
| ACTION MOVIES | |
| Gravity Is Not
4 Me! (release of October 12, 1999)
Have fun with this high-impact Hong Kong Action Movie foil! |
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| CROSS-GENRE | |
| Mobworld (release
of November 16, 1999) Your
contributions are very welcome!
It is the year 2100. A twisted world filled with 15 billion of twisted people and gods who all have the right answers but the wrong material. Four World Wars, and totalitarian regimes on the rise once again. Mutants. Intelligent animals. Planet Earth has gone crazy. Good Luck. You'll need it. Believe us. |
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| CYBERPUNK | |
| [d-KonstruKtioN]
(release of January 3, 2001)
The ultimate cyberpunk foil. Gritty, disgusting, ultra-realistic, no-frills-attached cyberpunk. A no-shopping-spree game, definitely. With easy rules for designing new cyberware, and, of course, drugs. You're looking for real cyberpunk? Go download this foil. |
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| Headc/krash:
The World According To Sterling (release of September 2, 1999):
the first cyberpunk foil is based on Sterling's Heavy Weather novel. |
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| Headc/krash:
The World According To Lee And Tsang (release date: end of August Y2K):
the second cyberpunk foil deals with the famous Dark Minds comic book series. |
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| GOTHIC | |
| Gothik EarthNTM
(release date: end of July Y2K):
will be the most complex of all foils. Players will have the choice between many different gothic characters like vampires, gargoyles, or soulwalkers, to name but a few. Please note that we here at Heritage Central depict all those creatures in a different way than the people at White Wolf do: we keep as close to the scripts as possible. |
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| SCIENCE FICTION | |
| Big
Ships, No Water
This is Heritage's science fiction department. First in the row will be a foil called "Fifth Imperium". Let's hear what designer Andrew Reynes has to say: "It's one of those Imperial Space settings, like "Star Wars", "Dune", "Fading Suns", etc., with a little "Flash Gordon" and even "The Fifth Element" thrown in. It's optimitic, melodramatic, flashy and upbeat. One thing's for sure: technology has progressed so far that 'function' is pretty close to being tapped out, so it's 'form' all the way. Remember Ruby Rhod's cane/fully-functional broadcasting production studio? Well there ya go. I want that kind of "Wonder Science" feel --ornate stuff that works miracles. Kinda like...kinda like magic sites, in a weird sort of sense." |
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| And, number two in a row of future guest appearances in Heritage Central: a foil that has no name yet, but a short outline already exists: Designer Andrew Reyes: "If that one won't do, then there's the one based on the futurism of the 1930's, influenced by "Metropolis" and Hugo Gernsbach, with zeppelins and martians and rocketpacks and wondrous air machines etc. It, too, is optimistic -- enough of the angst so prevalent in roleplaying, I say." | |
| SUPERHEROES | |
| Above Average (release
of August 12, 1999) Your
contributions are very welcome!
A complete Superhero storytelling foil. Save the universe as you fight your way through powerful villains. |
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TIME TRAVEL
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| Gratwanderer
(Erstveröffentlichung: irgendwann im Januar 2001):
Der erste deutschsprachige Hintergrund für Heritage. Die Spieler verkörpern sich selbst und entdecken die Magie, die sich hinter der alltäglichen Welt verbirgt ... Zeitreisen ... Gefahren ... Abenteuer! |