Thaddeus: OK, it seems I get a little mercy, rather than making me pay for my little mistake. I probably would have done the same thing in a diced or diceless scenario - it's no fun for a character to die in the first round...David: It's not mercy. That is a diced concept which comes from the guilt of fudging rolls, of breaking 'the rules'. The result which I gave was as possible, and as realistic, as killing you dead. What makes these results equally realistic is the description given them. What makes one right is a human sense for what will make the best game. Diced rules do not simulate, they choose, and they restrict the options and outcomes of that choice. As independent arbitrators for a wargame, they're fine.
Back into the Hotel Combat Example