/ The Introduction / Materials Needed / Overview of Contents / The Products /


These pages hold the key to a new world, a world of magic, danger and legend. Welcome to the world of Earthdawn. Welcome to the Age of Legend.

These pages provide everything you need to play your first adventure in Earthdawn: a description of the world of Earthdawn, a brief explanation of the rules of the game, descriptions of the characters who take part in the adventure, and a short adventure called "The Kaer of Tardim." In this story, a group of four adventurers volunteer to enter the kaer of the village of Tardim to learn how Strathem, the village wizard, was killed, and to rid the kaer of whatever danger lurks within it.

These pages allow you to play your first adventure in Earthdawn before you decide to purchase the game. This sneak preview offers you a taste of the fantastic Earthdawn adventures that await you and your friends.



What is Earthdawn?


Earthdawn is a roleplaying game. Like many other roleplaying games of this type, it was designed to be open-ended. That is, there is no definitive ending to the game, no preset time limit or number of turns of play, and no single goal to reach that indicates the end of the game. The object of the game is to have fun while exercising your imagination. When this happens, everybody wins.


Earthdawn:
The Age of Legend

In an ancient age of magic, heroes re-explore their world, hoping to reclaim it from the devastation wrought by the centuries-long Scourge. At long last emerging from self-imposed imprisonment in underground shelters, humanity must also fight remnants of the Scourge known as the Horrors, creatures from astral space that have ravaged the earth.

At the center of the province of Barsaive lies the dwarven Kingdom of Throal, which has united the peoples of Barsaive since the days of the Scourge. At one time the communities of Barsaive each huddled alone in fear; the dwarves of Throal brought them together by re-establishing trade and commerce throughout the land. Now elves, trolls, orks, and dwarves work together to rebuild the land that is their home.

Far to the southwest of Throal is the great Theran Empire. Before the Scourge, Barsaive was a province of the Theran Empire, self-governed, but still under its domain. Barsaive declared its independence from Thera at the end of the Scourge, setting a new order against the Empire's rule of slavery and oppression.

This is the setting of Earthdawn. The people of Barsaive must fight to reclaim their world from the last vestiges of the Scourge and protect themselves from the flying armada of the Theran Empire, which waits to re-conquer the land that it once ruled.




What you need to play

If you've never role played before, this is the place to start.

Materials Needed-

In addition to these Web pages, each player will need a separate sheet of paper, a pencil or pen, and six different types of dice. These are 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, and 20-sided dice, available at most game or hobby stores. The game runs faster when each player has his own set of dice, but the players can easily share one set.

The Gamemaster-

The first decision your gaming group has to make is who will be the gamemaster. Because you are the one reading this, you will probably be the gamemaster. If you haven't already, you'll need to gather together up to four friends in order to play this adventure. Let them all read the first two sections of this site, so that they learn the rules and understand a little about the world of Earthdawn. Don't let the players read the Adventure pages; that would spoil the game for them.

Characters-

Once you've decided on the gamemaster, the other players choose their characters from the following four: It doesn't matter which character each player chooses, because they all play an important role in the adventure. Each player also needs the character's game statistics, so that he or she can refer to them during the game.

The players can copy the character's statistics onto a separate piece of paper; if they have extra copies of the page describing their character, they can simply use that as their character sheet.



Overview

We've broken this sneak preview into several Web pages, to make it easier for you to read online and also to print out (which is okay by us, just don't go selling it anywhere!) If you want, you can jump right on in by clicking on the links to each section. We really think it would be better, though, if you read through all the Web pages in order. At the end of each page will be a link to the next page.

The Rules

This section gives you a streamlined version of the Earthdawn rules.

The Characters

This section introduces you to the four brave characters who undertake this adventure. Each player chooses one character to play.

The Adventure (Gamemaster ONLY )

This section gives the gamemaster all the information he or she needs to know to run the adventure.


The Products

When you've played this adventure and decided you want to try out the full Earthdawn system, check out these Earthdawn products to make it even more fun!


Earthdawn-

Earthdawn is a softcover rulebook detailing everything players and gamemasters need to begin their adventures in the fascinating world of Earthdawn. The book features several pages of color plates showing all the different Disciplines and races available to players, as well as many of the supernatural creatures which inhabit the world.


Earthdawn Gamemaster Pack-

This package provides everything a gamemaster needs to run an Earthdawn campaign. The Gamemaster Pack includes a Gamemaster Screen with all the necessary charts and tables, sheets of Treasure Cards, a booklet featuring a full-length adventure, and guidelines for gamemasters setting up campaigns in Earthdawn.

Barsaive Campaign Set-

The Earthdawn campaign is set in Barsaive, former province of the Theran Empire, now governed by the dwarven Kingdom of Throal. The boundaries of Barsaive will produce the new heroic legends. The expanses of this land await brave adventurers, adventurers who will re-explore the world and discover new wonders beyond imagination.

This boxed set presents the province of Barsaive to players and gamemasters. Included for players are a poster-size map of Barsaive; a die-cut sextant tool for use with the map; a guidebook to Barsaive which provides all the information players and gamemasters need to begin exploring the lands of Barsaive; and more. This set also includes a 32-page gamemaster book full of legends, characters, and other information that will allow gamemasters to present a fully realized campaign setting to their players.

The Longing Ring-

The first of a trilogy of Earthdawn novels by Christopher Kubasik. Young, mute, and considered odd by the members of his village, J'Role sets out to explore what remains of his world after the Scourge. He soon learns that the events of his life mirror those in the world around him.



AND ON TO THE RULES !


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Earthdawn is a Registered Trademark of FASA Corporation. All Rights Reserved.
Entire contents Copyright 1998 FASA Corporation