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<!DOCTYPE feats SYSTEM "./feats.dtd" >

<!--This lists all feats by type and alphabetical within type.-->
<!--The types in order are: General, Arcane, Expert, Martial.-->
<!--Note the two multi-type feats: Deflect Arrows and Stunning Attack.-->
<feats>
  <feat name="Accurate Attack" type="General" focus="Combat">
    <summary>Reduce your damage bonus to increase your attack bonus.</summary>
  </feat>
  <feat name="All-out Attack" type="General" focus="Combat">
    <summary>Reduce your defense bonus to increase your attack bonus.</summary>
  </feat>
  <feat name="Arcane Balance" type="General" focus="Movement">
    <prerequisite type="feat" name="Improved Balance" />
    <prerequisite type="arcana" name="Body Control" value="6" />
    <summary>You can walk across any surface without sinking.</summary>
  </feat>
  <feat name="Arcane Speed" type="General" focus="Movement">
    <prerequisite type="arcana" name="Body Control" value="6" />
    <summary>You can move with great speed in short bursts.</summary>
  </feat>
  <feat name="Arcane Strike" type="General" focus="Combat: Unarmed">
    <prerequisite type="feat" name="Improved Strike" />
    <prerequisite type="arcana" name="Body Control" value="8" />
    <summary>Your unarmed strikes are considered arcane weapons.</summary>
  </feat>
  <feat name="Arcane Training" type="General" focus="Arcana">
    <summary>You're trained in two arcana.</summary>
  </feat>
  <feat name="Arcane Weapon" type="General" focus="Combat">
    <prerequisite minlevel="6">Base attack bonus +6 or higher</prerequisite>
    <summary>Your melee weapons are considered arcane weapons.</summary>
  </feat>
  <feat name="Arcanum" type="General" focus="Arcana">
    <summary>You can use one arcanum without an Arcane Talent feat.</summary>
  </feat>
  <feat name="Armor Training" type="General" focus="Combat: Defense">
    <summary>You know how to move and fight while wearing armor.</summary>
  </feat>
  <feat name="Beloved" type="General" focus="Social">
    <summary>You have found true love.</summary>
  </feat>
  <feat name="Blind-fight" type="General" focus="Combat">
    <summary>Half miss chance while in melee combat.</summary>
  </feat>
  <feat name="Canny Defense" type="General" focus="Combat: Defense">
    <summary>Add your Int or Wis score to your Defense.</summary>
  </feat>
  <feat name="Comprehend" type="General" focus="Miscellaneous">
    <prerequisite type="arcana" name="Mind Touch" value="7" />
    <summary>You can understand the spoken language of any creature.</summary>
  </feat>
  <feat name="Defensive Attack" type="General" focus="Combat: Defense">
    <summary>Reduce your attack bonus to increase your dodge bonus.</summary>
  </feat>
  <feat name="Dodge" type="General" focus="Combat: Defense">
    <summary>+1 to your dodge bonus.</summary>
  </feat>
  <feat name="Endurance" type="General" focus="Miscellaneous">
    <summary>+4 bonus on stamina-related Con checks and Fort saves.</summary>
  </feat>
  <feat name="Exotic Weapon Training" type="General" focus="Combat: Weapons">
    <summary>You're trained in a particular exotic weapon.</summary>
  </feat>
  <feat name="Far Shot" type="General" focus="Combat: Ranged">
    <prerequisite type="feat" name="Point Blank Shot" />
    <summary>Increase range increment by one-half (double for thrown weapons).</summary>
  </feat>
  <feat name="Favors" type="General" focus="Social">
    <summary>You know people who can help you out from time to time.</summary>
  </feat>
  <feat name="Fortune's Favor" type="General" focus="Protection">
    <summary>Add your Cha score to your saving throws.</summary>
  </feat>
  <feat name="Great Fortitude" type="General" focus="Protection">
    <summary>+2 on Fortitude saving throws.</summary>
  </feat>
  <feat name="Great Toughness" type="General" focus="Protection">
    <summary>+1 on Toughness saving throws.</summary>
  </feat>
  <feat name="Heirloom" type="General" focus="Social">
    <summary>You have some inheritance left to you.</summary>
  </feat>
  <feat name="Immunity to Disease" type="General" focus="Protection">
    <prerequisite type="arcana" name="Body Control" value="5" />
    <summary>You are immune to all diseases.</summary>
  </feat>
  <feat name="Immunity to Poison" type="General" focus="Protection">
    <prerequisite type="arcana" name="Body Control" value="10" />
    <summary>You are immune to all poisons.</summary>
  </feat>
  <feat name="Improved Balance" type="General" focus="Movement">
    <summary>No penalty for accelerated movement while balancing.</summary>
  </feat>
  <feat name="Improved Climb" type="General" focus="Movement">
    <summary>No penalty for accelerated movement while climbing.</summary>
  </feat>
  <feat name="Improved Critical" type="General" focus="Combat">
    <summary>Your threat range with a particular attack is doubled.</summary>
  </feat>
  <feat name="Improved Demoralize" type="General" focus="Social">
    <summary>You can make an Intimidate check as a move action.</summary>
  </feat>
  <feat name="Improved Disarm" type="General" focus="Combat">
    <summary>+2 bonus when attempting to disarm an opponent.</summary>
  </feat>
  <feat name="Improved Dodge" type="General" focus="Combat: Defense">
    <summary>+2 bonus when taking the dodge action.</summary>
  </feat>
  <feat name="Improved Feint" type="General" focus="Combat">
    <summary>You can feint as a move action.</summary>
  </feat>
  <feat name="Improved Grab" type="General" focus="Combat: Unarmed">
    <summary>You can follow an unarmed attack with a free grapple.</summary>
  </feat>
  <feat name="Improved Initiative" type="General" focus="Combat">
    <summary>You get a +4 bonus on initiative checks.</summary>
  </feat>
  <feat name="Improved Precise Shot" type="General" focus="Combat: Ranged">
    <prerequisite type="feat" name="Precise Shot" />
    <summary>No penalty for less than total cover or concealment.</summary>
  </feat>
  <feat name="Improved Ranged Disarm" type="General" focus="Combat: Ranged">
    <summary>No penalty when making a ranged disarm attempt.</summary>
  </feat>
  <feat name="Improved Speed" type="General" focus="Movement">
    <summary>+10 feet movement speed.</summary>
  </feat>
  <feat name="Improved Strike" type="General" focus="Combat: Unarmed">
    <summary>You do Lethal damage unarmed.</summary>
  </feat>
  <feat name="Improved Sunder" type="General" focus="Combat">
    <summary>+4 to hit when striking held objects.</summary>
  </feat>
  <feat name="Improved Trip" type="General" focus="Combat: Unarmed">
    <summary>+2 bonus to trip opponents.</summary>
  </feat>
  <feat name="Improved Uncanny Dodge" type="General" focus="Combat: Defense">
    <prerequisite type="feat" name="Uncanny Dodge" />
    <summary>You cannot be flanked.</summary>
  </feat>
  <feat name="Iron Will" type="General" focus="Protection">
    <summary>+2 bonus on Will saving throws.</summary>
  </feat>
  <feat name="Lightning Reflexes" type="General" focus="Protection">
    <summary>+2 bonus on Reflex saving throws.</summary>
  </feat>
  <feat name="Low-light Vision" type="General" focus="Miscellaneous">
    <summary>See twice as far in low-light conditions.</summary>
  </feat>
  <feat name="Mounted Archery" type="General" focus="Combat: Mounted">
    <prerequisite type="skill" name="Ride" value="1" />
    <summary>Half penalty when using ranged weapons while mounted.</summary>
  </feat>
  <feat name="Mounted Combat" type="General" focus="Combat: Mounted">
    <summary>Substitute Ride check for mount's Defense.</summary>
  </feat>
  <feat name="On the Run" type="General" focus="Combat">
    <summary>Move both before and after your standard action.</summary>
  </feat>
  <feat name="Point Blank Shot" type="General" focus="Combat: Ranged">
    <summary>+1 attack and damage with ranged weapons at 30' range.</summary>
  </feat>
  <feat name="Power Attack" type="General" focus="Combat">
    <summary>Reduce your attack bonus to increase your damage.</summary>
  </feat>
  <feat name="Precise Shot" type="General" focus="Combat: Ranged">
    <prerequisite type="feat" name="Point Blank Shot" />
    <summary>You can make ranged attacks into melee with no penalty.</summary>
  </feat>
  <feat name="Pure-Hearted" type="General" focus="Miscellaneous">
    <summary>+4 bonus on saves to resist corruption.</summary>
  </feat>
  <feat name="Ranged Pin" type="General" focus="Combat: Ranged">
    <summary>You can pin an opponent with a ranged weapon.</summary>
  </feat>
  <feat name="Rhy-bonded" type="General" focus="Miscellaneous">
    <summary>You have a psychic bond to a companion.</summary>
  </feat>
  <feat name="Ride-By Attack" type="General" focus="Combat: Mounted">
    <summary>While mounted you can move before and after a standard action.</summary>
  </feat>
  <feat name="Run" type="General" focus="Movement">
    <summary>You run at 5 times your normal speed.</summary>
  </feat>
  <feat name="Second Chance" type="General" focus="Protection">
    <summary>You get a second save against a particular hazard.</summary>
  </feat>
  <feat name="Self-Healing" type="General" focus="Protection">
    <prerequisite type="arcana" name="Body Control" value="1" />
    <summary>You can use Body Control to heal yourself.</summary>
  </feat>
  <feat name="Sensitive" type="General" focus="Social">
    <summary>+2 bonus on interaction skills with intelligent creatures.</summary>
  </feat>
  <feat name="Shield Training" type="General" focus="Combat: Defense">
    <summary>You're trained in the proper use of shields in combat.</summary>
  </feat>
  <feat name="Skill Affinity" type="General" focus="Skills">
    <summary>Add two skills to your list of favored skills.</summary>
  </feat>
  <feat name="Skill Focus" type="General" focus="Skills">
    <summary>+3 bonus with a chosen skill.</summary>
  </feat>
  <feat name="Skill Training" type="General" focus="Skills">
    <summary>Add two skills to your list of known skills.</summary>
  </feat>
  <feat name="Snatch Arrows" type="General" focus="Combat: Defense">
    <prerequisite type="feat" name="Deflect Arrows" />
    <summary>You can catch ranged weapons.</summary>
  </feat>
  <feat name="Spirited Charge" type="General" focus="Combat: Mounted">
    <prerequisite type="feat" name="Ride-By Attack" />
    <summary>Deal double damage with a melee weapon while charging.</summary>
  </feat>
  <feat name="Talented" type="General" focus="Skills">
    <summary>+2 with two related skills.</summary>
  </feat>
  <feat name="Taunt" type="General" focus="Social">
    <summary>Make a Bluff check to shake a target's confidence.</summary>
  </feat>
  <feat name="Track" type="General" focus="Miscellaneous">
    <summary>You can find and follow tracks.</summary>
  </feat>
  <feat name="Trackless Step" type="General" focus="Movement">
    <summary>You leave no trail in natural surroundings.</summary>
  </feat>
  <feat name="Trample" type="General" focus="Combat: Mounted">
    <prerequisite type="feat" name="Mounted Combat" />
    <summary>You can overrun very effectively while mounted.</summary>
  </feat>
  <feat name="Two-Weapon Defense" type="General" focus="Combat: Defense">
    <prerequisite type="feat" name="Two-Weapon Fighting" />
    <summary>Your two-weapon fighting style improves your Defense.</summary>
  </feat>
  <feat name="Two-Weapon Fighting" type="General" focus="Combat">
    <prerequisite type="ability" name="Dexterity" value="2" />
    <summary>You can skillfully fight with a weapon in each hand.</summary>
  </feat>
  <feat name="Uncanny Dodge" type="General" focus="Combat: Defense">
    <summary>You retain your dodge bonus when flat-footed.</summary>
  </feat>
  <feat name="Wealthy" type="General" focus="Social">
    <summary>+3 Wealth bonus.</summary>
  </feat>
  <feat name="Weapon Finesse" type="General" focus="Combat: Weapons">
    <summary>Add your Dex score in place of your Str score with a light weapon.</summary>
  </feat>
  <feat name="Weapon Training" type="General" focus="Combat: Weapons">
    <summary>You're trained in the use of martial weapons.</summary>
  </feat>
  <feat name="Wild Empathy" type="General" focus="Miscellaneous">
    <summary>You can use Handle Animal as an interaction skill.</summary>
  </feat>
  <feat name="Wild Talent" type="General" focus="Arcana">
    <summary>You have a strong wild talent with a particular type of arcana.</summary>
  </feat>
  <feat name="Wildwalk" type="General" focus="Movement">
    <prerequisite type="feat" name="Animism Talent" />
    <summary>You can move through natural surroundings freely.</summary>
  </feat>
  <feat name="Animism Talent" type="Arcane" focus="Arcana">
    <summary>You can learn Animism Arcana.</summary>
  </feat>
  <feat name="Arcane Focus" type="Arcane" focus="Arcana: Enhancement">
    <prerequisite type="feat" name="Any Arcane Talent feat" />
    <summary>+1 to the save Difficulty of your arcana of one talent.</summary>
  </feat>
  <feat name="Brew Elixir" type="Arcane" focus="Arcane Abilities">
    <summary>You can brew arcane elixirs.</summary>
  </feat>
  <feat name="Cure Blindness/Deafness" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Healing Talent" />
    <prerequisite type="arcana" name="Cure" value="1" />
    <summary>You can cure vision or hearing loss.</summary>
  </feat>
  <feat name="Cure Disease" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Healing Talent" />
    <prerequisite type="arcana" name="Cure" value="1" />
    <summary>You can cure disease.</summary>
  </feat>
  <feat name="Cure Poison" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Healing Talent" />
    <prerequisite type="arcana" name="Cure" value="1" />
    <summary>You can neutralize the effects of poison.</summary>
  </feat>
  <feat name="Deflect Arrows" type="Arcane" focus="Combat: Defense">
    <prerequisite type="feat" name="Visionary Talent" />
    <summary>You can deflect one ranged attack against you per round.</summary>
  </feat>
  <feat name="Empower Arcana" type="Arcane" focus="Arcana: Enhancement">
    <summary>Increase the effective rank of your arcana.</summary>
  </feat>
  <feat name="Erase Signature" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Psychic Talent" />
    <prerequisite type="arcana" name="Second Sight" value="1" />
    <summary>You can erase arcane signatures.</summary>
  </feat>
  <feat name="Familiar" type="Arcane" focus="Arcane Abilities">
    <summary>You have a psychic bond with a special animal companion.</summary>
  </feat>
  <feat name="Greater Arcane Focus" type="Arcane" focus="Arcana: Enhancement">
    <prerequisite type="feat" name="Arcane Focus with the chosen arcane talent" />
    <summary>Additional +1 Difficulty on the saves of one arcane talent.</summary>
  </feat>
  <feat name="Healing Talent" type="Arcane" focus="Arcana">
    <summary>You can learn healing arcana.</summary>
  </feat>
  <feat name="Imbue Life" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Healing Talent" />
    <prerequisite type="arcana" name="Cure" value="12" />
    <summary>You can restore life to the dead.</summary>
  </feat>
  <feat name="Imbue Stone" type="Arcane" focus="Arcane Abilities">
    <summary>You can empower arcane stones.</summary>
  </feat>
  <feat name="Imbue Unlife" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Healing Talent" />
    <prerequisite type="arcana" name="Flesh Shaping" value="6" />
    <summary>You can create unliving creatures.</summary>
  </feat>
  <feat name="Imbue Weapon" type="Arcane" focus="Arcane Abilities">
    <summary>You can make masterwork weapons into arcane weapons.</summary>
  </feat>
  <feat name="Meditative Talent" type="Arcane" focus="Arcana">
    <summary>You can learn meditative arcana.</summary>
  </feat>
  <feat name="Psychic Shield Penetration" type="Arcane" focus="Arcana: Enhancement">
    <summary>+2 bonus to overcome a target's Psychic Shield.</summary>
  </feat>
  <feat name="Psychic Talent" type="Arcane" focus="Arcana">
    <summary>You can learn psychic arcana.</summary>
  </feat>
  <feat name="Psychic Weapon" type="Arcane" focus="Combat">
    <summary>You can create a melee weapon out of psychic energy.</summary>
  </feat>
  <feat name="Purifying Light" type="Arcane" focus="Combat">
    <prerequisite>Light or Twilight alignment</prerequisite>
    <summary>You can weild light as a weapon against Shadow.</summary>
  </feat>
  <feat name="Quicken Arcana" type="Arcane" focus="Arcana: Enhancement">
    <summary>Reduce the time required to use arcana.</summary>
  </feat>
  <feat name="Shaping Talent" type="Arcane" focus="Arcana">
    <summary>You can learn shaping arcana.</summary>
  </feat>
  <feat name="Subtle Arcana" type="Arcane" focus="Arcana: Enhancement">
    <summary>You can mute the signature of your arcana.</summary>
  </feat>
  <feat name="Summon Darkfiend" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Shaping Talent" />
    <prerequisite minlevel="6">6th-level adept or higher</prerequisite>
    <summary>You can summon darkfiends from Shadow.</summary>
  </feat>
  <feat name="Summon Elemental" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Shaping Talent" />
    <prerequisite minlevel="6">6th-level adept or higher</prerequisite>
    <prerequisite type="arcana" name="appropriate elemental shaping arcana" value="1" />
    <summary>You can summon elementals from nature.</summary>
  </feat>
  <feat name="Truth-Reading" type="Arcane" focus="Arcane Abilities">
    <prerequisite type="feat" name="Sensitive" />
    <prerequisite>ability to use Heart Reading or Mind Touch arcana</prerequisite>
    <summary>You can sense when someone is lying.</summary>
  </feat>
  <feat name="Visionary Talent" type="Arcane" focus="Arcana">
    <summary>You can learn visionary arcana.</summary>
  </feat>
  <feat name="Widen Arcana" type="Arcane" focus="Arcana: Enhancement">
    <summary>Affect an area with arcana.</summary>
  </feat>
  <feat name="Crippling Strike" type="Expert" focus="Combat">
    <prerequisite type="feat" name="Surprise Attack" />
    <summary>Your surprise attacks inflict 1 point of Str damage.</summary>
  </feat>
  <feat name="Deflect Arrows" type="Expert" focus="Combat: Defense">
    <summary>You can deflect one ranged attack against you per round.</summary>
  </feat>
  <feat name="Evasion" type="Expert" focus="Protection">
    <summary>No damage from attacks if you make your Reflex safe.</summary>
  </feat>
  <feat name="Fascinate" type="Expert" focus="Social">
    <prerequisite type="skill" name="the chosen interaction skill" value="1" />
    <summary>You can capture and hold a person's attention.</summary>
  </feat>
  <feat name="Improved Evasion" type="Expert" focus="Protection">
    <prerequisite type="feat" name="Evasion" />
    <summary>No damage on a successful Reflex save, half on a failed save.</summary>
  </feat>
  <feat name="Improvised Tools" type="Expert" focus="Skills">
    <summary>No penalty for using a skill without the proper tools.</summary>
  </feat>
  <feat name="Inspire" type="Expert" focus="Social">
    <prerequisite type="ability" name="Charisma" value="1" />
    <summary>You can inspire others with your presence.</summary>
  </feat>
  <feat name="Jack of All Trades" type="Expert" focus="Skills">
    <summary>You may use any skill untrained.</summary>
  </feat>
  <feat name="Master Plan" type="Expert" focus="Miscellaneous">
    <summary>Gain a bonus when you have a chance to prepare.</summary>
  </feat>
  <feat name="Skill Mastery" type="Expert" focus="Skills">
    <summary>Choose 5 skills you can take 10 with even under pressure.</summary>
  </feat>
  <feat name="Slow Fall" type="Expert" focus="Protection">
    <prerequisite type="skill" name="Jump" value="5" />
    <summary>You can slow your fall by 10' per two levels.</summary>
  </feat>
  <feat name="Stunning Attack" type="Expert" focus="Combat">
    <summary>You can make a stunning attack in melee.</summary>
  </feat>
  <feat name="Suggest" type="Expert" focus="Social">
    <prerequisite type="feat" name="Fascinate (for the same skill)" />
    <summary>You can plant suggestions into the minds of others.</summary>
  </feat>
  <feat name="Surprise Attack" type="Expert" focus="Combat">
    <summary>+2 damage with a surprise attack.</summary>
  </feat>
  <feat name="Trapfinding" type="Expert" focus="Miscellaneous">
    <summary>You can use Search to find hidden traps.</summary>
  </feat>
  <feat name="Cleave" type="Martial" focus="Combat">
    <prerequisite type="feat" name="Power Attack" />
    <summary>Get an extra melee attack when you take out an opponent.</summary>
  </feat>
  <feat name="Diehard" type="Martial" focus="Protection">
    <summary>You automatically succed on Con checks to stabalize.</summary>
  </feat>
  <feat name="Favored Foe" type="Martial" focus="Combat">
    <summary>+2 bonus against a particular type of foe.</summary>
  </feat>
  <feat name="Finishing Blow" type="Martial" focus="Combat">
    <summary>You can perform a coup de grace as a standard action.</summary>
  </feat>
  <feat name="Great Cleave" type="Martial" focus="Combat">
    <prerequisite type="feat" name="Cleave" />
    <summary>Like Cleave, but usable an unlimited number of times.</summary>
  </feat>
  <feat name="Greater Weapon Focus" type="Martial" focus="Combat: Weapons">
    <prerequisite type="feat" name="Weapon Focus with the chosen weapon" />
    <summary>+1 bonus on attack rolls with a chosen weapon.</summary>
  </feat>
  <feat name="Greater Weapon Specialization" type="Martial" focus="Combat: Weapons">
    <prerequisite type="feat" name="Greater Weapon Focus with the chosen weapon" />
    <prerequisite type="feat" name="Weapon Specialization with the chosen weapon" />
    <summary>+2 bonus on damage with a chosen weapon.</summary>
  </feat>
  <feat name="Rage" type="Martial" focus="Combat">
    <summary>You can go into rage in combat.</summary>
  </feat>
  <feat name="Smite Foe" type="Martial" focus="Combat">
    <prerequisite type="feat" name="Favored Foe" />
    <summary>You can inflict additional damage on your favored foe.</summary>
  </feat>
  <feat name="Stunning Attack" type="Martial" focus="Combat">
    <summary>You can make a stunning attack in melee.</summary>
  </feat>
  <feat name="Weapon Focus" type="Martial" focus="Combat: Weapons">
    <prerequisite type="feat" name="Weapon Training" />
    <summary>+1 on attack rolls with a chosen weapon.</summary>
  </feat>
  <feat name="Weapon Specialization" type="Martial" focus="Combat: Weapons">
    <prerequisite type="feat" name="Weapon Focus with the chosen weapon" />
    <summary>+2 damage with a chosen weapon.</summary>
  </feat>
</feats>
