpower (doubled) to recover; -1 for females, -(2 x Successes) for males
Grapple 4 - -2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt
Slam-Tackle 1 2 Resist with Strength or Muscle/2 or fall
Takedown 1 1 Resist with Parry or Dodge or fall
Wrestling Hold 0 - Must grapple first; Target has -1 per success until breaks free