**Godlike** is a superhero RPG set in during World War II, from
Pagan Publishing and Hobgoblynn Press. The basic dice mechanic is
to roll a number of 10-sided dice, and looking for matches among
the rolled dice. Matching sets have two values:

Normally if there are multiple matches you can choose which one to use. If you are trying to do two actions at once, however, you can assign a match to each action.

Found by: In general determines: In combat determines: Width number of matching dice speed of completion damage Height face value of matching dice quality of success hit location

The following table shows the basic probabilities of rolling a given width. The chances of a given height are roughly equal from 1 to 10. Thus, the chance of rolling height 7 or higher is 40% of the chance of rolling any success. Note that when throwing 4 or more dice there is a chance of getting more than one double -- in which case the higher pair is used. However, this is a fairly small correction.

Dice | Chance of Width = | ||||||
---|---|---|---|---|---|---|---|

Fail | 2 | 3 | 4 | 5 | 6 | 7 | |

2d | 90.00% | 10.00% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |

3d | 72.00% | 27.00% | 1.00% | 0.00% | 0.00% | 0.00% | 0.00% |

4d | 50.40% | 45.90% | 3.60% | 0.10% | 0.00% | 0.00% | 0.00% |

5d | 30.24% | 61.20% | 8.10% | 0.45% | 0.01% | 0.00% | 0.00% |

6d | 15.12% | 69.12% | 14.49% | 1.22% | 0.05% | 0.00% | 0.00% |

7d | 6.05% | 68.80% | 22.43% | 2.55% | 0.17% | 0.01% | 0.00% |

Note that the above is very preliminary, from someone who has not yet played Godlike. If you have any comments, please email me.

John H. Kim <jhkim-at-darkshire-dot-net> Last modified: Tue Apr 26 15:07:05 2005