[b]Darklings[/b] and [b]Weaklings[/b] are the names of the only known races of the swarthy and cruel Arbi species. In Thule, these semi-humans are all either savage pirates operating along the coast or vile bandits inland. Those of them who have not been killed or caught and enthralled are all seen as outlaws. They have and respect no real deities. They are filthy, vulgar, have fang-like teeth, and they eat and live very much just like (other?) predatory animals, and show no signs of wanting to change this. Darkling and Weakling characters in Thule characters have -2 Poison and Disease Resistance (due to a lack of Sunshine vitamins), -1 Cold Toughness and +1 Heat Toughness. [b]Foreigner[/b] is the name of the only known race of the Khemetian species. The light- to olive-skinned and often curly-haired Foreigners in Thule arrives as peaceful merchants, and operate as such many places in Thule. At first they were not welcomed, but they have eventually become tolerated or even accepted by many natives. The Foreigners not living their lives as Free Men are either Outlaws or have been enthralled. They are not natives in Thule, so they can not become Nobles. Foreigner characters in Thule have -1 Poison and Disease Resistance (due to a lack of Sunshine vitamins). [b]Native[/b] is the name of the most common race of the fair Thulean species. They are seen as the natives of Thule, although they were really brought there by the deities in ancient times. The Natives live in both so-called primitive nomadic tribes and in civilized and cultivated agricultural societies. What they all have in common is their divine heritage and the opportunity to become divine in death -- although not all Natives care about, acknowledge, or for that matter are even aware of this. Oblivion has taken many of them already.