/ Thom / Ardis / Me'Gana / Targ /


Thom Hammerblade's Story:

The room grew silent as the man stood to face the assembly. His voice rang with authority, and the respect the villagers accorded him marked his position as village leader. "We have among us several visitors from far lands. We welcome you to the village of Tardim, and invite you to enjoy our hospitality. Unfortunately, we must also ask your help. Who among you will enter our kaer and free it from the terror that has taken Strathem, our magician, from us?"

A dwarf bearing colorful tattoos and sigils on his face and arms spoke first. The crowd turned toward him eagerly.

"I am named Thom Hammerblade, weaponsmith from the Kingdom of Throal. I chose the Discipline of the Weaponsmith to honor my father, killed years ago during the Theran War. I shall enter your kaer. But first, hear my story.

"Not long after my initiation I left the dwarven kingdom, bored with the comfortable life within the mountains of Throal. I sought adventure, and to help reclaim the lands of Barsaive, both from the aftermath of the Scourge, and from the power-hungry Therans, who seek to enslave us.

"Following a map given to me by my mentor, I found the Coil River a few days' journey from Throal. As the Coil is but a tributary of the mighty Serpent River, I knew that if I could find passage on a riverboat it would take me to lands far away. I joined the crew of a t'skrang riverboat soon afterward, heading down the Serpent toward Lake Pyros and the Servos Jungle.

"I left ship at Lake Pyros, and traveled many days encountering no one. A band of ork scorchers discovered me one evening as I slept, and took me captive. Death was to be my fate at their hands, but a party of crystal raiders from the Twilight Peaks attacked the scorcher camp, and during the troll raiders' assault, I managed to escape. My travels eventually led to your village.

"I have said I will enter your kaer and confront whatever terror awaits within. Who owns the courage to join me?"

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Thom's Stats


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1st Circle Weaponsmith (Dwarf)

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Thom's Talents


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Using Thom's Talents


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To use a talent, a player rolls the dice indicated for each talent. For example, when using Thom's Melee Weapons talent, a player would roll 1D12. The result of the roll is compared to the Difficulty Number listed in the talent description. If the result is greater than the Difficulty Number, the action is successful.

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Thom's Description


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Thom Hammerblade is a dwarven weaponsmith from the Kingdom of Throal. He stands 4'2" tall and weighs 165 pounds. Thom learned the Discipline of the Weaponsmith to honor his father, who was killed in the Theran War. Thom soon grew bored with life within the Kingdom of Throal, and at the age of 26 set out to seek adventure, determined to help the people of Barsaive reclaim their world from the aftermath of the Scourge.

Thom distrusts all humans, and particularly distrusts Therans. The face he shows the world is somewhat harsh and bitter, but he is a fair and just man. His adventures since leaving Throal have taught him much about the other races of Barsaive, and he has learned that what a man can see is often only an illusion hiding the truth.




Ardis Foarr's Story


Excitement rose in the crowd as Thom Hammerblade told his tale. When the dwarf sat down, a young human stood, and the audience turned to listen to his story.

"I will help purge your kaer of the horror that dwells within it. I am named Ardis Foarr, wizard.

"I come from the village of Farenn, which lies beneath the Theran outpost called Sky Point. At the age of nine I was enslaved on a Theran mining barge, and escaped from the Therans only five years ago. The barge was damaged during a gathering ritual on a mining expedition near the Death's Sea. I was able to escape in the confusion that ensued when the barge crashed to the ground.

"I fled to a human village, where I learned the Discipline of wizardry. Just as I began to settle into my new home, Therans sacked the village, killing nearly everyone. Once again I escaped the Therans, but this time I found myself in a vast jungle.

"The jungle crawled with creatures of this world and others. Though my magic skills helped me fight off the jungle monsters, nothing prepared me for what next awaited me.

"One day, as I stopped to drink from a stream, I heard a sound behind me. I turned and saw a monstrosity that defied description. So loathesome and evil was it that I felt fear at the mere sight of it. I made a feeble attempt to fight it off, but its power was great, and it effortlessly tossed me aside as it strode past through the jungle. I tried to crawl out of the jungle, but I was weak and too badly injured. I faded into unconsciousness, believing I would die.

"I awoke to see what appeared to be a group of small, winged elves gathered around me. When I inquired who they were, and where I was, they informed me I was in the windling community of Flythia. The windlings had found me in the jungle and brought me to their community to heal me. I remained in Flythia for nearly a year. As I regained my strength, I sought to continue my training in wizardry, and the community's wizard, a female windling named Geena, agreed to instruct me.

"When the time came for me to leave Flythia, I traveled back toward Sky Point, for it was the only place I knew as home. I was on my way there when I came to your village.

"I shall join Thom Hammerblade and enter your kaer. We do this to free your village from the danger that threatens it. Who else will join us?"



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Ardis's Stats


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1st Circle Wizard (Human)

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Ardis's Talents


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Using Ardis's Talents


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To use a talent, a player rolls the dice indicated for each talent. For example, when using Ardis's spellcasting talent, a player would roll 2D6. The result of the roll is compared to the Difficulty Number listed in the talent description. If the result is greater than the difficulty, the action is successful.

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Ardis's Description


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Ardis Foarr was born beneath the Theran outpost known as Sky Point. Now 21 years of age, he is 5' 11" tall and weighs 170 pounds. Enslaved by the Therans as a child, Ardis learned of the atrocities of the Therans firsthand. He escaped from his slave barge near the Death's Sea, and fled to a small human village. It was in this village that Ardis learned the Discipline of the wizard.

Ardis appears to be an adventurous type, always eager to risk life and limb to help those in need. Actually, he is a scared young man, still struggling to understand and control his newly acquired magical abilities. He is still unsure of his magic, though none but his closest associates know this.


Me'gana's Story

Ardis Foarr sat after sharing his story with the village. The village leader stood once more and spoke to the assembly. "These two will aid us against the creature that dwells within our kaer. Will others offer their services?"

A handful of heartbeats passed, then a young elven woman stood to face the crowd. She wore battered leather armor, and two scabbards hung at her sides.

"I am named Me'gana, swordmaster from the village Lowilla. Our kaer, which lies in the Caucavik Mountains to the far northwest, only recently opened its doors. I learned the Discipline of the swordmaster from my father before his death at the hands of a Horror. He and his forefathers had served Lowilla as swordmasters since long before the Scourge. I, too, was to serve the village, but others took my place so that I could travel the lands and help others rebuild their homes and lives. I join Ardis Foarr and Thom Hammerblade in their pledge to enter your kaer. And as they have done, I share with you my story.

"Soon after the village of Lowilla was rebuilt, a trio of adventurers came seeking shelter for the night. They stayed for a few days, sharing legends of creatures and treasures they had encountered and heard of all across Barsaive. When they prepared to leave, I offered to join them, that I might aid those in need in other towns and villages.

"Our first adventure together found us in the Blood Wood, far to the north. I tell you that the corruption of that place is beyond description. The once-beautiful forest is twisted and gnarled, as are the creatures that dwell within the Wood. Yet all this is nothing set against the personal corruption that the elves of the Blood Wood have endured. As I stood before a scouting party of Blood Elves, I wondered how those of my own race could have corrupted themselves in such a terrible way. Thorns, glistening with fresh blood, grew from within their bodies. The thorns cause the pain and suffering that legend says made the Blood Elves immune to the Horrors' rampage during the Scourge.

"We gladly left those elves behind, but almost immediately encountered a Horror laired within the Blood Wood. It mocked my attempts to kill it, instead slaying the others before my eyes, holding me helpless and forcing on me the torment of watching them die. Only after I summoned the strength to flee did it unleash its power on me, reaching within my mind and replaying the deaths of my friends, over and over. Only after I left the Blood Wood did the nightmares end.

"My quest is to aid those who need my help. But I also seek one who can help me escape the torments of my past, for the nightmares still return, haunting me even to this day.

"I will gladly give my life to free your village and kaer from whatever evils threatens it. For I have seen the corruption of the Horrors, and cannot rest until they, and all their kind, no longer inhabit our world."

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Me'gana's Stats


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First Circle Swordmaster (Elf)

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Me'gana's Talents


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Using Me'gana's
Talents


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To use a talent, a player rolls the dice indicated for each talent. For example, when her character is using the Melee Weapons talent, a player would roll a D10 + D6. The result of the roll is compared to the Difficulty Number listed in the talent description. If the result is higher than the Difficulty Number, the action succeeds.

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Me'Gana's Description


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Me'gana is an elven swordmaster from the village of Lowilla in the Caucavik Mountains. She stands 5 feet, 8 inches tall and weighs 135 pounds. Me'gana learned the Discipline of the swordmaster from her father, finishing her training only days before he was killed by a Horror that had gotten into their kaer. Me'gana spent several years helping to rebuild the village of Lowilla before she decided to join a group of adventurers, hoping to help rebuild the world after the Scourge.

Me'gana holds all Therans in deep contempt. Because her father was killed by a Horror that broke through the kaer's defenses, defenses which the village learned from the Therans, Me'gana blames the Therans for her father's death. Me'gana keeps her emotions to herself, but her experiences traveling across Barsaive have taught her the value of friendship. She now actively seeks to make friends with those who earn her trust. Me'gana has learned the true evil of the Horrors since meeting one face to face in the Blood Wood.



Targ's Story

The crowd murmured among themselves as Me'gana sat down again, but the noise quickly quieted when a large troll stood, his head rising a full four feet above those seated around him.

"I am Targ Boneslicer, renowned sky raider from the Twilight Peaks. I feel sure that your other heroes will welcome my capable help.

"I was born to a crystal raider clan. Like many of my brothers, I trained as a sky raider. Just after my initiation as a raider, one of the most impressive displays of skill seen in many years, my clan joined with others to form a new trollmoot. Our moot actively raided the lands to the southwest occupied by the Therans.

"Our drakkar battled many Theran vedettes, freed many slaves, and claimed many Theran lives. But our last battle damaged our ship. We crashed in a mountain range near the Servos jungle, and only fifteen member of our brave crew survived.

"After giving our dead brethren every honor they richly deserved, we began our travels back toward our home in the Twilight Peaks. After battling a fierce storm for several days, we were finally forced to seek shelter. Discovering a cave in a nearby ravine, we soon learned that it concealed the entrance to a still closed, forgotten kaer.

"While we waited out the storm, we decided to attempt to open the kaer, and bring its inhabitants the good news that the Scourge was over. The magicks guarding the entrance to the kaer had weakened over time; of course, we would have cracked it open regardless. Only after we moved deep into the kaer did we learn the true reason the kaer opened so easily.

"The air stank of decay and rotted flesh. The first person we encountered was as dead as the rest of the kaer's original inhabitants. Realizing that this kaer was dead, we turned to leave, but the kaer's only living resident stopped us. The beast stood 11 feet tall. The four tentacles that passed for its arms waved around a scaly reptilian torso, which was supported by four stocky legs. The head of the creature was that of a lizard, but it spoke to us in dwarven.

"Welcome to my prison, you puny weaklings. Now join the residents of this place in death."

"And saying that it attacked us, killing four of my crewmates before I could react. It was like fighting a creature of stone--our blows barely affected it, while each if its attacks claimed one or more of my mates. As it turned to attack me, I prepared to die. Its tentacle lashed out, smashing me into the kaer wall and knocking me senseless. It must have left me for dead, because when I woke, it was gone. All that remained were the shattered bodies of my crewmates.

"After resting only long enough to travel, I set out to track the beast in order to avenge the deaths of my fellow raiders. I also vowed to capture the beast I set free upon this world.

"I offer my skills to your aid."

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Targ's Stats


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First Circle Sky Raider (Troll)

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Targ's Talents


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Using Targ's Talents


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To use a talent, a player rolls the dice indicated for each talent. For example, when using the Melee Weapons talent, a player would roll a D12. Compare the result of the roll to the Difficulty Number listed in the talent description. If the test result is higher than the Difficulty Number, the action succeeds.

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Targ's Description


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Targ Boneslicer is a troll sky raider from the Twilight Peaks. Targ stands 8' 7" tall and weighs 550 pounds. Targ learned the Discipline of the sky raider from his troll clan. After his clan joined other clans through the Ritual of the Trollmoot, he joined the crew of a crystal raider airship, battling with his crewmates against Theran airships in the southeastern area of Barsaive.

Targ finds it difficult to trust anyone who is not a troll. Despite deep reservations, he has begun to accept others as potential allies on his adventures. Targ has learned a great deal about the other races of Barsaive since his airship crashed and he began his travels back to the Twilight Peaks. Recently, Targ has begun to question his peoples' history of raiding and pillaging other races.




NOW ON TO THE ADVENTURE! GAMEMASTERS ONLY!


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