Guest
  Life Points: 40
Experience Earned:
Experience Spent:
Drama Points:
O O O O O   O O O O O   O O O O O
O O O O O   O O O O O   O O O O O
Attributes
Strength 3 Intelligence 3
Dexterity 3 Perception 3
Constitution 2 Willpower 3
Skills
Acrobatics 0 Knowledge 1
Art 0 Kung Fu 4
Computers 3 Languages 4
Crime 2 Mr. Fix-It 1
Doctor 3 Notice 2
Driving 2 Occultism 2
Getting Medieval 2 Science 2
Gun Fu 0 Sports 0
Influence 1 0
Success Levels Table  
Roll
Total
Success
Levels
Description
9-10 1 Adequate
11-12 2 Decent
13-14 3 Good
15-16 4 Very Good
17-20 5 Excellent
21-23 6 Extraordinary
24-26 7 Mind-Boggling
27-29 8 Outrageous
30-32 9 Superheroic
33-35 10 God-Like
+3 +1  
 
Qualities
3 Nerd (+1 Per/Wil, +2 Knowledge)
3 Attractiveness +3
2 Fast Reaction Time
2 Hard to Kill +2
Drawbacks
1 Minority (Hispanic/Cuban)
1 Recurring Nightmares
Combat Maneuvers
  Maneuver Bonus Damage Notes
Dodge 7 -
Punch 7 6
Kick 6 8
Melee Weapon 5 6+var Big Knife +3 (Slash/Stab), Baseball Bat (2-handed) +10, Big Ass Sword +14 (Slash/Stab)
Spin Kick 5 10 Successful parry allows leg grapple attempt
Jump Kick 4 12 Roll +3 first; attacker falls if either roll fails; add both successes to damage; only attack in the turn
Kick to Groin 3 8 Roll Willpower (doubled) to recover; -1 for females, -(2 x Successes) for males
Grapple 7 - -2 for a limb or -1 for whole body; Sets up for Toss, Wrestling Hold, or Head Butt
Slam-Tackle 3 6 Resist with Strength or Muscle/2 or fall
Takedown 7 3 Resist with Parry or Dodge or fall
Wrestling Hold 5 - Must grapple first; Target has -1 per success until breaks free